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BenLuke

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  1. IC: "Do wha-" Kethyre said, before finally he finally noticed that Ril had only one light glowing beneath his Kanohi. "-Ril, you only have one eye."
  2. IC: "Now that you've said that you know they're just going to go on for hours to spite you, right?" Kethyre replied to Praggos, smiling as he turned to the latest in the round heart warming reunions. "Hi Plagia."
  3. IC: "Food is food, as long as doesn't try to escape my plate I'm fine, " Kethrye said, grinning. He was glad the Toa of Fire had stayed on even after their earlier conflicts. Esao's hard was in the right place, a quality swiftly growing rarer, and that was what mattered, in the end. If making questionable decisions was cause for distrust the Toa of Ice would be a paranoid, self-hating wreck, which wouldn't be much use to anyone. "As for new plans, yes, I have some ideas," he added. "Thought we could get everyone together and brainstorm, or something. Hopefully all of us together can up with something with change of actually working. X number if heads is smarter then one and so on blah blah blah."
  4. IC: Kotaran~ Your tone o' voice doesn't say that, but then you are my commanding officer, he thought. No questioning orders, at least no questioning ones that aren't in anyway immoral or nonsensical. "Well, if ya have mo other order then I guess I'll be turning in for the night, Ma'am."
  5. IC: Kotaran nodded, mumbled an "Aye ma'am., stowing his bags in the cabin and then returning to the ship's captain. "Anything else, Ma'am? If you'd like some rest then I'd would be fine with taking watch duty."
  6. IC: "Perhaps if you would didn't constantly have that dumb grim plaster across your face they would tell," Kethrye replied to Alfon, his lips twitching but otherwise remaining comically serious. "aside from that- I'm the tall dark, brooding one, and woman prefer that to your band of buffoonery, trust me." His voice remained calm and steady through the entire exchange, without a hint of smugness or irony, both of which would have cheapened his joke by calling attention to it. The Toa of Ice rose, dusting himself and taking a few steps towards the makeshift settlement's bar, which had been re-purposed as his office and the teams general meeting place, even if it still had "Sanctum Only" emblazoned over its' doors. "Okay, enough vacation time, we have work to do." The ILF's last visit to the capital-K Koros had darkened their otherwise cloudless existence for the first time since the Dark Tine had finally ended. Instead of keeping the bond of brotherhood forged during Makuta's reign the karzed fools seemed to be dead said on fighting a bloody, useless war, if not today, then some day fast approaching. Kethyre wasn't surprised things would eventually deteriorate done to that level , but he hated being right. Which was why they were going to do their best to stop it, squelch hostilities before they even began. Change of actually succeed at it: Basically nil, he thought. But I sure as karz won't be blamed for not trying.
  7. IC: Kethrye was at rest, leaning against one of Pala-Koro's rebuilt buildings, enjoying a rare moment of peace. While Kethrye knew this could never last, he had learned to seize such this sorts of moments when he could. He turn his head to Alfon, squinting at him with one eye while the other remained close. "Told you we'd rebuild it."
  8. IC: Kotaran nodded, reaching for the standard issue Marine bags that held his gear and few possessions, and hefting them forward as he stepped over the gangplank.
  9. IC: "Erh- Excuse me ma'am, but I've heard you're in need pf extra crew," said Kotaran, breaking Trieze's revelry. He saluted. "Private Kotaran, Marines, at your service."
  10. Name: Arius Species: Ta-Matoran Gender: Male Affiliation: Mata Nui, Order of the Temple. Weapon: A gladius short sword, primarily a thrusting weapon, sometimes in conjunction with a parma, a iron round shield around 90 cm in diameter. with a round boss at the center. Appearance: Tall for a matoran, he wears simple but well maintained and polished armor, and over it wears white flowing robes to distinguish him as a holy man. Biography: Arius is a veteran of the wars against the Makuta's rahi beasts during the long dark periods before and after the coming of the Toa Mata. He lost his family and many of his friends in the interim between the first Toa's disappearance and Makuta's defeat at the hands of the Toa Maru, a time of which he still feels the pain and hopeless that troubled all through that time. Following the Toa Maru's triumph he felt what he took to be divine inspiration and left society behind for time, living as a hermit and spending his days in prayer and meditation, only now having returned to the outside world. Arius holds a strong faith in the traditional religion of Mata Nui, but is not a fanatic, he tries to understand stand the believes of others (With the obvious exception of Makuta's worshipers and cultists.) even if they are false, and the idea of using force to convert nonbelievers is repugnant to him, and also of little relevance since the majority of the island are already nominal members of the faith, requiring only a call to revival and action. He preaches that the Makuta, as the Great Spirit Mata Nui's opposite and evil brother, is not dead and will come again, and so the people of Mata Nui must be ready and what remains of the Makuta's influence purged. His hope that if the people of Mata Nui hold to his virtues and produce great acts of faith Mata Nui will awaken and cast down the Makuta forever, and plans on accomplishing this by rebuilding the Kini Nui, driving off the Rahkshi and other evil that lurks there, as well as inspiring the island's populace to renewed piety and zeal. He presents these beliefs in a passionate, but understated and matter-of-fact, manner, it is not his fault if someone refuses to accept the truth. They are obvious, even self-evident to him. While he believes himself to be one of whom Mata Nui has chosen to enact his will upon the earth, he remains humble, viewing himself as unworthy of the honor. He is calm and slow to anger, preferring to take a measured outlook and considering his words and actions. He is also, however, slow to forgive, and can bottle up rage or bitterness and let it fester without letting it pierce his pious exterior. Weakness: Being a simple matoran, he has no supernatural or magical abilities, unlike Toa or some of the other races now integrated into matoran society. Name: Enyo Species: Dashi. Caste and Clan: Saihoko, Taajar. Gender: Female. Alliance: Neutral. Appearance and gear: Average height and build for a Dashi, but lean and slightly on the underfed side. Her body is almost completely a middling green-blue color, with only a few streaks of gold lining crystal. Wears a faded dark red tunic that flows down to just beneath her knees and is belted at the waist, where a cheap crystal short sword hangs. When traveling Enyo also carries a simple pack on her back that contains miscellaneous belongings and some low mass item she might be currently trading in. Biography: Enyo has been a wonder from the beginning. The daughter of a wondering merchant, she was born and bred on the roads between the many scattered settlements on the island of Oki. Hard times and occasional violent embroilment in inter-clan conflicts has made her weary beyond her young years, but she still tries to be hopeful about the future. Coming from years of experience Enyo has developed a good trade sense and skill at brokering deals, and can defend herself with reasonably competence with the sword hanging from her waist if it called for, which she always hopes it will not; Bloodshed is nasty business, and should be avoided if at all possible. Weakness: Has neither the magic mask nor physic powers of a Dasaka or their equivalent. While she can up make somewhat for her average swordsmanship by fighting dirty and using any means necessary to achieve victory, a competent fighter can most likely best her. Name: Kethrye. Species: Toa. Element: Ice. Gender: Male. Alignment: People of Mata Nui. Power(s): Elemental Ice, Mask Power. Mask: Kanohi Tryna, Mask of Reanimation. Weapon(s): Longsword. Fighting-Style: Kethrye’s mode of combat is not particularly elegant, mostly consisting of hitting enemies as hard as possible with his sword. He usually tries to avoid melee combat, preferring to take out opponents with his elemental power if possible.Appearance: Standard size for a Toa. Basic design beings a more streamlined version of the armor worn by the Toa Mata with three ice spikes mounted on each shoulder. His armor is primarily colored white with areas of crystal blue scattered throughout. Biography: Kethrye is friendlier and more open then is stereotypical of Ice-associated beings. He is doggedly loyal to his friends and allies, but distrustful towards those who he considers dangerous. His sense of humor is a bit on the dry side, which isn't surprising considering he grew up in Ko-Koro. Kethrye was an early member of the Island Liberation Front, a group dedicated to fighting the Makuta's influence over the island. As the group grew he become gained the trust of the ILF's leader, a fellow Ko-Toa named Madrihk, and was promoted to de facto secondary in command of the group. In the last days before the Toa Maru triumphed over Makuta, the ILF's headquarters in Pala-Koro were attacked and almost completely devastated by an army of Makuta's followers, a battle in which Madrihk disappeared and Kethrye was forced into taking charge, and he did his best to keep the group together and rebuilt the village in the aftermath. After Makuta's defeat the ILF limped on for a time without real purpose of goals, until finally Kethrye and the others decided to part ways, as the group no longer had a real purpose to exist. Weakness(s): Kethrye, as a Toa of Ice, is not fond of overly warm climates. A being with Fire-related powers would counteract easily counteract his Ice power, forcing him to rely less on it. Name: Feondulf Species: Matoran Element: Iron Gender: Female Alignment: Chaotic Neutral Affiliation: None Power(s): The Parakuka Latched to her spine grants her the ability to make use of its’ energy reserves, granting her brief periods of increased speed, strength and agility. When active the Parakuka transforms her appearance into a hunched and more threatening-looking version of herself. Mask: Matoran Kanohi Kakama, Mask of Speed. Weapon(s): a cheap, basic protometal dagger; A smaller back-up knife that she hides in a pouch in her belt. Fighting-Style: Feondulf’s fighting style revolves around the use of her Parakuka, using it to increase her strength to end the fight as soon as possible. If a fight lasts longer then the time her Parakuka is active she will adapt a dodging, more cautious mode of battle (especially against more powerful opponents such as Toa or Skakdi.), in an attempt to whittle down her enemy’s strength. Appearance: She is taller and stronger than most Matoran on Mata Nui, her body is similar to those of the Metru Nui Matoran, albeit skinnier. Her skin is burn orange and her armor is primary metallic grey with some areas of Bronze, including her mask.Biography: Feongulf is the daughter of Fe-Matoran refugees who fled from darkness in their homeland to eventually find an uncharted island paradise. Of course, the paradise part was not completely true. The refugees soon found that the idyllic island had troubles of its’ own, the Matoran inhabitants were threatened by hordes of Rahi beasts and the island’s six Toa, heroes with a millennium of expectations behind them, had went forth to challenge the darkness gripped their home and then. . .disappeared.The family of Fe-Matoran joined some of the other newcomers in the frontier settlement of Xa-Koro, hoping to help build a place of peace. As their young daughter grew up corruption began to plague Xa-Koro, criminals and Makuta worshippers made the small city their own. Feongulf’s parents spoke out against them and hence were murdered in their sleep. Alone and without anyone to take care of her Feongulf made a living as a petty thief before eventually clawing her way up to a position of minor power within the gang run by Ferrin, an mayor Xa-Koroin crime-lord. Recently the Island Liberation Squad killed Ferrin and his gang collapsed Feongulf left the shambles of her former occupation and struck out on her own. She eventually encountered a strange, spiny creature that latched onto her back and knocked her unconscious. Feongulf awoke days later to find that the creature had bonded with her, granting her fascinating new abilities. This let to her into a brief stint as a follower of Makuta, later getting caught up in the sordid past of a fellow Matoran member of the Followers, Xerov. Feondulf prefers to avoid combat if possible, and will attempt to run or sneak way from most situations that involve combat. She’s a bit paranoid around others, a trait that has only grown since being latched by a Parakuka, she is still able to trust others (up to a point) enough to function in her line of work. Even with her paranoia she isn’t one to betray allies, better to keep the few you can get.She isn’t a very humorous person, and large amounts joking tend to gain her distrust. On Mata Nui the kind of people who keep a constant smile on their face are the same ones that will stab you in the back as soon as looks at you.She wears a cloak to hide the Parakuka attached to her spine, drawing it around her when she activates it. Life in Xa-Koro has taught her that it’s best to keep any advantage hidden, keeping your enemy unaware. Weakness: Feongulf, even with her Parakuka active, is still weaker than a Toa or other powered being.
  11. Hello everyone. I know you don't need me to tell you this, but this year is going to be a good one. Almost everyone seems to have some sort of epic plan thought up, and even when (Okay, let's face it, when.) they go awry they'll certainly turn into something great. Dreadheart: 3 Months, I believe it was.
  12. The BZPRPG is dead. Long live the BZPRPG.
  13. ILF Plot Update: "Among the Ruins."
  14. IC: [Alfon & Kethrye, Ko-Koro.] ~ The battle began, and ended, as a blur of metal on metal, and screeching kraata, and blood, mostly not his, flowing and staining the ice. Kethrye sat among the ruins, deeply contemplating the spiderweb cracks in an wall build wall, trying and failing to keep his thoughts distant from the deaths he had witnessed. At least you can keep yourself from seeming distraught on the service, Kethrye, he thought. Think up some dry retorts to use later, practice the proper reactions to the others' crazy antics, everything will turn out alright in the end. Also, keep telling yourself that, because even if Makuta's been defeated, or whatever, things will surely get worse before they get better, and you need all the hope you can get. A sudden hand clamping down on his shoulder paused the Ko-Toa's thoughts however, the familiar grip comforting. Pools of icy blue traced the hand all the way up until they met Alfon's face. Cuts and bruises marred his body, his snow white cloak and scarf now stained with blood, Rahkshi and his own alike. The battle had been difficult, and its scars were fresh in his mind, apparent in his grim, almost depressed demeanour. It was not a good look for him. Yet a glint unique to him alone still shone in his eyes, subtle but definitely there, a good sign indeed. Finally, the young man looked down, his cheeks raised in a sad smile as he spoke a phrase common between the two of them. "Glad you're not dead, Kethrye." "You look like you've been dragged to Karzahni and back," said a man that matched his description of Alfon. He rose from his seated position, a hint of a smile playing at his lips as he turned to face the the Toa of Lightning. "Still good to see you haven't kicked the bucket yet either, though." After a brief moment of silence Kethrye sighed. Time to start accessing the damage, and figuring out what the karz we do next, no more moping. "Anyone else make it?" "The only thing I'll be kicking is a bunch of dead Rahkshi." Alfon said a little triumphantly, punting one of the many fallen creatures as if on cue. Even in death however, the sons of Makuta were frightening and a sickly air surrounded their bodies, broken and shattered among many more friends than foe. it reminded him a lot of the Hive attack. "No clue but I dare say most of us should have. This kind of karz is practically part of our regiment at this point...do you think we won?" "We're not dead, so I think can count this as a win." Kethyre shrugged, staring down at the staff he had taken from the smashed corpse of a Rahkshi of Shattering in the heat of the battle. It was still clenched firmly in his fist, oozing kraata remains dripping from the blade. He stepped forward towards the door, half leaning on the Gurrahk staff as he walked. Kethrye sighed again. "Come on Alfon, let's go home." "Let's keep it that way then. It'd be a shame if we started losing." Alfon turned his head to observe the battlefield, aware for the first time of the possibility that such force may have struck the other Koros. "Do you think Pala-Koro'll still be there for us when we get back? 'Cause Karz, I'm feeling homesick and I'd love to see Ackune forge some neat Rahkshi gear." Kethyre grinned a tired grin. "If it isn't there any more, then we'll just have to rebuild it, won't we?" Then shambled out into brighter morning.
  15. On that note: Onuzek and Feongulf Plot Update: "Much to do in little time."
  16. Bioware, DICE, and Visceral are all working on Star Wars games, apparently.
  17. LIMES! :[

    1. sunflower

      sunflower

      i know

       

      i am ashamed

  18. IC: "You're in for a ride, trust me."
  19. There are many things worth having faith in. Suicidal plans aren't one of them.
  20. . . .Welp, looks like everyone in Le-Koro is gonna get slaughtered
  21. IC: "Yeah, right," Kethrye replied,narrowing his eyes in a "yes, thank you for stating the obvious: expression that was, unfortunately second nature by that point. "That's exactly what we've done. The captain should be here as soon as someone gets a message to him." "No," Kethrye said turning to face Elysi, who seem to share her brothers knack for abruptly reappearing from the ether. He jabbed his thumb towards the wall, and by association the Rahkshi horde. "Soon as we sorted out some of them a horde of them drops in uninvited, without even bothering to warn us beforehand."
  22. OOC: Short post, but that's all i have time for at the moment. IC: "Me, Alfon, Vompran and a couple of others are here. rest are scattered across the Koros, dealing with the exact same problem we are," Kethrye replied. "No wounded, and the Rahkshi haven't made a move."
  23. IC: "Aryll," Kethrye nodded. The ILF leader was not all that acquainted with the Toa of Lightning, he had kept to himself all his time with the team, but that didn't Kethrye from smiling at the reunion. Aryll, even discounting the ILF's standards, was professional, which was exactly what they needed to have even the barest hint of a chance. "I wish we were meeting under brighter circumstances."
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