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Legends. Stories scattered through time. Lies. History is such a vague concept, splintered and forgotten and ignored. Single moments captured upon the tip of a feather, everything else falling away. Lessons to be avoided. Events to be repeated. Cycles that begin only to end again. Welcome to Okoto. It is divided into several regions. Kamuk in the northwest; the North at its tip; Agua Hielo to the east; and the growing empire of Aodhiim in its south. At the island’s heart lies the Ancient City, abandoned. A Cornerstone of what once was, corrupted and tainted. Some would claim life on Okoto is peaceful… …more lies. Have you ever questioned the nature of your reality? Okoto remains ravaged by its histories. Kamuk’s military a splintered shell of its former self, the Knights of Ekimu turned fanatics, the people of Karamu vanished and gone, Aodhiim growing bolder in its divisive beliefs by the day. Ghosts haunting what remains of the Barren. Magic, that twisted, evil, darkest of things, spreading its wings once more, not content to be forgotten. A Cornerstone locking the island into its past, trapping it in its future. Its destiny. The dreaded. Rare is the moment that war does not rage across Okoto. Long nights and longer days; rebellions, usurpers, lands reduced to barren wastes. The conquered become the conquerors, then the conquered again. Falling up and rising down. Kings and Queens alike. War is Okoto’s history. War is Okoto’s reality. War is Okoto’s eternal dream in its eternal night. A cycle that ends only to begin again. The eternal truth of its people. You cannot run from it. The Great War. The three gods, the trinity. Ma, Ata, Rollor. Creation, Destruction, Balance. More legends. More lies. Loved and feared in equal measure. Okoto, their favored. Whispers spread now, of three legendary masks. One for each of the gods. Life, the great creation. Power, the great destruction. Time, the great balance. Beyond all comprehension. Broken and shattered, scattered. Little more than shards. Time has gone, faded away. The balance is lost; the threads of reality quake. The lie is becoming truth; the dream is becoming reality. The game has begun. The Great Game. Life and Power. Creation and Destruction. But can there be life in a dream? Can there be creation inside a nightmare? Only power remains. Pure power, split into six shards, and now guarded by those most fearsome of places. The Cornerstones. Where magic pulses and breathes and is alive. Alluring and repulsive, safe but threatening, cunning most of all. They seek reunion. They drive the game now, this game of thrones that Okoto plays. Do you hear them calling? You will. Win or lose. Win or die. You’re in the Great Game now. And this is your legend. Your story. Your lie. Your destiny. Only that… …and nothing more. Welcome to the Great Game. E0: The Great Game E1: Dreams in the Dark E2: The Nature of Reality E3: All Our Sins Remembered E4: From Shadows We Fall E5: Those Who Wander E6: Ashes E7: The Monsters that Make Us E8: From a Spark, an Inferno E9: Sentinels of Darkened Skies E10: No Greater Good E11: The Chosen Sparks HOW IT WORKS The game functions in rounds, known as “episodes”. Each episode will last for one week; there is no limit to the progress that can be made in any of the campaigns beyond your own abilities to move forward. Each person can play up to three characters and can therefore participate in up to three of the campaigns (though preference will always be given to those who have no characters signed up yet). PLAYER SHEET To play, you must fill out a character sheet (one for each character you hope to play) and post it here. I reserve the right to deny characters that don’t fit with the tone and atmosphere of the game, but I will always be open to discussion and will give my recommendations for how to make any necessary changes – so long as you are willing to meet me halfway. I will try to take campaign preferences into account when dividing characters later, but I cannot make any promises. Certain returning characters will be locked into certain campaigns, unless their players can provide me with very good arguments to place them elsewhere. Player Name: [Your Name] Campaign: [Which campaign you would prefer for this character] Character Name: [self-Explanatory; common last names for each element are listed below] Gender, Age, Element: [self-Explanatory] Personality: [What is your character like?] History: [What is their past?] Greatest Fears: [What are your character’s 3 greatest fears? What might paralyze them with terror, or send them spiralling into apathy? What will they do anything to avoid?] Greatest Dreams: [What are your character’s 3 greatest dreams? What do they seek, what are their hopes? What do they fight for? Why are they here?] Ultimate Power: [What would your character do with the Mask of Ultimate Power? How would they re-shape the world?] Strength: Agility: Intelligence: Charisma: Common last names for each region/element: Stone-Maran, Raqmu, Petros, Galum, Archean, Stalac, Umrik, Rigut, Hijr, Dagada Ice-Greavesey, Crustallus, Glacies, Nivis, Rime, Sivr, Nakali, Treml Water-Rayne, Corruich, Vatten, Tyde, Conlectus, Lurrun, Diurim, Shayl Jungle-Boscage, Briar, Gresh, Lasang, Saryian, Raieb, Shayd, Rani, Oak Fire-Aodh, Coal, Ember, Ash, Pyre, Cinder, Skorsh, Sear STATS You can use your stats to assist in determining your character’s strengths and weaknesses. You’ll complete the stat sheet alongside the character sheet and send them in together. Each character has a Strength, Agility, Intelligence, and Charisma stat; you’ll number each from 1 to 4, with 4 being the strongest stat. For certain actions in the game, you will be asked to roll a 6-sided die; when rolling, you will add your stat bonus to the result, increasing your chances of success. A MAP OF OKOTO: Click the image above to see a map of Okoto for this game. The map includes many major locations, including the various Cornerstones that you will visit. Location info can be found in a separate post below. THE CAMPAIGNS Every playable character will be assigned to one of the campaigns down below. As stated above, I will strive to meet with your preferences for each character, but it will not be my highest priority. Ultimately, each PC will be distributed where I feel would suit them best. You can, of course, increase your chances of playing whichever campaign interests you most by playing as multiple characters. #1: A Game of Hunters Players in this quest will journey to 'Shipwreck Cove' on the southern edge of Karamu where they will meet the Dark Hunter Ancient, and to the Labyrinth of Control, where they will meet Kirbraz. -Reisen Tyde (Burnmad) -Rassilon Oak (TL) -Jakura Aodh (Jakura) -Lein (RG) -Juke Bawks (Zippy) #2: A Clash of Brothers Players in this quest will journey to Ignika City where they will meet the Mask Maker Ekimu, and to the Chasm of the Gods deep beneath Makuta City, where they will meet the Mask Maker Makuta. -Pulse Vatten (Trijhak) -Voxumo Ash (Voxumo) -Pythia Rayne (TL) -Taktun Pyre (Imrukii) -Onaku Greavesey (Onaku) #3: A Storm of Blood Players in this quest will journey to the Vakama Ruins, where they'll meet RG Coal, and to Blood Harbor, where they will meet the Dark Titan Mutran. -Burnmad Aodh (Burnmad) -Kranan Crustallus (Glimmer) -Mashhani Diurim (Imrukii) -Triki (Xccj) -Anahera Abissm (Zippy) #4: A Feast for Titans Players in this quest will journey to Patrus Ruins and meet the dying ghost of Axalara, and to the Isle of the Dead, where they will meet Kulta... among others. -Alix Galum (Dane) -Virndrung Vatten (Trijhak) -Toru Sevoi (Toru) -Ehksidian Glacies (Ehks) -Tabek Umrik (TBK) #5: A Dance with Time Players in this quest will journey to the Great Forge beneath the Ancient City and meet Trijhak the Mad, and to Hinterhall and the Temple of Time, where they will meet Umarak... alongside another threat. -Efandril Darkfire (Burnmad) -Luci Clepta (Nato) -Tijekti Boscage (Imrukii) -Lurrun (Dane) -Feli Sivr (Xccj) #6: The Watchers of Winter Players in this quest will journey to Grave's Peak where they will meet Kazi, and to the abandoned Citadel in Rollor's Reach, where they will meet the Watcher... and his Knights. -Nato Greavesey (Nato) -TL Hinterland (TL) -Rilgivi Nivis (Trijhak) -Krosht Treml (Ehks) -Isniel Lasang (FF) This game will be played on Discord. Click the link below to join it: https://discord.gg/YPE7ruu (L&H-S1-S2-S3)
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Okay, I know this might seem a strange topic to have. But what do you do for the hosting service for your avatar? Meaning, do you use gravatar or some other hosting service and put in the url? Or, do you [premier members] use BZPower itself as the host (I think you can do that, right?). Personally, I use Gravatar. I have used it for many years, and was glad that BZP supported it.
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Hi guys. After DARKSIDERZ built his Lumai, Sevla, I built one. Both tie into my epic at one point in time, but you'll have to read it to find out. PHOTO GALLERY If anyone can figure out who this is, they're awesome (then again, we're all awesome to some extent). (HINT: It's female). C&C away guys!
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How has this not been made? Anyways, just list the movie you saw previously. Bonus points(though there is no score) if others find your movie awesome. As for me, as of 4/4/13, the last movie I saw was Kill Bill, Vol. II.
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Hello everyone! This is my first time posting here in the short stories area. So I tried my hand at writing shorter fiction, and I'm actually enjoying it a lot, I might do this more often rather than always doing full-length epics. This is a Short Story I wrote called the Last Memories, a short narrative by Toa Mata Onua. I'm going to stop babbling now about why I wrote this, so you can actually read it for yourself, enjoy! And pleeeeease give me some feedback, I want to know how well I did at writing my first short story. The Last Memories Onua silently listened for the fifth click that would indicate the rest of his team had entered stasis within the Toa Canisters. He had made sure to close his only half way so the stasis would not activate.Tahu, the leader of the team, and Kopaka, the self-proclaimed deputy, had brought them here and ordered them to get inside these strange ‘Toa Transports.’He trusted that the Toa of Fire would not lie, but the big question that had come to Onua’s mind when he had been told to get inside was; What if Tahu and Kopaka had made a mistake?” He sat there in his canister pondering this; What if we’re never released from our sleep within the transports? What if we’re needed, but nobody can call us for help? The world might crumble to dust around us, and we might never even know; or worse, what if we die here? What if something comes while we sleep and slays us? Who would be left to protect the Matoran and the Great Spirit?Onua’s thoughts were interrupted by something unexpected; a voice that said, “Onua, Toa Mata of Earth.”Onua froze, and then after a moment of silence he said, “What? W-who said that?”The voice replied, “It was I.”Onua looked around, and even though he didn’t see anyone, he whispered, “Mata Nui?”He wasn’t sure how he knew, but somehow he did; the voice that had spoken to him had been the Great Spirit.The voice spoke again, “Onua, wise Toa Mata of Earth. You seek answers to your questions, do you not?”Onua stammered a little, and then replied, “Y-yes.”The voice said, “You are very wise to consider these things before you simply obey orders.”Onua smiled a little and thought; So I am right! Tahu and Kopaka were wrong!The voice continued, “But you are losing sight of something. The reasons you were brought into being; Unity, Duty, and Destiny.”Onua had heard these three things said many times. They were the three virtues that the Matoran lived by. He too had tried to live by them, but Onua had never fully understood what they meant or what their significance was.The voice continued, “You are so concerned with accomplishing your duty as a Toa, that you have forgotten your destiny.”Onua thought for a moment and replied, “Which is...?”The voice replied, “Only by following all three of the virtues can you accomplish your purpose. Your brothers and sister will stay in stasis until they are needed. In order to follow the virtues, you must go with them so you can achieve unity, to accomplish your duty and-”As Onua understood what this was leading up to, he finished, “…and to fulfill my destiny.”The voice replied, “Yes, now you begin to see. As I have said before, you are very wise Onua. Through that wisdom you will save your brothers from doom many a time in the future.”Onua listened in surprise, he had always seen himself as one of the less important members of the team, not a good leader like Tahu and Kopaka, or as good at keeping the peace like Gali.The voice spoke up again, “Being humble is a great strength Onua, even stronger than your Kanohi Pakari, but never let that humbleness cause you to look upon yourself as unimportant. Evil will triumph when the good do nothing. And to answer another question that you are certainly thinking, you will not remember anything when you arrive at your destination, except your name.”Onua was saddened by this, but the voice continued, “But one day you shall return here, and your memories will be restored. And now Onua, you must seal your canister, and wait to fulfill your destiny, and I must go.”Onua quickly said, “Wait, I have another question. When you first spoke to me, you called me a Toa ‘Mata.’ Why?”The voice replied, “It is an ancient word, few know its meaning, or even understand it. Loosely translated, it means ‘Spirit.’ Think of it as the opposite of Piraka.”Onua full well knew what Piraka meant; it was a great insult meaning, ‘a thief and a murderer.’ To be referred to as the opposite of it was a great honor.The voice spoke again, “And now Toa, I must go.”Onua said, “Wait, don’t go yet! I have so many more questions to ask!”But the voice did not reply. If Onua had worn the Kanohi Elda, the mask of Detection, he would have realized that Mata Nui’s presence was still there, but he was simply not answering.Onua sighed, and then held up a razor-sharp claw, “Perhaps I won’t remember anything,” said the Toa of Earth, “but this canister can remember for me.”He began to etch a sentence into the wall, and if Mata Nui could have smiled in his current form, he would have done so. The sentence read, “Evil triumphs when the good do nothing.”Mata Nui silently thought to himself; Wise Onua. He did not choose to remember his past, nor his meeting with me, or even the pride of knowing he would fill an important role in the future. He instead chose to remember his destiny.Onua etched one last pair of words underneath that read, “Mata: 'Spirit'."And with that, he placed his weapons in a compartment and twisted the handle above his head, sealing his canister. He felt dizzy for a moment, and then fell into a deep sleep as the Great Spirit watched over him…