Zorrakh Posted October 14, 2011 Share Posted October 14, 2011 A topic to discuss one of the greatest real-time strategy games ever made. Talk strategy, tactics, maps, and other things here. Who's looking forward to Heart of the Swarm? Since I play as Zerg, I am. Quote Link to comment Share on other sites More sharing options...
Toa Doublebee Posted October 19, 2011 Share Posted October 19, 2011 2 StarCraft Topics posted in the Same Day?!I know I am! For Story only,I dont really Play the Game. Quote Link to comment Share on other sites More sharing options...
-Dark Templar- Posted October 20, 2011 Share Posted October 20, 2011 Well then, let this become the official topic, mine's already pretty much dead... I can't wait for the HotS preview tomorrow, I need to know what those unit silhouettes are and how they will certainly completely break the existing game. Also ghosts need a nerf, EMP is too good vs P and snipe is too good vs Z. I think the problem with EMP is that you can't retreat if you get hit, which would be the logical thing to do. In BW, the terran mech army was so immobile, if a science vessel EMPed your army you could just back away and recharge your shields - you might lose a bit of map control, but your army lived. In SC2, if you try the same thing, terran just stims and chases you down and you lose everything. An easier way to fix it might be just to make it dodgeable - make the missile slower and a lot more obvious. Or move it to raven, so terrans can feel what it's like to spend 200 gas for AoE damage. I play protoss, should've been pretty obvious from that... </balance rant> Quote Link to comment Share on other sites More sharing options...
Zorrakh Posted October 22, 2011 Author Share Posted October 22, 2011 Well then, let this become the official topic, mine's already pretty much dead... I can't wait for the HotS preview tomorrow, I need to know what those unit silhouettes are and how they will certainly completely break the existing game. Also ghosts need a nerf, EMP is too good vs P and snipe is too good vs Z. I think the problem with EMP is that you can't retreat if you get hit, which would be the logical thing to do. In BW, the terran mech army was so immobile, if a science vessel EMPed your army you could just back away and recharge your shields - you might lose a bit of map control, but your army lived. In SC2, if you try the same thing, terran just stims and chases you down and you lose everything. An easier way to fix it might be just to make it dodgeable - make the missile slower and a lot more obvious. Or move it to raven, so terrans can feel what it's like to spend 200 gas for AoE damage. I play protoss, should've been pretty obvious from that... </balance rant> I watched the trailer last night and it was AWE-SOME. I'm definitely looking forward to the expansion and I hope I can get on the beta, if Blizzard has an open beta, that is. I guess I don't know much concerning Ghosts because I never get that far in a game (), but I see your point with the Science Vessels. Ghosts are a lot faster than Tanks and Thors. Plus, it doesn't help that the Nural Parasite and Fungal Growth got a Nerf. Maybe it chould be more like Psyonic Storm, where you can get partially hit, but at least not completely. Quote Link to comment Share on other sites More sharing options...
The True Zedd of BZPower Posted November 16, 2011 Share Posted November 16, 2011 Bumping this topic because I'm getting back into SCII.Anybody looking for a practice partner in multiplayer? Quote Cyan Productions Link to comment Share on other sites More sharing options...
Zorrakh Posted November 17, 2011 Author Share Posted November 17, 2011 Bumping this topic because I'm getting back into SCII.Anybody looking for a practice partner in multiplayer?Yesyesyesyesyesyesyesplease. I'm in Silver League currently, if that helps at all. I'll send you a PM with info. Quote Link to comment Share on other sites More sharing options...
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