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WARNING: This topic contains a lot of original material, even if it is fan-fiction, so it is legally protected by Creative Commons. Unlawful abduction of original material straight from this topic or similar writings by listed authors and project members is illegal. All rights go to their original authors and creators, only thing being claimed here is original material written by the individual that goes by the aliases Iaredios / RC15O5 / Kaiser_Quanah / Tahuzilla, and other authors that are members of the A Rude Awakening project. You have been warned. -----A BIONICLE STRATEGY GAME----- -----AND LORE EXPANSION PROJECT----- (Formerly known as BIONICLE Universalis) Still a Work In Progress! (Including the Topic) Background Hello, I am Iaredios! This is a topic for requesting help for an overhaul modification for the acclaimed Grand Strategy Games, Europa Universalis IV and Crusader Kings II. Now, here are things that I am in need of: --- A Few Graphic Artists, mainly for loading screens and a world map; also flags. Loading screens show important characters (Tahu, un-mutated Pridak, etc.), scenery, marching troops, and battles between armies (Skakdi v. Aternea, Element Lords v. Barraki, and the like), and other things; about 15 or less would be needed. I already have one and am currently working on another. I have already designed some flags, but I could use some assistance with others. The world map. As I am the main developer of this mod, I have decided to take it upon myself to create the world map. I will update my progress as I go. ---Musicians, I need unique music and/or some Nathan Furst BIONICLE-styled music to fit a grand strategy game. 15-20 songs (5-15 minutes each) would be nice for the soundtrack. As this is being done completely free, I am sure it would be okay to use a pre-existing song that you deem to fit BIONICLE, I will be sure to give credit in the read me file and credits (music companies, you have no need to sue me. ). Most of the songs need to be peaceful and non-intrusive, while some songs need to be "epic" but remain true to the atmosphere of the game and not be too distracting. I would recommend listening to the original soundtrack of Europa Universalis IV (and prepare to tune along to Andreas Waldetoft!). ---Coder, I am familiar enough with the game and could probably do this by myself, but a helper wouldn't hurt. This game is easy to mod, its just time excessive (just like the game itself. ). i will be seeking help from ParadoxPlaza when the need arises (and it will). --Discussioneers: I know that is not a real word, but I could some people to just generally talk to about the course/direction of this mod, mainly discussing each faction's flag design (and meaning), cultures, religion (or virtues/beliefs), and locations, as well as organization of history. Really, I would just like a couple of Watsons. --Modification Developers-- Head Developer: - Iaredios Graphic Artists: - Iaredios - Toa Imrukii - Monty Musicians: - Toa Vanson - Madu Cabolo Discussioneers: - scratchR Special thanks go to SPIRIT for letting me use his avatar as a flag, and -Windrider- and Bonesiii for being patient with my many questions and requests. You guys are awesome. . Song ideas and themes (to retain a Bionicle atmosphere, all songs must have at least some synthetic electronic tones, be it electronica, droning, etc. Battle tunes have to have some sort of soundtrack feel. Ask in topic if you have a question): - Nealite Agori use a mixture of Bulgarian, Byzantine, and some Near-Eastern inspiration. Irfan, Ante Diem, and City of the Fallen are good sources of examples, as well as some traditional Medieval Roman music (I have good examples so just ask). Element Lords and Great Beings fall under this. - Luhneahn Agori are primitive and their music should reflect that. Inspiration could be gained from Europa Barbarorum's barbarian music tracks. (And please for the love of God lets not do anything annoying) - Skrall and Jirapa have a European barbaric feel to them, while retaining an organized imperial feel. TES IV: Skyrim (especially with choir and drums) and Conan the Barbarian (1980's) are good examples. Ancient in atmosphere, but also timeless. - Ostonigosa [bone Hunters] draw inspiration from Eurasian Steppes and desert nomads. A mixture of ethnic tunes from these two regions would probably fit best. - Vorox could use like one song, being a mixture of tribal with old world desert tunes. - Matoran draw heavily on a mixture of Maori music, electronica, and modern classical/soundtrack styles. - Barraki is the same as Matoran except with a militaristic and imperial feel. - Makutine (Makuta Cult) is the same as Matoran except sounding more sinister and mysterious Song Teasers: - Neuropolis, by Toa Vanson - Neuropolis is what the agori call Metru Nui (it translates into Brain City). You can imagine Spherus Magna travelers going through the ruins of Metru Nui, or a Matoran remembering the City of Legends in it's glory before the Battle of Bara Magna. - Nealite Market, by Toa Vanson - Otherwise known as 'The Bard', this is a song fit for the daily hustle and bustle of forum or market square in the Greco-Near Eastern-inspired Agori of Greater Neala. - Song Of The Nomads, by N/A - This is a song for the Ostonigosa (or, Bone Hunters). it is a combination of two songs from the Rome: Total War modification, Europa Barbarorum. I must make this clear, I did not make this song, just put the two songs together since they are very alike. A revision of this song could be done to have a more Bionicle feel to it. - Makutine, by Toa Vanson - The theme for the evil cult based on Makuta Teridax, his prophet 'Turaga' Ahkmou. Pronounced as 'mah-koo-tee-nay', the name is of Nealite origin and is their linguistic variation of the word Makuta (obviously). The cult is made up of not only MU races but Spherus Magna races as well, as is reflected in the throat singing by present Ostonigosa culstists. - 'Matoran Battle Song', by Toa Vanson - An absolutely fantastic song with an unfinished name. The people of the Matoran Universe gather together in what appears to be a battle that will be remembered for all of time, and the very survival of the Matoran Universe races hangs in the balance. - 'ARA Electronics Demo', by Madu Cabolo - Great song test that has a very Bionicle-friendly atmosphere as it blends some world music with electronica. Fits the matoran race(s) very well. I would like it if this were extended. Loading Screens: http://tahuzilla.deviantart.com/art/Tserkoura-v-Anonna-497787769 http://tahuzilla.deviantart.com/art/A-Rude-Awakening-Barraki-War-Chamber-concept-art-527208215 Banners: (the top language is modern Agori; ancient Agori is close to that of the Matoran written language. My full alphabet can be found here) -- Great Being Civil War (shows a Great Being departing a space ship with others closely behind him/her, and Marendar approaching the landing ramp) -- Eternal War: Two groups of fluid spirit collectives, Protodermis/Avhagnu and Antidermis/Krahagnu, wage war upon each other across the void-remnant, their material corpses becoming either observable matter (stars, rocks, air, water, etc) or celestial monsters (Lovecraftian horrors). Waging for eons and used by Grunchar to create material things in Existence, the Eternal War between Light and Shadow continues today. The mass of darkness can be seen by the reflective light of the Avhagnu collective. Secret Spirit MAP UPDATE: http://www.brickshelf.com/gallery/Magnetro/A-Rude-Awakening/World-Map/revised_sm_-_small_4_october_2016.png ____________________________________________________________________________________________________________________ *****UPDATE*****: Modification development is currently on hiatus to develop lore and art. Sorry if this disappoints you*****
I thought I'd go ahead and post this topic for discussion of the good old Pokemans, given that there currently exists no such topic for Pokemon. Feel free to discuss anything about this wonderful franchise, its games, anime, etc. So, yeah, I've spent part of my time during BZP's absence working on EV training several Pokes in White, as well as having a few battles with my brother. How have you all fared in training recently? ~B~
Hello All! I am making a mod for Europa Universalis IV that will change the flag of the italian country of 'The Most Serene Republic of' Venice (they must have been pretty cocky to name their country that), actually one of my favorite countries to play as. Main thing is, even though I dislike the vanilla flag, I can't decide what to change it to. I was wondering if the nice folks at BZPower's COT forum could assist me! Please, tell me which of the following look the best to you, easy as that. Additional information: Venice's national colors were blue before declaring independence from the Roman Empire sometime during the dark ages (697 AD), afterwards they went by their 'most serene' red; also, the flags that have bars off to the right side are actually tails, and should be ignored as I will edit those out, thank you. Original In-Game Flag: Choices: A. B. C. Too big for this space. D. E. F. BZP doesn't allow this image format. G. To those who are wondering what is up with the winged lion, it has something to do with an evangelist named Mark that made the island Christian; the exact details i am not too sure on, I do believe the book is the Christian Bible however. I am leaning towards G, but I still like the others a lot.
Chapter One: A Day In The Life Of It was a spectacular sunny day over Deax Nui, with just the slightest cool breeze to make oneself feel completely relaxed and at ease. It rippled the sparkling ocean around the island, making it twinkle like silver fairy dust. It was a the perfect day. And yet, here Xinlo was, sitting in an office, mapping out trees to be cut down. He hated his job as a forester; he sat in this same office most days, plotting routes and calculating expenses, while other lower-down workers went and marked all the trees he supposedly wanted cut down.He really hated destroying the forests of his home island, as they were so beautiful, but the job was extremely high paying. And after the trees were marked, he went out once a month, and felled them. As much as Xinlo hated destroying nature, he loved danger; he thrived on it. And chopping Deax Nui's massive trees was about as dangerous a job as you could get on said island. The trees had to be measured and cut with extreme precision, or it could crush someone. Honestly, it could crush just about anything around it, including the guides. They tell you which way the tree's swaying, wind direction, wind speed, etc. Without them, Xinlo would most likely chop the wrong spot, and destroy even more beautiful forest. And his vehicle. Unfortunately, though, today was not that one day. He tore his longing gaze from the wall-filling window, and continued his dreary work.* * *“Xinlo... Sir, wake up.” Xinlo's eyes snapped open, and he raised his head. “Wha-?” A short red and black Ta-Matoran stood in front of him.“Oh, Kara-” Seeing the accusing look in his secretary’s eyes, he added quickly, “I was just thinking, you know, in my head. Calculating. I wasn't sleeping,” he lied. This wasn't the first time he'd been caught asleep on the job.“Right. Well, you've got a call on line four. Some big company wants to hire you out. I tried paging you, but you were... lost in deep, deep, thought.”“Oh, thanks.” Xinlo replied drowsily. She gave an amused smirk, and left the room. Xinlo picked up his phone, and struck up a rather unengaging conversation with the City of Uteara's logging chief.* * *On his way back home, Xinlo passed by his favorite restaurant, “Olam's 'ole”. He went there every day after work, and knew everyone who resided inside. As he pushed open the door, the little bell at the top chimed, causing everyone to look round.“Hey, Xinlo!” the various customers greeted as he walked towards the back corner where his two friends sat. Xinlo nodded at the chef, Olam, who already knew he wanted “the usual”. His two friends, Eek and Touran, were two businessmen from the Industry Region, who both owned shops. Xinlo would regularly update his equipment in either of the two when he visited the region.“Hey guys. How's it going?” he asked both the visiting Matoran.Eek, a Cai-Matoran and natural salesman, replied with an unusually mellow tone, “It's alright, I guess.”Touran, a Ta-Matoran, simply nodded in his direction.“His shop was robbed yesterday. He lost half his stock, and some of his most prized possessions,” Eek shook his head.“There's a group of Vortixx that sneak in at night. I've had the place wired with every anti-theft device I could come across, but it didn't help. They somehow got in and stole some of my best equipment. But only weapons. I think they're up to something.”“Well, they're obviously up to something,” Touran added. “They're stealing weapons! I don't know what in the void they need weapons for though; it's not like there's any threats or anything. Unless they plan to go on a massacre.”“Let's hope not,” Xinlo said grimly, “We don't need another uprising like last year. As pathetic as that was, it still caused a few deaths. Something tells me these Vortixx know what they're doing. I still can't understand why you two stay there; there's plenty of business opportunities in Uteara, and it's ten times safer.”“This is our home, Xinlo. You'd have to blow it up before we'd leave.” Eek nodded his head in agreement.“You said you wouldn't leave Deax Nui for anything short of a miracle. Or a disaster. Well, that's how we feel about the Industry Region.”“Eh, I guess...” Just then, Xinlo's meal came. He continued chatting with his two friends for a time while he ate, then bid them farewell and continued on his way back home. Unlocking the door, Xinlo hung his axe on the wall behind it, and headed up the staircase to the fourth floor deck. Reclining on his lounge chair, he stared up into the sky. The De-Matoran let out a long sigh, expelling the stress and disappointment of the day. Just another boring day in the life of Xinlo...Hope you enjoyed Chapter 1. The next ones should be longer, hopefully. Here's the review topic.