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Right now, I'd say I'm finally comfortable in looking for a co-host. The co-host duties, as suggested by Jed, will be splitting players based on their roles - Leaders, Diplomats, and the Iron Tribe will be handled by me, the primary host. Glatorian and Generals will be handled by the co-host. Both hosts will be part of location and group PMs, as those are generally the most important ones. Any major NPCs will be split between, with an NPC like Tuma being handled by myself and minor NPCs handled by both. E.G. if someone like Malum were to appear, they'd probably be controlled by the co-host. There will also be a PM between me and the co-host. Also due to this change, roles will have to be decided upon while signing up, so they are first-come, first-served instead of deciding upon just before the game starts. Sorry about that. Send the stat forms to me if you are a Leader, Diplomat, or part of the Iron Tribe, and send the stat forms to the co-host if you are a Glatorian or General. (except the Iron Tribe Glatorian). If we get any conflicts, like two people applying for the same role, I do believe we can sort that out but we would like to avoid it - so please do read the topic and when you post to sign up, state for which role and read which roles others have already taken. Also - the stat system will be simplified. Four stats instead of the previous seven, and as we had 40 points with 7 stats, you will now have 25 points for 4 stats. What we'll have now: Strength - Determines attack damage, use of weapons, stamina, and how much you can carry. Agility - Determines ability to dodge, use of stealth, and anything that requires finesse. Intelligence - Determines ability to plan and other complex actions, ability to pilot vehicles, and perception, as well as partially affecting your ability to persuade others. Luck - Determines your luck, can be used to help your chances in difficult roles and mitigate failed rolls. May also determine how likely you are to run into something that wants to eat or kill you while travelling between villages if travelling alone. I think that's most of it, so...
Gallery One of Okoto's many species of Rahi, and among the more dangerous, the Golden Rurei possesses both formidible tusks of pure lightning and a launcher on its stinger tail which you should definitely beware of. Those who manage to dodge the lightning strikes and shocking tusks sent their way by a belligerent Golden Rurei are often frustrated in their attempts to take them down by the natural golden armor plating from which they take their name. But the inherently dangerous nature of the Golden Rurei is not only a curse, but a blessing, as they're also among the few Rahi capable of preying on Skull Spiders, making them good to have around so long as you know how to stay out of their way. The Golden Rurei here began as an experiment in using Metallic Sand Yellow parts (especially that Visorak head, which I'd never actually managed to make use of before) in a contemporary creation, not necessarily an easy feat given both the rarity and age of pieces in that color. Though there's still not as much of it as I'd like, I think on the whole it worked out about as well as could be expected, and hope you enjoy it - especially so because, as I'm not going to have access to my part collection for a few months, this is likely to be my last solid creation posted here for a while.