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Keizah the Kaleidoscope

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Blog Comments posted by Keizah the Kaleidoscope

  1. I personally loved old series with a lot of history as a kid, particularly video games and comics, but I really doubt the average kid has the patience for a 10-year archive trawl. Lego already tried to create a continuation in the form of the Bara Magna arc, but kids still didn't like doing the necessary research to understand the plot. We're probably looking at either a spiritual successor or a continuation-in-name-only.

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  2. Huh, I'm guessing this will tie into "Despair of the Divine" somehow?

     

    But yes, I suspect that a smaller group of central characters will probably serve the story better and be easier for your audience to relate to. While I can think of some successful book series with large casts that get equal emphasis, those usually took a lot of setup and careful differentiation to keep the characters from blending together. Looking forward to it, assuming you'll be posting it online. :)

  3. @Vox Whoops, bad choice of words. I meant to say that there would be less of a rush to upgrade fighters, not a general lack of activity. It seemed like players tended to get caught up in boosting stats and ended up pretty exhausted.

     

    In answer to your question, I assume you did it because you enjoyed it? I don't know why else anyone would play the game...

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  4. Capping the class system could do wonders for the game, as it would keep fighters from getting absurdly strong and provide some motivation for players to take it slow. If you're still concerned about over-leveling, you could always revise the base stat totals for the classes. For example, if each class covered 3 points, the highest anyone could get would be 23 BST. Still difficult for a green-as-grass rookie, but generally manageable for classes B-D, especially if boosting items/beneficial arenas/creative strategies come into play. Naturally, you would need to iron out the trainer system to keep everyone from reaching class D within a month, but it might work with the right system.

     

    As for Zakaro's idea...it could definitely have some benefits. It would make level advancement more gratifying and give players a general outline of what they can and can not do, rather than leaving them to discover by trial-and-error like in the old coliseum. However, I am a bit concerned that it might squash creativity. There's a chance that players would assume that the listed examples are the only things they can do, or they might not want to try anything new for fear of it might be "too advanced" for their class.

  5. I'm...surprisingly okay with this. I've always been more motivated by enjoyment than by achievement. I had fun playing and upgrading my fighters, so the time I spent isn't a waste in my mind. If anything, this offers a chance to do it all over again.

     

    At the same time I think that eliminating stat trainers altogether might be overkill. Could it work to set limits instead, such as a maximum stat total or a limited number of trainers per tournament cycle?

  6. Hm...it looks like the transformations actually happen in battle, so it seems that you were right that these are merely form changes under a new name.

     

    Of course, now I'm curious whether these transformations use the same held item or not...I suppose it would be somewhat of a limiting factor if you could only have one Pokemon holding the "Mega Stone" at a time. Not like that stops people from duplicating items in the metagame, but I think it would be a nice touch to make these forms more difficult to achieve than regular Pokemon.

  7. I'm kind of curious what Gamefreak's thought process is behind this...boosting Blaziken is an especially odd move. I would think that they would want to keep all the "starter" families equal.

     

    Of course, there is the possibility that they're extending this to the entire roster, which can only lead to hilarity. Mega Dunsparce, anyone? :P

  8. Yeah, the Star Force trilogy always struck me as Battle Network meets TWEWY (with a little mahou shounen thrown in there).

     

    Definitely a step up from Battle network in that the main character actually had flaws to overcome (Lan always seemed incredibly bland to me), and the bosses from the first game also had genuine insecurities that drove them to do what they did. Unfortunately, the second and third games followed a generic "possession" plotline: I could see Yeti Blizzard coming a mile away, Gerry's motivation seemed really weak, and Terra Condor was just...off (bowdlerization probably had something to do with that last one). The Dealers kind of saved the last game, in my opinion.

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