In other news, I did a test build on my first level and discovered that there are some rather disastrous glitches in the build of the game that aren't present when testing inside the Unity engine.
That... could be an issue.
I have one idea to fix this bug and I hope it works. Otherwise, it will probably call into question the integrity of any features I implement. Exporting a build takes a lot of time, and this project won't work if I have to do that after every new feature.
Other than that, Power Lies Beneath is moving at a steady pace.
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