Sorry I haven't answered in a few days. I was out of town for a while. I'm really open to whatever's most needed. However, there a few of those choices are going to be harder than others. Skrall should be pretty easy. I know some German, and a lot of the vocabulary and grammar carries over to some extent. I would probably have to make it a bit more German-based, though. Nealite, too, should be fine. I had an idea about preserving the way Latin case endings work, and I'll of course use that Agori alphabet. Hmm, I don't know about this. I've never had any experience with Farsi or any other Indo-Iranian language at all. Same with Navajo. From what I've read, the grammar is really complex and it's a tonal language sort of like Chinese. I had another idea where I could create the Skrall and Nealite Agori languages, then make Vorox by creolizing them. In terms of lore, I think that might actually be a better choice since the Vorox originally spoke the same language as the Agori (unless in TRA lore they're supposed to have reinvented their own language). Plus, it'd be a little twisted--they're their own people now, but they retain remnants of both of their tormentors. Matoran should be about medium in difficulty. I don't know any Maori, but like you said, there's a lot of vocabulary to work with already. Here, I think it would be best to make Matoran a highly analytic language. Basically, that means meaning would be determined more by different words and word order (as in English or Chinese) rather than changes to those words, like a synthetic or agglutinative language (as in German or Japanese). I don't know if I'm making sense here, so if I'm not, just ask about it. Anyway, the main reason for convenience. Making it analytic would take care of the random mix of vaguely exotic-sounding words put together for Matoran terms. Like you said, Lego clearly wasn't thinking of an organic language with those. Instead of having to shoehorn in weird grammar rules and irregulars for the inconsistencies, we could just make each irregular term its own independent word, simplifying the grammar immensely. Dunno about the Great Being language. Not sure exactly what you want, but it doesn't seem like it'd be too far off from Matoran. For Bone Hunter, I could definitely do something with Turkish, since I'm familiar with that, but I might have to substitute Mongolian for Korean, which I'm also familiar with, but incorporate Mongolian elements. Also, and correct me if I'm wrong, it looks like from the influences of Turkish and Mongolian that you want an agglutinative language with vowel harmony. I also had some thoughts about a Zyglak language, to take influences from Russian and other Slavic languages. Well, mostly the lore ideas are linked to the gameplay. For example, I thought we could incorporate part of the story serials and have the Vorox only become civilized after an event chain about Kabrua entering the desert or something, unless that's what already happens in the lore or the lore contradicts that.