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MasterweaverX

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  1. Part 4: Eirian The Eirian are not native to Okoto, but come from another region of the world. Once they traded with the Morehu empire, but it was rare that they visited Okoto itself; most Eirian were content to merely purchase masks of power or other artifacts in exchange for exotic goods. Some individuals did, however, leave their own society to live among the Morehu; typically they remained in the cities of the Empire, making a life as merchant lords and minor 'foreign' celebrities. One of the most famous of these was Kichigai, who would later be forcibly employed by Kulta the Skull Grinder via Skull Spider; the only other individual known of is Keikoku, the Eirian individual who encountered and spoke directly with the investigative team. Eirian are usually five and a half feet tall bipeds, although with the use of the size-enhancing Bull mask they can grow to eight feet tall. They appear to be meta-insects of some sort, with sectioned torsos and two pairs of arms; their fore-arms and lower legs are covered in thin plates of chitinous silver armor, which also gives a clawed appearance to their hands and the four toes on their feet. The central color of their body can, apparently, range through different colorations; Kichigai was forest green while Keikoku had an icy blue coloration. The face, when unmasked, is strikingly similar to that of a morehu, although with larger fangs and a chitinous covering. Eirian have the ability to forcibly slow their own body processes down, operating on smaller amounts of sustenance for long periods of time; this ability is apparently what allowed Kichigai to survive to the current day, although he was apparently driven insane during that time. From the description of Keikoku, the Eirian society appears to value cunning and honor to a high degree. Members of the Eirian nation are selected from schools for their roles at a young age; they are then trained to be the best they can within their field, with an emphasis on fulfilling their duty over any other action. Members of each caste decorate their chest with 'prizes' by literally pinning them into the chitin plates; while both Keikoku and Kichigai were of Warrior castes and thus decorated themselves with chains (and in Kichigai's case, bones), other castes are described as wearing fancy ribbons or tools of their trade as appropriate. Not much else is known about the Eirian in general, but Kichigai was described as 'disgraced' by Keikoku, carried a chained grasper that his caste apparently specialized in, and was forced to command the Skull Scorpios by Kulta after forcibly having a silver Skull Spider shoved on his face. Keikoku would not explain much about his mission, only that he was sent to see 'who would awaken'; shortly after the encounter with the investigative team, he vanished.
  2. Part 3: Scorpios Skittering across the regions of stone and earth are small groups of dangerous predators, well adapted to the hostile climates they have claimed. They stalk their prey from a distance, watching for days as they determine the movements and methods of their chosen targets; when they are certain they have a grasp of how the victim thinks, they will arrange an ambush to make a meal out of their target. They are crafty enough, usually, to avoid attacking Morehu; the launchers and other tools that the villagers have, not to mention their large social groups, is enough to deter a Scorpio pack and convince them to go looking for an easier meal. Still, the armor of lone Morehu have been found in Scorpio nests on occasion, picked clean with not even bones left behind. Scorpios, as the name implies, resemble giant scorpions in appearance; six three-foot long legs support a compact core body, with a pair of arms in front and a six-foot long tail swaying behind. The core body has a yellowish carapace, with three black spurs jutting laterally across the back; similar touches of yellow can be found on the chitin on the arm and tail, but most of the Scorpio's armor ranges from black to silver. Each arm ends in a silver three-clawed hand, with the 'thumb' wide enough to act as a spade; this is used to dig nests out of sandy dunes or in the crevices of mountains. The tail is capped with a massive, bladed pincer, able to lunge forward, grapple prey, and drag them into reach of the deadly claws. A Scorpio's head is a nightmare for the Morehu; the upper portion vaguely resembles a villager's, but below the eyes is a sick assemblage of eight mandables meant to rip chunks off their victims. All this would be frightening enough on its own, but the Skull Scorpios used by the invading force are even more frightening. Their claws and tail pincer are edged with a red glow, which from observation was able to poison victims with necrotic energy. Each Skull Scorpio wore a Bull-Skull mask, which furthered their endurance and the strength of their grappling tails. Most disturbingly, their already incredible intelligence was heightened to near-sophant levels; they began to grasp tactics and the usage of technology, which gave them another dangerous set of tools to use and making them perfect elite agents. Thankfully, after Kichigai was defeated, they lost this ability and began to act as normal Scorpios again; while they retained the masks and claws they had gained, the warriors were able to defeat the Scorpios that came after them easily.
  3. Part 2: Lord of Skull Spiders A shadowy figure stalks the myths of the Morehu, guarding secrets long forgotten. Hidden tunnels in the icy mountains; ancient ruins in the deepest jungles; legendary forges in the fiery lava flows; dark caves, mysterious islands, and abandoned fortresses. It's unclear whether there's only one of these beings, or many spread out all across Okoto, but there is a clear purpose to this creature's movements; it works to keep the greatest of the former empire's power out of the hands of the modern world. The investigative team has only seen the one that guards the great city of the mask makers, but that one creature is terrifying enough--a spider as large as the warriors who fought it, black and grey and streaks of glowing orangish red. Thankfully the warriors managed to throw the creature to the bottom of a deep valley, and the corpse, such as it was, was investigated thoroughly. From this, a general body plan was reconstructed, and the possible behaviors extrapolated. The Lord of Skull Spiders, so named because of its control of the Golden Mask of Skull Spiders, is an arachnid-like creature whose core body is about four feet long, possessing three pairs of two-feet long legs. Each of these limbs has a thumblike "claw" near the tip, assumed to be used for manipulation; the front pair has additional thumb-spurs on the elbow, which may or may not be used to bring captured prey closer to the mouth. A fourth pair of limbs is fused to the creature's abdomen in such a manner as to resemble some form of white blade; it is unclear what these two blades would be used for, aside from intimidation, but theories include protecting the rear or simply slicing at their own webs. Behind the web are another pair of white barbs, growing from red "shoulderpads;" it is generally assumed that these function as the creature's ears. The head of the Lord has six pairs of eyes; the uppermost pair seems to be the primary visual set, with the middle and lower pairs adapted to normal and low-light vision. There are also four large outer fangs, apparently for holding prey, and two inner fangs capable of injecting a dangerous venom. Most intriguing are the cheek-glands that can be used to spray webbing at the Lord's foes. Oddly, while the creature's limbs and bodies did have an orangeish red glow while it was in motion, the corpse examined not only did not display these attributes but also provided no explanation as to the source of the glow. Aside from the ear-shoulders, fangs, claws, and barbs, the creature's chitin was entirely black and grey on examination. Still, from the evidence and the body structure, it can be assumed that the Lord is incredibly strong, an ambush predator of some sort, and capable of a surprising degree of adaptability. Most unnerving, however, was the fact that it was using a mask from the Morehu's ancient empire; this implies that the Lord is, to some degree, intelligent, if not outright being sapient. It is entirely possible that the creature examined was not the only one of its kind.
  4. Dangers of Okoto A Comparative Analysis of the Physiological and Cultural Distinctions Between Various Antagonistic Forces ---------------------------------- An introductory Overview After the initial report on the native sophants of Okoto, the preliminary investigative team discovered evidence of an invading force. Although they could not interfere directly with the situation, they were able to follow the actions of a group of warriors that the Morehu summoned, and furthermore capable of observing the various entities with which they battled, and furthermore had encounters with two individuals who, thankfully, decided against exposing them to the natives--mostly because they themselves were not willing to be exposed. What follows is a recount of the five various species, and their known behaviors: the Skull Spiders, the Lord, the Scorpios, the Eirian, and the Kaukino. Note that the last two names come from the individuals the investigative team spoke with, and are the only members of this list to be confirmed sophants themselves. There is also one last addition to the Morehu report, further detailed at the end of this. Part 1: Skull Spiders The Skull Spiders became a menace to the greater Okoto population after the Lord of Skull Spiders somehow obtained the Golden Mask of the Skull Spiders. Despite their name, Skull Spiders appear to be more closely related to the insect-like lifeformes of Okoto than the anthropod life forms; they only have six limbs, two of which are adapted specifically to lock into the telepathic "ports" of the Morehu and other creatures with similar structures. From what could be determined, the natural use of these limbs is to imbue the victim with a strong urge to protect Skull Spider nests; however, at the time of the investigation, the Lord of Skull Spiders was using the Golden Mask to alter that compulsion into destruction of Masks of power. The natural behavior of Skull Spiders is not clear, again due to the interference of the Lord, but from observation and conversation the swarming behaviors they exercised during the investigation is quite unnatural. Skull Spiders come in four known colors: Red, Green, Silver, and Blue. Red Skull Spiders appear to be the rarest breed, despite having the largest range of location; it is unclear at this time whether they have any unique abilities or are simply powerless mutants. Green Skull Spiders tend to make their home in the south-west regions of Fire and Earth; the signature coloring is given by a sub-dermal chemical which reacts to the presence of life forms, which allows the Skull Spiders to locate potential hosts even through the rock of the Earth region tunnels and the thick smog of the Fire region. Silver Skull Spiders prefer the northern Ice and Water regions, where packets of air in their carapaces lighten their weight to a point where they can move incredibly swiftly. The Blue Skull Spiders, whose coloration is due to the thickness of their shell, dominate the middle range of Okoto; while the ones in the Region of Jungle resemble other Skull Spiders aside from their color, the ones in the Region of Stone have a unique mutation that gives them a pointed, but non-venomous stinger tail. Of particular interest is the Skull Spider's post death usability. The body of a Skull Spider retains the telepathic compulsion that it had in life--anyone foolish enough to wear a Skull Spider as a trophy might very well find themselves with an urge to protect the nest of the creature, even if the creature had no nest. Furthermore, it is apparently possible to 'train' a Skull Spider to give a different set of instructions--indeed, one of the Eirian individuals the team observed had been forcefully put under the control of the Lord through use of a Silver Skull Spider. This alone makes the species incredibly dangerous in the hands of a determined or cunning individual; with the addition of the Golden Mask of Skull Spiders being able to somehow direct them, it is plausible that they were artificially created by some unknown force for just that specific purpose. Thankfully, the summoned warriors were able to remove the Golden Mask from the claws of the Lord, rendering them mere pests.
  5. I'm going to have to do physioreports on the Creatures, aren't I? Looking forward to it. Might catch up on my other physioreports. I've only got the Morehu down--there's still they 2015 villains and toa to go!
  6. Three questions: 1. Should I ask the admins to move this to the story section of the forums? 2. Would you like to see similar in-universe analysis documents of the Toa and the Skull Beings? 3. If I made an animated version of these, would it be best for me to apply to the BZPower you-tube channel with the series or simply post it up on my lonesome?
  7. Part 6: The Region Of Earth Lava rarely falls west of the volcanic mountains, but the tectonic forces remain exactly as potent. The pressure of the plates and the underground magma flows have caused a landscape of dramatic plateaus and deep crevices, coated in a layer of heat-formed obsidian that can stretch as far as the eye can see. Step on the wrong spot, though, and the obsidian will shatter beneath you, revealing a hidden network of tunnels packed tightly with rare metals, precious gems, and hardy predators. It is in these darkened mines that the Earth Tribe Morehu make their dwelling. Members of the Earth Tribes are among the most muscular Morhu specimens on record, their broad chests and powerful limbs defined by muscle developed during their hours digging through the packed dirt and stone around them. The usual pattern of small silver scales on their chest and extremities is absent; thicker black scales cover the areas instead, as it makes it harder for dirt to get underneath and irritate the skin. At first glance, stone tribe Morehu seem to lack a secondary notochord, but it has in fact developed into a branched specimen, which allow them to translate the tremors they feel through their hands and feet on a far more subtle level than any other tribe; in the ever shifting darkness of the tunnels, this ability has saved many lives. The Earth Tribes believe that Okoto is, on some level, alive. The shifting tunnels are, to them, the writing of the island’s thoughts; they will crush the glowing purple gems they find all around their underground home and paint runic patterns on themselves as an interpretation of these mysterious messages. This same purple dust is painted into enchantments on the star drills their excavators carry, making them all but unbreakable. Unfortunately, whatever shattered the empire also crushed all the old forges in this region; the Morehu have stripped their elemental blasters and refitted them as chest-mounted rapid shooters, but beyond that and their drills they have lost the most of the old world. Still, they will strap chunks of raw ore to their shoulders to carry home and remake into throwing daggers, and they are aware that other tribes are beyond the mountains... they just wish to wait for the opportune moment to seek them out.
  8. Part 5: The Region Of Fire The southwest quarter of Okoto is on a tectonic plate being squeezed by two other plates from the east and north. It is therefore understandably unstable and, in fact, a volcanic mountain range runs through the center of the area. Molten slag from no less than three active volcanos pours into the eastward valley, creating a smoking and ever shifting region of lava flows, lakes of fire, and obsidian plains. Most people would never even think of stepping into the region, let alone living there. Most people aren’t Fire Tribe Morehu. Broad-shouldered and brave of heart, the Morehu in the fire region have adapted physically and culturally to their harsh environment. Their knees are unusually high, letting them sprint quickly away from surprise lava flows, although it does force them to take a wider stance to keep a normal balance. The scales on their hands are thick and black, letting them grab objects that are hotter than what other Morehu could endure. While they do have a secondary notochord, it is heavily compressed into the space between their shoulderblades; however, it does function as a rapid-fire secondary sensory interpretation lobe, giving the fire tribe Morehu increased visual acuity in the ashy clouds of their homeland. The ancient forge temples around which the Fire Tribes make their homes are mounted onto the sides of the volcanoes. It is here that the greatest power of the Fire Tribes is secured: mastery over the enchanted technology of the once great empire. The gauntlets they make here glow with deflected heat as a Morehu wears it; the boots do as well, but their lower portion is usually blackened by ash. However, the Fire Tribes don’t wear chest armor like other Morehu; they allow sweat to drip down their exposed chest, covering only their groin in a basic loincloth. Those Morehu that traverse the lava plains to gather precious metals for the forges have shoulder mounted elemental blasters and twirl paired flame swords to dissuade the dangerous few beasts lurking in the depths of the lava flows.
  9. To be fair, none of the protectors have established genders either. It's implied that the online descriptions are for both genders, and the only reason we consider them all male is because they hired a male narrator/voice actor for the animations. Well, also every description of the Protectors so far that uses singular pronouns uses male ones. Really? Where are these descriptions? I could argue that technically male pronouns are considered gender neutral in some cases, but that would just be nitpicking.
  10. Alright, even if it's a one-off, Lego has repeatedly recycled their own themes over the years and gotten a pretty consistent profit. Your argument is basically that if one iteration fails, all future iterations will fail. This is simply not true.
  11. MLP G3 was near-universally regarded as a joke, even by its target audience. MLP G4 has rocketed to almost memetic levels of success. Your argument is... not entirely valid.
  12. To be fair, none of the protectors have established genders either. It's implied that the online descriptions are for both genders, and the only reason we consider them all male is because they hired a male narrator/voice actor for the animations.
  13. Part 4: The Region Of Ice The mountain range on the north edge of the Region of Stone shows many signs of being artificial; mystical glyphs cover every surface, ancient gates lie crumbling in deep tunnels, and the whole thing seems impossible to form naturally. Whatever the history, the mountains block the hot winds from the south from passing, leaving the region to the north to exist in sub-zero temperatures. Ghostly winds from the north wail through icy formations, and blizzards will fly throughout the land, flash-freezing anything caught on the surface. And deep within this tundra lies the Ice Tribes, a hardy and ancient splinter of the Morehu. Ice Tribe members are a stout and sturdy sort; their compressed bodies might make them the smallest of the six Morehu breeds, but they also tend to have the most endurance. Their legs are flexible enough to leap across the snow in search of stable ground, and their hands have a grip powerful enough to climb the icy cliffs of their homeland. A secondary notochord on their back gives them improved reaction speed, which is perfect for avoiding avalanches and moving quickly off of collapsing ground. The culture of the Ice Tribes is a strange dichotomy between philosophical pursuits and practical necessities. Their villages tend to be centered around rune-covered altars, and they are the ones most knowledgeable about the mystical side of the Empire, but their harsh environment forces them to attend to survival before magic. Every Ice Tribe Morehu wears a fluffy cyan coat made from the fur of bearded blizzard yaks, keeping only their feet uncovered to better feel the shifts in the snow they stand on. Many also carve thick armor from ice blocks, to better protect them against the creatures roaming the wastes. When Ice Tribe members go hunting, they carry an ice saw and attach a frost bayonet to their elemental blasters; the blizzards can hide terrifying monsters, so it’s always best to be prepared for a sudden melee.
  14. Part 3: The Region Of Water Overflowing snow from the icy northwest of Okoto is bushed back onto the island by the currents, forming a psuedoglacier just east of the great central mountains. Constant heat melts the snow into rapid streams and rivers; half of the northeast island quarter is a treacherous mess of swamps and deltas, and a good portion of the rest has already sunken into a collection of islands surrounding a small lagoon. It is here, on old boats and patched up barges, that one might find the Water Tribes living a fairly well-off life. Members of the Water Tribes have adapted fairly well to their surroundings, both culturally and physically. Their long legs have strong muscles and the scales on their feet are larger than average, resulting in a very flipper-like shape that gives them powerful swimming speed. This is only further supplemented by the sloped secondary notochord, which not only gives the tribe a staple curve to their look but also allows them to almost instinctively know how best to kick in the water; many Water Tribe members refer to this as “reading the tides.” While the arms of these Morehu are not as lanky as that of the Stone and Jungle tribes, they are just as flexible and help them direct themselves through the rivers and lakes of their home. Because of their location, Water Tribe Morehu were the least affected by the collapse of the empire and retain the largest knowledge base of their secrets. Many Water Tribe members have collaborated and taught others about the technologies and mystic arts that were once theirs, and they have succeeded in replicating that power to some level. The cyan swimwear they make is crafted from fish-scales, and the flowing blue outergarments are a result of a thriving textile market. What really takes the cake, however, are the Elemental Torpedo Blasters and Turbines crafted from old boats; Water Tribe Morehu use and wear these to scour the ocean floor for sunken relics of the age long past.
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