Hapori Tohu Posted June 30, 2016 Share Posted June 30, 2016 A new dev diary was recently posted over on the Steam Community sharing some insight behind the scenes of the development of LEGO Worlds. In Networking 1, Ciaran describes how they came up with the process to keep two players in sync while playing with each other over the Internet. It might seem easy with the number of games that do it, but very few games allow you to completely change every aspect of the landscape on the fly. If you're of that sort of geeky mindset it's a fascinating read as he goes over the challenges they faced and how they were ultimately overcome. It's awesome that online multiplayer has been added to LEGO Worlds, and great that we get a peek at how it happened! View the full article Quote News Forums Q&A Link to comment Share on other sites More sharing options...
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