Jump to content

CeziuM

Members
  • Posts

    56
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by CeziuM

  1. Ey, thanks everyone

    My only complaint is the use of the hero factory things as eyes. Bohrok eyes are still in use and would have felt better on this MOC, IMO.

     

     

    Other than that, I don't know what to criticize. It's a remake? It's plastic? The photo is too good? This MOC is a work of art. 9.5/10.

    I've tried using vanilla Bohrok eyes prior to using the BA visors. They didn't really fit the insectoid look I was trying to achieve, and they looked way too small. Besides, I tried to use as few pieces the original had as possible. Thanks for the input though!

  2.  

     

     

    As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that.

     

     

    Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble.

     

    Oh, and also self-intersecting geometry makes printer programs hate you

    Yeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area.

    Sounds to me like a problem with exporting the model, are you exporting to .stl or using the program's native format?

     

    Neither, I use the .obj format. I also regularly check the .obj files in a 3D-printer/viewer program to make sure they're properly exported. So far I've only encountered this error with Shapeways

     

    Well, then that's really odd. Perhaps worth reporting to the shapeways team?

     

    Hmm, maybe. It's probably not something they're unaware of though. I've encountered the same error with that pedestal I made, but I didn't really pay much attention to it since it was only one polygon which was easily fixable. If this continues I'll report it, maybe they can offer some help.

     

    Holy smokes... I definitely want to get my hands on it now. Heck, I'll review it if you want.

     

    How do I pay for it, though? Do I have to be a member of shapeways, or is there another acceptable means?

    Ey, thanks! Since I've updated the socket on this version, a review would be most helpful

    I think you can order it without signing up, but I'd recommend opening an account, purely for the sake of better service and refunds. As far as payment methods go, all basic means like paypal and credit card are accepted.

  3.  

    As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that.

     

     

    Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble.

     

    Oh, and also self-intersecting geometry makes printer programs hate you

    Yeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area.

    Sounds to me like a problem with exporting the model, are you exporting to .stl or using the program's native format?

     

    Neither, I use the .obj format. I also regularly check the .obj files in a 3D-printer/viewer program to make sure they're properly exported. So far I've only encountered this error with Shapeways

  4. As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that.

     

     

    Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble.

     

    Oh, and also self-intersecting geometry makes printer programs hate you

    Yeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area.

  5. Ey, thanks everyone.

     

    Have you fixed the issue with the socket?

    Aye, been trying out multiple fixes over the past period, will upload the edited version later today.

     

    I'm curious if anyone's bought and received it yet, and how the connections and texture are. My father purchased some custom designed lego equivalent components from Shapeways once, and the texture was rough and the connection was too loose to make them of use, so I'm curious if this works better.

    I've bought one for myself, and Logan McOwen has bought one as well. The socket on the current version is a bit too tight, so as to prevent it from breaking during the manufacturing process. I've been trying to work around it, so the updated version will come soon. The texture largely depends on the material used, whilst the basic plastic has a rough texture. I always use exact TLG measures for making my 3D models, so they aren't loose. Sometimes they're a bit snug due to the 3D printing itself, but it's nothing a bit of sanding down can't fix.

    • Upvote 2
  6. Figured this should go here rather than the Artwork section considering this is a MOC after all.

    Made a 3D redesign of gen2 Tahu, partly to test out the look of the custom torso shell on a MOC. It's a fairly simplistic build which should be possible IRL, but the focus here was using the chest piece so I'm fairly satisfied.

    Larger resolution on Flickr: https://www.flickr.com/photos/cezium/19809761684

    Everything, including the background, was rendered in 3DSMax.

    More info about the custom shell can be found here: http://shpws.me/Jz5N

     

    19809761684_3e813976a9_z.jpg

    • Upvote 1
  7. Looks pretty good, though I think the model would look a lot better if you subdivided it. Right now it looks a little low poly. I've had the issue with filled up holes on some of my models too. I have no idea whats causing it, but removing double vertices and recalculating the normals helped in some of the cases.

    Ey, thanks. I've tried multiple methods, and I've found that fixing it using the boolean works really well. For simpler objects another easy method is just creating another one, which also fixes the problem. It's possible that shapeways doesn't register the inner vertices at times, so just "rewriting" them solves the problem.

  8. Nice! Changing the shape to a sphere was a great idea. The moc has an overall clean, modern look, yet holds back just enough to still look like a micromanager. I feel like you would have done well to add some legs, but at the same time, I see why you didn't.

    Ey, thanks. I was planning on giving it tripod-esque legs, but in the end I felt like the legless appearance suited it better.

  9. Thanks for the comments guys.

     

    Are all blocks spheres in Bionicle??? :o

    Idunno, maybe they are.

     

    My one complaint would be that it lost a bit of the Micromanager vibe. Don't get me wrong, I still love it, but it looks sinister in a different kind of way. Almost like a non-LEGO sci-fi video game kind of evil. It just doesn't have the same hilariously non-functional block design of a Micromanager.

    Yeah, figured someone would point that out. I tried to give it a Makuta-ish vibe, since Bionicle was somewhat more "serious" than TLM when it comes to that stuff.

  10.  

     

    WOW! This is beautiful! I'd order three, if I could. How deep does the axle hole go?

    Thanks! Sure thing, if Shapeways' pricing isn't too much for you, you can order them as soon as it's back up (in around an hour probably). The axle hole runs pretty deep, at around 2-3 technic lengths, can't remember quite correctly.

     

    Can you get a short axle stuck?

     

     

     

    Is it hollow?

     

     

    16380520982_35159bb266_b.jpg

    I believe this answers both questions.

    Are you planning to have Shapeways produce these in metal variants?  

    If people don't mind paying for them, I don't see why not. I didn't make them available already because some of those prices were a bit too high, but I guess I might as well offer up that too.

  11. Smoley Hokes! Absolutely beautiful. You have definitely captures the look of the totems.

     

    I would love to see someone who does a lot of customization paint and etch one of these up to look like the renderings.

    Thank ye. A version with the ridges is actually underway, but I went ahead and released the "clean" version first in case people would like to modify the stands themselves, or if someone simply preferred it without the cuts.

  12. WOW! This is beautiful! I'd order three, if I could. How deep does the axle hole go?

    Thanks! Sure thing, if Shapeways' pricing isn't too much for you, you can order them as soon as it's back up (in around an hour probably). The axle hole runs pretty deep, at around 2-3 technic lengths, can't remember quite correctly.

  13. **The mini version is now up! You can order it here: http://shpws.me/DEHV **


    Eyyy, since I’ve seen more and more people try to replicate the Gen2 mask stands, I figured I might as well make one available for printing!
     
     
    I’ve made it available for 3 materials, since others are much more expensive. Wish I could’ve priced it lower, but it’s the absolute minimum Shapeways accepts.
    So yeah, outsides are completely accurate to the NYCC stands, so if anyone wants one, feel free to order it here: http://shpws.me/CaA6

    *Note, Shapeways is down at the moment, it should be back up in a couple of hours.
     
    EDIT: Shapeways is up and running once again.
     
    15709430443_9c91660830_o.png
    • Upvote 6
  14. wow. basically every single technique shown was something i've never heard before. it also flows together well, but the joint movement seems slightly limited. also, how did you set up that head? it looks amazing!

    Thanks. The joints actually have a wide range of motion compared to my usual builds. The head and arms have full articulation, whilst the legs are fairly articulated, with the exception of the feet. This is mainly because I had to use a broken socket on one of them so it tends to pop off when the foot is moved. The head uses a BA visor, a Pakari, and some smaller bits. I don't really make any how-to's or tutorials on my designs, so yeah, that's about as much as I can tell you xP

  15. Looks like I guessed right.

     

    The visor also exudes GM vibes. Did the GMs influence any of the design?

    Can't say it did, tbh. I switched from the system-brick-visor to this one simply because it looked better and fits the build more xP

  16. The colours (blue, white, black) and that riot shield-looking thing (and those stripes) make me think of it as some sort of special forces robot police officer.

     

    Or power armour, which ever one it is.

    Yep, it was more or less envisioned as a police robot sort of thing xP

  17. Woah! It looks like Boba Fett mixed with a Gundam!

    Not seeing the Boba Fett part, but I guess the weapons kinda make it look like a Gundam. Thanks tho.

     

    Wow this is awesome! love some of the building techniques you have used, so original and unique! 

    Dankeschön

×
×
  • Create New...