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Parugi

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  1. What -- what are you talking about? This isn't what you think it is -- hence why I have edited your comment, so as to stop the promotion of such absurd ideas. But I'm glad you like it -- I think it's one of my best pieces of work yet, even in this unfinished state.
  2. Hey, y'all. Well, I've got a bit of the NR sequel (unofficially titled "Day Run" for the moment) written up and decided to share it with you all. Hopefully I'll be done by September. The Day Run “Why do we strive to be number two? Is it because we can never truly be happy with the position we have, simply because we feel as if we could do worse? Is it because, deep inside, we hunger for peace and calmness, to be hated for our true potential? I don’t know… yet life has taught me that no one, no matter how noble they make themselves out to be, will ever play unfairly if it means that they will be seen as the weakest player…” ~Unknown The Toa of Air sat still as stone, his thoughts jumping from one thing to the next, unable to focus. Outside, a heavy rain poured over the island, water running off of the rafters and into the streets. As a result, the inn was almost completely full, every table loaded with workers and civilians who wished to get out of the downpour. At the moment, these very beings were being rather loud, and the radio that was blasting pointless noise at its maximum volume wasn’t helping, either. All in all, he was beginning to wonder why he was still here. So much for a quiet place to think, he thought to himself, watching as a couple of intoxicated gladiators got into an argument on the other side of the room. But it looks like all of those rumors I heard about Stelt were true… Should of known better... He shook his head, leaning back in his seat. In this heavy rain, it didn’t seem possible for him to get a temporary job as an arena fighter today, as the coliseum would likely be closed by now, which meant he would have to stay in this wretched place even longer. Or, if it came down to it, he could hop on the Inland Rider and head towards some other island. Irritably, he gulped down the last of his drink, pushing himself up and planning on retiring for the day. “…Hundreds of mecha and gladiatorial battles? Countless injuries with every event? Boy, this tournament has got it all, doesn’t it?” The Toa stopped in his tracks, turning around. Had someone just said something about a tournament? How… interesting. He scanned the room, looking for the source of the conversation, eventually realizing that the words had been spoken by the being who was running the radio channel that was currently on. He slid back into his seat, leaning forward and pulling his hood off of his head as he did so, revealing his Great Mask of Sonar. “… I tell you; folks, if the Day Run wasn’t interesting to you last year, then it ought to be this time around! All new challenges, new race tracks, new teams, new strategies – of course, those latter two will only be there if new contestants join! Luckily, I think the rest of this broadcast will be able to convince you if it hasn’t already…” The cloaked Toa looked around, noticing that the room had gone completely silent as all attention turned to the radio. Whatever the commentator implied, the Toa honestly thought that enough people were sold by now that he wouldn’t have to speak another word. “… Anyway, before I talk registration, I’d like to give a bit of history for the newcomers. Seven years ago, the island called Kai-Nam was deserted, wasting away to time and weather. Nobody saw a use for it, given its rather strange history (though that’s a story for another day.) That all changed when Bega proposed using the island for a new sport. After getting permission from the proper people, tweaking old structures and building new ones here and there, and then, before you knew it, the Day Run was born – and boy, was it a success! Masterfully composed of racing and gladiatorial combat, everyone was entertained, be they Vortixx, Skakdi, even the Matoran and Toa who would never compete in such a brutal game! “But that’s enough from me – see all of this and more for yourself! Registration will begin in a week at the usual locations – Stelt, Iikol, and Xia, to name a few – and in a month, transports will be coming to pick y’all up! So if you're interested in joining, good luck getting that vehicle of yours back into shape and winning the tournament – you’re gonna need it!” As the message came to an end, a silence filled the room, save for some music that began to play on the radio and the continued pit-pat of the rain outside. Then, in an instant, dozens of beings big and small charged for the door, all of them hoping to get their vehicles ready for the big game. Toa Levrok simply smiled, tossing some money towards the bartender as he resumed his walk back upstairs. What did he have to worry about? The Inland Rider was, all in all, brand new, it had excellent armor, it had perfectly functional weaponry, and he knew how to use it to its fullest potential. All he had to do was register and wait… Four weeks had passed since that day. He remembered earlier, when the ships had docked just as excitement was nearing its peak, when the gigantic hulls had appeared on the horizon, opening at the docks of Stelt so as to allow passage for the vehicles and contestants to enter. Guards had watched like eagles to ensure that all ran smoothly. And as soon as they had finished, the ships had disappeared like ghosts, the contestants eagerly waiting for the time when they would arrive… Levrok watched the ocean pass as the ship traveled, watched Rahi fly by and ships pass near, going in the opposite direction. Through the mist, he could make out more ships like this one, all headed towards the same destination. It was an interesting sight, to say the least; though one he was getting bored of watching. He leaned back in his seat, pulling his hood back over his head, surveying the other contestants. On the other side of the room, a large, blue and purple being with tentacle-like appendages sticking out of his forearms seemed to be harassing another contestant, who refused to engage in the being’s childish play. Were Levrok fool enough, he would have believed the former to be a being he had fought a year ago, who had been killed in the deciding battle of the war for his island… But as the last fact suggested, it would be impossible for it to be him – Tevos… Bitter memories flooded into Levrok’s mind. That island was gone now… He was not welcome to its grave… His thoughts were interrupted when a voice blared over the intercom. All quieted down to hear what it said, even the blue and purple Cyntax. “We will be arriving at Kai-Nam in a little under an hour,” the captain said. “All contestants should make their way to their vehicles before we arrive, and then proceed to the front office to verify that you are an entrant in the Day Run.” Playing the Game Story “We have created something rather challenging to describe. Is it evil? No. Immoral? Sure, some might say so; but what is the point of life if you are not willing to stray from the beaten path every now and then? Whatever the case, the Day Run is not designed for one side or another – we are not black or white like the Matoran and Skakdi are to each other, or how the Toa and Makuta might compare themselves. No; we are everything in between. We are gray.” ~Bega on the Day Run's moral standpoint. Unfortunately that's all I have, but still. As you can see, Kerid and Ehjoras have handed over control of the Day Run to a mysterious being named Bega by the time this takes place, and Lyxek, I have decided, will not make an appearance -- or will he? I'll also be introducing a new species this time around, in the form of the Cyntax -- but you'll have to wait to hear more about them! Finally, Levrok (Broken Unity) and his Inland Rider (a new vehicle, which has never been seen anywhere before now) take the stage for once. Things are sure going to get interesting, wouldn't ya say?
  3. Two things added to the lsit: Returning: Team Crests. New Additions: A new point system for the Day Run. Yeah. And does no one have any questions about anything? Nothing you want to know the status of, as in whether or not it's coming back?
  4. Parugi

    A Thought

    Oh, I'm sure HD and The Power would notice... but it would still be funny. And I know, right? Gladiator is actually what got me started with my own universe. Though I still can't believe that Slicer left.
  5. Parugi

    A Thought

    Do you think if I entered Night Ride exactly how it is here into the next RPG contest, but with a different name for the game, the tournament and the NPCs, that people would notice?
  6. ... and here I thought they were important. And yeah, sorry -- forgot while I was working on NR2.
  7. Sure, if you want them to. As a matter of fact, if you don't have back story planned for those guys they ran into on Stelt earlier, you could make them members of The Ring, too. But I'm sure you do. But still. If you want to bring The Ring in, just drop me a PM.
  8. Elithes wasn't exactly the most in-depth character that I used for NR. *Thought I clarified that already* Ah well, it's not problem. Day Run, Night Run, same thing in the long run, right? XP
  9. Midnight Run will be the unofficial title for now, though it will change. Given a certain extremely important part of it, I'm thinking of going with The Garden of Eve or something similar; still don't know yet. Oh and Kal I misread your question. XD He's had power on Kai-Nam for quite a while now, though just recently found something that will give him far more influence than before.
  10. Illuxio and Elithes: This is more of a "I'm not sure if I want to play as them at the moment" thing, tbh. Other than that there is no reason as to why they wouldn't, which is why they most likely will show up. Kovian: Long explanation time. Alrighty; yeah, Kovian likes tournaments as much as he could like anything. Yes, DD takes place after NR; but when I say the latter, it means like, right after -- as in, a month or two. This takes place a year afterward. In that time, he has already joined the Dark Hunters and a lot of other things have happened, all of which add up to one heckofa busy schedule for him. So, essentially, he has no time for the tournament. To add on to that, the only reason it took so long for Kovian to join the Dark Hunters -- and by extension, why he joined the Tournament of Shadows and the Night Run in the first place -- is because he was hunting Jaeda. During the events of ToS, Kovian had obtained the location of Odina from Arcane; however, he wasn't going to officially join the Dark Hunters until she had been eliminated. Finding her at the Night Run was a fluke, as he had intended to simply take a break from his search, and it just so happened that she was there. With her gone now, there is no particular reason for him to join the new tournament. And going back to the Illuxio and Elithes reasoning -- Kovian has been a part of two tournaments already, neither of which have turned out so well for him. He's also the character I use in most BIONICLE role-plays that I join; as such, I think it's time he got a break. So yeah.
  11. Kal: Why? And no, I haven't. Maybe I should go with "The Return of that Very Popular Racing RPG That Many People Remember." Or "The Return" or something. I don't know yet. Neya: Oh, he will be more interesting as time goes by... much, much more interesting...
  12. Toa Lyxek, leader of The Ring. A Toa of Sonics, Lyxek abandoned the life of a true Toa after nearly being killed in battle by a Dark Hunter. With an unusual affection for gambling and cards, Lyxek became a crime lord on the city island of Kai-Nam, where he has managed to become one of the most powerful crime lords in the area. Recently he came into contact with --------; now, he believes he has the power to not only control the whole of Kai-Nam, but the surrounding islands as well. -Toa of Sonics. -Crime Lord/leader of The Ring on Kai-Nam. -Utilizes a protosteel guitar as his primary tool, as well as protosteel throwing cards. -Wears the Kanohi Kirimo, Mask of Kinetic Manipulation. -Has recently begun mass production of a neurotoxin that has... frightening effects on those who come into contact with it. The cure is unknown, though some believe they know what can reverse its effects.
  13. Parugi

    Preview

    Darkness lay all around, everywhere that it could touch. On the ceiling, on the floor, clinging to the walls and the stones littered about the cavern. They engulfed all, sticking to the various surfaces like parasites unwilling to part from their host. The air was still and cold, stagnant winds that had been trapped long ago. All was dark, and were it not for the sounds of something sliding, slithering about the room, it would be silent. The creature coiled, coming to rest around a patch of stone. All was still. ...Whispers spoken in a language long forgotten emanated from nothingness. The sounds reverberated off of the walls, uncaught, unheard by living ears. Something fell from the nearest wall, landing softly on the ground. It shuffled slowly towards the vine; all around the cavern, more creatures were falling, landing without a sound, moving as one towards the center of the room. They whispered, though they did not speak to one another; one word escaped their tainted lips. They breathed it out, chanting softly at first, though gradually growing in intensity. ...“Rhashahk…” ...An orb of darkness appeared in the center of the coiled creature. Laces of shadow broke off now and then as it started to spin; as it continued to grow in size, the orb became more stable, until nothing broke away from it. ...“Rhashahk!” ...The orb swirled, stretching upward. It solidified moments later, transforming into a flower not yet bloomed… ...“Rhashahk! Rhashahk!” ...As the creatures edged nearer, the flower blossomed. Its petals were a bright red, shining through the darkness despite the lack of light. A much smaller ring of red hovered above it. The plant gave a shudder, two leaves growing from its stem. ...“RHASHAHK! RASHAHK!” ...The leaves turned, revealing their bottoms to be that same, eerie red color. They seemed to glow; a hiss sounded from the flower, and the creatures were silenced. The leaves, now very much like a pair of eyes, blinked, weariness evident in them. They closed, and the cavern was thrown back into darkness...
  14. *May or may not have the right to make up words if the need arises*
  15. *have to do with religion in one way or another. I'll fix it, don't worry. :3
  16. I made the page Sisen (here.) I don't quite have time to do much else with it right now, but it's made, nonetheless.
  17. Wow, today has been big, hasn't it? -Bluefalcon has died. -Kyle's been shot. -Reboot of World's End has been launched. -I almost got assassinated. -16 DAYS UNTIL SCHOOL GETS OUT!!! -I talked to my best friend who I haven't talked to in a while 'cause she has been sick but is now doing better. -RPG Contest 18 just started. -My dad is going to work on getting MS Word working again. Yeah.
  18. I'm thinking of making one. Anyone else interested? And does anyone know how to make info boxes on Wikis? UPDATE: Republic Commando Darmen was kind enough to start the wiki for us. Big thanks to him. You can find the wiki here. Alrighty. Since the Wiki got made way faster than I thought, I figured I would go ahead and just post the 'guidelines' that I was originally going to post tomorrow now. For those who can't read that potentially confusing statement, I'm jumping forward with what I had planned. To start -- general info. What is Rise of the Rockets? Well, if you haven't seen it already, you can find it here. Essentially, Giovanni was overthrown by four Rocket Admins dubbed the Shadow Admins, who, over a 20 year period, managed to take over the four main regions as well as the Orange Islands. In response to this, a resistance group called Team Liberty sprang up, and the two teams have been at war for the past twelve years. RotR was originally intended to be a sandbox RPG, and still is in many regards, though I eventually decided to incorporate a bigger main plot into it, given how the story wasn't going anywhere. Anyway, with that overview out of the way, there were a couple of things I was thinking about for this. For simplicity's sake, I'll put them into lists. In my opinion, the wiki should include: --Individual pages for each character. Essentially what most specialized wikis do, this would allow us to give more information on each character and tell just what they have done over the course of the RPG and before/after it (what, did you think I intended to let this be a one shot deal? No way -- I'm continuing this even after the RPG ends, man! ) This includes all characters -- official Pokémon characters and ones created specifically for the RPG. Within these pages should be: -A history section -- obviously. I don't think this needs much of an explanation. -Personality sections. -Maybe appearance sections. -Pokémon sections -- what Pokémon that particular character owns/has owned, etc. -Maybe quotes and trivia? -Additionally, I think (for the majority) each page should be maintained by the creator of that character, only edited by others if the need arises, to fix grammar issues, etc. This is because the creator of a character more likely than not knows more about that character than anyone else, though, inevitably, some people will not want to write their own, have already left the RPG and won't bother, or whatever. Just a thought. --Individual pages for both teams. Already been done, but still. These pages should include: -Member sections. -History. -Actions -Brief sections on the main base(s) of the team, linking to individual pages for those bases. -Pages for major locations, such as regions, the main bases of both teams, etc. -Individual pages for certain legendaries -- or, those that have been seen with larger influence on events than others, such as Groudon, Kyogre, Rayquazza, Mewtwo, etc. -Pages for certain important items, like Pokétch/Gear/balls/etc., Joker's gauntlet, etc. Certain ones -- such as Joker's gauntlet -- will be maintained and written by people with greater knowledge of those than others, such as myself for Joker's gauntlet. This also applies to characters, like Goldhawk, Bluefalcon, Sleight, etc., though that's already been said. -Something else we could include would be pictures of characters, assuming anyone is up to drawing characters or making sprites of them. Infoboxes wouldn't be a bad idea, either, though I personally don't know how to make them. So, yeah, pretty general stuff. I think we could end up with something pretty awesome if we all work together and try to make this professional -- though remember to have fun with it, too! And again, this is all my opinion -- some stuff may not end up being needed.
  19. Sisen and Neya: Um... linking to your profiles from here to the topic was the reason I asked you guys to post the profiles themselves here... Anyway, I'll update the lsit soon -- jsut got back from taking my cat to the vet and the power outage just ended, so... yeah. Meanwhile, here are my own characters. Username: Parugi. Name: Kyle Eston. Faction: Team Liberty. Hometown: Fuchsia City, Kanto. Age: 18. Appearance: A young trainer, Kyle has shortish, wavy, dark brown hair and slightly oval-like, blue-gray eyes. He has a mid-sized nose, which his friends jokingly describe as beak-like, and a rounded jaw. Kyle has a small scar on his upper right lip, from a cut he received as a child. He is very slightly tanned, not quite enough for people to notice, but it's still a tan. He is of rather average build, not too muscle-bound, though not extremely lean, either. His outfit is fairly simple. It consists of black pants, belt and shoes, and a dark, navy blue button up shirt, which he usually has tucked in. He also carries around a white, fedora-like hat, though rarely wears it, and sometimes wears a white vest over his shirt. He uses a black bag to carry around his supplies while on missions, and his Pokéballs always line his belt. Personality: Despite his age, Kyle is a very mature and intelligent trainer. In school and during Team Liberty training, he achieved very high scores on his tests and preformed at the top of his group. He never let this go to his head, though, as he knew that to dwell in his own pride would not only stop or diminish his skills, but that it would also expose a huge weakness to his enemies. He is very kind towards others, especially his Pokémon, and is completely loyal to Team Liberty, even if he does sometimes question their motives. He spends most of his time thinking and planning, preparing for any possible situation in battle, and his periods of thought are marked by his continuously flipping a silver coin that his father gave him. Background: Kyle was born in Fuchsia City to Kimberly and Richard "Richie" Eston, right after Team Rocket's takeover. From an early age, his father taught him the workings of Pokémon training and battling, while his mother dealt with the standard subjects, like math and history. He excelled at both regular school and Pokémon training, managing to catch a Spearow at the age of six, which was later released. As he continued to train, his father was contacted by a group of refugees, who planned to start an organized rebellion against Team Rocket. Despite having doubts about it, Richie accepted, and his family prepared to leave Fuchsia within the week. Word of their plans leaked to the Rockets, and the Estons soon found themselves under attack. They managed to escape, though not without serious injury to Kimberly, who went into a coma shortly after the three were picked up by Team Liberty. Now branded as traitors, Richie became an official Agent of Team Liberty, and Kyle was put into training, where he received his Sandshrew. The two have trained for quite some time, and Kyle recently managed to catch his Magnemite, Kitheus; they have been picked to participate in Team Liberty's Project R.A.L.L.Y., along with many other Agents. Pokémon: Magneton (Kitheus,) Sandslash (Daiga,) Charmeleon (Jaeda,) Gligar (Ruji,) Axew (Lyxek.) Species: Magneton. Nickname: Kitheus. Trainer: Kyle Eston. Appearance: Kitheus is exactly like other Magenton. However, the blue and red sections on the top Magnemite's magnets are darker; this particular Magnemite also happens to be Kitheus's Magnemite body. Personality: Due to bonding with a pair of wild Magnemite, Kitheus has become much less quiet and far more rash, acting on random impulses. He is doing his best to quell these new influences, though he has yet to fully succeed. He is more analytical than before, due to his increased brain capacity, which has helped balance out his new "wild side." Kitheus is also slightly more cold than he was before, barely reacting to others when they try and interact with him. Finally, he has found that he now has advanced skills when it comes to interacting with technology, though has yet to fully explore these. Ability: Magnet Pull. Specialty: Kitheus's main specialty still lies in special attacks. Due to his evolution and power boost form bonding with two other Magnemite, he has also increased the probability of his move inflicting a status condition on his opponents. Known Moves: Metal Sound, Supersonic, Thundershock, Lock-On, Tri-Attack, Discharge. Species: Sandslash. Nickname: Daiga. Trainer: Kyle Eston. Appearance: Daiga is essentially the same as any other Sandslash. However, his eyes are brown as opposed to black, and his spines are a darker shade of brown than those of the average Sandslash. Personality: Little has changed sine his evolution; Daiga is still a very jolly Pokémon, never letting his spirits drop. Though he now possesses more power than he did as a Sandshrew, Daiga still is not terribly fond of battling, though he will still do whatever he is ordered if he is needed. His appetite has grown exponentially since he evolved, which is saying something considering how much he ate as a Sandshrew. Daiga tends to act as a mediator on Kyle's team, breaking up fights between his other Pokémon. He gets on well with Ruji, due to the Gligar's Ground-Typing, as well as the fact that it was through a battle with him that Daiga finally managed to evolve. Ability: Sand Throw. Specialty: Daiga's specialty still lies in hit and run attacks, striking at his opponent before burrowing underground and catching them off guard before repeating the cycle. This has been made all the easier since his evolution, as he has gained an increase in speed. Daiga is also very good at improvising attacks, something he was good at even as a Sandshrew. Known Moves: Scratch, Defense Curl, Sandstorm, Rapid Spin, Swift, Dig. Species: Charmeleon. Nickname: Jaeda. Trainer: Kyle Eston. Appearance: Essentially the same as a regular Charmeleon, though she has two dark rings around each of her wrists; she is able to create fire around her wrists through these rings, similar to a Blaziken. Personality: Jaeda is even more brave now than she was as a Charmander, though her evolution has made her a tad more rash than she was before. She will not back down to any challenge, and will attack with all of her strength if threatened. Unlike most other Charmeleon, though, she is still a rational thinker, and still listens to Kyle; she also does not automatically jump into situations she knows she can't handle alone. Ability: Blaze. Specialty: Since evolution, Jaeda's specialty has shifted form being primarily physical attacks to a mix of both physical and special ones. She can create and breathe much more powerful flames, and possesses greater speed than before. She also tends to use support-slash-diversion attacks like Smokescreen to great effect. Known Moves: Scratch, Flamethrower, Smokescreen, Fire Fang, Metal Claw (Egg Move,) Bursting Flame. Species: Gligar. Nickname: Ruji. Trainer: Kyle Eston. Appearance: Ruji looks like a standard Gligar. Personality: Ruji is a very careful Gligar; despite his speed, he hesitates to rush into anything and prefers to stop and analyze his opponent before attacking. This is not to say that he does not consider himself powerful -- quite the contrary: Ruji simply realizes that there are others with more power and ability than he, and opts to make sure that he can defeat an opponent before rushing in and discovering the opposite. Having come from a pack, he does not feel out of place on Kyle's team, though he does find the experience odd, since none of Kyle's other Pokémon are Gligar; however, he gets on well with Daiga, due to his Ground-Typing. Ability: Sand Veil. Specialty: Ruji is incredibly fast, and this coupled with his attack capabilities makes for one deadly combination. He does not rush into things, though, assessing the situation before attacking his opponents, allowing him to stay out of traps set by his opponents. Known Moves: Slash, Swords Dance, Poison Tail, Sand-Attack, Agility (Egg Move,) Night Slash (Egg Move.) Species: Axew. Nickname: Lyxek. Trainer: Kyle Eston. Appearance: Lyxek looks just like a regular Axew, though he is a darker shade of green than most -- Army Green, perhaps. Personality: Being a newborn, Lyxek is extremely naive and rash; he spends a lot of his time exploring and bothering others, as well as occasionally forcing his way out of his Poké Ball to do so, though this is usually when Kyle is asleep. Regardless, he doesn't mean harm, and is quite useful when he is needed, even if he is still a bit of a baby. Ability: Mold Breaker. Specialty: Lyxek specializes in anything physical -- namely, speed, defense and physical attacks. He is not that great with special attacks or defending against them at the moment, though he will learn to with time. Further, due to the fact that he is a newborn Pokémon, he isn't that skilled with what he does know, either. Known Moves: Double Chop, Slash, Scary Face, Reversal (Egg Move,) Endure (Egg Move.) Username: Parugi. Name: Ethan Worth. Faction: Team Rocket. Hometown: Azalea Town, Johto. Age: 30. Appearance: Ethan stands at exactly 6' tall, with slightly tanned skin and a fairly muscular build. He has short, light brown hair, and dark green eyes. He wears black pants and shoes, a white button up shirt and a black vest, with a red "R" on the right side of it. He usually has his sleeves rolled up, and carries his Pokéballs on his belt. His hair is usually spiked up in the front, and a pair of sunglasses is a constant sight on top of his head, though he rarely uses them for their intended purpose. He has a noticeable, though not thick Australian accent. Personality: For a Rocket, Ethan is actually pretty mellow, if a bit deceptive at times. He is very kind to his Pokémon and tries to be friendly to everyone, including Team Liberty Agents, as he figures that Team Rocket could operate so much more efficiently if its members just treated everyone like human beings. He has no qualms with either side, only choosing to side with Team Rocket because his mother took that path. He doesn't resort to dirty tactics in battle, but he will manipulate and deceive individuals if the need arises and it would be for the benefit of his mission. He is incredibly loyal both to his team and his Pokémon, and would put his life on the line to protect either one. He enjoys trekking through forests, hence his affection for Bug-type and Grass-type Pokémon. All in all, Easton has the whole "cool-guy" thing going for him. Background: Ethan's life was always a simple one: A repeated cycle of fun and being completely carefree. He was born in Azalea Town to Mariah Worth and an unknown father, living a life of relative poverty despite his mother's best efforts. Ethan never noticed; he was too busy playing with Pokémon and his friends. Eventually, their situation grew to the point where his mother, now desperate, was forced to turn to a life of crime, becoming a member of Team Rocket. With their help, she managed to provide a better home for her son, participating in the stealing of several Pokémon, though never telling Ethan just what her job entailed. Ethan became isolated from his friends when the Rockets took over, as the Rockets tried to weed out anyone who would try to rebel; needless to say, quite a few were killed, though Ethan was never actually told this. Instead, he took to himself, managing to catch a Scyther and a Weedle, before being inducted into and trained by the Rockets on behalf of his mother, who had risen the ranks. Since then, Ethan has become a full-time Agent, and has volunteered to go on Team Rocket's search for possible allies of Team Liberty. His mother also recently disappeared, though no one seems to know what happened to her. Pokémon: Kakuna (Tox,) Scizor (Céris,) Grotle (Kada,) Bellsprout (Suya,) Deerling (Serena,) Dwebble (Paruk.) Species: Kakuna. Nickname: Tox. Trainer: Ethan Worth. Appearance: Tox is similar in appearance to most other Kakuna. However, he also has a large, red dot in the middle of his 'chest,' in between his two stingers. Personality: As a Weedle, Tox was humble and seemed to suffer from a confidence problem, though he was loyal and always ready to jump into battle if he was needed. Following his evolution into a Kakuna, Tox now realizes that he is just a step away from becoming a powerful member of Ethan's team and as such, is ready to try his hardest to finish his evolution. He has become more confident in his abilities and is now more relaxed as a result. Ability: Shed Skin. Specialty: Deterrent and defensive attacks. Known Moves: Poison Sting, String Shot, Scratch (typeless,) Bug Bite, Harden. Species: Scizor. Nickname: Céris. Trainer: Ethan Worth. Appearance: Céris looks almost exactly like a normal Scizor; however, his left pincer has a notch in it, a scar carried over from when he was a Scyther. Personality: Céris continues to be a battle-obsessed Pokémon -- he is always itching to fight , and is always on edge. He doesn't trust other trainers or Pokémon very easily, especially ones that tend to cause trouble, such as Suya. Céris is slightly more arrogant now than he was as a Scyther, due to the power boost following his evolution, though it is not a terribly noticeable difference. He is still very bold as well, standing up to any challenge that is asked of him. Ability: Swarm. Specialty: Due to his evolution, Céris has become quite a bit slower than he was as a Scyther, due to the extra weight from his armor. However, he is not daunted by this, as he enjoys the increased defenses and attack strength. As such, Céris is still exceptionally good when it comes to physical attacks, and has become a wall behind which his partners can hide behind when they need to. Known Moves: Double Hit, Agility, Swords Dance, X-Scissor, Roost, Night Slash. Species: Grotle. Nickname: Kada. Trainer: Ethan Worth. Appearance: Kada looks like a regular Grotle, though the bushes on his back have small, blue flowers sprouting from them and his eyes are dark green. Personality: Though he used to dislike Ethan, Kada has finally accepted the Rocket as his trainer and respects him for giving him the training he needed to evolve. Kada is very happy that he has finally become a Grotle, and continues to look forward, fantasizing about becoming a Torterra. He continues to be a quick-thinking Pokémon, even if his body has been slowed by his evolution, and seems considerably more jolly now than he used to be. Further, he is ore responsive to others now than he used to be, easily befriending Bug and Grass Types. Ability: Overgrow. Specialty: Kada has retained his skills with physical attacks. Due to his evolution, his speed has decreased, though the training he did as a Turtwig has allowed him to stay relatively agile despite the size shift. His defenses are also stronger now, though the new plants on his back give him a particular weakness to fire attacks that he did not possess as a Turtwig. Known Moves: Razor Leaf, Bullet Seed, Bite, Body Slam (Egg Move,) Synthesis, Mega Drain. Species: Bellsprout. Nickname: Suya. Trainer: Ethan Worth. Appearance: Suya looks like a regular Bellsprout, only his arm leaves are bigger and he has a perpetually angry expression. Personality: First and foremost: Suya is mean. Very mean. And ferocious. The closest in-game word to describe him would be sassy. He bears a strong resentment towards Ethan for capturing him, despite his trainer catching him so as to stop him from hurting any other wild Pokémon; as such, he very rarely listens to Ethan's commands. He is prone to going berserk on both his teammates and his opponents, giving them everything he's got even if it tires him out. As such, Ethan does not use him as much as he would like to, and does not plan on doing so until he can find a way to get Suya to listen to him. Ability: Chlorophyll. Specialty: Suya is a pure attacking Pokémon, using rash, swift physical attacks to strike his foes; unfortunately, he tends to go overboard with this, and his rage combined with his respectable defensive skill give him a slight resistance even to Fire attacks. His only weakness is his speed, though this is not as bad when he is angered. Known Moves: Vine Whip, Wrap, Stun Spore, Wring Out, Poison Powder, Gastro Acid. Species: Deerling. Nickname: Serena. Trainer: Ethan Worth. Appearance: Serena looks like a normal Deerling in all of her forms. Personality: Serena is very careful, much like a normal deer would be. She takes her time studying others before getting near them, so as to be better prepared in case they try to do anything to her. Serena is curious about Ethan, as she is new to his team, though she doesn't seem to be having a ton of trouble adjusting to the group. Generally, Serena is kind and gentle, though a little icy around strangers. Ability: Serene Grace. Specialty: Serena specializes in speed and physical attacks; this combined with her support attacks makes her a threat in battle. However, her defenses are not so great, and as such she relies heavily on putting her opponents to sleep before moving in for a rapid series of strikes. Known Moves: Camouflage, Aromatherapy, Double Kick, Take Down, Grasswhistle (Egg Move.) Species: Dwebble. Nickname: Paruk. Trainer: Ethan Worth. Appearance: Paruk looks like a normal Dwebble, although he tends to carve his shells into a more pointed shape. Personality: Paruk is rather impish in nature, as he tends to play small pranks on those around him -- especially his enemies. He has adapted quickly to life in Ethan's team, not particularly questioning his new position, though he has enjoyed the new opportunities to mess with people -- especially his new trainer. Paruk is a bit cruel in battle; while not evil like Suya is, he like to play around with his prey, so to speak, and plays mind games on those he fights against on a regular basis. Needless to say, he should find himself welcome in the group... Ability: Shell Armor. Specialty: Paruk is primarily defense based, using his shell as a shield -- naturally. He also tends to try and catch his opponents off-guard, by digging underground and disguising himself as a rock; this strategy tends to work better in rocky areas, where he can splash sand into his opponent's face and then do the above. Known Moves: Sand-Attack, Smack Down, Rock Polish, Bug Bite, Slash. Username: Parugi. Name: Gavin Braner. Faction: Team Rocket. Hometown: Lavender Town. Age: 21. Appearance: A Rocket Agent who tends to wear a black hoodie, shirt and shoes, as well as gray jeans. His hair is long and auburn colored, similar to Silver's in style, and his eyes are green. He is 5'9", slightly short for his age, and he has fairly soft features. Following the Paradise battle, he now wears dark blue jeans, a black shirt, and a black, hoodless jacket. Personality: Cold and emotionless, Gavin doesn't let his feelings get int he way of his job -- business comes first, in his opinion, even before the lives of others, aside from his Pokémon, who he actually cares very deeply for. He is antisocial, brushing off people when they talk to him, whilst making snarky remarks about them in his head. He does not take defeat well, and has slipped into spots of depression at times, when he has lost many battles in a row. He has a preference towards Psychic and Dark type Pokémon, seeing their abilities as more useful than those of others. He is not incredibly loyal to Team Rocket, only assisting them because he was told to. Background: Gavin lived a gloomy life growing up -- inevitable, considering where he came from. He spent most of his time skipping school, and instead chose to battle and vandalize. His actions eventually got him into very big legal trouble, when he helped to ravage a small cemetery; because of that, he was sent to assist Team Rocket in their war against Team Liberty. As such, he does not harbor an intense loyalty to them, and on many occasions has chosen to ignore orders and go off on his own. He caught his Duskull during a training mission to Lavender Town, and acquired his Staryu prior to joining Team Rocket. Pokémon: Staryu (Ithes,) Dusclops (Dothe,) Drapion (Irest,) Frillish (Sivik,) Abra (Talsim.) Species: Starmie. Nickname: Ithes. Trainer: Gavin Braner. Appearance: Ithes looks exactly like a regular Starmie, though the gold area around his gem is silver and his gem tends to stay on a certain color dipicting his mood. Personality: Ithes is extremely loyal to Gavin, much like he was as a Staryu, thouh he is much smarter now than he was before. His raised intelligence has allowed him to begin acting of his own accord, giving Gavin the freedom to direct his other Pokemon in battle instead of orderng Ithes around. However, he is still impossible to read, aside from guessing his mood via his core. Ability: Natural Cure. Specialty: Physical strikes. Because of his evolution, he has also become sufficiently intelligent so as to act of his own accord in battle, if Gavin so wishes, allowing Gavin to focus on other opponents. He tends to combine this with his past experiences in battle, allowing him to form his own strategies without the need to be ordered around. Known Moves: Hydro Pump, Rapid Spin, Recover, Camouflage, Bubblebeam, Power Gem. Species: Dusclops. Nickname: Dothe. Trainer: Gavin Braner. Appearance: Dothe looks exactly like a standard Dusclops, save a crack on his face following a battle with a ghost Tyranitar. Personality: Following his evolution, Dothe retains his impish traits. He is a lot more cruel in his pranks and in battle, as he is very proud of his new found power. Dothe tends to get infuriated with other ghost Pokémon if they attack his partners, utilizing his full strength against them. Overall, he is still very much how he was as a Duskull -- loyal and impish -- though more confident as a result of his new body. Ability: Pressure. Specialty: Surprise attacks, though Dothe has also gained more physical strength following his transformation. Known Moves: Night Shade, Leer, Shadow Sneak, Astonish, Pursuit, Shadow Punch. Species: Drapion. Nickname: Irest. Trainer: Gavin Braner. Appearance: Irest has slightly larger pincers on his hands. Personality: Ever since Gavin received Irest, he has been trying to prove himself to Dothe, Ithes and his trainer. Since his evolution, Irest has become much more confident in his abilities, and is proud of the circumstances surrounding his evolution. Still, he remains somewhat lonely, as he is still the only Pokémon on Gavin's team that was not actually caught by Gavin. Irest has kept some of his lazy worker tendencies, such as sleeping much of the time, though since his evolution he has become more active and more willing to battle. Ability: Sniper. Specialty: Irest's main specialty is still in physical attacks; however, his evolution into a larger Pokémon has slightly decreased his speed. Still, his size gives him an edge over smaller, weaker-minded opponents, intimidating many of them with ease. Known Moves: Bite, Poison Fang, Pin Missile, Claw Sharpen, Acupressure, Cross Poison. Species: Frillish. Nickname: Sivik. Trainer: Gavin Braner. Appearance: Looks like a normal male Frillish, though his eyes are yellow as opposed to red. Personality: A rather naive and curious individual, Sivik spends a lot of time observing others up close, which is how he met Gavin. Though slightly cold towards Gavin since being removed from the ocean, Sivik is still willing to obey him because of this new opportunity to see the rest of the world. Sivik is willing to fight when angered, and dislikes intruders of the sea -- boats and people, in other words. Ability: Cursed Body. Specialty: Sivik is most powerful when he uses special attacks. He is also much faster in water than on land, though is still able to operate on either. Known Moves: Absorb, Night Shade, Recover, Water Pulse, Ominous Wind. Species: Abra. Nickname: Talsim. Trainer: Gavin Braner. Appearance: A normal looking Abra. Personality: Talsim spends almost all of his time sleeping in a relaxed state; like other Abra, though, he is still conscious of what goes on around him via psychic powers. He does not display much emotion because of this lethargic state, though since capturing Talsim there have been one or two times when Gavin has sworn he has heard strange, echoing words in his head... Ability: Magic Guard. Specialty: Talsim specializes in Special Attacks, and has also shown a proficiency in speed, used in combination with his Teleport ability when facing an opponent. However, he is not that great at defense. Known Moves: Teleport, Psychic, Thunder Punch (Egg Move.)
  20. Still working on it -- I'm having trouble hunting down all of the profiles. DX I'll probably end up having everyone post their profiles here, to make them easier to find. Regardless, rest assured that it will be done soonish-maybe-probably-potentially!
  21. GALLANTMOOOOON- Wait -- that can't be right! I'm not including a Digimon in my story! > Oh, wait -- I see why that's wrong! 'cause "Gallant" and "Gallum" sound similar! Silly me! Whell, there you have it -- by popular demand, today's CT will focus on the Pha-Matoran Gallum! Who is he? What are his powers? If you don't know who Gallum is, then you either aren't very observant or you didn't participate in or read or pay attention to Night Ride. Gallum is a Pha-Matoran, or Matoran of Ectoplasm, who formerly lived on the island of Gynel. Gynel was once ruled by the benevolent God of Death, Ruaki, and his two servants, Pride and Arrogance. Gallum and the other Pha-Matoran worked fervently to build portals through which deceased beings could enter the afterlife. At some point in time, Pride and Arrogance decided to take over Ruaki's throne, and after leading many of the Pha-Matoran (not Gallum) to believe that he was evil, they cast Ruaki away, and the kingdom soon degraded. Ruaki lived, however, and transformed, after the breaking of his powers. He attacked the Pha-Matoran kingdom, turning many of them into zombie-like creatures called Feranaki. The remaining Pha-Matoran were sealed behind a large ebony wall by a being named Daeja, and Ruaki was sealed away inside of the mountains. Years later, Gallum managed to escape from the quarantine zone, meeting a number of beings who were participating in the Night Run. Initially, Gallum did not trust them, though soon relaxed, and explained the situation to them, and vice versa. Gallum convinced the group to send a message to the Brotherhood of Makuta to investigate the Night Run, as he was suspicious of it, given that it hadn't been there before he had been locked away. Later, the Brotherhood arrived, after Ruaki had been freed and the Feranaki had been set on the island. Ruaki and Daeja -- who was revealed to be a rogue Makuta named Jaeda -- were both killed, and the Brotherhood escorted the remaining guards, contestants and Pha-Matoran off of the island. They also found a new island for the Pha-Matoran to inhabit, and rebuild their village. Despite their apparent luck and the serenity of their situation, things soon took a turn for the worst, and Gallum attempted to leave the island. What happened afterwords shall be left up in the air, until it gets explained in Dark Deeds. Gallum is a rather odd Matoran of Ectoplasm. Whilst most are antisocial and secretive, Gallum is quite friendly and rather talkative. He easily trusts others, though knows not to trust everyone, much to the chagrin of his friend Ilun. As he is a Matoran, he has no extraordinary traits -- however, he does possess a few interesting abilities. Gallum, like all Pha-Matoran, has the ability to utilize illusions, usually hiding himself with them. He is also able to tap into his own energy and form bits of it into a small ball that can be launched at high speeds; by tapping this ball to certain surfaces -- like metal -- he can also change the characteristics of the ball. He wears a powerless Kanohi Iden, Mask of Spirit. Who does he work with? Against? Gallum doesn't really 'work' for anyone at the beginning of the story, as he is simply a villager on an island. However, he knows Kovian, and is close to the bounty hunters named Elithes and Illuxio, who assisted him on Gynel. He is also friends with Swerv and Draxion, a robotic being and a Light Rahkshi who also helped him and his village on Gynel. Final thoughts? I am not revealing anything incredibly major yet. But rest assured, you can expect a more in-depth entry at a later time, with more information on Gallum -- interesting information. (However, if you are one of a few certain people then you have probably already guessed future information about Gallum. )
  22. Parugi

    Night Ride

    Rereading the last 20 or so pages for fun. ... <3 My favorite parts so far: -The initial confrontation between Draxion, Aarock and Daeja. -The beginning of the Ruaki sequence. -The conversation between Srizz and Kovian while heading out of the mountain
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