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Blog Comments posted by Meta-Mind
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On the roll: it might be better to either do a defined tumble roll or shoulder roll. It looks like you're aiming for a tumble roll, but the way the body turns during the roll looks rather like a no-hands shoulder roll (which would just be a wierdly-angled front flip, heh heh). For a tumble roll, both hands would tend to be braced on the ground during landing, with the feet kept at the same angle that the roll came in from. Your landing looks more like a high dive, which is odd seeing as it supposedly comes from a low-angle roll.
Once the landing's done, the rest should flow pretty naturally: hands plant, the body rolls in between (with legs tucking in more horizontally than vertically), hands come off the ground around when it seems natural. The legs base out into a fighting stance while rising.
It's a nice double-flip, though, and might work for more acrobatically-dispositioned characters if Katuko goes the "some ambient stat perks affect your animations a bit" route as I suggested.
EDIT: Also, the "leaping" pose should have both feet on the ground, even if just barely. It's better to push off with both feet when rolling or jumping, so you can move faster and possibly catch your enemy off guard.
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Gelu and Black Phantom both sound nice.
(Expecting a chorus of "who are you?")
The Last Big Batch of Coliseum Stuff
in Mount Coronet
A blog by Pahrak Model ZX in General
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