SoosTheTricoloredBilingual Posted July 11, 2015 Share Posted July 11, 2015 (edited) LDD - MASTER OF LIGHT PROYECT This is a MOC trying to recreate how Takanuva would look like in G2, trying to possess a balance between a solid custom build and functions.This build is based on Titans like Brutaka and Maxilos, while still being at the same levels of the Toa. Some critics that reviewed the Winter Wave of BIONICLE 2015 sets had one nitpick, the fact that parts of the skeletons were quite exposed (Tahu's lower legs, for example); I felt the need to experiment with many pieces as possible, in order to have an effective back armor. Since 2008, I've always felt like the Matoran and Toa of Light were alien-esque beings; thus I gave this Master of Light a few weird gimmicks. Along with the basic points of articulation, there are 2 extra points to the boosters (in order for this Toa to give himself some direction in mid-air, like the Av-Toran's backpacks but with its own advantages, limitations and purposes), this along with another articulation point in the middle of the abdomen, for a more limber anatomy. This last articulation point (as well as the torso skeleton as a whole) has the most time and dedication I've put to this proyect, for secondary mission I've set for this project was to outmatch the torso skeleton of the original CCB system introduced in 2011. This skeleton had the purpose to recreate the same articulation of the human skeleton. The weapons for the Master of Light are the Staff of Light as well as the Power Lance. The Staff of Light is all you get, it was quite simple and has more of a close-combat purpose, resembling a scythe. But the Power Lance (just like in G1) has the purpose to canalize and augment any elemental power; the transparent yellow are the effects the Master of Light has, but other Toa or elemental being can funnel different elements and thus the Power Lance could include different colors to represent their respective element. How about some little poses? I don't know how to end this on a high note (plus I don't understand certain concepts used in the bulding process), but I wanted to recognize this work as a conceptual experiment in order to share ideas that I feel could work not only in this reboot, but also on the CCB system as a whole. Please feel free to comment on this proyect and learn the least I could offer in order to ramp up the potential this building system has. Thank you. BONUS: Color scheme of Takanuva '08 (Shadow Leech Effect/Master of Light and Shadow) Ok, for real this time. Thanks for watching! ;P Edited July 11, 2015 by SoosTheTricoloredBilingual 1 Quote Link to comment Share on other sites More sharing options...
BrickPharaoh Posted July 11, 2015 Share Posted July 11, 2015 Really like some of the techniques you've used on here, but I think you ought to have used a more coherent overall aesthetic. Basically, instead of using mismatching armor pieces, try and look for armor pieces that share certain motifs/stylisation and use them on the same MOC for a more consistent look. Also, I'm not too sure of some of the piece placements, like the chest pieces on the inner side of the forearm. Also, I really appreciate the use of the lion heads as shoulders; it's one of my favorite pieces. So all in all, good MOC (and cool weaponry) that could benefit from more consistency in general. Quote "Welcome to Valhalla, Warrior." Recent MOC's: The Headless Horseman (BBC71 Finalist) LDD CCBS Chess The Shadowed One (BBC69) Nydoretha (Netherealm Empress) Link to comment Share on other sites More sharing options...
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