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mk7.13

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Posts posted by mk7.13

  1. I don't think I've ever given negative critique on a MOC. If I want to talk about it, it's generally 'cause I'm blown away by it.

     

    This is crazy good. It actually seems more impressive to me that you did a digital version as opposed to a real version. Not sure why. Anyway, all the serious detailing and proper placement of wheels and everything just adds up to a very impressive looking creation.

     

    If it's impressive at all, I think it's solely because of how difficult LDD can be, sometimes, especially using the hinge tool. As much as I love it, it's just so unresponsive when I need it to go in a single direction. Posing the arms was pretty time-consuming, but I definitely think it was worth it.

     

    :OMG: HOLY KARZ!

     

    Even better than Bumblebee! The detail on this is INCREDIBLE! It's awesome for a Bio-MOC! I honestly can't find anything wrong with it. Keep it up dude!

     

    Too bad that there aren't any "type you own text" stickers. otherwise, I'll bet that you would've written "To Punish and Enslave." on him ;)

     

    I'm a sucker for little details like that. I wish there was a way to add things of that nature, like the "POLICE" on the white parts on the arms, but I do what I can.

     

    Thanks for all the feedback, everybody! I'm planning on doing some more of these in the future, so stay tuned!

  2. I think a lot of how I build with LDD is rooted in the time I spent building with real bricks. I was always limited by the parts I owned or didn't own, so I had to get creative with how I built and what I built with; since I have unlimited numbers of most pieces imaginable through LDD, it dramatically expanded what I can do. LDD comes with some frustrating limits, though, which make it difficult to build like I would IRL, but having so many parts is too big of a draw not to build with LDD.

     

    As for Shockwave, I may get around to more LDD transformers depending on part selection, time, interest, etc. I'm getting my legos from my parents' house soon, so I might be too busy with those to build with LDD, but we'll see.

  3. The best part about pre-existing structures is that a clever MOCer can adapt them to their own needs. Honestly, though, I wouldn't have noticed what set the structure came from if you hadn't pointed it out, but I do appreciate how it was used. It's a very solid, reliable structure you can add various bits and pieces to to make your own. But the next step I encourage you to take is taking that existing structure and doing something different with it, improving it, reworking it, etc. For this particular MOC, I would highly suggest flipping the shoulder supports horizontally to give the back more of a flow. They kind of jut out from the sides and call attention to themselves, rather than seamlessly (and subtly) supporting the shoulders.

     

    Other things I noticed included the holes in the thighs and arms, but I do understand how difficult it can be to fill those without resorting to clutter. Overall, though, I'd say this is a pretty solid effort, and I do like it.

  4. This is just. WOW! But I can't help but to think this guy needs more black on the skeleton. Don't you?

     

    Oh, absolutely. I didn't realize that until just now, honestly, but by the time I was getting to the chest and the arms I had kind of gone through a change in building style, if that makes sense. I started off very single-minded and mostly sticking to certain colors, but as I moved upward I was more comfortable with using the standard black.

     

    *jaw drop to the floor*

    How can anybody think of this as not awesome? Possibly?!

     

     

     

    Edit: Hey, uh, please try to leave more constructive feedback next time?

    -Wind-

     

    Stahp, you're making me blush! To be honest, though, there are a few things I feel I could have done a bit differently, but once I was "finished" I stopped there, since I have a tendency to overdo things sometimes.

     

    Wow. That is awesome.

    I have looked at almost every bumblebee MOC on the web.

    There was nothing like this. Ever.

    And when will barricade be?

     

    Ghidora131

     

    That was a lot of my inspiration in making this. I searched around for a wide variety of Bumblebee MOCs and when I found none that looked the way I wanted it to - more specifically, none that looked quite movie-accurate - I decided to do another one. I had done a series of Bumblebee MOCs that were posted on the old BZP forums a few years back, but this one just blows them all out of the water. And as for Barricade? I'm hoping to have that one done in maybe a week or two, just depending on stuff like work and school.

     

    That is fantastic. You diserve a cookie. Seriously fantastic.

     

     

     

    Edit: Please be a little more specific in your review next time. : >

    -Wind-

     

    Cookies are great, and I'm glad you liked it!

  5. :OMG: This is incredible! A Bumblebee MOC! The level of detailing on this thing is incredible! And the face is extremely screen-acurate. Kudos to you! Now, do Megatron.

     

    Thanks! I've tried to outdo every previous incarnation of this particular MOC, and this one takes the cake, in my opinion. The best part about LDD is that I'm not limited by my lack of money or particular parts, which was always an issue IRL. Megatron has been on the to-do-list for many years, now. Barricade is next in my queue, however.

     

    A lot of work definitely went into this MOC and definitely paid off. It resembles the character very well. Good job!

     

    Thanks a bunch! I think I spent a total of 8-10 hours, maybe, just touching up and adding/subtracting parts, redesigning things from scratch, etc. I had a design for the chest that I completely scrapped and redid because it wasn't accurate, it looked too big, and I couldn't live with either of those. The curse of being a perfectionist, I guess.

  6. Yeah, those technic pieces made me a bit upset. They were absolutely perfect, but not bent at the right angle. And I only wish I had the patience to figure out the transformation mechanics. I once had a 2'x2'x2' fully-transformable MOC of Demolishor that I foolishly never took pictures of and subsequently sacrificed to my ill-fated, barely-finished Devastator MOC. I would attempt it again in LDD, but I had a hard enough time with just the arm and leg joints. Adding fifty more necessarily-moving parts would have made me crazy.

  7. Man, it's been a while BBC. But I'm back, and ready to get back into it!

     

    To start, here's a Bumblebee MOC I put together in LDD some time ago!

     

    Bumblebee!

     

    Torso Detail

     

    Back

     

    Gallery, when public

     

    Feel free to check out my other MOCs in my gallery when it's public! Hopefully in the next couple of weeks I'll get a chance to go to my parents' house and pick up all my old Legos so I can show off some real MOCs again. I think my passion has been reignited.

     

    Enjoy! Comments, praise, and criticism appreciated!

  8. This isn't a bad adaptation, to be honest. I think it's a bit of a stretch to try using only Hero Factory parts to recreate the Toa Mata, but I would fully support revamps the integrate the system. There are plenty of useful pieces in the HF line, many of which I've used myself in LDD to make some fun MOCs. The Matoran bodies don't work, to me, only because the legs seem too close together, but that seems like more of a technical limitation than a design flaw. Kudos for doing what you can with a limited parts selection, though. It's frustrating looking for just the right pieces, especially when they aren't included in the list.

  9. Ahhh, I love seeing MOCs like this. It makes me want to dust off my old Bionicle sets and piles of pieces, also. Personal anecdote aside, I think this is a fantastic piece of work. I really love how simple, yet complex the whole thing looks. The black, yellow, and silver color scheme is really well done, and I commend you for finding connector pieces that aren't red or blue. Sometimes that's all you can find, but they really throw off the whole look if you're not careful. From what I can tell, it looks like the tail also acts as a stabilizer, which is pretty clever in my opinion. Unwieldy or not, it's pretty snazzy. I'm assuming the Pohatu Nuva claws are supposed to be some sort of crown? I could be wrong, but that's what it looks like to me. Whatever they're there for, it's a very nice touch. The only thing that throws me off about the whole thing is that the legs just seem slightly too long, at least at the angle in the photo. I'm sure from another angle they look perfectly normal. Maybe in a different pose, even.

     

    As a comeback MOC, this is inspiring and encouraging. I've wondered if I could pull out my old Legos and still make MOCs like I did in my heyday, or if I somehow may have improved over my years of neglect; browsing through your old creations in your gallery (most of which are very cleverly done), this MOC is definitely an improvement, which gives me hope. I have no idea if the contest is over yet or not, but good luck, and enjoy your renewed interest in MOCing!

  10. I absolutely love the callback to the original version while still doing something fresh. The whole MOC looks no more complicated than it needs to be: there are obviously more pieces in the legs for stability, but it's not trying to overcompensate for the lack of pieces on the arms. The tail and wings are just perfect. Almost makes the Makuta himself resemble one of his many Rahi minions from back in the day. The only thing I have in the way of criticism is that I think the staff could be just a little bit bulkier, perhaps using two Takanuva staffs like on the original set, but that could just be a personal preference. I do like that the blade is curved, though. It adds a sense of menace, in a way.

     

    I think this is a pretty solid redesign of an older set, complete with some of the pieces it originally included. I have to admit, I've been a huge fan of revamps for a very long time, and it's really cool to see they're still a popular thing to do even after such a long time. I'm definitely excited to see what other MOCs you have in store for the future.

  11. Ahhh, small, yet purposeful. I dig it. Particularly the clever use of the Huna and the Hero Factory cores. It's always impressive when people come up with inventive uses for parts that had one intent when they were first created. I've always really liked the creativity inspired by scaling down the size of the MOC, though. Each piece becomes either essential or unnecessary at that size, but in this MOC's case each piece is absolutely crucial to the overall design. Tactically Corpulent, indeed. Great piece of work.

  12. In bigger MOCs like these, there's a tendency for parts to seem out of place or hastily added, in an attempt to pad the size. With this particular MOC, however, each piece looks as though it belongs where it's placed (the Toa Mata arms as fingers = pure genius). It gets tougher to maintain a sense of cohesiveness as the MOC gets bigger and bigger, but you pulled it off very well. The arms could have had clutter reduction, but I'm still thoroughly impressed. The torso could use a little bit of work, in my opinion. More specifically, it just seems too large in proportion to the rest of the figure. I do understand the aesthetic sacrifices required to maintain the structural integrity of something as large as this MOC, though, so I applaud your inventiveness.

     

    What I am most impressed by is both this thing's posability and its ability to stand upright on its own - two very difficult things to do, the larger your MOC gets. I like how the addition of a Turaga in one hand (let alone the fact that the arm is away from the center of gravity) doesn't look like enough to topple the whole thing over, which is something to consider with a MOC of this size.

     

    Overall, I'd say this is a fantastic piece of work. If I spent too much time looking at all the pieces individually, I'd miss the intended, awe-inspiring effect. Large MOCs are really hard to do right, but this one was done fantastically.

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