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HeavyMetalSunshineSister

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Posts posted by HeavyMetalSunshineSister

  1. Uhhh, let's see....

     

    Saw... somebody at a corn festival when I was a kid. Mighta been Kansas, but I can't be 100%. I don't count that one, but it was pretty good.

     

    Then there was a Led Zeppelin tribute band a few years back. They did a decent job, but they made some minor changes to the lyrics, which seems an odd decision.

     

    Went to a ton of instrumental concerts when I was in college. The percussion ensemble always put on a great show, and there was this one professor who played bass like it was a lead instrument. Good stuff.

     

    Saw Turisas and Firewind in 2012, really great show. Was about five or so feet from the stage, too, what with it being a pretty tiny place that cost like $20 to get in. Some drunk sasquatch tried to hug me, so that part was weird.

     

    Last one was Dead & Company, earlier this year. Got to the show late, but what I saw was really good, and there were a bunch of people throwing balloons. 

  2. IC (Isariah):

     

    Isariah was about to order, but paused and looked askance at the Togruta, sitting about four meters away from the table - her table - where the droid was reading off the menu, the message of 'Speak when you're spoken to' left unsaid, but pretty heavily implied. Rolling her eyes with perhaps a touch more emphasis than needed, she returned her gaze to the droid.

     

    "Anyway, I'm pretty much running on empty. Might as well take a bowl each of both soups, and... hey, why not, a plate of crabs, too." Having sorted out what she was going to eat, she turned to her friend. "Roka, you having anything, or are you just going to try to sneak crabs off my plate?"

  3. G1 Kopaka looks like a calm, centered warrior, likely to be very efficient in movement and conservative in defense.

     

    G2 Kopaka looks like his entire strategy is centered around hitting things very hard, and then checking to see if he hit them hard enough.

  4. Y'know, this Species does still exist, or at least their surviving relatives do. The ones that are still around are called Nautilus. In any case this a very good MOC.

    Nautiloids actually are not Ammonoids, and it appears that ammonites are actually more closely related to Coleoids (squid, cuttlefish, and octopodes) than to Nautiloids.

     

    Even so, a fascinating case of convergence between two related sub-classes.

  5. Even so, that the character got so bored that she had to transfer to an entirely different branch implies one of two things;

     

    1) Gross mismanagement of resources on the part of commanders pretty far up the chain, or

    2) She has a temperament completely unsuited to military service. In any branch of service, be it questionably-useful infantry, wet navy, space navy, giant robots, whatever, there's a lot of waiting. If she could not have found a productive way to deal with the waiting, maybe she shouldn't be in the military.

     

    Either of these implications can be avoided by cutting out the bit about having been a Marine, since those implications - which do not look good for anybody - are literally the only thing that patch of backstory adds.

  6. Don't feel like clicking through all of the pictures right now, but I like what I see. The little turret-bot is cute, works nice as a sidekick for the main build. Definitely digging the little autocannon attached to the big bot's side, always a good spot to attach such things on a robot. The head construction is nice as well, very classy, gets the point across without overdoing it. 

  7. Not a bad start. Next time, I'd recommend trying to provide a background for the photo with as little going on as possible - the pattern of the quilt does make things a bit tough to make out here and there. Minor problem overall, though, just something to keep in mind.

     

    Looking forward to seeing what you'll come up with as you continue building.

  8. Some soldiers. You're writing a character who was recruited into the marines in a situation where, one, people are definitely needed for another branch of service, and two, the marines are so inactive that the character got bored and transferred out.

     

    I just don't get why it's so hard for you to make a character who entered service with the intention of piloting an AW. I don't understand why, in an RPG that you have been told is about mecha first and the military second, you think a detour through the infantry that's over before the profile ends adds anything of import.

  9. what is the point of her having been a marine at all

     

    also if an entire branch of the military was kept funded, staffed, and on alert... but just left waiting for something to do, I'd start to get worried about misappropriation of funding and a total waste of personnel.

     

    I mean... why wouldn't the people in charge just shunt recruits towards a branch that's actually seeing action if another one is so obsolete that fully-trained recruits are just sort of chilling.

  10. Niiiice.

     

    Before I found out it was based on someone else's illustration, I was going to rag on you about the pronated hands, but since that wasn't your idea, I really don't have anything to complain about. Very nice work on the details, color scheme is held to very nicely, and I love the foot construction you've got going there.

  11. I'd like to see more pictures, particularly of that... it's a hammer, right? What I see of the probably-hammer so far, I like, but I'd like to see it from other angles. 

     

    That aside, the blue and gold work together better than I would have expected. Kinda mourning the unavailability of gold capes, actually. A gold cape would have been nice. Overall I like the shape of the build as well, but - and this might just be the angle - the feet look a bit too big, proportionately. The ankle configuration is pretty sweet though, and if those big feet are the price of that, then it's a price worth paying.

  12. For a first MOC, it's very nice - kind of looks like a big freaky earwig, and the overall design has a very clear theme to it.

     

    I would, however, recommend beefing up the body a bit, not too much, just so that it's visibly thicker than the legs, so as to look like it could believably take the strain of operating all of those legs. A more consistent color scheme - like using the same parts for all of the legs - would be great too, but if the parts you have available don't really allow for that, then yeah, I'd suggest moving the Carapar pads up to the front legs, and maybe swapping out the back legs in general with the middle legs, so that the back and front feet are the same.

  13. Okay, there's that, and there's also the matter that, for something with the epithet Master of Power, he's... kinda scrawny. Like, it's tall, sure, absolutely, but it's also skinny, and has a rather high center of gravity that makes it look like it would tip over easily. The wings suffer from the same problem as the rest of the build, and definitely need to be bigger if you want me to believe they're carrying even that skinny fellow into the air. As a last structural gripe, the head pretty much brings nothing to the build - it's a predictable mask, with nothing really added to make it unique or interesting.

     

    The colour scheme also seems rather inappropriate to the concept. With the presence of that little yellow bit on the chest, all three primary colors are present, with inconsistent shades of at least one of them. Primary colors aren't particularly frightening, and not even the use of black can bring back this fellow's intimidation factor when it's struggling against them. Pick one of the three (bright yellow would probably be the most unusual choice, and may be quite rewarding if tried) and stick to it as a supplement to an overall black, or black+metallic color scheme.

  14. Both the hero we deserve, and the one most likely to put on mandatory power metal concerts for his subjects.

     

    That off-center cape is unbearably classy, especially paired with that outsized pauldron, and the head makes me think that you need to try your hand at an MOC interpretation of Morgoth Bauglir.

  15. I feel like the calves (middle part of the leg) are too skinny, and, conversely, the ankles (part just above the foot) are too thick, at least in proportion to the leg as a whole.

     

    That's pretty much my only gripe though, I really love the design otherwise.

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