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Bfahome

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Blog Entries posted by Bfahome

  1. Bfahome
    http://www.youtube.com/watch?v=o62cngRy0qI
     
    Frontier was the first Digimon series I ever saw, at least in any significant or memorable way. Probably because of that it was my favorite, though Digimon Tamers just barely edged it out years later when I watched it. Frontier still wins for nostalgia though, which is probably the opposite to how the people who started with Adventure and Adventure 02 see it.
     
    I also really like the theme song. To me it almost sounds like something you'd hear in BIONICLE.
     
    That's the instrumental version up there, here it is with words:
     
    https://www.youtube.com/watch?v=Jh8QeQoDfl4
  2. Bfahome
    (Vague, general plot spoilers I guess? Not gonna bother with tags.)
     
    Just finished watching what there is of it.
     
    It… didn't really grab me.
     
    Maybe the premise is too grandiose or something (villain rules half the universe but this one robot thing can stop them!) but it feels like there should be a great show in it that I'm just not seeing.
     
    I mean I have specific likes and dislikes, which I guess I can get into.
     
    The only characters I really like are Pidge and Hunk, given that Pidge is the techie and has some well-rounded motivations and Hunk is the heart of the team and generally entertaining while also being intelligent. On the other hand, Lance and Keith seem like the Tahu and Kopaka of the team, in that they're mostly there to argue with each other and be the reason the lessons in friendship need to happen and otherwise they seem pretty flat.
     
    I love a transforming mecha as much as the next guy but the apparent mass-shifting kinda puts me off a bit. Also the transformation sequence is way too drawn out and not very well laid out. It looks like it was designed to hide key aspects of the transformation rather than highlight them, given how the camera moves and zooms in absurdly close on the lions then suddenly they're legs.
     
    Also, I think the lions look kinda dumb when they're fighting. They'd probably look fine on the ground, but flying through the air just doesn't look right to me. Like their bodies look too bulky but have these little legs trailing behind them. And when they hold those tiny blades in their mouth it just seems like an inefficient way to attack.
     
    The voice acting and many of the sound effects are pretty great. Not much more to say on that.
     
    I also liked the humor and the continuity of the humor.
     
    Finally I think my thoughts on the theme song basically summarize my thoughts on the rest of it. It's almost great. I want to like it. It has a pretty catchy tune. But the entire thing sounds like the intro to a song. Like it's building up and at any moment the rest of the instruments are going to come in and deliver the big triumphant punch. But then that never happens and it just sort of feels a bit hollow.
     
    I dunno, will probably check out the next wave of episodes but overall I can't really say I'm feeling it that much, and that makes me sad.
  3. Bfahome
    Of the sort you'd see on action figures and such. They provide a better range of articulation on, for example, a knee than a single joint would.
     
    I guess this could be that in LEGO form. Obviously it's possible to do something equivalent with two ball pieces or the super-short double socket piece, but thanks to the meshing gears this would only have one degree of freedom so the motion is smooth, rather than having to position the two pivots separately. The tradeoff is it probably isn't as easy to work into a limb and it has no friction. Oh well.
  4. Bfahome
    (last entry about this I swear) (probably)
     
    So… I entered the thing.
     
    Here's what the final design is.
     
    Chose three colors of shirt to display it. May as well show what it could look like, since they usually come in multiple colors.
     
    So yeah, rate it up and share it around if you're so inclined. Here's to another shirt.
  5. Bfahome
    So that last entry was mainly inspired by this thing by WeLoveFine. I guess they sort of just do ongoing contests now instead of big ones? Anyway, I was inspired to come up with a design for it but am unsure about entering it. I entered a previous contest several years ago, didn't win, still got made into a shirt, which was pretty neat.
     
    Anyway, I'm still conflicted on whether I want to enter or not. On the assumption that it would make it to production, of course.
     
    pros:
    - I would have designed two shirts, and that's pretty cool I guess
    - I would get some money. Given I'm still job searching at the moment, that's at least something
     
    cons:
    - I don't know how much money. I don't remember if I'm allowed to say how much I got for the shirt but it didn't seem like a lot (though I have no frame of reference for what's normal). And I have slightly different priorities now, then it was like "cool a shirt".
    - Even though they probably won't use it I still have to let WLF use my info. Also I don't really want to just sign away the rights to something I made, even if it's something dumb and simple.
     
     
    Also, I accidentally went to the premiere of Kubo yesterday, and it was pretty good. Very well animated, pretty neat.
  6. Bfahome
    It's popped up on Facebook a few times (thanks Aanchir) and what I saw was superheroes and adorable things, so I was like sure I'll see what's up. Saw it originated in France and figured that was a good sign, since my experience with French cartoons has been exceptionally positive.
     
    So over the past couple of days I watched the existing season, and found it very enjoyable.
     
    Except for one little thing.
     
    In my post-watch info scrape I found out that apparently the placeholder voice for Cat Noir was Matthew Géczy, and though I like the final voice actor I am a bit sad that I was this close to having my two favorite 3D French catboys voiced by the same person.
     
     

     
    (what a cutie)
  7. Bfahome
    this is terrible
     
    [looks over at floor covered in 15 years of BIONICLE clutter]
     
    how will I ever go on
     
    [trips over bin of mostly-assembled sets]
     
    bionicle is gone forever
     
    [lands on several drawers full of pieces]
     
    there is literally nothing left for us
     
    [stands up, numerous weapons and armor bits stuck into skin spell out "every bionicle thing you own still exists"]
     
    what do we do
     
    [brushes pieces off, they scatter across piles of MOCs]
     
    nothing matters anymore
  8. Bfahome
    I saw the original one once, and the scene I remember most is the part where they're driving across the bridge discussing the apocalypse and one of the guys is like "this is too much doom and gloom" and turns on the radio to some epic drum machines.
     
    So I was disappointed at the lack of big cheesy drum machines in the new Ghostbusters movie.
     
    Other than that, though, I can't really think of any part of it I disliked.
     
    Also, Holtzmann is the best character.
  9. Bfahome
    208 of my recently acquired Creeper head blocks.
     
    (The other side being a Creeper face made of faces on a green backdrop vs. this Creeper face made of green on a backdrop of faces.)
  10. Bfahome
    Ten years ago today, at least according to Wikipedia, the first episode of Ōban Star-Racers aired. To this day it has its place alongside Avatar and Code Lyoko as some of my favorite animated TV. Unlike those, however, the story only spanned one season and it seems like not as many people remember it.
     
    Having bought and read "The Art of Oban Star-Racers" gave me a new appreciation of the effort put into this show. And before that, I'd managed to snag a couple of t-shirts from the Oban Fan Shop, which unfortunately seems to be down indefinitely.
     
    I'm not the only one celebrating, either: this page went up to celebrate its original April debut in France, and has a bunch of behind-the-scenes art and stuff. Seriously, this show looked fantastic.
     
    (Also, the avatar I had before Sabine was Molly/Eva. Guess I missed that mark by a year or so, oh well.)
  11. Bfahome
    I had entered a board game design into Hasbro's recent game contest, and this is what it'd look like and how it'd move. Didn't make it past submission phase (though they were nice enough to send an email to those not selected so we wouldn't be left in suspense) so I'm sharing it.
     
    Basically the game is based on a planetary gear system where the outer annular gear is the board's base and the sun and planet gears make up most of the playing area, with the connections filled in on the rotating carrier.
     
    Didn't have much of a plot worked out (probably the reason it wasn't chosen) because the contest deadline was the day after graduation (oh btw I graduated from college) and this wasn't a high priority, but basically you're in some kind of magic shifting dungeon and you need to get out by finding the four keys and getting to the exit. The four keys would be on spots in the middle of the planet gears, and the exit would be the center of the board.
     
    The gimmick is that in some circumstances (around 1/10 of the die rolls) players would have the option to rotate the board, the motion of which you can see in the video. This would move the position of the planet gears and cause them to rotate, scrambling the paths. Players would stay on their spots, meaning they'd be moved too. There are four possible board orientations. Also the global orientation of the center technically never changes but it looks cool when it's turning so shut up.
     
    Player motion would be two spaces per turn maximum (chances are about 50/50 one space or two) so there should be plenty of opportunity for "revolution".
     
    As for the video, it's just a SolidWorks motion study of the basic gearing system, so it doesn't stop at any of the playable positions. Basically whenever the arrow on the middle circle is pointing "up" the board is in a playable position. The triangle cutouts were there initially to demonstrate how the system turns, and then the board decals I added later for the contest submission.
     
    Maybe something will come of it some day. But I doubt it!
  12. Bfahome
    Not really.
     
    Well, sorta.
     
    Recorded a whole series of videos back when I did this (2013!) explaining much of the process and idea behind what I did. I doubt I'll ever put them out there, it's lots of dead air and ums and ahs and redundant or unimportant information. This is probably the one big thing worth sharing, which is the Arduino sketch I wrote to accompany the song "Disco Lights" by Alex S. and PinkiePieSwear from the big Balloon Party collaboration album. I liked it, but after running through it an uncountable number of times to correctly program the Arduino sequencing I got a bit sick of it.
     
    But anyway, here's that sketch played out in as good a way as I could.
     

  13. Bfahome
    After working on this all year, I've reached the primer application stage, which is often the point where it starts to look like the finished product. This is exciting.
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