Jump to content

Jovanfan4126

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Jovanfan4126

  1. I think you just cracked the case! That gives me a lead. Go talk to Nokama and Nixie, and report back their dialogue options.
  2. That's odd. Without a look at the metadata, there's no way to tell what is happening. When you initially boot the game, you can click "Progress" where it will show a bunch of code. The way you have it described, the text SHOULD say "&Azibo=0" as well as "&ItemCharmProsperity=0". If the 0 there is a 1 instead for either, that would be the issue.
  3. This isn't entirely accurate. Instead what you encountered was an integer overflow, which has a similar result but different methodology. Say if I had 725 widgets, when I complete the quest I have 750, so clearly it's not widget=25. Instead, what occurs is that the game rolls over the integer of 999 to 025, because 1000 doesn't exist in its logic. The moral here is that if you have widgets, SPEND THEM!
  4. Yes to the former, but however many you used for rigging have to be (unfortunately) remade... more grinding!
  5. This would be going on the assumption that between your first interaction with Azibo and now, your inventory of fishhooks and string stayed static. Is that accurate? If you had a bunch of string at the INITIAL time you spoke to him, then the system will retain that. It works like this: The system checks two things at the same time. It updates Azibo's quest from unstarted to be in progress, and checks your inventory amounts at the BEGINNING, not currently. Since fishhooks cannot be sold/traded, string is the only variable here, and it would have to be a LESS THAN value to be barring you from quest completion.
  6. So, I don't usually frequent these types of threads but I came here after experiencing the same bug. I recreated the scenario described above and here's my findings: 1: When you ACCEPT Akibo's quest (exhaust his dialogue about needing materials to retrieve his sluice), the game checks how many string/fishhook are currently in your inventory. 2: Only when you speak to him with a value of string/fishhook GREATER than that initial value will you be able to turn it in. Otherwise you get the solitary "goodbye" option. This means that if you have a huge amount of string in your inventory (as you described) and then use that string, you will have to grind again for that insane amount of string plus 1 just to finish his quest. Hope this helps!
×
×
  • Create New...