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Wotz

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  1. IC: The screaming. Why didn't he ever stop screaming? Harakore winced as more wails came from the chamber he had been assigned to guard. He had been told that its contents were perfectly safe, so he was supposed to be doing more to stop things getting in than out. But they hadn't told him about the screaming. The tormenting, horrific screaming. It never stopped. Whatever this person - or thing - was, its screams were like knives in one's brain. Only one Toa seemed to be able to stand the screaming, and only one seemed to be able to make it stop, and that was Rynekk. Rynekk came to visit, occasionally. He would enter the room, and the screaming would stop. Then after some time he would leave, looking as calm as ever, and the screaming would resume. Whatever was in there seemed to like Rynekk. Harakore didn't see much wrong with that. The Matoran couldn't help but wonder what was in there. Daydreams and wonders were all he really had to think about while guarding it, and all of them centered around whatever bizarre mutation of life could move so little and scream so much. Curiousity was one of Harakore's most defining features, so why he hadn't even tried to have a peak inside before was a mystery even to him. Perhaps, for the first time, his fear of what he might find was greater than the thought of what it might be. At last, however, he had given in. Today was the day. Today was the day he opened that steel door and found out what was inside the most structurally sound building this side of the Koro. Today was the day he discovered the identity of Prisoner #0. After checking the coast was clear, Harakore crept from his post and sheepishly unlocked the door, before slowly pushing it open, all the while being careful to see if anyone was approaching or listening. They were not. Then it struck him, how painful the screams were. Shrill, blood-curdling cries of desperation, of lust. It yearned for something. It needed it. And whatever it needed, it was not coming any time soon. Harakore, meanwhile, was still looking back over his shoulder, halfway through the door, frozen in time, it seemed. He simply couldn't bring himself to face whatever it was. Come on, he told himself. Brave heart, Hara. At last, he turned to see something he'd rather not have seen. An Iron Maiden, perfectly shaped to the physical peak of a Toa's body. It's entire shell was featureless, save for uncountable numbers of tally marks, etched violently everywhere on the Maiden's body. The entire room was coated in iron, fortified heavily by struts and beams and columns. Even the ground below his feet was littered with spikes and bear traps, with a single walkway leading from the door to the specimen in the middle of the chamber. Harakore was torn. On the one hand, with defences this ludicrous, the prisoner must be either extremely dangerous or a mortal enemy of someone with some influence, or both. On the other, he had never seen such brutal engineering being put into holding a prisoner. It took him a while to take it all in, and by the time he had, the screaming had stopped, replaced by heavy breathing, which echoed eerily in the dome-shaped room. The Po-Matoran shut the door, and heard it automatically lock shut behind him. Luckily, he still had the key. A disused growl of a voice then rang out into his ears. "Rynekk...? No... Different footsteps. Smaller. A Matoran?" He found himself nodding, even though the voice's owner couldn't see him. "Yes... And so afraid. Don't pretend you aren't. I can smell it. I can taste it. Hrm - salty." He could almost hear the stranger smirking to himself. He would not allow himself to be mocked. Forcing his own voice into action, he choked out some words of his own. "Pr- Prisoner Zero? Wh- Who are you?" "Turn this capsule around, and perhaps you will see," was Zero's response. Harakore's own curiousity got the better of him then. Perhaps if he was a more cautious or stubborn person, he wouldn't have turned it around. In fact, if he was a more stubborn person he probably wouldn't have joined the Sentinels in the first place. But alas, destiny's way wasn't always beneficial. And so, he moved forth, and using all his strength, he hauled the Maiden around. Dust rose from beneath it as it ground against the floor it had stood on for too long, flooding Harakore's airways as he breathed in. Then, when it was turned, he looked up into a pair of eyes that made him almost cry out in terror. It was a maskless, skull-like, golden head, with frosty blue eyes that seemed to radiate the chill grip of death itself, staring out from a small, face-sized hole in the sarcophagus-like prison that held him. Its teeth were chipped and fractured from years of use, and its skin parched and seared from months exposed to the heat of Po-Wahi. It looked almost as if it As if to make matters worse, it spoke, its voice now clearer and more alive than ever. "My name," the being growled, feral. "I am Stendhal, Matoran. And thanks to you-" -CLICK- "-I am free." Harakore looked down and saw his hand on the key, in the lock. His curiousity. He hadn't even made a conscious decision. "Mata Nui have mercy on me..." He muttered under his breath as the doors of the Maiden burst open, sending him stumbling back onto the ground. While there, he slipped, and (again without thinking) threw his arm out to stop himself from falling on the spikes, and was met with one stabbing straight up his forearm. His cries of pain were silenced by a hand which matched the face's golden skin, and was riddled with holes from the Maiden's spikes. It gripped his face at the jaw and held it shut, stifling the sounds into meek moans through tightened lips. "Does it hurt, little Matoran? A little prick from a wooden spike? Try steel for three months," hissed Stendhal in his ear. "I'll be needing this." The Toa tore Harakore's key, sheathed sword and disk from his little form and proceeded to violently push the Matoran into the spikes, where he met a gruesome end. Stendhal took the sword from its sheath, it being little more than a dagger in his hands, and observed its simplicity briefly, before strolling out of the door, where he grabbed a dark cloak from a hanger nearby and slipped away into the shadows. It was time for a little repossession.
  2. Alternatively, you could just not move the entrance at all, and just collapse the tunnel entirely.
  3. ... *shakes fist* MOFFAAAATTT On a different note, I adored the opening sequence and all its editing wonders.
  4. IC: Zuriana Zuria beamed at the statue, and then at Ferron. She was immensely glad that the two of them hadn't drifted apart after all that had happened - it seemed, in fact, they had actually gotten closer. "I thank you very much, Ferron," she told him, flipping the statue around in her hands to get a feel for it. "I only wish there was something lasting I could give you in return."
  5. IC: Kohu Meanwhile, at the end of the alley in which Litozen and Syvra were talking, Kohu was hiding. He couldn't hear a word they said - apparently he wasn't mistaken in thinking Litozen was a Toa of sonics - but the expressions on their faces and the fact that they didn't want him to overhear implied something suspicious. And earlier, what was it one of them had said? A 'Dark Subject'? Something was very fishy about these two, and Kohu was determined to find out what. They hadn't spotted him yet, so he had two options: Get captured by them and hopefully evade death or severe punishment long enough to find out what they were up to, or go and fetch someone higher up in the food chain to beat it out of them. It only took a moment to decide the former was infinitely more fun. So, he waited.
  6. IC: Kohu Kohu, meanwhile, was astounded. What he had expected to be a simple training session commentated by some idle chit chat had become something quite unexpected and unique. His eyes and mouth were wide open as he stared at Venixa in awe. A physical projection of a being of pure thought, standing before him in all its glory. The Le-Matoran spent several seconds just staring, before he began to come to his senses, and spoke himself. "Magnificent," he breathed. "Absolutely magnificent. I've never seen anything like it." The odd feeling he had about the look in Syvra's eyes seemed to be returning. It seemed it and this sentient mask were related somehow. Although still, he had a latent suspicion about both Litozen and Syvra, and not just because of this new revelation. He put it to bed, for now, as it was probably just his instincts about strangers kicking in. Besides, he'd made mistakes before. Addressing Venixa, he reached out a hand, as he had with the other two shortly before. "Hello... Venixa, was it? My name's Kohu, though I suppose you know that."
  7. IC: Zuriana She gazed at the miniature Krell as if she was looking upon the real thing once again. It was as if his body was preserved and shrunken so it could fit into the palm of one's hand. Reaching out, she patted the little Krell on the head with her index finger. "Ferron, it's wonderful!" She exclaimed softly. "You've got it all spot on. How long did this take you?"
  8. IC: Zuriana "That's nice," Zuria commented with a little smile. "And understandable, with, as I said, the advancement of technology. It's good to keep busy after something so traumatic, as well. "Personally, I've found it hard to get reaccustomed to my old life - all that adventure has changed my life. I've just started seeing mysteries wherever I look, and feeling a need to solve them, even if they're none of my business. It's difficult, but I hope I'll manage to settle back down eventually."
  9. IC: Kohu "It's a pleasure, Syvra," Kohu replied. Looking into the Toa's eyes, he thought he saw something... Different. He wasn't sure what, but there was something about the lines around his eyes... Stress? Then, the moment was gone, and the handshake over. "Nice cloak," added the Le-Matoran with a wink, before he shared his attention with Litozen again, and addressed the two of them. "So, whaddya say? Litozen, Syvra and Kohu, the Dream Team?"
  10. IC: Zuriana "So," Zuria began as she handed Ferron his tea, gave the dinner some maintenance, then took a seat. "It's been a little while, hasn't it? I think it's time to do some catching up." She took a sip of her tea, then: "What have you been up to since..." Her face fell slightly as she searched for a softer way to put it. "Since Po-Wahi?"
  11. IC: Kohu Kohu raised an eyebrow at Litozen's treespeak attempt. Despite not speaking it himself, Kohu was fluent in treespeak after living in Le-Koro for most of his life. The pages of his mental dictionary flicked to the letter 'D': Downtree: Lower in the tree. Making a mental note to one day start a business to teach people treespeak, he moved on. "I had no reason to head back to the village other than to use it as a waypoint, but it seems you've had a fair share of adventures.yourself," Kohu looked from Litozen, to his mysterious silent companion, and back again. "Mind if I stay with you? And don't tell me it's too dangerous - I've been in some pretty big battles." Or at least, he thought, I have back when I had my sword.
  12. OOC: Really? What on earth gave you that idea? IC: Zuriana "Isn't it?" Zuria replied, reentering the kitchen as Ferron got acquainted with the hut. "I can't seem to keep up with all this new technology. I prefer to stick with an open fire with a nice armchair in front of it, and a cup of tea in my hands. And besides, it's not like all of this stuff could ever beat the-" wheeeeeeeeee "-kettle!" She exclaimed, quickly popping open the flap at the top and pouring into two cups, both of which had teabags in. "Do you take sugar? Milk?"
  13. OOC: May I just say I like the idea of a tuning fork as a weapon for a Toa of sonics. Very creative. Reminds me a little of Sulov's Saperka from back in the day. IC: Kohu At first, Kohu looked a little hurt that Litozen hadn't shaken his hand, but he had smiled, which made up for it. This Toa seemed friendly enough, so far. "It's a long story. Short version: Last night, I woke up in the middle of the jungle without any possessions after, I presume, I was quietly removed from Po-Koro, which I had been visiting the night before. Then, on my way back through the jungle, I think I must have gotten a little sidetracked and ended up way out here. It's lucky you guys are here, or I could have been stuck here for hours, maybe days even." Making as if to leave, Kohu turned, but ended up doing a full 360 degree turn and ending up in the same position. "Say, what are you two doing here? Doesn't seem like a great place to just chill out. You travelling too?"
  14. IC: Kohu "Well, I say 'lost'" Kohu replied, cocking his head a little. "Thing is, I know where I am, I just have no idea what the quickest route out is. You must understand why I wouldn't want to come down here." Taking heed of the Toa's suggestion, Kohu bent down and tried to scrub off some of the mud, only to find his hands just got muddy themselves. Not a lot of progress was to be made that way, it seemed. "Eh, I can wash it off with some clean water some other time." "It's nice to meet you, Litozen," he said to the Toa, smiling madly and extending a muddy hand to shake. "My name's Kohu."
  15. IC: Zuriana Zuria gave a little bow of the head. "It's absolutely fine, Ferron." Looking past her, Ferron spied a lantern-lit hallway with curved wooden walls, a tiled floor and various wooden boxes, chests and cupboards. The whole hut seemed to be a small network of tunnels made livable, only just big enough for a Toa to fit inside (although their heads would scrape the ceiling). A small chandelier hung from the ceiling just inside the doorway. Zuriana's eyes lit up as if remembering something. "Oh! Where are my manners? Come in, come in," she exclaimed, stepping aside to allow her friend inside.
  16. IC: Kohu Raising his hands as the Toa became clearer to his eyes, Kohu replied, "Oh no, friend! Amigo! I come in peace!" He used two fingers to make a 'peace' sign with his fingers and scanned the area with his still-raised hands, showing that he meant peacefully. The Matoran clambered up onto a relatively dry, chunk of land and looked with disgust at himself: his entire body below the shoulders was coated thickly in mud. Turning back to the strangers, he spoke again. "Just your friendly neighbourhood lost Matoran traveller, is all."
  17. IC: Kohu Of the entirety of his short little life, Kohu had spent 99.9% in Le-Wahi. He had seen it as his garden, his special, tranquil, beautiful jungle where he was free to roam and the Sun was always shining and the leaves were green and millions of trees were waiting to be climbed, and millions of vines waiting to be swung on. Despite all this love he had of his home's beauty, and all in his mind that had changed since the Battle for the Hive, one thing still remained the same, and, he expected, was going to remain the same for the rest of his days: Swamps suck. Even without the bone-crushing, flesh-eating monsters Makuta used to possess in this area, the Fau Swamp remained as one of Kohu's least favourite places to be. Mud pools up to your knees, coated in algae so they just looked like another part of solid ground; tree roots diving in and out of the soggy earth, as if trying to loop themselves around your feet; the fact that he was pretty much constantly inhaling insects and getting stung by them. The list went on. Nothing else matched up to the worst part, though, the number one sickening, heart-breaking, depression inducing fact: he could never find his way out. The whole place was like a maze - everything looked the same. On some days, the air was so foggy and insect-ridden that even the horizon was difficult to see. Unfortunately, today was one of those days. It had been roughly seventy thousand billion years since he had awoken in the clearing. By now it was probably midday. The Matoran in Le-Koro would be eating lunch, or playing musical instruments, or partying like they always did. Meanwhile, Kohu was stuck down here, missing out on all the fun. What a fabulous day to be me, he thought, even as a voice sounded nearby. It was not a voice Kohu recognised, but it was a voice nonetheless. Without a second thought, he focused on its location and scrambled through the brown and green to reach whoever it belonged to. After a short while, he could see a faint silhouette of a figure in dark armour wading through the swamp waters, as he was, to reach someone else, who was standing alone nearby. Kohu was ecstatic. Not only had he found people - real people - he had found two. This Le-Matoran had truly hit the jackpot as far as swampy buddy caches go. Quickly cupping his hands over his mouth, he called out to the figures in the fog, hoping they weren't lost like he was, and continued to splosh through the wet filth to reach them. OOC: hello there mr interaction hasn't it been a while
  18. IC: Zuriana Ferron noticed, as he approached, that Zuriana and her neighbours' huts were quite different from the huts in their vicinity. Instead of the usual earthen domes, these ones were carved directly into the cavern wall. All that was visible of each were doors of various colours, dulled by years of dust and wear, and little portholes, from which shined welcoming orange light. It was quite unlike anything Ferron had seen before. Inside, Zuria had just put the kettle on for a cup of tea when a knock echoed through to the kitchen doorway. At first, she found it irritating that someone would knock at this hour. However, upon opening her door (purple, her favourite colour), all of these irritations were immediately forgotten. For there, at the door, was Ferron, Toa of iron, whom she hadn't seen in quite close to three months. "Ferron...?" She muttered at first. "Is that really you?"
  19. I remember when Embok was a goodie. Times, man. Times.
  20. IC: Kohu Sunlight peered through bottle green vegetation to glisten in minute beads of morning dew and to sparkle in a lightly flowing stream. The water slipped smoothly under and over the softly moulded grey boulders sitting comfortably on its sides. Between each stone stretched and flexed the roots of trees, great columns of wooden, undeniable life, which reached up to the heavens and seemed to cradle the clouds in their warm embrace. Tiny fish could be seen dashing over the smoothened shingle in the riverbed, their scales catching glimmering reflections of the sunlight as it swam with them in the water's purity. The world was a beautiful place, and none more beautiful than Kohu's home, the vast Eden of Le-Wahi. However, not all the Wahi, nor all the jewelry or every pearl in the endless ocean could match the perfectly crafted beauty he saw before him now. She was facing away from him, the sun shining behind her head like a halo as he looked up at her. Her armour was the deepest blue he had ever laid eyes upon; it seemed to glow with an eerie glow in the morning light. As she leaned over what looked like a piece of paper, with a pen in her hand, her legs extended over the boulder, outmatching its curvature, and over the water, her tiny, fair feet lightly swishing around absent-mindedly. Kohu's mouth fell open. He wanted to speak, to say something, but no words of any mortal tongue seemed to be able to come out or even come close to being worthy of this he was seeing. Just then, she began to turn around, slowly, tantalisingly. Kohu's heart froze, awaiting to see a face which he scarcely believed could exist in reality. Then it hit him. It couldn't exist in reality. He was dreaming. Kohu sat up and tore open his eyes to find himself in a cold sweat, in a perfectly circular clearing in the middle of the jungle. The stream was nowhere in sight, and neither was the sun. The stars twinkled above him like a thousand eyes, all mocking how easily he believed his dream to be true. But it had felt so real... After a few minutes of disorientation, the Le-Matoran pulled himself to his feet and noted that all his possessions had mysteriously vanished in the night, and so had the inn he was staying in. Come to think of it, the inn wasn't even in Le-Wahi. In fact, it was in Po-Koro, the complete opposite end of the island. Evidently foreigners weren't to be expected to be treated well in inns these days. Truly trying times, he thought, then laughed. It didn't matter to him - he was a traveler now, a free spirit. He could do whatever he wanted, live without worries - and sleep in every bloody jungle clearing he liked. "Well," he said aloud to himself. "The world is my oister. Time to go and find some pearls." Kohu chuckled to himself as he strolled off into the pitch black shadows of the jungle. "Oh, what a night." OOC: Kohu's open for interaction.
  21. Trudan (true-DAHN) Species: Toa of Air Gender: Male Alignment: Good Appearance: Trudan is tall and long-limbed, his movements lightly handed yet precise and deliberate. His armour is primarily in the colour of teal, with vibrant pink highlights, matching his eyes. Ragged clothing is draped loose across his torso and waist, along with a belt made up of a number of pouches in which he stores his possessions. Kanohi: The Kanohi Cilia, the Great Mask of Melody (CUSTOM - APPROVED BY TYLER (idk if we still have to do that)) Personality: Gentle and quiet, Trudan is a pacifist that always has a song in his heart. He largely abstains himself from conflict, favouring instead the peaceful life of a wandering bard. Powers: Manipulation and detection of the element of air. His mask, when active, allows the user to utilise music to tame and befriend Rahi of low power levels. It does not, however, assist in any way with the user’s musical ability, a proficiency at which must be attained in order for the mask to be effective. In addition to this, the number of Rahi the mask is able to control decreases with the size of the creature. Toa Tool: A flute assembled by his own hand from bamboo shoots and jungle vines. Biography: Much of Trudan’s past is lost to memory and time. Myths dating back to the time of the Makuta tell of a musical spirit living in the jungles of Le-Wahi, however much of this is anecdotal and therefore probably exaggerated. For as long as he can remember, he has lived on the island peacefully, bringing the gift of music to its inhabitants. Other than via his art he rarely interacts with other living beings on the island and instead chooses a simpler life. Weakness(es): Having, for the most part, sat apart from conflict and social interaction for many years, Trudan is challenged in the fields of both dialogue and combat. Mephiles (MEH-fill-iss) Species: Toa (Magnetism) Gender: Male Alignment: Chaotic Neutral Appearance: Mephile's appearance is identical to that of Rynekk’s – stout, strong - but his armour appears faded, grey, darkened, as if all the light and life has been drawn out of it. The eyes also seem to look like crystalised versions of Rynekk's own, although with a bizarre change in colour: they are completely pink, the same kind of pink you'd find in a highlighter, with pupils of lime green in a similar sort of glowy style. Kanohi: Hau Personality: Mephiles has a taste for the theatrical, always putting on a show for any occasion. He tends to speak in riddles and cast fancy illusions to impress people, although more likely is that he uses such things to build a first impression on his enemies or people he tries to manipulate. Powers: Elemental magnetism, great mask of illusion Biography: Precisely one hundred and eighty-nine years ago, Mephiles was, although he cannot remember it, parted from his conjoined twin after a long life of hardship. His mother died during childbirth, and his father committed suicide shortly before the separation. After an invasion of his home island ninety years later, Mephiles was further separated from his brother by escaping via a canister, which took him far away. Upon arriving on Mata-Nui, he had no memory whatsoever of his life to that point. Discovering an island in turmoil, he ventured to find an answer to its miseries himself. After much soul-searching, he orphaned a savage child on the cusp of adulthood and named him, in the language of his people, after what he was sure, by this point, held the answers, the key to solving the final problem: The stars. And so, Stendhal became the child’s name, and from his animalistic origins, the boy was fashioned into a disciplined and hardy Toa. [REDACTED – TO COME] Weakness(es): Fire and heat disrupt his magnetic powers, taking away one of his biggest strengths. His pride and self-confidence cloud his vision of how effective his plans really are. He never carries any weapons, believing himself to be above them. Stendhal (STEND-hahl) Species: Toa of Gravity Gender: Male Alignment: Chaotic neutral Appearance: A broad-chested, muscular yet slim Toa who stands several inches higher than the average member of his species. His natural, under-armour 'skin' of sorts is completely a matt yellow-gold colour, including his head. His eyes are a cool, icy blue similar to that of a native of Ko-Wahi. Over the top he wears a complete set of navy blue protosteel plate armour (save the helmet) which has only a few gaps for flexibility purposes, which is where the gold shows through. His mask has sharper edges than most of those of its kind, and along the blade-like protrusions around his jaw region are strange, circular symbols. These foreign shapes also adorn the rims of many other parts of his armour, and are etched into both armour and mask in gold. His nails and teeth look as if they were once sharp but were made blunt, giving him a fierce undertone of a tamed beast. His voice is hoarse from lack of use. Kanohi: Kualsi Personality: The two words that describe Stendhal best are hard and unkind. Years of life outside of society has taught him to think too much, and feel too little. He only talks when he has something that's really worth saying, despite his vast vocabulary. He seems to take some kind of pleasure in giving as little information as possible, as if to tease people with tantalizing clues to lure them in. What he is luring them in to is an entirely different story, but it can't be good, knowing the callous expression that usually sits behind his mask. He claims he serves something called 'The Prophecy' and logic would hold that he longs to see whatever it is fulfilled. Powers: Elemental gravity, teleportation/'fast travel' Weapons: Twin one-handed blades, a pair of notched daggers, and a bow and arrow, all adorned with the same golden markings as his armour and mask. Weaknesses: Stendhal's heavy armour and gleaming gold armour prevents him from making any decent attempt at stealth. He is also very antisocial and tends to work alone, putting him in danger that he must escape from alone. Tadris (TA-driss) Species: Toa of fire Gender: Male Alignment: Chaotic Good Appearance: A slim yet muscular Toa, Tadris' youthful face is not one that couples well with the scars on his chest. On the surface, his vibrant blue and red armour gives the impression of eagerness and innocence, yet his eyes are ones that have seen far too much darkness in far too short a time. Powers: He can control fire to a certain degree, and his Kakama allows him to move at extreme speeds.Traits: Tadris is an optimist. He's the kind of person that, upon losing his right arm, would try and become skilled with his left. Even in the face of intense danger or even death, he remains bright and perky, always ready with a quip or a joke in any situation. He always wants to help, but he tends to jump to conclusions and act impulsively, diving into situations without knowing the full story. Because of this, he has become skilled with the use of his mask to get out of sticky situations.BiographyWeaknesses: Moving slowly is perhaps Tadris' greatest enemy. As a result, he hates being held in one spot for too long. He also hates the cold for this reason, besides it opposes his element. He is also impulsive as previously mentioned. Huaki (hoo-AH-key) Species: Ko-Matoran Gender: Female Alignment: League of Shades Appearance: A primarily white Matoran, with some black, and crimson eyes, wearing a noble Akaku. Weapon(s): Two white, Matoran-sized swords. Personality: Deluded but loyal to her master(s). She sees the other members of the League as family in some way or another. Biography: Little is known of Huaki's past, even to herself, as all she can remember of her life is working for The Dreamer, with Xylak as her father figure, who was always there for her to look up to (literally) and to put her in her place when she made mistakes. Weaknesses: For a start, she's a Matoran, and as such has a low amount of physical strength and lacks powers of any sort. She also knows no life other than the one she lives, and doesn't have a firm grasp on morality. Kuhrin (CURE-rin) Species: Toa of Sonics Gender: Male Appearance: A perfect specimen of slenderness blended with muscular structure. His armour is primarily crimson accented by a dull silver, along with additional thick black leather gauntlets, shoulder pads and greaves, his entire body streamlined and sparkling clean. His mask sticks out like a sore thumb, being that it originally belonged to someone else. Currently maskless, his battered, naked face is a constant reminder of the void within him left by Makuta. Where his eyes were once a poisonous yellow, they are now a bright lime green upon his restoration. Dominant Hand: Ambidextrous Powers: He is a Toa of Sonics, and therefore can use said element in all its vast possibilities. His Mahiki was destroyed and Ferron's Pakari discarded, leaving him with out a mask power and rendering his elemental powers weak. Weaknesses: Being a Toa of Sonics, loud noises are painful for him. He currently has no mask or weapons, leaving him highly vulnerable in a fight. Affiliation: Noka, Ferron, Tuli, Khervos Alignment: Good Bio: Kuhrin’s unit fought in the battle for Kini-Nui, where one of their number, Traxin, was lost. His body was never found, so he was marked as MIA and never got a proper funeral, which Kuhrin was furious about. Traxin was replaced by a rookie named Turos shortly afterwards. The shock of losing such a strong member of their team caused Kuhrin to snap, eventually manipulated by Makuta to become a follower of his in a cruel twist of irony, being transformed into a Toa. He was now totally dedicated to his master’s will. Kuhrin tried to convert his friend, Krell, to his own beliefs, but he resisted. As such, he was forcibly given an infected mask to keep him under control. Kuhrin had his doubts about this, however - despite being on a leash, Krell himself still desired to be free. Because of this, Kuhrin decided that Krell did not deserve to be kept under Makuta's umbrella, and smashed his former brother's infected mask, having him stranded on a beach in Ga-Wahi. Kuhrin then sent a pair of Makuta-following Toa to kill Krell on his way to discover the source of his parcel (which contained the shattered fragments of his old mask), but they failed, miserably, as Kuhrin expected. Kuhrin then set out and ambushed Krell and his little band of misfits. What followed was a climactic battle between Kuhrin and Krell, resulting in Kuhrin being mortally wounded, and Krell being killed by way of Kuhrin's knife to his chest. Kuhrin was lost in the desert, his mask disabled, and his powers depleted to next to nothing. He ruled his empire of dust for several months, living off of insects and the corpses of the occasional passing Rahi. In this time, he devised a plan to restore himself and put his adversaries at a setback in one fell swoop. First, he tracked down the Toa of Iron, Ferron, and told him that only Kuhrin could help him as he was being hunted by assassins that answered only to him. He then used this to send Ferron into the desert to retrieve a Mask of Healing buried there, which Kuhrin was not strong enough to retrieve himself. When he returned with the mask, Kuhrin took his Pakari to keep himself alive while he was healed. The healing process cured his body of every bit of damage it had, but not his mind, which was as fractured and twisted as ever. He subsequently murdered Zuriana, Ferron's friend, and fled into the wild to find his fellow Makuta Followers. Instead, he stumbled upon his brother, Desuka, who was in hiding after deciding he was a danger to society. Kuhrin took advantage of his brother's Parakuka form, which was but a mindless beast, to attack Ferron, Rhea and Nero. The outcome of the ensuing battle was even, leaving Kuhrin to flee once more. Eventually, Ferron returned, this time accompanied by Noka, who had been Kuhrin's girlfriend as a Matoran (full version of this story found in Noka's profile). With some persuasion and a short battle in which Desuka was killed, Kuhrin was eventually purged of his dark side and returned to his former, more heroic, yet violent, self. Noka (NOH-cah) Species: Po-Matoran Gender: Female Appearance Dominant Hand: Right Powers: None. Abilities: Her training in the Po-Koro Guard has given her skill as a fighter, and being a Po-Matoran, she has a natural strength that is included as a passive ability. Weapons/Equipment: (1)Katana-A gold-and-black-bladed sword, light and streamlined for fast slashes. The handle has green cloth tied around to provide comfort and a small amount of grip. Fighting Style: Noka prefers to get up close and personal, striking hard and fast at an enemies defence until they break. She never uses killing moves, as she believes it is wrong. Weaknesses: Her low mental stability as a result of Kutsan’s abusive mentoring. She is also not as strong as other beings as she is a Matoran, but her Po-Matoran strength helps a bit. Home: A hut in Po-Koro, with four rooms: the main/living room, two bedrooms and a small eating room. Affiliation: The Po-Koro Guard, Turaga Kutsan (NPC) Alignment: Good Bio: Full history here Kahlynn (CAH-lin) Species: Skakdi of Plasma Gender: Male Appearance: Red head, spine and main armour, gold secondary armour and weapons. Webbed, two-toed feet, glowing orange eyes, and a raggedy poncho with a large amount of holes and tears in it, which he wears most of the time. A deep scar is etched into the top right hand corner of his face, stopping just above his eye. Dominant Hand: Right Powers: As a Skakdi, Kahlynn possesses such abilities as Heat Vision and limited elemental control over Plasma (albeit only in conjunction with another Skakdi). Abilities: He is a quick thinker, a good tracker and an overall good fighter. Weapons/Equipment: (1)Wrist Blade-Carried at all times by the Skakdi, as it is very hard to detach from his forearm. The blade is deployable, and ten inches long, sometimes superheated by Kahlynn’s heat vision powers. (1)Shield-A large shield with a similar appearance to this. Used less than his blade, although still an extremely durable and effective tool. He may also use this in melee combat. (1)Crossbow-Acquired from Xa-Koro, and has become Kahlynn's new favourite toy. He's still a better shot with his heat vision, but the crossbow is more fun. Fighting Style: Kahlynn prefers to charge his enemies, softening them up with Heat Vision then engaging in brutal melee fights. He has little Moral Code, and will fight as dirty as he likes. Weaknesses: Kahlynn has a short temper, which often gets him into fights. He also has a cocky attitude which makes him underestimate his foes a lot. He can't swim, and has a slight fear of closed up or crowded places. Affiliation: Himself, other Skakdi in the Horde and elsewhere Alignment: Neutral Bio: As a Skakdi, he was clearly on the island in the first place for his own personal gain, although it was more for his Rahi-kill-collection than for anything else. Where he came from or how he came to leave is a mystery, but he likes to tell people that he wiped out too many Rahi species, and was banished. This is, of course, a lie, but it's all he tells anyone about his background. He joined up with the ILS to kill Nui Rama, but during the huge battle that ensued, his Gukko Bird was shot down, and he found himself in an inn with a large party of other Skakdi, whom he now works with, for the sake of Rahi to kill. A hardened Rahi Hunter, the island of Mata Nui is like heaven for him, what with its tremendous amount of wildlife. Kahlynn never forms firm friendships, believing them to be a waste of time if there's nothing in it for him. Pretty much every anecdote he's ever told is a lie. After the Horde settled in Ga-Koro, Kahlynn struck out on his own. With nobody else's moral compass to guide him, he lost himself in a partying lifestyle, constantly getting drunk, high and other states of mental elation on a nightly basis. Hunting Rahi became nothing more than a distant memory, and so did any worthwhile life he had led. He is currently with a party of treasure hunters, hunting treasure. Wrehn “Kung Fool” Huke (ren HOO-kay) Species: Su-Matoran Alignment: Neutral Gender: Male Appearance: Taller than most Matoran due to his foreign heritage, Wrehn always stands out from the crowd, an unfortunate disadvantage for his occupation. His armour is primarily burnt orange, his torso, hands and feet being dark grey. On his face is a powerless Noble Ruru. Around his neck is hung loosely a beige scarf. Powers: Due to being a Matoran, Wrehn possesses no direct access to his elemental powers, though it does grant him a resistance to heat and bright light. Weapons/Equipment: Wrehn uses a dagger in battle due its light weight and his lack of other options. Over short distances he uses shuriken to his best ability. For disposing of pursuers, he also carries caltrops. Other Possessions: -The shards of a diamond Wrehn stole from a museum in Po-Koro, which was shattered by Onyx in a struggle -A bag of widgets, likely also stolen from Po-Koro Home: The remains of the old Sand Runner settlement in Po-Wahi; sheds and inns across the island. Bio: Wrehn grew up with his group of fellow orphan friends who called themselves the Sand Runners. From a young age it was their ambition to become notorious criminals, however shortly after the group was banned from Po-Koro, their main source of business, the Sand Runners either began to mature or simply drifted apart by other means, leaving Wrehn a petty thief across the island. Weaknesses: Wrehn can get a little too absorbed in his ninja fantasy, which often gets him into danger. He is also a Matoran and thus lacks any powers. TAKEN from Athmos Name: Merzt Species: Le-Matoran Alignment: Lawful Neutral Gender: Male Appearance: Merzt is a small Matoran, wearing a lime green mask, and a mostly lime body with random dark green highlights throughout. He is missing his left hand, which in place a hammer has been fused to his forearm. His eyes are a bright blue. Weapon(s): Hammer(Used mainly for work, not combat.) Mask: Depowered Calix Powers: None Traits: Merzt is like most Le-Matoran, chatty and care-free. He has a habit for wanting to climb any tree he sees, but he normally falls out as he lacks his left hand. He does get silent and somber when others begin discussing Makuta and his evils, and occasionally will attempt to stop the conversation before it begins. Weakness(es): Merzt cannot swim, besides already being weak as a Matoran.
  22. If a character has a mask from last season that isn't on the list of approved masks, like a Mahiki, does it need to be run by the staff or would I have to kick them really hard in the face and give them a new mask?
  23. I guess this timeskip means Stendhal will be in a cell for three months.
  24. Yeah, I say assume it's Saturday, that way you won't miss either one.I will though.Bloody humans and their timezones.
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