All the other temples had riddles, which I liked. I also wish the charms and crystals were explored, or at least referenced again.
Posted Aug 02 2013 - 12:28 PM
"You are an absolute in these uncertain times. Your past is forgotten, and your
future is an empty book. You must find your own destiny, my brave adventurer."
-- Turaga Nokama
BIONICLE MOCs: Saahrak | Chomper | Turaga Piercur (with Toa Of Virtues' Toa Narai) | Master Inika | Lariska | Ice Elder | Husoh
System MOCS: Trade Federation Hawk Droid | Deep Space Explorer | Mini-scale TRON MOCs | Nuclear Transport Buggy
Posted Aug 04 2013 - 09:24 AM
The crystals and charms were a big part of what made MNOG II fun for me. Yes, they could have been explored in greater detail, but it was still a great part of the game. Some were arguing that it was slightly girly, but I would disagree with that. The charms and crystals were not jewelry. They were symbols of the various Matoran values in 2001-2003. Hahli had to understand these values in order to get the crystals.
I think the difficult Kohlii gameplay and the laborious tasks killed it for a lot of people, but aside from that, MNOG II had a good storyline and quest. I personally never found the Kohlii games impossible, although the tasks in Ga-Koro and the trading from village to village got monotonous after a while.
Posted Aug 05 2013 - 04:03 PM
I personally say that MNOG portrayed the diversity and the vast differences over each Koro and the Matoran living in it while MNOG II portrayed the size of the villages better.
Who wants to play Kolhii?
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