All the other temples had riddles, which I liked. I also wish the charms and crystals were explored, or at least referenced again.
Posted Aug 02 2013 - 12:28 PM
"You are an absolute in these uncertain times. Your past is forgotten, and your
future is an empty book. You must find your own destiny, my brave adventurer."
-- Turaga Nokama
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Posted Aug 04 2013 - 09:24 AM
The crystals and charms were a big part of what made MNOG II fun for me. Yes, they could have been explored in greater detail, but it was still a great part of the game. Some were arguing that it was slightly girly, but I would disagree with that. The charms and crystals were not jewelry. They were symbols of the various Matoran values in 2001-2003. Hahli had to understand these values in order to get the crystals.
I think the difficult Kohlii gameplay and the laborious tasks killed it for a lot of people, but aside from that, MNOG II had a good storyline and quest. I personally never found the Kohlii games impossible, although the tasks in Ga-Koro and the trading from village to village got monotonous after a while.
Posted Aug 05 2013 - 04:03 PM
I personally say that MNOG portrayed the diversity and the vast differences over each Koro and the Matoran living in it while MNOG II portrayed the size of the villages better.
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