Well, there's a possibility that I'm going to be able to go see the new movie at midnight when it opens with some friends... However, if I do, I need to decide on a character to dress up as.
For those of you who have wanted my blog to have more art, or the many who have been reminding me to get a start on Project Glatorian, this is for you:
Preliminary artwork.
As you can see, I figured out the poses, which for me is a big deal. The real stuff (that will be based on these little drawings) should be made soon enough, if I find the time that I need in the close future.
And for those of you on the request list, I apologize yet again for my constant procrastinations. After I finish Project Glatorian, you're all next... If I ever find the motivation to complete you... *sigh* I'm really beginning to regret having started taking requests again. It just stresses me out, to be frank, and I barely ever enjoy making them.
Anywho, enough of my troubles, I hope you enjoyed the (not too impressive, but still there!) art.
Okay, so I finished the official designs for the Agents of Chaos fortress... They're very nice and clean, digitally made... These things took FOREVER.
Anywho, here's the basic view:
And here's the top view, showing all of the parts:
As you can see, the perts are helpfully numbered. Well, here's the key:
1. The Moat: A protective ditch surrounding the wall of the fort. Here it is pictured with its wooden stakes and water:
2. The Drawbridge: without the drawbridge down, enemies will have to swim through the treacherous moat, and is another layer to be destroyed when an opposng army tried to break through the doors.
4. Defense Towers: Towers near the gatehouse are to allow for two lines of projectile troops, one above the other, or one in the tower, one on the parapets. The one sin back serve a similar function.
5. Rahi Landing Pad: This is a provided landing area for the organization's flying creatures, and also a takeoff bay.
6. Watchtower: A Tower. For watching.
7. Barracks/Rahi kennels This low, long building houses both out organization's troops, but also our creatures, who are stored in both above-and-below-ground "stables."
8. The Keep: The Fort's main building, this large construction houses most of the important rooms. While the below graphic's rooms remain blank, his is just a floor-by-floor description.
A- The top level is entirely reserved for the Organization's elite ranks, Generals and Leaders. Their living quarters and war planning councils are on this floor.
B- The tall-ceilinged main level holds a mess hall, as well as the kitchens and food storages.
C- The basement is essentially a giant storage, where everything from weapons to emergency food are held.
D- The sub-basement is the prison level, with cell upon cell crammed in for maximum holding capabilities.
9. The Well: The fortress holds its own supply of water, in case of malicious water poisoning of external sources.
10. The Main Tower: Not only does this tall spire hold the Leader's Throne Chamber and their laboratories, but is also a key defense spot for anti-air attacks.
11. The Parapets: The fort's thick walls are the number one defense it has, and prove to be difficult to scale because of the sharp spines lodged on top.
Here's a bit of stuff I did last night, to get a general feel for the fortress of the Agents of Chaos (I was waaaaay too tired to do real blueprints). Please note: this is subject to change, and if you have any suggestions, give me them here, and I'll keep them in mind when making the official blueprints.
So, without further ado, the stuff.
(My handwriting sucks, so if you can't read it, just ask me what something says.)
so do i take apart some of my new castle sets to aid in the ongoing construction of my awesome medieval mocs or do i keep em together for longer cause theyre cool and stuff
no capital letters and no punctuation marks make me feel