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Eyru

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  1. IC: Reliable Narrator | Ruins of Earth The four adventurers each turned their gears simultaneously. Unlike Kilo's earlier attempts, as soon as the gears were turned in unison, they moved easily, almost effortlessly. They turned smoothly and silently, with neither the squeaks nor squeals they might have expected to come from machinery left long-unused. Unity, it seemed, was the key ingredient. As the gears rotated, so too did the reflection of the room slowly begin to rotate beneath them. The floor itself, as well as the walls and ceiling, remained still. Only the reflection moved, spinning slowly underneath their feet. Jutori noticed a familiar image in the floor: it was the reflection of the lavender stalactite he had seen moments ago, hanging from the ceiling. It was roughly a third of the room away from the stalactite, but if the group kept turning their gears, perhaps they could make the crystalline structure and its reflection properly align. OOC: @Tarn @pokemonlover360 @Onaku @The UltimoScorp
  2. IC: Reliable Narrator | Ruins of Earth Kilo attempted to turn the second gear, but encountered the same issue has it had with the first. Regardless of effort, the gear would not budge. "Skakdi?" The Administrator asked. "Of course. Several have blundered their way into the sacred places over the centuries. But, like all inferior races, they inevitably get bored when they find nothing to eat or destroy. Only the Builders have the strength of will and purity of spirit necessary to prove themselves worthy." Jutori looked down at the mirror-like crystal beneath his feet. Absent his own reflection, it was easy enough to make out the shapes of the various crystalline spikes and shards that, at first glance, seemed to match up with their counterparts hanging above him. However, upon closer inspection, he realized all the reflections were off. There was one particularly gorgeous stalactite hanging just above him. Bigger than a Matoran, it was the color of pale lavender, and each faceted edge shone in the dim light. But when Jutori looked at his feet, he saw the reflection of a completely different cluster of cerise-colored crystals. Continued scrutiny would reveal that none of the crystalline structure in the ceiling above him matched their reflections in the floor. If he looked behind him, he would realize that the door they had entered through also did not have a reflection. "That said, some of them needed a little more persuasion to leave than others," the Administrator continued ominously. "Thankfully, charged as I am with the protection of these holy sites, I can be very convincing..." The Administrator seemed about to go on, but quickly pivoted to answer Kat's question. “Toa Onua constructed this great temple. It was one of his many great deeds in preparation for our salvation. Your ignorance would surprise me, were it not for prior exposure to the ignorance of all others who have sought out these temples. It appears to be the result of a lack of fundamental education." Each of the four adventurers now had their hand upon the handle of a gear. OOC: @Tarn @The UltimoScorp @pokemonlover360 @Onaku
  3. Closed by request of the topic starter.
  4. IC: Reliable Narrator | Ruins of Earth "He's dead." As the Administrator busied itself answering Kat's questions, Kilo-M9 made its way carefully over the crystalline floor to the nearest gear. Taking hold of the handle, it attempted to rotate the gear. However, the gear refused to turn. Not matter how hard the clockwork construct pushed, it wouldn't budge. OOC: @The UltimoScorp
  5. IC: Reliable Narrator | Ruins of Earth "Sorry, no." OOC: @The UltimoScorp
  6. IC: Reliable Narrator | Ruins of Earth The quartet crossed the small room and entered the far doorway. They quickly became lost in the shadows of the tunnel, which was just as dark as the first one they had walked through. The rocky walls were much the same: roughly carved and cool to the touch. The floor underfoot was smoother, and no one tripped, even walking in the darkness. After a minute or so of careful travel, the four beings emerged from the tunnel, blinking as they eyes adjusted to the light of the new room. It was much bigger than the first room: the inner chamber of the temple was the width of at least twenty toa standing shoulder to shoulder. It was circular in shape, but that was where all similarities to the first room ended. It was hewn out of the center of a vast geode. The walls and ceiling were composed of vast slabs, beams, and spikes of crystals and minerals. Veins of dimly glowing minerals spiderwebbed across the walls, casting a pearly glow throughout the cavern. The millions of faceted edges caught the dim light and multiplied it, illuminating the interior of each gem and refracting the light a thousand times over until it looked like each gem and crystal was sparkling with its own inner light. Great crystalline stalactites hung from the ceiling. Some pointed straight down, while others jutted out at odd angles. The colors of the structures ranged from milky white, barely tinged with pink; to a deep, royal purple. Hidden amongst the rough crystalline shapes that protruded from the walls were four gears, each with a handle, and each equidistant from the other. Unlike the jagged walls and ceiling, the floor was entirely smooth. It was composed of a silvery crystal that appeared to reflect everything above it, like a vast mirror. It caught the light of all the shining crystals and minerals and reflected it back, filling the cavern with yet more light. As the group walked out onto its surface, they had to watch their footing, for it was like walking on glass. It was not as slippery as ice, but it was smooth enough to require care to keep one's footing. As they group looked down to watch their steps, they noticed that they cast no reflections beneath them. As the last of them exited the tunnel, a featureless door of rock fell from the tunnel ceiling with a dull thud, blocking the exit and sealing them inside the room. "Welcome to the Temple of Earth," came the Administrator's voice. The sound echoed slightly off the mirror-like floor before being swallowed by the jagged spikes and beams of crystal. "Toa Onua, often considered the wisest of his brethren, built this place for those who wished to meditate on the beauty of the earth. Those who prayed here sought the insight to navigate the distorted reflections of reality and discern truth." OOC: @Tarn @pokemonlover360 @Onaku @The UltimoScorp
  7. Great questions @Nato the Traveler! Minion Characters are a new addition to the game, so we understand there may be some clarification needed. You're right about MC/PC prioritization. MCs will always choose to fight another MC if the option is available to them. MCs will only choose to fight a PC if there are no MCs available to fight. Furthermore, they will only fight a PC if they have other MCs to support them. A lone MC will attempt to flee from a hostile PC. Marrow's four MCs are Fighters; so before I answer your questions, here are the Fighter guidelines from the rules: 1. Does this mean those MCs have to stand by and not engage at all if they aren't directly attacked, leaving my PC in a 1v3 fight? No, your MCs can fight. Because they are Fighters, their function is to protect a settlement or, in this case, an individual. If their PC is in danger, they will act to defend him. They will follow his orders as best they can; otherwise, they have no strategy of their own. Think of it this way: their purpose is to act, not to think. If they were proactive, risk-taking heroes, they would be PCs. 2. Are they able to still provide defence/support for my PC? (Eg. blocking incoming attacks, buffing him with their powers, etc.) Yes. As stated above, because their purpose is to defend their PC, they will do everything they can to support and defend him. However, as you noted in the rules: You will be fighting with one PC and one MC at a time. Your PC can take an action every "round" (to use a D&D term) of combat, but the opposing PCs get to respond to each MC's actions before you can move on to the next one. In this way, a PC and their MCs have a slight numerical advantage against a single opponent, but they quickly lose that advantage when fighting multiple PCs. 3. Would it be fair to treat two skakdi MCs merging powers as a single character for the purposes of this rule, provided they're reacting as one, and only making a single attack each turn with their combined powers? I'm going to say yes, as long as they launch a single attack. This is a ruling specific to this situation, as otherwise skakdi MCs would have a disadvantage against other species of MCs. Usually, two MCs cannot take actions in the same round of combat. GMs will be watching carefully to make sure this is played fairly, and we reserve the right to reverse this ruling if we think it is necessary. Hope this helps! Let us know if you have any further questions.
  8. IC: Reliable Narrator | Ruins of Earth "You have proved yourself worthy once already, Arkius NUVA Proxima," came the Administrator's reply. "You have seen the light of the Krom. Surely you need neither hints nor help to solve the mysteries within." OOC: @Onaku @Tarn @The UltimoScorp @pokemonlover360 @
  9. IC: Taja | Kini-Nui The wind passed over the mountains and tumbled down into the valley. It lost its chill as it descended, and became warm as it played through the trees. It rustled through the forest canopy; it made the grass dance. It swept clouds of dust over the stones of the Kini-Nui under Nuju's watchful eye. It carried stray leaves over the ground, and each leaf cast a little circular shadow as it tumbled through the air. Taja counted the shadows as they passed by. One. Two. Three. Then she opened her eyes. The Toa sat cross-legged on the grass, palms resting on her knees. Each breath was measured: three counts in, three counts held, three counts out. She had been practicing breath control and meditation for as long she could remember. It was a way to ground herself and find peace in the midst of whatever chaos surrounded her. The pattern was so familiar that she hardly needed to count anymore. It was as easy as, well, breathing. Closing her eyes, Taja reached out with her mind again. She could sense every line and groove in the bark of the trees; every crack that held a shadow was hers to examine. Long grasses swayed under the sun; she could trace the miniscule hairs on the underside of each blade. And, if she pushed herself, she could reach out and just touch the underside of each cloud as it drifted lazily across the blue sky. She frowned slightly with the strain of extending her senses so far. It was especially difficult now, in the heat of the day, with the sun pressing down on her from every angle. The shadows were darker and denser, to be sure, but the light was distracting. It made her skin feel hot, and it made her eyes itch. Even with her eyes closed, she always kept her head slightly bent to keep the sunlight off her face. She pushed her mind to ascend higher and higher, reaching for the dark undersides of the clouds. She smiled as she found one. It was an especially low-hanging cloud, and moving quickly. Was it really that windy up there? She mentally traced the shadows of each groove and rivet, and then her eyes snapped open and she looked straight up, heedless of the glaring sun, because this was definitely no cloud—it was an airship. It wasn't one she recognized, and it was coming in hot. Taja got to her feet, mentally flipping through various plans in case the ship's pilot didn't figure out what they were doing, and fast. It looked like the ship was making a direct descent towards the fledgling village in the valley. She pondered whether or not she could summon a big enough shadow hand to catch the ship, or at least knock it off course. It would be easy enough at night, but in the heat of the day? Not a chance. Maybe she could launch herself up to the ship and take control? She'd been practicing surfing on disks made of shadow, but she wasn't exactly a pro yet. What if— Her train of thought came to a halt when she saw a familiar figure arc across the blue sky. Her mouth carved itself into a wry smile. Knichou was on top of it, as usual. The Fe-Toa never let a heroic moment pass without seizing the karzahni out of it. The only downside was his penchant for awarding himself bigger and better titles with every escapade. When she'd first met him, he'd been a captain; that had turned into commander, and lately she'd been hearing admiral getting tossed around. She inwardly groaned every time she heard it. After a few nerve-wracking minutes, the airship's trajectory smoothed out, and it continued its descent toward the village at a more leisurely pace. Taja started jogging down the hillside to meet it, wondering idly how Knichou was going to spin this latest adventure. Maybe he'd skip admiral and go straight to the next title. What would that be—fleet admiral? Grand admiral? She chuckled and shook her head. The last thing that flyboy needed was another ego boost...
  10. IC: The Administrator | Ruins of Earth "These ruins do indeed contain a 'boon', if that is what we are calling it these days," the Administrator replied. "Unfortunately, that boon is not edible, at least not to my—not inconsiderable—knowledge. And I cannot vouch for that edibility of any mushrooms or wildlife you may find within. Do let me know if you eat anything—I am always eager to observe and record new data." OOC: @Tarn @The UltimoScorp @Onaku @pokemonlover360
  11. IC: Reliable Narrator | Ruins of Earth The quartet advanced through a roughly carved doorway in the rock. The shadows within were deep and dark, and they walked carefully down the short tunnel to avoid tripping or bumping into anything. The rocky walls were cool to the touch, if any of adventurers reached out to feel them. The ground underfoot was worn smooth. The tunnel quickly opened into a small, circular room—about the width of six toa standing shoulder to shoulder—that was illuminated by a single lightstone embedded in the center of the ceiling. Although the light it cast was dim, it was enough to see that the entire room had been roughly hewn out of the earth, just like the tunnel. The unknown craftsperson of this chamber had not bothered to smooth any edges or make the floor perfectly level. It was like a giant hand had simply grabbed a handful of earth and rock and pulled it out, leaving a round space that resembled a room. The room had two entrances. One lay behind them, leading back out. The other was on the opposite side of the room, and it led deeper in. The doorways were practically identical, and both were full of impenetrable shadows. Neither the outside world nor the rooms deeper within were visible from the room. The floors and walls were smooth and bare; even a cursory glance could see that this place held no secrets. It was just a place for visitors to be welcomed before they plunged ahead into the ruins proper. Speaking of welcoming: "The Administrator welcomes yo— oh, hello." The Administrator's voice sounded pleased. It came all around them and from nowhere at all. "Arkius NUVA Proxima. I was wondering if you would pursue these ruins. And how nice to see you brought your friends." OOC: @The UltimoScorp @pokemonlover360 @Tarn @Onaku
  12. @Toru Nui: Navu's profile still contradicts itself. Her Powers section says she has a kraata implanted in her arm, but her Equipment section says she has a kraata implanted in her mask.
  13. @Toru Nui: Your profiles look good to go now, with the exception of Navu. I've quoted the problematic lines above. You mention a kraata "implanted" in her right arm as well as in her mask. Please correct her profile to accurately describe where the kraata is located. Also, please note that being desecrated and having an infected mask are two different things. Please clarify whether she is desecrated or has an infected mask, or both. It's currently confusing as to what her relationship with Whisper is.
  14. @Sparticus147: Zak-yak, Sala, Apex, Drukarus, the Avagah, and Kuini-Rama are approved. Please keep in mind that, although Kuini-Rama may control an entire hive of Nui-Rama, any of these Rahi that you directly control must have profiles submitted and approved; and they will count towards your MC limit. All other Nui-Rama will be NPCs played by the GMs.
  15. @Nato the Traveler: The Crimson Galleon is approved. It certainly has a lot of firepower, but I think you've built in enough weaknesses to balance it out. Your three Keerahk MCs are also approved. Please make sure you play fairly with their "precognitive-lite" abilities. Just because they are skilled at calculating an opponent's next move doesn't mean that they can perfectly anticipate everything. You now have 3 PCs and 7 MCs.
  16. Wandering Flame Name: Oreius Species: Toa of Fire Faction: Refugees Description: Oreius’s body is orange and black, and he stands a little shorter than the average height for a Toa. He would be taller if not for the odd hunch he carries over his right shoulder blade, which causes his neck and head to jut forward. This lends him a perpetually hunched appearance, and does nothing to improve the glower that rarely leaves his face. Usually, his golden eyes are knitted in a frown and his jaw is set, betraying little emotion and less friendliness. He wears a set of silver-gray experimental armour. When the armour is actively being used (i.e. when kinetic force is activating the Kanoka), the power lines and the attached armour will glow gold due to the energy moving through them. This glow fades when the armour is not actively being used. (see Equipment) Background/Occupation: Oreius’s history is about as penetrable as his perpetual scowl. He has served for centuries as a protector of various islands in the Silver Sea, moving from place to place as need calls. His original homeland is lost to history, but some say it was destroyed by an ancient calamity, and he has spent his life on endless combat as a way of atoning for his failure to defend it. In truth, Oreius's homeland was indeed lost in a catastrophic battle. He arrived too late to save his people, including Inu, whom he had loved when he was a Matoran. Driven mad by grief, Oreius allowed himself to be desecrated by his companion, Stannis, who bound Inu's heartlight to Oreius in the form of a kraata. In exchange, Oreius was compelled to serve Stannis and guard the secret of his true nature as an Aspect of Makuta. Oreius departed from Stannis, and abandoned his old life to wander the universe. He only stayed in one place long enough to defeat whatever threat it faced before moving on, refusing any thanks beyond provisions to get him to his next destination. Eventually, he joined Metru Nui's forces and served Turaga Dume as a military leader on the front lines of the war against the League of Six Kingdoms. After the end of the universe, he remained in Metru Nui and waged a one-man geurilla war against the occupying Barraki forces. He aided in the assassination of Barraki Pridak, and brought the news to the refugees in Metru-Koro. He has since returned to his old ways as a wanderer, flying his airship—the Iapyx— here and there across Zakaz and helping the refugees however he can. Powers/Abilities: As a Toa of Fire, Oreius can control fire and heat in all its forms, from heating or cooling an area to creating powerful blasts and beams. He can absorb or release fire at will, and can detect sources of heat. He is also resistant to high temperatures. Having spent his life in battle, Oreius is a consummate warrior. His body is a weapon that he wields with brutal grace, honing in on enemies’ weak points and finding cracks in their defences. His martial skill is formidable, as is his knowledge of tactics and strategy. Millennia ago, Oreius was desecrated by the Aspect Stannis and received a kraata of limited invulnerability. As Stannis grows in power, so does he. Currently, the kraata is stage 5, granting him protection from almost any physical harm, as well as immunity to environmental extremes. He is now strong enough to resist the elemental powers of a Toa Nuva. Equipment: Oreius wears the Mask of Pain, a rare Kanohi that allows him to detect flaws and weaknesses. The mask is always on at a low level, informing him of the most effective way to incapacitate anyone around him. He can mentally focus to receive more detailed information, but otherwise, the mask will simply inform him of the most efficient way to inflict debilitating injury. Oreius carries a single short sword, which he straps to his back when not in use. This blade is utilitarian in appearance, bearing more resemblance to a butcher’s knife than the ornate weapons that other Toa often carry. The sword is one of a pair, but he lost the other while capturing an island from the League. To make up for his lost sword, Oreius donned an experimental suit of light armour. This armour is built to accommodate four Kanoka disks in four sockets. From these sockets run four cables, one to each of his limbs, where they attach to two gauntlets and two plates on the top of his feet. When one of these pieces of armour is subjected to sufficient kinetic energy (through a punch or a kick, for example), the attached Kanoka is activated and transmits its energy to whatever object was punched or kicked. The disks are permanently installed in the armour, giving Oreius the following powers: Freeze, Weaken, Regeneration, and Reconstitute at Random. Oreius pilots a simple airship, the Iapyx (see below). Flaws: Oreius does not deal in subtleties or shades of gray. He sees the world in black and white, good and evil, and has made it his life’s purpose to root out any threat to his people. Therefore, he will never stand down against anything he perceives as evil. In his mind, compromise is failure. He will fight until his last breath, never allowing thoughts of surrender or retreat. His armour can be disabled by severing or crushing the power lines that run from each Kanoka. If a connection is broken, Oreius can no longer activate that power until it is repaired. *** Airship: The Iapyx Owner: Oreius Description: Small and swift, this airship was designed to be little more than a scouting vessel. It uses the old-school pulley system to manipulate levitation and weight increase disks, causing them to strike the ship’s framework to rapidly ascend or descend. Its main propulsion engine is mounted at the rear. Although it has been outfitted with some basic weaponry and extra plating on vulnerable areas, the Iapyx was never designed to fight in battle. Its design emphasizes speed and maneuverability; actually taking up arms against a threat is clearly a last resort. The Iapyx is faster and more agile than most larger vessels. It features a basic radio system, allowing its crew to communicate with other vessels or with people on the ground. The vessel isn’t configured with large crews in mind: there are only three separate compartments, with the crew quarters doubling as the cargo bay. The ship was designed to be crewed by two people on long scouting missions, so even adding a few extra people starts to make it feel cramped. Storage/Crew Quarters: The ship’s only access point is via a sliding door on the side, which opens into the middle section of the ship. Two bunks are installed on the other wall. This space doubles as crew quarters and storage space. Engine Section: The rear third of the ship houses the disk mechanisms which control the ship's flight. This is also where an engineer can access the rear propulsion engine and replace the tanks of pressurized protodermis as necessary. Bridge: The front third of the ship is the bridge, which features a large viewport, the pulley and engine controls, and the bulk of the radio equipment. As the ship was designed for lonely scouting missions, it has sophisticated navigational instruments for measuring windspeed and direction. Weaponry: The Iapyx carries little weaponry. A turret on the top of the ship can be accessed via a ladder in the crew quarters. This weapon shoots basic energy projectiles, or can be loaded with Kanoka disks. Crew: A Vahki brain housed in the bridge acts as a second crew member. It can assume autopilot duties, engine maintenance, or weapons operations as necessary, but lacks the processing power to perform more than one role at once. *** Fallen Star-Child Name: Taja Species: Toa of Shadow Faction: Refugees Description: Taja stands at average height for a Toa, with a slender, wine-red body and black armour that seems to absorb any light that falls upon it. Her blue eyes shine from behind a black Huna, and she carries a Kanoka launcher strapped to her back. Background/Occupation: Taja used to live in Ko-Metru, whose quiet streets and even quieter inhabitants suited her well, being sensitive to loud noise as all De-Matoran are. She worked as a scholar in the Knowledge Towers, where she studied the stars and translated the work of other scholars. However, unlike many scholars, she enjoyed more lighthearted pursuits in her spare time, such as disk surfing. When the Krom Sphere changed the skies, Taja travelled to Ga-Metru to consult with the Astrologist, Nixie. She met Okuo and Kohara, and they joined forces to recover Ga-Metru's Great Disk. Upon successfully obtaining the disk and returning it to Turaga Dume, Taja was transformed into a Toa, and she joined the battle for Metru Nui. After crash-landing on Zakaz, Taja joined the crew of the Taku in the aid of Po-Koro. She encountered the Aspect Whisper in the aftermath and accepted her offer of desecration, which unwittingly transformed her into a Toa of Shadow. Although she struggled to accept her new form, Taja gradually came to accept and even enjoy her new powers. She journeyed with Whisper across Zakaz in search of powers to defend her people, and found what she sought in the Grand Temple Ruins of the Fau Swamp. She returned to Metru-Koro and aided in its relocation to the Kini-Nui. Powers/Abilities: As a Toa of Shadow, Taja can create, control, and absorb darkness in all its forms, from casting an area into utter darkness to travelling through shadows to unleashing powerful blasts and beams. She can manipulate shadows to interact physically with the world, doing whatever she commands of them. Although she is still an inexperienced Toa, consistent practice has helped her become more or less competent with her new powers. Taja was desecrated by the Aspect Whisper and received a kraata of adaptation. As Whisper grows in power, so does she. Currently, the kraata is stage 3, granting her the limited ability to alter her own physical properties to fit new situations and the ability to adapt quickly to environmental extremes such as heat or cold; and making her impossible to capture/defeat the same way twice. Having been touched by the void (see Void Sickness), Taja can use, discover, and research taboo rites. She's a fair shot with a Kanoka, often preferring it over using her powers. As a Matoran, she learned to surf at high speed through the chutes and canals of Metru Nui. Equipment: Taja wears a great Huna, Mask of Concealment. This mask has been modified to include silencers over her ears, which can be manually adjusted to allow more or less sound through. Her Huna also sports a custom lens over one eye that she can activate to enhance her vision, which aided in her work studying the stars. She carries a protosteel Kanoka launcher strapped to her back, as well as a small collection of various Kanoka disks. Taja also carries a set of great Kanohi masks on a leather cord strapped to her back. These masks were looted from the Grand Temple Ruins, and can be swapped with her current mask at any time. These are a great Hau, Mask of Shielding and a great Komau, Mask of Mind Control. Flaws: Like all Kra-Toa, Taja is sensitive to light. Sunlight is merely an irritant, but light-based powers can easily do her great harm. Also, as a result of her unorthodox desecration, she suffers from void sickness (see below). Symptoms include clouded thoughts, distraction, and an inability to discern what is real. She's slow to trust others, preferring to keep her own counsel. Being a new Toa, she is still unfamiliar with her new powers and doesn't yet have full control over them. She struggles with imposter syndrome and often feels unworthy of the power she's been given, which can drive her to make rash decisions. Void Sickness (Physical Flaw): Taja may use, discover, and research taboo rites. Also, her sense of morality has begun to shift. Whereas she used to believe that destiny guided everyone on their proper path, she has lately begun to doubt that destiny exists at all. And, absent the presence of a divine moral standard, she is beginning to see shades of gray in the world that she didn't see before. This makes her less convinced of the veracity of her own moral compass, and more prone to doubting her own good intentions. Although she still follows the Toa Code, her confidence in it is wavering. Each time Taja enters the Far Shore, a percentage die will be rolled. On a result of 10 or lower, Taja trapped in the Far Shore. If rescued, she returns from the Far Shore as an Aspect of Makuta beginning her Grand Wish. *** Aspect of Grief Name: Tuakana (derived from the Matoran word for “old one” or “eldest”) Species: Aspect of Makuta Faction: Aspects of Makuta Description: Like all Aspects, Tuakana exists naturally in a green, gaseous form, unable to interact with the physical world without a suit of armour or a willing host to inhabit. They are old. Even for an Aspect, they are old. Their mind moves more slowly than other Aspects, and no one has the patience to explain concepts like genders or names to them, so they have no gender and are called Tuakana, derived from the Matoran word for “eldest” or “old one.” Although cunning in their own way, they do not understand the manipulative power games the other Aspects play, always vying for power. They prefer to pursue their goal of a seventh stage kraata on their own terms, only loosely affiliated with the other Aspects out of a sense of loyalty to their shared species. Although generally inquisitive and endlessly patient, they find the harried, fast-paced lives of younger species to be pointless and often incomprehensible. Their current host is Axxon, of the Order of Mata Nui: Once a tall, proud Titan clad in silver armour, Axxon underwent a horrific mutation through contact with the mutagenic waters of the silver lake. He emerged even larger than before, and now stands at roughly twice the height of a Toa. His body, though huge and strong, now twists and bulges grotesquely. His hands are his defining feature: they are large and powerful, big enough to crush a Matoran in their grip. His silver armour melted in the water and burned itself into his body. Tortured yellow eyes stare out from behind his mask, which has been fused to his face (see Axxon's profile for more detailed information). Background/Occupation: Tuakana spent untold millennia observing the island of Zakaz, slowly growing stronger as they moved almost unnoticeably through the shadows of the swamps and dunes, unmindful of the various Skakdi squabbles that seemed to end almost before they began. If they had schemes beyond pursuing a seventh stage kraata, they moved too slowly to be recognized. But when the skull of the GSR fell from the heavens, Tuakana sensed that it was time to act more decisively. They desecrated a new follower and plumbed the depths of the Temple of Fire in search of Taboos. Then, happening upon a battle by the silver sea, they saved the life of the titanic Axxon in exchange for possession of his body. Axxon's memories drove them to the Nightmare Pits in Irnakk's Tooth, where they discovered the terrible secret of Great Disk forging. Having possessed Axxon of the Order of Mata Nui, Tuakana now seeks to aid the titan in his quest to recover six Great Disks—the salvation of his people in the distant past. Powers/Abilities: As an aspect of Makuta, Tuakana controls the element of Shadow in all its forms, allowing them to create, control, and absorb shadows and darkness; their powers include casting an area into utter darkness, travelling through shadows, and unleashing powerful blasts and beams. They can manipulate shadows to interact physically with the world, doing whatever they command. Tuakana’s secondary power is Slow. Their power is linked to their Grand Wish, and grows as they progress. Currently, having achieved three of their milestones, they possess the power of a 4th stage kraata, making them extremely slow but difficult to dislodge, and highly resistant to physical harm. Should they make physical contact with another creature, they can temporarily slow it down, or anchor themself to the creature and rob it of all speed. They also possess the ability to slow down all movement in a small area. Should a willing being offer up a heartlight, Tuakana can perform the Rites of Desecration. Through exploring the Ruins of Fire, Tuakana has learned the taboo of Star Swallowing, allowing them to pluck a star from the heavens and bring life back to the dead—but at the cost of another life, chosen at random. Descending into the fires of Irnakk's Tooth, Tuakana learned the taboo of Heartlight Forging from their fellow Aspect, Whira. This taboo allows them to receive a freely-given heartlight and forge it into an artifact of power equivalent to a Great Disk. Equipment: Anything Axxon carries. Flaws: Like all Aspects of Makuta, Tuakana requires a suit of armour or a willing host in order to interact with the physical world. Destroying their armour would render them impotent unless they could find a willing host. Their slow nature makes them mostly useless in combat—they are highly resistant to physical harm, but they never move quickly, so any attacks they manage to make are easy to see coming. Tuakana is a very slow and patient being, rarely acting quickly, even when in danger. They perceive time differently than others, and as such have difficulty perceiving the significance of rapidly occurring events. They are ever mindful of death. Grand Wish: Having wandered Zakaz for centuries, Tuakana has had the opportunity to observe the rise and fall of many younger species. Above all, they see that death is everywhere, and it comes far too quickly. Thus, perceiving most life as beginning and ending in the blink of an eye, Tuakana's grand wish is to become the master of time. They wish to do this in order to defeat entropy and, by extension, death. Ascension Milestones: Desecrate a follower. Acquire a Taboo from an ancient temple Learn the ancient secrets of Great Disk forging. unknown unknown unknown unknown *** Grinning Tentacled Abomination Name: Dar Poroka Toden Kakoda Gan Species: formerly Nocturnal (Nocturne’s species); now transformed Faction: Himself Description: Dar Poroka is a tall, multi-armed being with two bulging red eyes, a large, fanged mouth, and razor-sharp claws. His armour is primarily blue with streaks of yellow, and a series of sharp spines runs down his back. Like all members of his species, he is amphibious, and his wide, flat feet serve as excellent flippers should he find himself in the water. The streaks of yellow in his armour are bioluminescent—they glow in dim light, and can change colour. After coming into contact with energized protodermis, Dar Poroka was transformed. Because he was transformed while under the effects of an Enlarge Kanoka, his new body is over twice as big as his old one, standing at roughly thirty feet tall. The transformation fused his torso with the corpses of two dead Matoran; their bodies seem half-imprisoned in his chest, their faces frozen in horror. He still has the two normal arms and two tentacles he had previously, but now has several additional tentacles that bring his total limb count to ten. Two of these limbs are vast tentacled wings, each as big as his entire body, allowing him to take flight. Altogether, he is a gigantic, hulking monster. Close inspection of his skin reveals the presence of thousands of tiny hair-like tentacles: it's like his entire massive body is woven of them. Even his facial expressions are no longer controlled by muscles, but by the flexing or relaxing of the interwoven tentacles that now make up his face. Background/Occupation: Dar Poroka submitted to the League when they conquered his island, acknowledging them as the superior hunters. He served in Ehlek’s army, where his brawn was useful enough to make up for his lack of brains. He joined his League comrades in the assault on Metru-Koro, but was rebuffed. His ship was destroyed in the ensuing retreat, and he plunged beneath the waters of the Silver Sea and was transformed. Although he disappeared after his transformation, he answered Zaliyah's call to take up arms against Aurax, the usurper king. He arrived too late to contribute to the battle, but managed to help most of his allies escape—with the exception of Zaliyah, who sacrificed herself to buy them time to get away. He now wanders the island of Zakaz, searching for things to fight. Powers/Abilities: Dar Poroka possesses incredible strength that increases when he gets angry (primary power). He also possesses the ability to regrow lost limbs, although this process takes time and energy (secondary power). He is immune to most poisons, even powerful ones like the Pit mutagen of the old universe (breed quirk). As a result of his transformation, Dar Poroka now has the ability to fly. Also as a result of his transformation, he is no longer dependent on physical food for nourishment. Instead, by coming into contact with another being, he is able to feed off of their memories. Although this activity is not comfortable for the victim, it causes no permanent damage: the victim's memories do not disappear after Poroka feeds on them. His bioluminescence instinctively changes colour according to the emotions in the memories he eats. Finally, Dar Poroka may now share his powers with another being while they are within his immediate vicinity. The recipient must voluntarily accept this sharing of powers. However, after five minutes of sharing powers, they lose all memory of whatever transpired during those five minutes. Equipment: Dar Poroka currently has no weapons or equipment. But his fangs and claws serve him well, and his tentacles are lined with minuscule barbs that allow him to latch on to objects or other beings. Flaws: Blessed with brawn but not with brains, Dar Poroka is not very bright. He has difficulty following complex plans, and when he gets confused he tends to get angry. His short temper usually results in him destroying whatever irritates him. Unless given orders, he tends to act on instinct: eating when hungry, sleeping when tired, and killing when bored.
  17. @The UltimoScorp: Due to the "Bonkle Theorem," I'm not sure how useful this vision power would be, as people write their characters along a vast spectrum between "99% human" and "99% robot." However, I'll approve it under the condition that this doesn't allow Drokk to do any "chi blocking." Kanohi are generally considered equipment (they provide powers), so I'll say that the nullifying ability would not affect them. If you edit in the addendums (the power must be an 'innate' power as opposed to an 'equipped' one; knocking out or killing Drokk immediately unseals the powers; the distance required to break the seal is 20 meters), then Drokk is approved.
  18. @ToaMatoranSomething, please check the date of the last post in a topic before you add a reply. The last post before yours was made in August 2015—over five years ago! This counts as topic revival. If you would like to continue the discussion, please feel free to make a new topic. Topic closed.
  19. @Sparticus147: Bronk and Twesh are approved. The disks Vulimai uses for her shield/launcher should be included under Equipment, unless she doesn't have any. Once this is done, Vulimai is approved. @Nato the Traveler: Whisper is approved. @The UltimoScorp: I need clarification for Drokk's vision power and secondary power. Vision: what do you mean by "energy pathways"? Secondary: does this power work on breed quirks? Does it work on equipment? What happens if Drokk is knocked out or killed—does that immediately unseal the power? How far is "far enough away"? @EmperorWhenua: Leklo approved. @Burnmad: The Chimera is approved. I like how each power has a distinct drawback. It feels powerful, but fair.
  20. @Tarn: Korio is approved! @Nato the Traveler: Marrow, the Reprisal, Opal, Hakkzan, Scarrow, and Weaver are approved!
  21. @EmperorWhenua: Caedast, the Ambling Alp, Yumiwak, and the Tactical Panda II are approved! @Harvali: Kanohi and Collector are approved! @Tarn: Nale, Jutori, and Triage are approved! Korio Karasha is missing his custom secondary power, so you can either edit one in, or you can play him without one. Please reply to this topic with what you decide to do.
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