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Toa Tahnok-Kal

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Blog Comments posted by Toa Tahnok-Kal

  1. I'm working on my own Bionicle RPG right now, and here is how I'm going to be handling elemental fatigue.  The idea is based off of Star Wars RPG.  In that system, each character has two health bars (HP and Vitality).  When taking hits, a character's vitality is depleted before receiving killing damage.  The twist for Jedi is that they have to spend vitality points to use the force.  I'm going to do the same thing in my game.  A Toa will have to tap into his or her vitality points to be able to use elemental attacks.  Elemental attacks will be really strong, but they will also cost vitality.  This cost will force players to think strategically and also prevent certain attacks from being spammed.  Vitality will be recovered by resting while killing damage will require healing.  If vitality is depleted, the character will have to do an endurance save to prevent being knocked out.  If HP is depleted, the character will have to have immediate medical attention or the character will die.

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