Master Inika Posted August 2, 2013 Share Posted August 2, 2013 All the other temples had riddles, which I liked. I also wish the charms and crystals were explored, or at least referenced again. Quote "You are an absolute in these uncertain times. Your past is forgotten, and your future is an empty book. You must find your own destiny, my brave adventurer." -- Turaga Nokama Click here to visit my library! Link to comment Share on other sites More sharing options...
Art Vandelay Posted August 4, 2013 Share Posted August 4, 2013 The crystals and charms were a big part of what made MNOG II fun for me. Yes, they could have been explored in greater detail, but it was still a great part of the game. Some were arguing that it was slightly girly, but I would disagree with that. The charms and crystals were not jewelry. They were symbols of the various Matoran values in 2001-2003. Hahli had to understand these values in order to get the crystals. I think the difficult Kohlii gameplay and the laborious tasks killed it for a lot of people, but aside from that, MNOG II had a good storyline and quest. I personally never found the Kohlii games impossible, although the tasks in Ga-Koro and the trading from village to village got monotonous after a while. Quote Link to comment Share on other sites More sharing options...
Tiakor Posted August 5, 2013 Share Posted August 5, 2013 I personally say that MNOG portrayed the diversity and the vast differences over each Koro and the Matoran living in it while MNOG II portrayed the size of the villages better. Quote Seems legit. Who wants to play Kolhii? Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.