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Bitl

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Everything posted by Bitl

  1. Will there be a EPUB version of this? I want to read it on my Kobo E-Reader, but the text is really small and hard to read.
  2. Sorry for the long delay, but here's an update. The game will hopefully receive a brand new update soon. Along with that, there is now an Android version of the game! Download: https://www.dropbox.com/s/oiu406foemykb84/biorena_mobile-Default-1.0.4.apk?dl=0 Note that this has less features (no Mapper, sadly) and the only way you can share/load mods is if you root your device. However modding capability will be enhanced in a future update. Also, all updates to the PC version will be released on the Android version.
  3. Haven't really planned for multiplayer, but i'll consider it
  4. I haven't made a Mac version as of yet, but I'm pretty sure it'll work if you run it with Wine.
  5. NOTE: Since no one replied to this topic yet, I will update this post when new updates are released to prevent me spamming this topic with update changelogs, especially since this is a work-in-progress. An update for the BIORENA Alpha as been released. To apply the update, redownload BIORENA. Alpha 1.0.1.0:- Fixed a bug where some objects wouldn't show in Mapper.- Increased the game speed from 30 to 36 to make the game feel smoother and more responsive.- Fixed an error that occured if you minimized the game in the Main Menu or in Mapper.- Decreased the speed of the CORRUPTED BOHROK slightly.- Increased the damage of the Pistol slightly.- Decreased the damage of the SMG slightly.
  6. Transformers Devastation is a REALLY good game, probably better than war for cybertron/fall of cybertron even.
  7. Hi, I am bitl! Some of you might remember this 2 years back as a project I was working on in my spare time, however I haven't been working on it for a while because I was working on several other projects, that kind of disconnected me from the entire thing. However, I decided to work on the long-awaited Alpha update for the game. After 2 years, 2 hard drive failures on 2 seperate computers, hopefully this would be worth the wait! What is BIORENA? Well, it originally was going to be a multiplayer platform shooter but it slowly evolved to become a horde-mode platform shooter. Along with this, it has full blown mod support, allowing players to create new maps and gamemodes! What has changed? - New main menu! - Simplified Mapper controls! - A new enemy: the CORRUPTED BOHROK! - Now built in Game Maker Studio! ( I had to remove the shields because of problems I had while porting to this. Sorry!) - Modifications and enhancements to weapons and enemies! - A background! - A pause menu! - Much more fast-paced! - A help menu! - New death animations! - And MORE! SCREENSHOTS: DOWNLOADS: PC: Dropbox: https://www.dropbox.com/s/ullcs90m8pqxvpo/biorena_alpha.zip?dl=0 Dropbox (Direct Download): https://dl.dropboxusercontent.com/u/39559521/biorena_alpha.zip Android: Dropbox: https://www.dropbox.com/s/oiu406foemykb84/biorena_mobile-Default-1.0.4.apk?dl=0 Dropbox (Direct Download): https://dl.dropboxusercontent.com/u/39559521/biorena/biorena_mobile-Default-1.0.4.apk Credits: Bitl (me) for creating the game and some sprites. InnerRayg for the sprites used/modified in Biorena. SquareWheel on the GMC forums (http://gmc.yoyogames...howtopic=335932) for the map editor template. Braffolk on the GMC forums (http://gmc.yoyogames.com/index.php?showtopic=616665) for the pixel-perfect resizing scripts YoYo Games for Game Maker Studio. Plans for future versions: -A new enemy type (Rahkshi) -An auto updater -Upgrades -Weapon Creator (for mods) -Unlockable Weapons I hope you guys have a lot of fun with this new version! Please note that this is still a work-in progress and some things may change over time.
  8. People have been saying "since it was sent to BZP only, it's got to be Bionicle" and will now probably say that "since it's going to other sites it must not be Bionicle"... hold your horses. BZP got twice as many tickets as EB. EB is known for having an excellent group of reviewers and photographers, and ensuring that at least three of them were present would be a great move on Lego's part to get the word out and spread publicity with some high-quality, possibly professional-style photos. Bonaparte (head EB admin) specifically requested that the people who win the tickets take pictures and report back to EB about it. This also leads me to believe that EB was not told the nature of the panel and event, like with BZP. Long story short: other sites have tickets as well, but it's still likely to be Bionicle. It could be the Minecraft minifigure-sized sets as well.
  9. Could you make it so you can bind keys to the mouse?
  10. Bitl

    Biorena

    Hello everyone. Sorry for the double post but it has been a few months from the last release (Demo 9) so I decided to release a little update about the game's development. For one, the game is not dead. I recently have written up a list of features and fixes I plan on including into the game. This next version will be the game's first "upgrade" from a Demo version into an Alpha version. I did work on the game's Alpha 1.0.0 version, but those files were lost in a Windows reinstall (yes, I forgot to back them up), so this time I am starting off fresh with this update. I just started planning this update and I will work on it soon enough. I cannot wait to release Alpha 1.0.0 as it is going to be a version with a lot of new features being added. Oh, one more thing. When the game's finished I plan on releasing the engine's source code along with the game's source code so you guys can make your own games off of this. Anyway that's it. I hope you guys enjoyed reading this update and I hope to bring out a new update soon.
  11. Both Breakout and Invasion From Below.
  12. The funny thing is that my name here used to be "matoro lives!" for a couple of years or so before I switched to the name that I have now.

  13. I would strongly reccomend using Game Maker. After you have built a few games with the drag & drop element then you can quickly go on to coding with GML. A tool I use for GML is "GML Buddy V3" ( http://sandbox.yoyogames.com/games/66236-gml-buddy-v3 ) which allows you to convert your drag and drop elements into actual code that you can use. However, I haven't tested this in Game Maker Studio yet, so some code inside of it might be outdated.
  14. I hope that when this is released, somebody puts it on amazon like the black brain ( http://www.amazon.com/Hero-Factory-40084-Attack-Bagged/dp/B00E3H27OI/ref=sr_1_60?ie=UTF8&qid=1394987017&sr=8-60&keywords=hero+factory )
  15. Bitl

    Biorena

    Biorena Demo 9 is now released! DEMO 9: - Added simple motion blur effect. - Makuta Teridax now regenerates health. - Weapons now have different damage amounts .- Added the Shotgun. - You can no longer spam the fire button to fire weapons. - Weapon ammo is now increased to 120 instead of 60. - Weapon ammo for Infected Toa is now increased to 80 instead of 40. - You can now revive your partner. To revive your partner, shoot at the blinking orange icon your partner made when he/she died. Tip: The SMG Is perfect for this since you can revive your partner the fastest. You can also use the Shotgun at long range for a fast revival as well. - Added new features to the INI Editor:You can edit the respawn time for the Bot and Player (in nanoseconds). You can pause the timer while reviving your partner.You can change the max progress level for reviving. -Added new loading screen. -Added new game icon. -Added new features to Mapper: Pressing F7 will make the grid a 32x32 grid instead of a 16x16 grid. Pressing F6 will make the grid a 16x16 grid again. Link: https://dl.dropboxusercontent.com/u/81688479/Biorena/game/biorena_demo_9.zip If you want to disable Motion Blur, then go to the directory where you installed Biorena, then open up the file named "biorena_settings.ini". If you do not see this, open up the game, wait untill it loads, then close the game. After you have opened up the file named "biorena_settings.ini", go to where it says "motionblur=1" and change it so it looks like this: "motionblur=0". Then save and close the file. There will be an easier way to do this when the first Alpha version of the game releases.
  16. Bitl

    Biorena

    Please note that this game is W.I.P, and some things may change when the game is finished. The finished game is aimed to release around late 2014. Hello. I am bitl. Last week I decided to work on a game mainly based on Bionicle. Originally it was going to be a fast-paced multiplayer shooter, but then I decided to try something different. a game that I have not really seen anyone make based on Bionicle: a horde mode game with waves upon waves of enemies. After a week in development, hopefully it will be worth the wait. And I hope to improve this game in the future with improvements to make the game better. Screenshots: Download (latest): https://dl.dropboxusercontent.com/u/81688479/Biorena/game/biorena_demo_9.zip Old versions: Game Controls: Left Click: Fire weapon.Right Click: Deploy shield.F6: Change Player Name.F7: Change Toa (Type in name of toa).W: Jump/Uncrouch.A: Move Left.D: Move Right.CTRL: Crouch.F8: Open Mapper.F9: Open INI Editor. Mapper Controls: Left Click: Add object.Right Click: Remove object.F5: Back to Game. F8: Exit Test Mode (if you are in Test Mode).CTRL+S: Deselect current selected object.CTRL+D: Delete all objects.F7: Changes the grid size to 32x32F6: Changes the grid size to 16x16 INI Editor Controls: Up and Down Arrow Keys: Navigate/Scroll values.Enter: Modify Values.F5: Back to Game. Modifications: Name: Biorena Ultimate Difficulty: Creator: Bitl Features:-More enemies.-Infinite waves.-Boss battles every 5 waves.-AND MORE! Link: https://dl.dropboxusercontent.com/u/81688479/Biorena/other/biorena_ultimate_difficulty.ini HOW TO INSTALL MODIFICATIONS: If you have Biorena Demo 8 or higher installed, drag the modification INI file over to your Biorena Demo 8 directory. Then in gamego over to the INI Editor (F9) and go down to the "LOAD INI" option, press Enter, then type in the modification's name. Allmodification names that are located in the Biorena Demo 8 will be located in the "INI FILE NAMES" category. Thenthe modification will be loaded into the game. Press F8 to go into the game and enjoy the modification! Credits: Bitl (me) for creating the game and some sprites.InnerRayg for the sprites used/modified in Biorena.SquareWheel on the GMC forums (http://gmc.yoyogames.com/index.php?showtopic=335932) for the map editor template. YoYo Games for Game Maker 8.0. Other stuff: I originally used GoudyTrajan for the font used for the player's HUD. If you don't know, it is a font similar to the one used in the Bionicle logo. Coming soon: -A new enemy type (Rahkshi)-An auto updater-Upgrades-Weapon Creator (for mods)-Unlockable Weapons-And more! Banners: [img=http://dl.dropboxusercontent.com/u/81688479/Biorena/images/banners/biorena_banner.png]Old Topic: http://www.bzpower.com/board/index.php?showtopic=10782 I hope you guys enjoy the game as it is now, and I hope to release updates in the future.
  17. All Toa Mata/Nuva: Movie voice. All Toa Metru/Hordika:Movie voice.
  18. Demo 3 is now released! https://dl.dropboxusercontent.com/u/81688479/Biorena/game/Biorena_demo_3.zip CHANGELOG: Demo 3: -Shots fired with the SMG are now more accurate when crouched.-Fixed a major bug where the player and/or bot could not shoot through Shields.-If a shield is deployed, enemies will now stand and shoot at it, then when it dissapears, run at the player and/or bot.-The Shield now blocks enemies, and the player and/or bot will no longer pass through.-Added a spectate mode on death.-The respawn time now shows up on the HUD for the bot and player.-The bullet sprite color is now changed for enemy bullets.
  19. Update is released! https://dl.dropboxusercontent.com/u/81688479/Biorena/game/Biorena_Demo_2.zip CHANGELOG: DEMO 2: - Fixed hp boost timer bug after the 11th wave.- The game now restarts after the 11th wave.- Added a crouching system for the player.- Changed demo level design to go with the crouching system.- The SMG fire rate is now slightly slower.- Changed the game's font.- Spawner: The count of enemies now goes down when one is killed, not when one spawns.- Spawner: Removed post-wave check which was used on the old system to remove enemies after every enemy spawns.- Wave Status is now displayed on the HUD.- Added the Shield.- Added MAKUTA.- Made the 11th wave a BOSS WAVE.- Changed bullet sprites to be easier to see. Shield: + Lowers a shield that protects players and bots from gunfire.+ Allows the player to shoot through it.- Spawning a shield inside of walls destroys them.- You can only use 3 shields per wave.- Enemies can go though shields. Shield Hints:-Don't spawn them inside of walls as that will destroy them and waste 1 shield. Deploy your shields in mid air.-You get all your shields back when you start each wave.-All shields that are deployed and undeployed will be removed when each wave finishes.-Shields are only deployed for only about 15 seconds. Use your time wisely.-Shields have about 250 health, but they take a lot of damage (4 hp per enemy bullet, 6 hp per makuta bullet) Report bugs by replying to this post!
  20. Thanks! I'll do the best I can to add these. It's quite difficult to add walking animations at this time, since the actual walking animation sprites on Rayg's kit (1.0) don't really work that well in you import them into game maker. I'll try this time, so there may be a possibility. Shields or something you can defend yourself with will be added in the future.
  21. This thread is outdated. If you want to play the latest version of the game, go to the latest thread here: http://www.bzpower.com/board/topic/11094-biorena/ Please note that this game is W.I.P, and some things may change when the game is finished. The finished game is aimed to release around 2014. Hello. I am bitl. Last week I decided to work on a game mainly based on Bionicle. Originally it was going to be a fast-paced multiplayer shooter, but then I decided to try something different. a game that I have not really seen anyone make based on Bionicle: a horde mode game with waves upon waves of enemies. After a week in development, hopefully it will be worth the wait. And I hope to improve this game in the future with improvements to make the game better. Screenshots: Download (latest): https://dl.dropboxusercontent.com/u/81688479/Biorena/game/Biorena_demo_3.zip Old versions: Controls:Left Click: Fire gun.Right Click: Deploy shield.F6: Change Player NameF7: Change Toa (Type in name of toa)W: Jump/UncrouchA: Move LeftD: Move RightCtrl: Crouch Credits: Bitl (me) for creating the game and some sprites.InnerRayg for the sprites used/modified in Biorena.YoYo Games for Game Maker 8.0. Other stuff: I used GoudyTrajan for the font used for the player's HUD. If you don't know, it is a font similar to the one used in the Bionicle logo. Coming soon: -A boss which spawns every 10 waves (Makuta)-A new enemy type (Rahkshi)-An auto updater-And more! I hope you guys enjoy the game as it is now, and I hope to release updates in the future.
  22. I voted no. I think it's actually a dumb idea to make it that way.
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