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Ta-metru_defender

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  1. Ta-metru_defender
    Essays, Not Rants! 119: Unflinching
     
    I finally got a chance to see Fruitvale Station on a flight last week. In short, it’s a movie that definitely deserves upping my Top Nine Movies of 2013 to a list of the Top Ten Movies of 2013 (though which spot it deserves I can’t decide). The initial expectation for why it’s a great movie is obvious: it’s topical! A movie dealing with race and prejudice in the contemporary USA? If you’ll like this you’ll seem cultured, yes!
     
    But to describe it as such not only does it a great injustice but also hardly describes the movie in full. Fruitvale Station is not a tract. Rather, it presents a sequence of events without actively telling the audience whether what’s happening is right or wrong. Rather the film presents the events leading up to the shooting of Oscar Grant as scenes in everyday life.
    Here’s where Fruitvale sets itself apart from similar movies like They Help or 12 Years a Slave. There’s no heroizing of Oscar. He’s presented as, well, as a person.In the film Oscar is, unflinchingly, neither clearly morally good or bad; instead he, like people in general, fluctuates between the two. Sure, he helps a stranger at a grocery store, going so far as to call his grandmother for help, but he also lies to his mother and girlfriend about being unemployed. Shortly after we first see Oscar we see him stashing a big bag of weed in his closet, yet he’s also someone who’s willing to spend what little cash he has on his mother for her birthday. Oscar’s complex, a man of dualities.
     
    It’s rare that we see a character this morally gray. Malcolm Reynolds, of Firefly, almost reaches the same heights of Oscar. Mal too is a man comprised of a duality: he’s rude and borderline mean to Book and Inara, yet he’s quick to defend them should anyone else threaten them. He’s someone who will return stolen goods to a sickly town but soon after unhesitatingly kick an unarmed man into an engine intake. He’s hardly someone who follows the straight and narrow.
    Malcolm Reynolds, however, remains fundamentally heroic. He may not be the goodest of the good, but he’s still someone who not only tends to do the right thing but also usually comes out on the heroic side. He robs an Alliance hospital to help two members of his crew and only because the hospital will be restocked in no time. Mal, unlike Oscar, has a moral code. It may not be the most righteous one, but it’s there all the same. Oscar, like ‘normal’ people, has no such clear moral compass. Instead he’s just a guy.
     
    If anything, Oscar is a man with the potential to be good. Yes, he’s an ex-con, but he’s trying to turn his life around. Rather than having the audience invest in Oscar because he’s the ‘good guy,’ like 12 Years a Slave did with Solomon Northup, we invest in him because we see ourselves reflected in him. Oscar’s a guy trying to make his way in the world, trying to do right by the people he loves.
     
    Along with that, Fruitvale Station asks us to empathize with people we may not like in real life. When Oscar drives he blares rap music, like those degenerates who woke you up when they drove through your neighborhood last night. The film has us look beyond first impressions and see the people underneath. Furthermore, Fruitvale Station never tries to tell us to like Oscar, rather it shows us who they are and thereby get to know them.
     
    Which is what makes the shooting all the more tragic. It’s not presented as a case of “look how awful racial prejudice is,” instead the tragedy stems from seeing the life of a young man trying to better himself and beloved by his family cut short. Oscar’s death is the loss of a person full of hopes and flaws. That it comes as a result of prejudice only serves to deepen the tragedy and illuminate problems of the system.
     
    So yes, Fruitvale Station is topical, far more so than film like 12 Years a Slave. This relevance, however, never gets in the way of the characters and plot. It’s a slice of the life of a twenty-two year old man, albeit one which ends in his murder.
  2. Ta-metru_defender
    Essays, Not Rants! 118: The Dynamics of the Buddy Movie
     
    Im on vacation. As such, heres an essay I wrote for class during my Spring semester. We were assigned seven movies and had to compare the lot of them. Hence writing about The Parent Trap. Enjoy.
     
    The buddy movie is one of the most prolific genres in cinema. With movies as diverse as the classic Butch Cassidy and the Sundance Kid, recent blockbusters like The Avengers, and animated films such as Toy Story; chances are everyones seen some variation of a buddy movie. One of the things that keeps the genre timeless is the myriad of buddies they can feature. We could have four characters who start out as friends and have their friendship tested, or they could be rivals who learn to work together. Alternately it could feature a pair of old friends who decide to roam the world together, possibly saving it in the progress; or two people with opposite personalities and a common goal. Point is, these different character dynamics are what make the genre unique.
     
    At its basest the buddy movie genre allows for two characters to work together towards a similar goal. Such is the case with The Parent Trap. Annie and Hallie, the long-lost twins, are essentially the same character, though in English and American forms. The first portion of the film focus on them meeting, disagreeing, and coming to terms with each other whereas the remainder of the film follows them as they strive to reunite their parents. Here the characters compliment each other, their shared goal and similar personalities allow them to work together perfectly to achieve this goal.
     
    Of course, thats just one personality. Things get more interesting when more personalities are in play. The ancient Greeks put forth the theory of the four humors; that is that personalities could be divided into four temperaments: sanguine, choleric, melancholic, and phlegmatic. The definition of these fall on different ranges, being extroverted and people-orientated, extroverted and task-orientated, introverted and task-orientated, and introverted and people-orientated; respectively. Writers and viewers can use these to identify the roles characters have in a group. Take Sex and the City as a key example. Carrie, the main character, tends to be introverted and focused on her work (within the film shes not seen as being terribly outgoing). Samantha on the other hand, is much more extroverted and focused on the people around her, as seen by her frequent flying from California to New York to visit her friends as well as her constant interest in the people (particularly men) around her. Miranda and Charlotte fall between choleric and phlegmatic respectively. When the buddy movie features an ensemble of four, each character will usually embody one of these temperaments. These contrasts allow for tension to build between the characters and conflict among them which, in addition to the central conflict, makes for an interesting story.
     
    The titular foursome of Fantastic Four fit these roles with near perfection. Reed Richards is the cool, collected, melancholic leader of the group; he wants to create a machine to reverse their transformation. Ben Grimm too is task-orientated, though tends to be more outgoing and fulfills the role of the choleric. Johnny Storm is even more extroverted than Ben and lives for the attention of people around him so he clearly is the sanguine member. Lastly, Sue Storm is the mediator of the three focused more on the team themselves and falls under the heading of the phlegmatic. The Fantastic Four fit the temperaments and with it conflict is born.
     
    Johnny, the sanguine, is eager to embrace his powers and go public with them. Reed, however, wants to not only make sure theyre safe but to reverse them. Here we see the tension between Johnnys people-orientated nature and Reeds tendency to pursue tasks. This same dichotomy is where a measure of the romantic tension between Reed and Sue stems from: his want to finish his machine and undo the effects of the cosmic storm and her want for him. Its when Reed pursues her and momentarily abandons his focus on the task on hand that strain between him and Ben develops. Many of the films key moments, the incident on the Brooklyn Bridge and the fight outside the stadium, for example, are born out of the tension between these personality types. Its only when they learn to work together that they are able to beat the villainous Victor von Doom and truly become heroes.
     
    Removing one character from the foursome creates a different dynamic, one which website TV Tropes dubs the Power Trio. In this set up the three characters contrast and compliment each other, often (but not necessarily) with each one embodying one aspect of the Freudian ideas of the id, ego, and superego. The id is wild and impetuous, frequently jumping headfirst into situations; the superego is the ids foil, rational and willing to look before leaping. The ego exists between them, balancing out their extremes. It can be seen in the original Star Trek TV show, with Kirk balancing out the hyper-rational Spock and the instinctive McCoy.
     
    This also serves as a lens to look at Harry, Ron, and Hermiones relationship in Harry Potter and the Prisoner of Azkaban. Harry is clearly the id of the trio; when he accidentally makes Aunt Marge float he doesnt think twice about leaving home and charging out into the night. We see this aspect of him again later when, upon hearing that Sirius Black betrayed his parents, he adamantly declares that he will kill the convict. On the opposite end of the spectrum, assuming the role of the superego, is Hermione. She is heavily focused on her studies, going so far as to have one of her professors procure her a time-turner so she can take a large number of classes. Furthermore, she is also the most sensible of the group, often exhorting the other two to calm down and listen to reason lest they get themselves hurt or in trouble at school. Ron stands between them as the ego. Sometimes ###### be as headstrong as Harry, other times hes with Hermione trying to talk down Harry from doing something reckless.
     
    Though theres little infighting amongst the threesome (especially compared to, say, the Fantastic Four), their differing personalities still serve to accentuate each others traits. Harry and Rons laid back attitudes sharpen Hermiones studious nature, just as Hermiones tendency to sit back and figure things out contrasts against Harrys impulsiveness. The different views that Harry, Ron, and Hermione bring to the table enhance the characters and give their interactions and by proxy their adventure a great dynamic. It can also be seen in the key adults at the end of the film, with wild Sirius Black as the id, the mediating Remus Lupin as ego, and calculating Severus Snape the superego.
    Narrowing the number of characters further results in foils; two characters who may share a similar goal but contrast sharply with each other. In Kinky Boots the tight-laced, somewhat-sheltered Charlie Price is paired up with the vivacious drag queen Lola. Their differing personalities clash on occasion, primarily over the subject of Lolas identity. Charlie wants her to hide who she is in Northampton for fear that people will think ill of him, whereas shes proud of her identity. The tension between their points of view and what they represent colors much of the films tension and the themes of acceptance and coming to terms with your identity.
     
    Alternately, one character can influence the other. In Fried Green Tomatoes, the straight-laced Ruth becomes friends with the wild Idgie when asked to by the latters family. Over time, Ruth opens up to Idgies adventurous life and their friendship grows. Their differences help each other: its Idgies feisty boisterousness that causes her to get Ruth out of her abusive relationship with Frank; and its Ruths level headedness and warmth that help give Idgie a home. Theyre opposites, yes, but their personalities compliment and strengthen each other, making for a compelling dynamic.
    Another common incarnation of the buddy movie is the buddy cop movie. The conceit usually incorporates two police officers of contrasting personalities and, frequently, different races who have been ordered to work together. Films like Rush Hour, BZP Lovers, and End of Watch have done this to great commercial success. Lethal Weapon too was a commercial success and is unquestionably the quintessential example of a typical buddy cop movie.
     
    Like other buddy twosomes, Martin Riggs and Roger Murtagh are opposites. Riggs is young, white, impulsive, and somewhat suicidal. Murtagh is middle-aged, black, reserved, and has a wife and kids to worry about. What Lethal Weapon, and other buddy cop movies, does is accentuate these differences to near extremes and forces them, by virtue of orders from their chief, to work together. This handy trope explains why the two opposites have to be together and provides the catalyst for the inevitable fights between the two.
     
    And fight they do. From their initial meeting, Riggs and Murtagh find themselves at odds with each other. Something as non-dangerous as dealing with a jumper displays their different approaches: Murtagh stays near the car and tries to talk him down whereas Riggs climbs up to the jumper, cuffs themselves together, and jumps off onto the inflatable bag with him. This conflict amongst the cops compliments their struggle against the antagonists. It's only when they are finally able to reconcile their differences and work as a team that they are able to defeat the bad guys, as we see in the iconic moment when Riggs and Murtagh shoot the villain Joshua together.
     
    The buddy movie is a genre as diverse as its characters. Different combinations, be they based off the four temperaments, embodiments of Freudian ideas, or plain old opposites provide interesting dynamics that add an additional layer to the conflict and tension not usually found in other, single protagonist films.
  3. Ta-metru_defender
    Essays, Not Rants! 114: It’s Topical!
     
    Let’s talk about science fiction. Again. One of the things I’ve said I love about good science fiction is its way to address things without overtly addressing them. That is, science fiction can often be seen as a sort of allegory, or even to write out things that wouldn’t work otherwise. You can read the short stories in Olivia Butler’s Bloodchild and get a very real sense of alienation and the idea of The Other. Which makes sense, given that she was essentially the only African-American woman writing science fiction in the ‘70s. District 9 deals, rather bluntly, with Apartheid, fitting South African director Neill Blomkamp.
    In Star Wars the good guys are under the threat of being obliterated in one fell swoop by the bad guys, courtesy of the Death Star. It seems nondescript, until you remember that Star Wars came out in 1977 — during the Cold War. Impending annihilation was a topical threat: to have the threat realized in space and ultimately destroyed was somewhere between propaganda and wish fulfillment. That the film and its successors are still enjoyable (and somewhat still topical) today is a testament to how science fiction can be timeless, Admiral Motti chiding Vader about the missing data tapes notwithstanding.
    Which brings me to God\jira. Not the recent Godzilla (that comes later), the original Japanese 1954 one. I’ve heard it aptly described as ‘psychic national catharsis,’ since it came out only nine years after the bombings of Hiroshima and Nagasaki. Gojira is a very real manifestation of the atomic bomb. When he finally makes landfall proper he unrelenting devastates Tokyo. The military tries in vain for much of the sequence, until he’s finally warded off by jets. Afterwards we get several shots of the aftermath, of survivors trying to, well, survive. There are far more of those than you see in a ‘normal’ disaster movie (think 2012); it’s almost as if the director is presenting a case.
    The case being the killing of Gojira. The scientist Serizawa, while trying to create a new energy source, accidentally made a superweapon called the Oxygen Destroyer. A subplot of the film is him wrestling with whether to use it. Does Dr. Serizawa want to be remembered for making a superweapon? Is it worth becoming a monster to destroy another? Through it all, director Ishirō Honda is asking the audience a troubling question: If you could have stopped the atomic bombings at the cost of your collective soul, would you? There’s no easy answer, and though they do end up using the Oxygen Destroyer, it’s not without its own bittersweet moments: Serizawa sacrifices himself and the death of Gojira is not without a sense of loss.
    It’s befitting, then, that Gareth Edwards’ Godzilla is topical in its own way. Rather than dealing with nuclear fallout and such, Edwards and team instead looks a little at the folly of humanity and more at the power of nature. The destruction wreaked by the M.U.T.O. is a result of humanity’s mistakes, but what’s striking is that Edwards doesn’t ever condemn the scientists or military; rather, he treats them as people who, well, messed up. Godzilla, instead of an executioner, takes the role of cleaning crew. He’s a force of nature who resets the balance of the world upset by humanity and the M.U.T.O. Though Edwards lacks the punch of Honda, the topicality of it still shines through: nature was here before and it’ll still be here after. The Dr. Serizawa of this film, played by Ken Watanabe, puts it succinctly: “The arrogance of men is thinking nature is in their control and not the other way around.” In Godzilla, just as in his prior Monsters, Gareth Edwards is looking at the sublime: the awful majesty of nature manifested by Godzilla. The pursuit of the sublime is further enhanced by the human angle the film takes; we’re shown the kaiju and the destruction through the eyes of people. We’re powerless compared to them.
     
    Science fiction can be a mirror and a lens. Warren Ellis addressed the growing interconnectivity of the world in Extremis, Gravity looked at what it means to be alive. Gojira and Godzilla both use the idea of an unstoppable monster to look at ideas that would be unfeasible otherwise. After all, this is what science fiction does.
     
  4. Ta-metru_defender
    Essays, Not Rants! 111: A Narrative Is A Train
     
    So I saw The Amazing Spider-Man 2. Though the final act is excellent, the film as a whole tends to stumble where the prior movie succeeded. Why? It lacked a central through line to follow. See, the first Amazing Spider-Man had a core theme: Who is Peter Parker/Spider-Man? Every thread in the story’s web (ba-dum tish) comes out from that; his tension with Uncle Ben is a question of identity, the conflict with Curt Conners is Peter looking for his father, his romance with Gwen Stacy is him coming into his own. It all served the central question.
     
    I was told by a professor to think of a film’s narrative as a train. The plot is the engine, the driving force of the story. The subplots are the carriages that make the whole thing worthwhile. A plot is hollow without subplots to give it weight, and subplots don’t really do anything without a plot. They need both, and they have to work together.
     
    Let’s look at The Avengers, a movie with no less than eight central characters that could easily have gone wrong. What’s the central through line/plot/train engine? What to do with Loki. Each character’s conflict emerges from that question. The tension between Iron Man and Captain America, for example, is their disagreement over how to deal with Loki’s threat. All the other bits — betrayal return, Nick Fury’s disagreement with the World Security Council, the highlighting of Black Widow’s red in her ledger, and so on — never feel tangential to the story since they’re rooted firmly in the central plot. This means that the film is free to explore character’s motivations and relationships without bogging the story down. The film still feels like a cohesive whole.
     
    But back to Spider-Man.
     
    The Amazing Spider-Man 2 is, sadly, not as strong as its predecessor. It’s threads are all over the place. We have the subplot of who really were Peter’s parents that’s so peripheral it’s on a train unto itself. The main villain this time ‘round, Electro, doesn't have a plot nearly as intertwined with Peter’s story as the bad-guy, Curt Conners, in the 2012 film (or Norman Osborne and Doc Ock in Sam Raimi’s 2002 and 2004 films). Even when Peter and Electro’s plots interact, it ends up giving Peter a whole ‘nother plot to follow, especially when complicated with Harry’s involvement. Meanwhile, his relationship with Gwen — and the question with where it stands — is its own plot.
     
    Here we have Peter, our protagonist, following four plots that don’t really have any bearing on each other most of the time: who were his parents; should he help Harry; the Electro situation; and working on his relationship with Gwen. The reason these are all plots (and not subplots) is because they’re all on different tracks. There lacks a central train pulling them all together. As such, it feels discordant.
     
    Something else I was told, by the same professor, is to always give solutions when finding flaws. The Amazing Spider-Man 2 needed a through line. Maybe it could be Peter and Gwen’s evolving relationship. Better yet, why not the question of why is Peter special? Electro is mad that Spidey gets all the attention, that he’s the only special one. Harry wants to know what makes Spider-Man special, why he survived being bitten by the radioactive spider. Gwen wants to help Peter, that he doesn’t have to bear it all alone (and her choice matters too). Peter, meanwhile is trying to balance all the responsibilities that come with his specialness. There we have four subplots that all follow the main one and the central narrative becomes much stronger. Four carriages on the same train on the same track.
     
    Don’t get me wrong, I still liked The Amazing Spider-Man 2. I don’t think it was as strong as the first one (which my brother vehemently disagrees with me on), but I do think it felt very Spider-Manish. As someone who grew up on the cartoons and video games, recently began reading the comics, it felt right. Spider-Man quipped, which is important; New York was there (Union Square! The Highline!); and there was a Marc Webb Musical Moment™. The Amazing Spider-Man 2 may be a messy movie, but it’s a wonderful mess.
     
    And the final act is brilliantly done.
  5. Ta-metru_defender
    Essays, Not Rants! 106: About That Noah Movie
     
    So. Noah. That new Darren Aronofsky movie. Let’s talk about it.
     
    It’s an adaption, obviously. And it hits all the main beats of the biblical narrative. Noah’s told to build an ark, he builds an ark, animals, dove with the olive branch, landfall, the wine incident we don’t talk about at church, and the rainbow. That’s all there.
     
    What Aronofsky and crew do is build on that, and for good reason. The account in the Bible is short and not terribly cinematic. Noah, too, is a terribly uninteresting character. He builds the ark and all that happens. There’s little explicit characterization in the Bible. Noah asks how someone copes with being told that the earth will be destroyed; how someone lives with being told that YOU are one tasked with saving the innocent; how someone deals with the notion that God is displeased enough with mankind to wipe them from the face of the earth. How does someone take this?
     
    To that, Noah is presented as a sort of a proto-superhero. Like any superhero, he’s given a a purpose and an exceptional means with which to do it (in lieu of a Batmobile he builds an ark). Also like many recent superheroes, though, Noah is grounded and made very human. Which is cool because biblically he’s, y’know, human. Aronofsky’s answer to those questions listed in the prior paragraph is a man who comes to embody the concept of justice.
     
    And here is where the film is strongest. Noah deconstructs the role of justice in society. What’s fair? What do people deserve? How far must Noah go to carry out what he believes to be God’s will? Noah wrestles with the interplay of justice and mercy, something amplified by the whole flood thing. We see justice in the judgment of the flood, mercy in the ark. Then with all that we see the effect of embodying the concept of justice on a person.
     
    So is Noah a perfect movie? By no means, no. The pacing’s a little off and it drags at times. I’m not a huge fan of the presentation of the opening, but it serves its purpose. Some other bits here and there don’t quite work, a certain external conflict in the third act feels unnecessary and distracts from the justice/mercy dichotomy. That said, the movie succeeds for what it is, and what’s cool is that it explores ideas of the biblical Noah story that most adaptions don’t.
     
    This is where Aronofsky as director really comes in to play. Noah isn’t what you’d call a ‘Christian movie‘ — and all the better for it. Noah here isn’t held up as being some perfect saintly hero, instead he’s treated as a very human character, allowing for an interesting story. More importantly, unlike many ‘Christian movies,’ Noah didn’t seem like it was trying to sell me something. It didn’t feel like a propaganda tract, instead it was an honest story about justice, mercy, and love.
     
    Noah is an adaption of a very familiar story in a very different way. It’s different and mildly surreal (as you’d expect a movie by the director of Black Swan to be). As a whole, Noah isn’t one of the best movie of 2014 thus far (that’d be The Lego Movie), but it is a successful adaption of the Noah story.
  6. Ta-metru_defender
    Essays, Not Rants 041: 2012 in Review
     
    That’s right people, I’m doing it again.
     
    Once again instead of a usual post I’m going to look through some of the posts from this year and link ‘em. Because it’s something appropriate to do at year’s end and not because a buddy of mine and I watched two movies in two separate cinemas and last night and I’m working today.
     
    Five Most Popular/Viewed Posts
     
    #5: Two More Hours
    On occasion my blog posts are, there I say it, topical. This usually happens during those weeks when I get time to see a new movie (this last semester was spent mostly working on a
    of my own). One of these was Ender’s Game and in that post I explain why it needed two more hours. Hence the title. 
    #4: Science Fiction, Parables, and Gravity
    I had a creative writing class this semester that took a hard approach to genre fiction so a handful of my posts were rants essays of my addressing some of those thoughts. I do like this one because Gravity was fantastic and I love getting to talk about science fiction.
     
    #3: Projection and Empathy
    This is one of those spitball essays where I figure out what I’m writing a paper on that, surprisingly, found quite an audience. So here’s to you, dear readers, for reading me bouncing thoughts. And yes, I did quite well in that class.
     
    #2: Too Many Characters, Too Little Time
    Behold, another instance of me being topical. I really enjoy Game of Thrones (even The Red Wedding, though that’s a very different sort of enjoyment), so writing about it was fun. I still stand by this post, and I still want Joffery to die, and I still haven’t read the books.
     
    #1: Why I (seldom) Write About Ships?
    Another one of those that grew out of my creative writing class, this one’s my defense of setting my stories in space. It ended up being a rather bloggy post, mostly due to me talking more about me than stuff, but I do really like it.
    Fun Fact: My dad shared this one on Facebook, giving me one of my busiest days and instantly propelling it to the second most viewed post of all time (behind that one post that keeps catching search queries).
     
    And there we have the five most viewed posts. As with last year, what follows will be a few posts that I really like, for various reasons. These posts are also posts that aren’t in the afore top five.
     
    Josh’s Pick of Three
     
    #3: Becoming Iron Man
    I wrote a few posts on Iron Man 3, most of them analyzing Tony Stark’s character (hey, I wrote a big paper with him as one of the subjects around the same time). I’m picking this one out because it’s one of those occasions when I pick something apart. And it’s about Iron Man and I had to have at least one Iron Man post here.
     
    #2: A Grownup Video Game
    I love The Last of Us. It’s all over this blog and I wrote a paper on it. This was written when I was only a few hours in to the game, but it still hits the nail on the head. That game is phenomenal. On a side note, I was thinking of calling the post something along the lines of Adult Video Game or Video Game for Adults, but, well, I feel like I would have gotten the wrong sort of attention.
     
    #1: Humanity, Hubris, and Canceling The Apocalypse
    Pacific Rim is my favorite film of the year. Granted, I’m still catching up with movies (I really want to see Inside Llewyn Davis and her, for example), but Pacific Rim wins my pick for not only its awesome mechas-fighting-kaiju action, but for its themes. It’s a movie that goes beyond its action into a very hopeful movie about making the world a better place.
    I also did a close reading of Pentecost’s speech, which I’m quite proud of.
     
    And bam. That’s 2013. Fifty two posts in as many weeks, so here’s to you, readers, for actually reading the stuff I write. See you next week wherein I will most likely cite two completely unrelated works to described a point.
     
    Here’s to 2014.
     
    Oh, and if you will,
  7. Ta-metru_defender
    Essays, Not Rants! 090: Projection and Empathy
     
    Every now and then I repurpose this blog to spitball various ideas for papers I have to write. These are usually not terribly coherent. I’m doing it again.
     
    For my class on Melodrama (yes, it’s a thing) I want to write about video games, because I can. Particularly Mass Effect 3 and The Last of Us and the different ways each game immerses the player to build drama.
     
    In Mass Effect 3 you are Commander Shepard. You choose your first name, you choose how you look, you choose your backstory. Beyond that the game allows you, the player, to choose what Shepard does throughout the game. Say you’re faced with someone refusing to let you past. Are you going to try to talk him into it; or will you hold a gun to his head until he listens to you? The game gives you that choice.
     
    Of course, a lot of Mass Effect is far more subtle than that. Your attachment to your crew is based on your own actions. How much time you spend getting to know them and whether or not you help them out with their side stories is entirely up to you. You’re never obligated to spend to interact with them. But then, the fate of your crew is up to you.
     
    Say you decide to cure the genophage in order to have the warlike krogan on your side in the fight against the Reapers, though also allowing the krogan to become a major contender in the galaxy (and threaten a war), To do so, the scientist (and friend) who delivers the cure will die. He doesn’t have to, of course. You can lie to the krogan Battlemaster (and friend) and say that you tried to cure it while the scientist goes into hiding. Or you can order him not to go and renege on your deal. Or you can tell him to go up anyway, knowing he will die. And if you do, you know it was your choice. So his death (or your betrayal) hits harder because you know you had the choice.
     
    The Last of Us gives you no choices. The player is constantly ushered and ordered along, never given a say in the events. You live out the story that unfolds. Now, The Last of Us owes a great deal of its drama to its deft writing and exceptional acting, but playing as Joel —and allowing his goals to become yours — drives home much of the emotional weight of the game.
     
    One of the strongest examples appears early on (and I’ve mentioned it before) During the game’s opening you play as Joel as he tries to escape with his daughter, Sarah. For a few minutes you’re running through town as Infected close in behind you, Joel’s daughter in your arms. Your goal mirrors Joel’s throughout the scene, get Sarah to safety, which makes her death all the more painful.
     
    After all, you finished the ‘level,’ you got to the checkpoint without dying. By right you should be safe, you should be clear. You should be safe. There’s no going back, there’s no way you can prevent her from dying. Furthemore, the affect of her death is intensified because you, the player, failed too. Your goal was to get Sarah to safety and you failed.
     
    Unlike in Mass Effect 3, The Last of Us, immerses the player through empathy (rather than projection). The player does not direct the flow of the game, thereby becoming the protagonist in the process, rather the player’s mindset is molded to that of Joel’s. They’re two different ways of creating drama that, when used as well in these two games, really work.
     
    Hey, wanna see a movie I made? Of course you do. Check it out
    .
  8. Ta-metru_defender
    Essays, Not Rants! 087: Good Female Protagonists Revisited
     
    This blog's inception came about a year-and-a-half ago due to an essay (not a rant) about Katniss of The Hunger Games and other strong female characters. In light of the fact that we're once again a week away from the release of a movie about Katniss Everdeen, I figure, hey, let's look at this subject yet again. And again.
     
    Strong female characters are strong characters. Period. There's no special checklist that needs to be applied to women characters. There aren't any set of traits that a female character must or cannot embody, just as there aren't for male characters. To suggest otherwise is not only kinda dumb, but also robs characters of the incredible depth that real people have.
     
    So, essentially, a woman in fiction doesn't have to be out kicking butt to be a strong character. I think this is something we get mixed up a lot. We suspect that Katniss is stronger than Bella Swan because Katniss can shoot stuff with a bow when, as I've said before, it's rather because Katniss has agency and is active in pursuing her goals.
     
    Firefly is another strong example of this. Compare Zoë and Kaylee. Zoë's ex-military and frequently joins the captain in fighting bad guys. Kaylee is a mechanic and freezes up when she's handed a gun. Gut reaction could be to say that Kaylee is a dull, cliché character. Yet anyone who’s watched the show will quickly realize that Kaylee is as well developed as Zoë.
     
    How? Because Kaylee’s an interesting person, plain and simple. As a character she has her own quirks, she has her own agency, she’s her own person. What makes Kaylee interesting is that she’s a layered, developed character. She’s someone you feel like you could have a full conversation with, even if taken out of her setting.
     
    Agents of SHIELD is another great example of this. I talked about this a few weeks ago, though with regards to non-combatant characters in general being given their moment. It excels with its female characters too. Skye and Simmons are both fleshed out and interesting enough characters, even though they aren’t out actively fighting. Furthermore, they aren’t treated patronizingly. They aren’t those moments where the plot almost conspires to create a situation where the character would be proven right or put in a very I-told-you-so moment, almost elevating her above the others. (It’s interesting to note that while Skye falls victim to patronization on occasion, it’s due to her hacktavist nature rather than based on her being a woman)
     
    A lot of the women in Game of Thrones are also well-developed, even the ones who aren’t swinging swords. Sansa Stark, who’s basically a prisoner-of-war, would be very easy to come off as being very damsel-y. Yet she’s still a cool character, we can see that she’s not meekly complying with everything but instead has her own agenda, however powerless she can be.
     
    So what’s the point of this? Shockingly, women are people too. A strong female character doesn’t have to be out kicking butt (see Salt for evidence of how it can go wrong), just be an interesting person. For every Katniss and Black Widow we need a Sansa and Simmons. Keep things interesting, y’know?
  9. Ta-metru_defender
    Essays, Not Rants! 084: Genre Blending
    Originally posted October 25th 2013
     
    Remember when superhero movies were just becoming a thing? They usually fell into the same pattern: someone gets powers and saves the world. Fairly straight forward, right? Sure, there were different approaches to the idea: X-Men drew on themes of discrimination and Spider-Man was about a hero trying to balance life and superheroing. The Dark Knight, Watchmen, and The Incredibles deconstructed several tropes associated with the genre, and Iron Man and The Incredibles reconstructed a deal of them (yep, The Incredibles did both). But at the end of the day, all of them were, for the most part, variations on a theme.
     
    Then Thor rolled around. While, yes, it was still about a superhero saving the world, the film and character were approached like a fantasy film in the vein of The Lord of the Rings rather than an out-and-out ‘superhero film.’ The result was a movie that felt very different from, say, Iron Man. Suddenly the superhero genre had expanded. Thor wasn’t just about a normal guy getting powers; it was about a fantastical superhuman progressing through the hero’s journey in a blend of fantasy and reality.
     
    A few months later Captain America: The First Avenger came out, transplanting a superhero movie into a period piece (like The Incredibles!). Unlike The Incredibles, though, The First Avenger fully embraced its time period: World War II. Just as Thor crossed into fantasy, this film blended the a war movie with superhero tropes. Yes, The First Avenger still has all the hallmarks of the superhero film, but it’s hardly a strict superhero movie. We have a superhero who’s more like a commando (or is it the other way round?). Similarly, X-Men: First Class (also released in the Summer of 2011) took place in the ‘60s, keeping its discrimination subtext and mixing it with Cold War imagery.
     
    Which brings me to The Winter Soldier, the trailer of which just dropped (if you haven’t seen it, go now!). The new Captain America movie seems to be, like The First Avenger before it, dispensing with a lot of ‘classic’ superhero tropes. If anything, The Winter Soldier is shaping up to be more like a political thriller in the vein of Patriot Games or The Bourne Identity rather than Iron Man. Yes, it’s still a movie about Captain America and there is an evil looking villain; but Blade Runner has androids and it’s not Star Wars. It’s not solely a film of one genre.
     
    As a genre, superhero movies, like science fiction and fantasy before it, are rapidly becoming far more diverse with their subject matter. The Avengers drew some aspects from war movies, Man Of Steel focused its central theme not on Superman vs Zod but on the question of Superman’s identity. Of course, this doesn’t always go so well; Green Lantern tried to create a space opera and, well, failed miserably. So what did Green Lantern do wrong? Does space opera simply not work with superheroes? No, Green Lantern was a reminder that blending genres isn’t enough: you always need a good story.
    Fun thing is, this trend shows no sign of stopping. Upcoming Thor: The Dark World is still a fantasy (directed by some Game of Thrones alum, no less), Guardians of the Galaxy is looking to be Marvel’s attempt at a space opera, and Ant-Man is gonna be an Edgar Wright film. Why is this so important? Folks, we’re watching a genre develop.
     
    Short post? Yes. Why? I’m working on a short film this weekend. I’m busy. Heck, I hardly have time to go out and watch movies.
  10. Ta-metru_defender
    Essays, Not Rants! 083: Awesome Non-Combatants
    Originally published October 18th 2013
     
    During my idle perusal of the vast wastes of internet I came across a review of this past week’s episode of Agents of SHIELD. What caught my interest was one of the reviewer’s criticisms: there were still too many techie-type characters who couldn’t fight. And that that was lame and frustrating.
     
    Now, besides wrong, I find this criticism fascinating. Because yes, it is interesting to see an action-orientated show where half of the main cast aren’t able to actively fight bad guys. What often happens instead is we get only one of these characters who gets overshadowed by everyone else. When done poorly, this can get to the point that we wonder why they’re even one of the main characters. Yet there’s an obligation to have these sorts in a story. After all, not everyone in real life runs around guns blazing. Paramilitary groups and ships’ crews need their support teams. So they’re there, and that’s about it. But when written well, like I think Fitz and Simmons of SHIELD are, they can become great, interesting characters in their own right and add another dynamic to their story.
     
    Let’s look at Fitz and Simmons further for a second. No, they don’t fight, in fact, they’re pretty adamant about avoiding combat. They’re scientists! Yet the show still keeps them vital to the team. In the pilot it was Fitz who engineered Coulson’s nonlethal third option, for example. Skye too, the other non-combatant, holds her own too, be it through hacking or sweet-talking. Point is, they do stuff! They’re cool! And, rather than having one Science Guy to do all the sciencing we have a team of three splitting the load.
     
    We see the idea of vital non-combatants in another show Joss Whedon worked on: Firefly. Kaylee, Simon, and some of the others don’t do much fighting, but they’re still made to feel useful through how they’re written. The show’s plots aren’t always (and seldom solely) of the “we’re in a tight spot, let’s shoot our way out” variety. Instead, we’re given a variety of plots where sometimes mechanicing or doctoring is the best solution. Yeah, it’s harder to write, but when it works it makes each character feel that much more needed.
     
    Pacific Rim did it too, with the scientist characters of Newt and Gottlieb. They’re interesting enough as they are, clearly, and they also want to help with the cancellation of the apocalypse. No, they aren’t pilot Jaegers and fighting Kaiju firsthand, but, as Newt puts it, he wants to be a rockstar. And later on he and Gottlieb are given their chance and proceed to get the information needed to save the day. The film’s written well enough that their moment doesn’t feel awkwardly worked in or just tacked on. Furthermore, it ties in to the movie’s theme of everyone having a part to play in saving the world, even the nerds.
    There’s an interesting misconception that a strong character has to be a fighter. Ergo a strong female character has to be out doing something adventurous and can’t be one who stays home. Yet a character like that can still be terribly boring (see: Salt) and a character can be stay in the castle yet still be terribly interesting (see: Cersei Lannister). The strength of a character isn’t judged by the amount of butt they can kick but that they’re both interesting and vital. It’s up to good writing to ensure that characters feel needed and interesting throughout a story.
     
    So by all means, keep Fitz, Simmons, and Skye inept at combat, just keep writing them as interesting, legitimate characters.
  11. Ta-metru_defender
    Essays, Not Rants! 082: Science Fiction, Parables, and Gravity
    Originally published October 11th 2013
     
    Yes, I’m still on my science fiction apologetics kick. As I’ve established over and over again, as a genre, science fiction can say a lot that normal fiction can’t, or say it in ways it can’t. Gravity is a fine example of this. Because like it or not, Alfonso Cuarón’s masterpiece is science fiction. If Super 8 and Moon are science fiction, then so is Gravity.
     
    Super 8, like E.T. before it, is fundamentally a movie about growing up and moving on. Moon isn’t about Sam Rockwell mining Helium-3 so much as it questions ideas about what it means to be human. Pacific Rim is as much about togetherness as it is about canceling apocalypses. Similarly, Gravity is a movie about faith,the will to live and what exactly being alive means. All these movies use the trappings of science fiction as the backdrop for their stories and to tell stories that could not be told otherwise.
     
    Pacific Rim communicates its refusal to settle for the world we’re given though Jaegers and Kaiju. We’re presented personifications of fear and devastation and then told a story where those beasts can be stood up to and defeated. The movie’s centered around this idea, with other themes wound into it. It’s the clear-cut line of all of humanity against the invaders that allow it to be conveyed so clearly and yet so artfully. It plain works.
     
    Moon uses its lunar setting to heighten the feeling of isolation that permeates the film. It also uses its twenty-minutes-into-the-future time period to address its central issue in a unique way. Duncan Jones’ film gives physicality to the question of identity and humanity; rather than having characters discuss it they’re forced to confront it. We, as an audience, don’t choke on the philosophizing, instead it’s presented to us through the story. Through the use of science fiction, storytellers are able to smoothly communicate themes and ideas that, in another setting, could feel heavy handed or just plain out of place. Gravity does this magnificently.
     
    Gravity could be called Life of Pi in space without a tiger. Like Yann Martel’s novel, Gravity centers itself around people trying to survive where people aren’t supposed to survive. Also like the book, it examines the meaning of life, insofar as what’s the point of being alive? Gravity explores this theme through its two astronauts drifting in space, dying to survive. Where better to ponder God then miles above the atmosphere? Where else to examine humanity’s need for connection than in the isolation of space? By setting Gravity in space as opposed to in the middle of the ocean, a desert, or vacant island, Cuarón can hone his film to what he wants to address and mask it beautifully in a sublime story about survival. There’s little preachifying, instead its message is communicated through the story and characters.
     
    Science fiction, like fantasy, can be a parable. Within its lack of limits we’re able to personify evil itself or present a helplessness beyond the scope of anything we know. Within it lies the capability to eloquently communicate a message unique to itself. Does all science fiction explore the depth its afforded? No. But then does all non-genre fiction?
  12. Ta-metru_defender
    Essays, Not Rants! 081: Genre as Literature
    Originally published October 4th 2013
     
    I love science fiction. I’ve said that before on this blog, and I’ll say it again. I like spaceships. I like a world that’s a little more than ours. But when it comes to literary value science fiction almost always gets written off as being science fiction. Fantasy gets the same treatment. Why? Because it’s genre. Here’s the thing, though: science fiction can be as literary as it can be pulpy. Just like any other genre.
     
    First off, let’s look up what exactly literary means. Wikipedia sources Joyce Saricks and defines literary fiction as “serious,” “critically acclaimed,” and “complex, literate, multilayered novels that wrestle with universal dilemmas.” Most interestingly, the term ‘literary’ fell into common usage in the 60’s. Why? To differentiate ‘serious’ fiction from genre. Which doesn’t make sense.
     
    For example, look at The Left Hand of Darkness or The Dispossessed, by Ursula K. LeGuin. The former (published in 1969) deals with questions of gender and politics as well as being an outsider. There are layers and layers of this in The Left Hand of Darkness; some of it implicit and others not quite clear until after later thought. The Dispossessed (published 1974), on the other hand, looks at anarchy vs capitalism, individualism vs collectivism, and the tension when a person from one worldview visits a world where the opposite is practiced. So far, these seem to be pretty universal — and topical — themes. Both books are also extremely serious and have both been critically acclaimed (they won both the Hugo and Nebula awards, two annual science fiction accolades). So far this sounds very literary to me.
     
    What about Ender’s Game; does Orson Scott Card’s novel fall under Saricks’ definition of literary? First glance would imply not; after all it’s just about children saving the world from aliens. Only it’s not. Ender’s Game is, at it’s core, a novel about empathy. Throughout the book Ender struggles with the tension between hate and love. Can you still hate someone, even your tormenter, after you understand them completely? What happens if this capacity for empathy is used as a weapon? And what if you’re institutionally ostracized from everyone else into becoming a weapon? Here lies the focus of Ender’s Game, not in killing aliens (whether the upcoming film keeps these themes is another issue). Like LeGuin’s novels, Ender is also critically acclaimed and, arguably, quite serious.
     
    We can easily apply this lens to cinema as well. Underneath its slick action sequences, Inception asks questions about the nature of filmmaking and reality. Would you stay in a world where things were perfect, even if it wasn’t real? District 9 explores similar themes to Ender, albeit with regards to racism. Moon questions the meaning of identity in ways normal literature cannot.
    Granted, a lot of genre fiction can be bad. Pulp novels from the early 1900’s tend to lack any sort of depth (though they set a lot of genre conventions still observed today). But then, can’t ‘normal,’ ‘non-genre’ fiction be lousy You can find lousy detective novels, lousy historical fiction, lousy adventures, lousy fanfiction, lousy thrillers, and, redundant as it sounds, lousy romance novels. Why is some of it lousy? Because some of it is good; really good. Some might even be ‘literary.’
     
    So why was a term like ‘paraliterature’ coined to differentiate popular or commercial fiction from consecrated ‘literature?’ Does having the presence of anything outside the realms of normalcy instantly lousy a piece of fiction? Way I see it, there shouldn’t be a divide: genre can be literary. Video games can be literary, look at The Last of Us! Comics can be literary (Watchmen). The problem with setting up a hard and fast guideline about where the line between literature and genre/paraliterature is that, like it or not, some of what you’re trying to keep out will inevitably slip through the cracks. Even if a criteria is as subjective as ‘serious.’ The alternate would be completely arbitrary decision making which, frankly, is just plain stupid.
  13. Ta-metru_defender
    Essays, Not Rants! 080: Let's Talk About Agents of SHIELD
    Originally posted September 28th 2013
     
    Did you watch it this week? Because you really should have.
     
    See, Agents of S.H.I.E.L.D. (henceforth referred to without the periods), is a spin-off of a movie. A movie series, mind you. And it doesn’t focus any of the protagonists from said movie series. The deck is kinda stacked against it. With all that it’d be easy for the show to wallow as just something to sorta tide us over while we wait for the next big Marvel movie. Alternately, it could be a half-hearted show just meant to cash in on the Avengers craze. Instead, SHIELD is a fully formed show that exists within the same world as The Avengers but, rather than being dependent on it, is able to stand on its own and tell a great story.
     
    Of course, we have to talk about its ties to The Avengers and the others. We’re clearly in the same world; we see action figures of the Avengers in a store window and an ad for Stark Industries on the side of a bus. But when all the fun’s to be had by genius-billionaire-playboy-philanthropists why are we following around such ordinary non-superpowered people? That seems to be show’s central question: at the climax of the episode, the hunted Mike talks about normality and gods, about wanting to be more than normal. The tension comes from relatively normal people being thrust into abnormal situations, that line between normal and super. And instead of sitting around waiting for Iron Man and Hawkeye to come save the day, we’re following the agents of SHIELD (hey, that’s the name of the show!).
     
    Who, by the way, are terrific characters, owing in no small part to the very smart, very tight script. Skye, for example, at first seems to be the usual super-capable, antiestablishment, rebel-hacker. But we quickly learn that she’s a bit of a fangirl (cosplaying outside Stark Tower? One of us!) and isn’t as confident or one note as she appears. Every character feels distinct and unique rather than just a bunch of bland faces around Coulson. Even Fitz and Simmons, the two scientist types, feel different from another and yet complimentary. And Coulson gets even more development than he did in the movies; he grows into not just the leader of the team but into a father figure and moral center.
     
    Of course, as much as we’re told about these characters we still want to learn more about them. Why doesn’t Melinda May want to go back into the field when she’s so clearly capable? And what really did happen to Coulson? We get all these tidbits, knowing full well there’s more just waiting for us to find out. They seem interesting, there’s so much more about them we want to know. Now that our interest has been piqued, we’re going to watch every week to get to know them better.
     
    Along with that, each character feels needed. It’d be plenty easy to just dismiss Fitz and Simmons as the sciencey ones who do science when the plot needs a science to move the plot on while the heroes set about with their thrilling heroics. Yet there’s a certain badassery to the way their roles are portrayed. In SHIELD, it’s cool to be the scientists. It’s like Firefly or Chuck the way that everyone in the team has their role and purpose. Everyone feels real, everyone feels needed.
     
    Agents of SHIELD has me very, very excited. Everything from the Extremis tie-in to Shepherd Book Ron Glass as a doctor has me giddy. I haven’t been this excited about tv show in years. We’re getting more stories in the world of Iron Man and Captain America, only it’s not about them. It’s about the agents policing that world.
     
    Man. I can’t wait till Tuesday.
  14. Ta-metru_defender
    Essays, Not Rants! 079: Of Board Games
    Originally posted September 21st 2013
     
    Board games are still a thing. And card games and other such games that don’t require a TV, computer, or phone. Fascinating, isn’t it?
     
    Now, I love video games. The Last of Us is a work of art and there are feel things in life that can compete with mixing alcohol and Super Smash Brothers. That’s just how things are and it’d be blind to ignore it. Video games are excellent, and are here to stay. So how long is it till digital gaming eclipses old fashioned Monopoly and Risk?
     
    Let’s get this said first: Monopoly is a terrible game: usually. It’s almost entirely based on luck, has what’s usually an arbitrary end time, and, most frustratingly, can get boring. It’s easy for your attention to wane as the game slogs on and nothing seems to come of it. Sure, you can talk to each other, but, well, why bother? Just let the game end already so we can do something else.
     
    But that’s Monopoly. Some games are more entertaining, like Munchkins. It’s all the fun of a tabletop rpg, only without, well, the role-playing. It’s backstabbing, looting, monster killing, and very funny cards. Unlike Monopoly, it encourages much more player interaction (much of which is conniving against each other). There’s also a measure of fudging the rules a little, something you can’t do in a digital game. Of course, sometime the pacing can go south and you tire, but it’s usually a fun game; especially if the cards are right and group’s up for it.
     
    Which brings me to Settlers of Catan, the veritable epitome of board games. If you’ve never played it go buy a copy, make friends, and play it. It’s a game that revolves around interaction. If you’re playing and you haven’t cut alliances, ganged up on someone, or manipulated the mess out of the person next to you, you’re playing it wrong. Essentially, it’s Game of Thrones.
     
    But it’s not just the game that facilitates it, it’s the nature of being around a table. You can watch the despair in your opponents eyes as you cut off her burgeoning road or sit helplessly as the guy next to you laughs maniacally as he and someone you thought would be your ally corner you in your section of the map. More than that, it’s the fun of trying to talk your way out of someone choosing to take one of your cards (as opposed to the other guy who’s definitely winning I mean c’mon man look at that city he just built). The fun of being around a table together is when two of you are each trying to talk a third into making a decision that will supposedly be fore his benefit but’s really for one of yours. This interaction is the soul of the game, as vital to play as rolling the dice. Board games are inherently social games, and the best ones make full use of it.
     
    Playing a game like Settlers digitally against an AI or with opponents miles away causes it to lose much of its human aspect. Furthermore, when rules are enforced by emotionless lines of code, concessions like undoing a move, trading on the sly, or showing your buddy your hand for a laugh are no longer possible. It’s just more fun around a table.
     
    There’s that moment in a good board game where everyone is talking over each other. Maybe two people are each trying to convince a third to enter into a deal that will definitely benefit the player (but really the two are trying to screw each other over by proxy), another player’s laughing and the other two are trying to be advisers to the player being offered the deal. All this is happening at once, of course. Board games aren’t going anywhere.
  15. Ta-metru_defender
    Essays, Not Rants! 078: Formulaic Formulas
    Originally posted September 14th 2013
     
    There are a lot of people who, when it comes to movies, say there’s a distinct formula to how everything works. Some people blanch at the thought, others say it’s blame for the derivative nature of, y’know, everything.
     
    Well, there is a formula.
     
    Sort of: there are these certain moments you can use to plot the course of a movie’s story. Just about every good story will hit these beats. They may not always be as pronounced as in another film, but they do happen.
     
    Now, this isn’t bad. This isn’t the same plot, it’s the same moments. Campbell outlined this over sixty years ago where he outlined the Hero’s Journey in his Hero With a Thousand Faces. For my purposes (and as a way to prep for homework), I’m gonna be using what Viki King lists in her book How To Write a Movie in 21 Days mixed with what I learnt last semester.
    Let’s look at Iron Man. Because I love the movie and I analyzed it for a midterm. As the movie opens we’re introduced to Tony Stark; genius, billionaire, playboy. We’re also introduced to a central theme: Tony’s irresponsibility. Now that we’ve got all that set up, it’s time for stuff to happen, like getting shrapnel in his chest. This changes his life, so what’s he gonna do about it? Tony opts to make his life count and builds the prototype Iron Man armor and breaks out, returns home, and shuts down Stark Industries’ weapons manufacturing; thereby crossing the point of no return.
     
    Welcome to Act Two. This is where we spend time dealing more with Tony’s inner workings, figuring out who he is. He builds a new armor, continuously improving it, almost as a symbol of his working on himself. Of course, if this was all that happened in Act Two it’d get boring quick. So we force Tony to recommit to his goal. How? His weapons are still being given to the bad guys. He suits up and fights them, proving that yes: he is Iron Man, he’s done just sitting around. From here things only escalate. Obadiah Stane becomes more obvious in his villainy, leading up to where the worst possible thing happens: Tony loses his Arc Reactor and Stane goes after Pepper. This in turn leads us to the climax: Tony suits up with an underpowered Arc Reactor and fights Stane and wins. So concludes Act Two.
     
    Now we’re tying up lose ends, Tony’s alright and, in a press conference, says that, yes, he is Iron Man. And the movie ends.
    We can run Iron Man 3 through a similar break down: Tony’s introduced as an insomniac, the big issue of the movie comes up shortly after (he feels vulnerable; is he Iron Man or is the armor Iron Man?). Then his world changes: the next Mandarin attack leaves Happy Hogan injured. So Tony issues a challenge and his mansion is destroyed, creating his point of no return. Act Two begins with a broken Tony who, over time, rebuilds himself. We soon reach the midpoint where Tony recommits to his goal: he goes to the Florida mansion to continue doing the hero thing. This is followed shortly after by the worst thing possible: Air Force One is attacked, Pepper captured, and Rhody’s armorless. Then the climax at the docks and the resolution at the cliff. See? Still works.
     
    But what about a movie that’s not about fighting bad guys? Like (500) Days of Summer?
     
    Tom’s normal world is introduced by the narrator and the theme is brought up shortly after (what is love?). Then we’re given the inciting incident: Tom and Summer meet. The point of no return comes when they sleep together. From there we build their relationship, culminating in the midpoint where they break up and Tom fights with himself about whether or not go after her. The worst possible thing is portrayed to Regina Spektor’s “Hero”: Tom find out she’s engaged. The climax is Tom looking for work and Summer getting married. The resolution? The talk on the bench and Tom meeting Autumn.
     
    Movies need these beats; without the midpoint Act Two starts to sag and gets dull. Without the worst thing possible happening (even if it’s not earth shattering), the climax loses its potency. We need some semblance of normalcy for the protagonist to leave behind. It all has to happen in some form, scale, or another.
     
    Anyway, with all that done, I now have a quartet of movies to watch and break down. See you next week.
     
  16. Ta-metru_defender
    Essays, Not Rants! 077: Commercial and Literary
    Originally posted September 7th 2013
     
    There’s an interesting divide that tends to come up when discussing literature of any sort in an academic setting. That is, the divide between the commercial and the literary. What’s this mean exactly? Apparently when it comes to fiction and stuff there’s the stuff for ‘the masses’ and then the stuff that’s more for only people who would really understand it.
     
    It’s the difference between Beasts of the Southern Wild and Pacific Rim. The latter is a movie that’s geared for just about anyone, the former is a borderline experimental movie with a tenuous grasp on a story. Maybe it’s its experimental nature of maybe it’s because it seems like you have to really really get it to understand it, but Beasts of the Southern Wild has been met with awards and Oscar nominations and the like. Pacific Rim on the other hand has gotten fanboys but will, of course, be absent from any considerations of it being a truly ‘great’ film. Why? Because Beasts is literary and Pacific Rim is commercial.
     
    This is where I feel that things get weird. How do we define what’s entertainment and what’s art? On which side of the divide does a movie like Black Swan land? Or District 9? District 9 tackles the issues of race and prejudice with all the gusto of Invictus only masked in the slick veneer of excellent science fiction. Sure, District 9 was nominated, but there was little buzz afterwards (especially in comparison to The Hurt Locker). It was relegated to being ‘good science-fiction’ rather than a good movie. Because it’s got aliens and spaceships.
     
    My problem with all this is that it’s such an arbitrary distinction. Maybe it’s because true art is incomprehensible, or maybe some people just like the ability to be snobs. Way I see it, literature is literature. The best way to judge something is whether it accomplishes what it sets out to achieve (for example, Pacific Rim told a phenomenal story about canceling the apocalypse; Hereafter failed to provide a half-interesting look at life and death). Even then, it’s unfair to say one film is better than another simply because it’s more arty, more literary than another. It’s that weird thing in the library where you have the fiction section here, but the literature section over there. Of course, that’s all genre; some fiction gets written off completely because it’s in a different medium.
     
    Ah, video games. Not unlike science-fiction or movies about giant robots, video games as a whole are written off by most people by virtue of them being entertainment for kids. Never mind that there exists games like Spec Ops: The Line, Journey, or The Last of Us; all games that push and blur the ideas of games and stories, playing with their form and the stories that can be told. I’ve written about The Last of Us a few times, and it bears repeating just how great a story and game it is. Yet it won’t be considered literature (thought by all means it should be). Why? Because it’s a video game; childish entertainment. Hence: commercial, not literary; low art not high.
     
    I fully realize I’m championing a lost cause. I know Pacific Rim and The Last of Us will never be considered in the same league as A Tale of Two Cities. It just seems to be such an injustice that this distinction exists and that it’s such an arbitrary one.
    All said, I suppose it’d mean we would have to compare Sharknado with The Avengers, so there’s that.
     
  17. Ta-metru_defender
    Essays, Not Rants! 076: A Close Reading of Pentecost's Speech
    Originally posted August 31st 2013
     
    Time to do something different. In literary criticism a close reading is, according to wikipedia “the careful, sustained interpretation of a brief passage of text.”[1] Usually this is reserved for works of literary consequence (think The Odyssey or Heart of Darkness). But because this is Essays, Not Rants! and I can do whatever the heck what I want so I’m doing a close reading of Marshall Stacker Pentecost’s speech in Pacific Rim.
     
    Let’s do this.
     
    Backstory, in case you don’t know which speech I’m talking about. Stacker Pentecost is the leader of the Pan Pacific Defense Corps and the fight against the Kaiju. As the film draws to the climax it’s time for their final stand. In classic movie fashion, Pentecost takes this moment to address the Jaeger crews and everyone else, to give that Final Speech.

    We’re not quite in the meat of the speech yet, this is just to set up the gravitas of it. Pentecost (and by virtue Travis Beacham, the writer) are reminding us that this is it. If this doesn’t work, nothing will. We’re at the edge. Game over, guys, game over.

    There’s a choice to be made, the characters could have chosen to run for cover or to stick it out and fight. They chose this fight. But not only that, but they chose each other. One thing that Pacific Rim emphasizes is that we’re in this together. America’s not saving the day, it’s multinational effort built on trust. It could be argued that this is reflective of the growing global identity younger people have fostered by the internet, but I digress (though that is a cool idea).
     

    Something quick to point out is how Pentecost/Beacham doesn’t just say “there’s no one” but rather “not a man or woman”. It serves to emphasize that it’s not just the men leading the way, but the women too. Mako Mori, one of Gipsy Danger’s pilots, is exemplary of this and the speech does not forget her. Moving on, we’re again reminded of the bond between everyone involved. No one’s alone in this, no country or person is alone in the fight. Again, it’s reflective of a global united identity.

    Again we see the word ‘today’. The speech’s a call to action, no one’s sitting around. It’s like Aragorn’s speech in Return of the King or the St. Crispin’s Day Speech in Henry V, it’s about today. It’s about doing it now. Moving on we see a declaration that we aren’t going to run or wait for them to come at us. We’re going after them, we’re facing these monsters. Argue that the Kaiju are the embodiment of problems thrown at a younger generation or just beings of hopelessness, this speech says that we will face them and fight them head on. There’s this hope in the speech.
     

    This might be my favorite line in the movie. It embodies the tone and feel of the movie. The end of the world hasn’t happened yet, it can be stopped. It can be canceled. It’s oddly optimistic in a movie about giant monsters destroying the world. More than that, it’s defiant. It can be read as reflecting the desire of people to see change in the world, for the seeming inevitable downward spiral to be righted. It can also be seen as a declaration that the world’s not gone yet, that we can cancel this apocalypse.
     
    It’s easy to write off an epic speech like this as just pontificating for the sake of it, but I think that Travis Beacham and Guilermo del Toro had a bigger point to say in this speech. It’s hope in the face of tragedy, it’s defiance. Sure, it’s literally about Kaiju, but when you really take it apart it, like the movie, is so much more.
  18. Ta-metru_defender
    Essays, Not Rants! 075: 35mm
    Originally posted August 24th 2013
     
    Two things were announced yesterday: Ben Affleck will be the new Batman and Dan Mindel will be the Director of Photographer for Star Wars VII. This one is about the second one.
     
    The announcement of Dan Mindel was accompanied with the information that the movie would be shot on 35mm. That is: film. Alright: history lesson. Attack of the Clones was known for being one of the first films shot entirely on digital. It was different, and coupled with its groundbreaking use of CGI, a harbinger of what digital filmmaking and effects could be. It was a big deal, and rightly so.
     
    Then Revenge of the Sith came out a couple years later and time enough passed for the prequels to settle in. And, well, they aren’t so bad, but they aren’t that great. Least nowhere near the quality of the Holy Trilogy (that is, the originals). There was this distinct feeling of style or substance. Where the originals placed a strong emphasis on characters and their story at the heart of an epic conflict, well, the prequels were more caught up in the flash of the conflict. Much of the blame for this has fallen squarely on George Lucas’ shoulders and his love affair with CGI and green screen.
     
    A month ago, Kathleen Kennedy, producer of Episode VII, said that they were taking their cues from the originals. That they want to capture the feel of the originals, find what made them work, they want to go after real locations (think Luke actually crawling through the snow in Norway instead of Anakin miming his way through a digital droid factory). Not only that, but story and characters are key for them. They want to make this work, they want to do right; to the point where they don’t want to film on digital.
     
    Now, I think digital’s great. It’s a cool format, it’s allowed a cheap way for people without studios/money/training (read: me) try our hands at filmmaking. There’s nothing wrong with digital. Guillermo del Toro, a self-professed huge fan of using film, used digital for Pacific Rim on account of it simply working better for what he was aiming to achieve. There’s a time and place for digital and film, but we’re at the point where the two are almost indistinguishable. Unless you’re a super film nerd, in which case I apologize for making such a sweeping and obviously inaccurate statement.
     
    Anyway.
     
    All that said, what’s the big deal about J.J. Abrams and Mindel deciding to film with film instead of going digital? After all it was Star Wars itself that pioneered digital filmmaking, isn’t it? What’s the big deal?
     
    It’s symbolic. The prequels leave a poor taste in many fans’ mouth, not solely for being less-than-amazing movies, but for being bad Star Wars movies. They lost that feel of adventure and lived-in science fiction that made the Holy Trilogy so great. They were flawed and are usually excluded from Star Wars marathons (or at least from mine). Abrams and crew want to distance themselves from them and instead hew closer to the ones we know and love. They’re making the sequels, a continuation of A New Hope, Empire, and Jedi, not a follow up to the prequels. Thus far the actions by Abrams and the others have been to reassure us.
     
    Some of the original cast will be back, there will be a focus on story and characters, they’re going to aiming for practical locations, heck, they’re filming on 35mm film. They’re telling us that, in the inverse of 2009’s Star Trek, this won’t be the Star Wars we saw ten years ago; this is gonna be our fathers’ Star Wars. They’re working for our trust.
     
    Now I just hope they use miniatures. Those are the best.
     
  19. Ta-metru_defender
    Now that we can link to, y'know, the whole Web 2.0 thing that happened years ago.
     
    So. Me. Elsewhere.
     
    Here's my YouTube channel. You can see
    I for or even a much older video of my response to . 
    I'll probably post some of them individually.
     
    Enjoy reading Essays, Not Rants? Here's the main blog (BZP's just a mirror!)
     
    There ya have it. Or me, as the case may be.
  20. Ta-metru_defender
    Essays, Not Rants! 069: In Defense of Giant Robots
     
    I grew up on Power Rangers, giant mecha anime, and Transformers. I built giant robots with my LEGO’s (and spaceships, natch). Of course, all this was just cartoons and imagination for the most part.
     
    And now we have Pacific Rim.
     
    It’s easy, heck, it’s natural to brush aside the movie as being simple childish nonsense. After all, giant robots are the stuff of anime and Power Rangers. The stuff you enjoyed as a kid. You’re an adult now. You have grown up tastes now. Like The Great Gatsby. You like movies that are ‘mature’ and ‘grounded’. Like how dismantling MI6 is so much better than a giant space laser or how Wayne Enterprises’ Applied Science division doesn’t give their suits of armor nipples. Giant robots are impractical, the physics doesn’t add up, and how the heck you power something that enormous? Come back when it actually makes sense.
     
    This movie takes all of that and merrily laughs at it. Pacific Rim is unashamedly a movie about giant robots beating the stuffing out of giant monsters. Like any good story, there are shades of deeper themes and ideas throughout, but its focus is purely on the childlike glee that comes from watching 300 foot tall robots doing battle with similarly sized monsters. If you’re me, it means you get to watch your childhood fantasies in a cinema.
     
    There’s no attempt to firmly ground the story in reality like some movies do. They don’t discover some new element or power source to make the giant robots work. Creating them is summed up in the prologue as being the logical thing to do. Because of course. The monsters are referred to as Kaiju, harking back to old Japanese monster movies. The giant robots are called Jaegers and given appropriately awesome names like Striker Eureka or Cherno Alpha. The Jaeger Gipsy Danger has an elbow rocket. It’s made very clear that Pacific Rim knows exactly what sort of movie it is and it embraces it wholeheartedly.
     
    It’s terribly easy to do this wrong. The first GI Joe movie, Rise of the Cobra, tried to serious-ify the lore. What we wound up with was a movie that was laughable in its attempts to be dark. It just didn’t work. Conversely, we have Batman and Robin, a movie that made Batman something of a punchline. Unlike Batman: The Animated Series which aired only a couple years prior, Batman and Robin decided that sense and logic could be left at the door. Both movies were trying to be something they weren’t. Batman can be funny, but a Batcard is a mockery; GI Joe is meant to be fun, not a dark thriller-esque film.
     
    Pacific Rim does it right. From start to finish the movie runs on sheer fun. The protagonists face no crisis of faith regarding their roles and there’s no humanization of the Kaiju. All that’s not the point of the story; it’s an earnest story about good guys fighting bad guys, Jaegers hunting Kaiju, and giant robots beating the stuffing out of giant monsters. It’s simple, but it’s not stupid.
     
    Despite what Revenge of The Fallen might have made you think, giant robots aren’t drivel. Pacific Rim never feels childish. Guillermo del Toro and team give the movie its due; the plot may be thin but it’s cohesive, the Kaiju do have a goal, characters have motivations. As del Toro himself said, “It has the craft of a 48-year-old and the heart of a 12-year-old.” Yes, giant robots are freaking awesome and that’d be all there was to it, except that this movie does it so well. Described as a love letter to mecha and Kaiju stories, Pacific Rim is all the defense the idea of giant robots needs.
  21. Ta-metru_defender
    I stayed up 'till 2am Tuesday night finishing the game, stayed up another two hours mulling it over, and two days later I'm still processing the game. Here's some initial thoughts I scribbled out:
     
    It's just a very different video game.
     
    For starters, it's not exactly a terribly 'fun' game. Not that it's not good or a great play, but that it's like Zero Dark Thirty, an incredibly well put together thing that's not easy to watch. Look at the Infected, the zombie-like creatures. Y'know what a couple differences are between zombies and Infected? Zombies are all men, and zombies don't scream and moan. Killing them is both terrifying and crushing.
     
    As a game, it's exceptional. The thing is, it doesn't stop at being a game; The Last of Us is a narrative. Sure, graphics are exceptional (in an early scene you can see your reflection), but the graphics all serve the story. Gameplay; the item scarcity, the brutality of every kill, it all advances the feeling of the story. You're desperate: you've got a dozen bullets left between all your guns, one medkit, a molotov cocktail, and a brick. Gameplay is phenomenal.
     
    But the way it intersects with the narrative is where it shines, and ultimately, horrifies. I found myself not wanting another fight, simply because fights were so violent and brutal. This isn't Army of Two or Assassin's Creed where you get a sort of glee out of slaughtering someone, every kill in The Last of Us is painful. Just when you're starting to think "yeah, I'm bad" you find yourself shooting someone right as he begins to plead for his life. Or you'll get swarmed and die. You're not playing a baddonkey, you're playing a heartless man with a singular goal. Gameplay has you doing things as Joel that you, as a player, would rather not do.
     
    Again, it all comes down to the narrative. Neil Druckmann's script is exceptional. It's ruthless yet so full of emotion you WILL cry at least once. Character motivations are so clear and, in a page ripped from Game of Thrones, characters want something so bad they will stop at nothing to get it (once they know what it is). Moments between characters, especially between Joel and Ellie, build it up to where it's headed, to the ending. The game discards the usual pulpy fiction that accompanies games in favor of something that can only be described as literary.
     
    The Last of Us is a beautiful, beautiful game. One that I'm still processing, much the same way I did with a certain episode of Game of Thrones or the ending of Chuck. It's such a finely woven piece of literature that leaves you in awe and emotionally drained. It dares to be a game that's not just 'fun' but deep and interesting too.
     
    Also: It bears mentioning that The Last of Us doesn't have a morality system, there's no decision making. You're playing a story, you CANNOT opt out of doing some things as much as you want. YOU don't have a choice because YOU are Joel and you are doing what he would do. Joel is not you, you are Joel. Again: it serves the story.
  22. Ta-metru_defender
    Essays, Not Rants! 062: Arrested Protagonists
     
    Pain and Gain is a movie with villain protagonists. Not like Dr. Horrible, more if a couple of the thugs from Taken had a movie about them. This creates a whole host of problems for the film. We shouldn’t like the three main characters, they’re based on real life people guilty of torture, theft, and murder who wind up in jail. The paradox is that we shouldn’t like them but we still need to be invested in the show. For better or worse (mostly worse), Pain and Gain wound up humanizing the protagonists far more than the lawful/good antagonists. Their first victim is so unlikeable that you find yourself just waiting for him to be killed. Which is kinda messed up when you realize that it all really happened. In short: Pain and Gain simply couldn’t commit with the direction to take its three protagonists. Compare this to Dr. Horrible’s Sing-Along-Blog where they embrace the idea of a villain protagonist and run with it.
     
    Pain and Gain has it particularly hard, given that the events happened barely twenty years ago and the inherently dark nature of it all. That said, the Austrian SS officer Hans Landa from Inglorious B is an example of a villain antagonist-sorta-protagonist who we embrace. Why? Because he’s charming, intelligent, and all-around devious enough that we want to see what he does, but it’s also exciting to wait for the good guys to figure out how to outsmart him. There’s a tension there that’s incredibly engrossing. Daniel, Paul, and Adrian from Pain and Gain were no Hans. Hans oozes charm and is such a magnificent human being we’re invested in him by default. Pain and Gain humanizes its characters through moments of comedy and stupidity, which yes, invests us, but it winds up being more sympathetic than the awe we have of Hans.
     
    Arrested Development, on the other hand, shines with its unlucky, bumbling, and sometimes out-and-out dumb protagonists. It takes the show a couple episodes to really find its groove, but once it does it doesn’t stop. The Bluth family is nowhere near as magnificent as Hans Landa and they lack the villainy of the three from Pain and Gain. Rather, Arrested Development channels what can best be described as situational slapstick.
     
    We don’t really want them to succeed all that much because watching them fail is simply so much fun. We want GOB to screw up his trick — sorry, illusion — because watching him make that huge mistake and the ensuing consequences drive the show. It’s the Bluths’ misfortune that attract us to the show, be it Buster’s inability to leave his mother or Tobias’ acting delusions. So the characters in Arrested Development are terrible people and we enjoy watching them fail. Easy?
     
    It’s more than that, though. As much as we may enjoy watching them fail, the characters still wind up being likable. They aren’t quite so terrible that we wind up hating them. If we did, then why would we watch the show? The Bluths manage to walk that line between being terrible and likable. We don’t care much for them, but we like them well enough. It’s a paradox similar to the one that Pain and Gain tackled, but one that’s pulled off much better.The members of the Bluth family are far too flawed to ever get what they really want, but we love them all the same. This garners our investment and the show itself rewards viewer investment by setting up jokes or gags that either pop up consistently or won’t pay off for a few episodes. We don’t get dragged along watching the same thing over and over nor do we suffer the frustrating sympathy-confusion of Pain and Gain. It’s wonderful mix that makes the show so entertaining.
     
    In less than twelve hours the fourth season of Arrested Development will finally be premiering on Netflix. It’s not quite enough time to watch the show in its entirety, but it’s something I really suggest you do.
  23. Ta-metru_defender
    Essays, Not Rants! 060: Becoming Iron Man

    I hate spoilers. I really do; I swore off social media for the two days in between the Lost finale and when I could watch it. That said, this post deals with an aspect of the ending of Iron Man 3. It’s not one of the huge twists, but it’s a little surprise. It’s been a week since it came out so I feel alright writing about it.
     
    S’yeah. Spoilers.
     
    Don’t say I didn’t warn you.
     
    Well, first spoiler, Tony survives. But the main one I’ll be addressing is that he decides to get the shrapnel out of his chest once and for all, negating his need for an Arc Reactor. This takes place in the resolution, after the climatic battle with The Mandarin. Although it seems to come almost out of left field, Tony getting ‘healed’ is the culmination of his growth over the series.
     
    But hang on, if getting the shrapnel out was that easy, why didn’t he just get it out at the end of the first film? Because he chose not to. See, the cave in Afghanistan was Tony’s rebirth. In it he was forced to come face to face with his wrongs; namely that the weapons he created were being used to fight those he made the weapons for. It was during this time that Yensin, a fellow captive in the cave, implanted Tony with an electromagnet to keep the shrapnel at bay as he lacked the resources to perform adequate surgery. Tony then created the original Arc Reactor to power the magnet and the first Iron Man suit. This was his rebirth, from that moment on Tony was Iron Man. When he returns home he builds a new Arc Reactor rather than finding a topnotch cardiologist to remove the shrapnel. Why? Because this is who he is.
     
    The mentality persists into the second film. Despite the palladium in his chest slowly killing him, removing the shrapnel and negating the need for the Arc Reactor isn’t an option. Why? Because it’s part of him, as he says “the suit and I are one.” He’s Iron Man, and so he has to live with it. Does Tony want to die? No. But Tony can’t go back to his life before the cave; Tony’s the atoner. He acts in the hope that Iron Man might somehow set right Tony Stark’s wrongs. To remove the shrapnel and the Arc Reactor would be, in his mind, to renege on what he promised himself to do when he left the cave. It’s not just part of him, it is him.
     
    Iron Man 3 tackles this idea; who is Tony Stark and who is Iron Man? If his armor doesn’t work and he’s left without it, is he still a superhero? Tony has to work through these questions in the movie, he has to find a real answer to Captain America’s challenge in The Avengers: “Big man in a suit of armor. Take that off, what are you?”
     
    Tony has to learn to be Iron Man without the Iron Man armor. He spends much of the second act without his armor or the resources to build one. Back to basics, Tony is once again in the cave from the first film. Though in the first film he emerges from the cave clad in the Iron Man armor, in Iron Man 3 he emerges from the cave without a new suit of armor, just a few gadgets (he gets the Mk 42 back later). But the transformation is done, Tony no longer relies on the suit to be a hero.
     
    Iron Man 3 is based on the Extremis comic-arc which concludes with Tony injecting himself with a modified version of the Extremis virus, which basically allows him to control the armor with his thoughts. In his words, it’s so he can become Iron Man inside and out. Though Tony doesn’t go through the same process in the film, the end result is figuratively the same. Whereas in Extremis Tony essentially merges with his suit, in Iron Man 3 Tony learns that he doesn’t need a suit to be Iron Man, that even without it he can still be the hero he became.
     
    So Tony finally gets the shrapnel out his chest because his identity as Iron Man is no longer reliant on his injury. He’s gone past that; now he knows that if you strip everything away, Tony Stark still is Iron Man.
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