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Bionicle Fighter: Broken Virtues

multiplayer platform fighting

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2227 replies to this topic

#161 Offline Katuko

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Posted Nov 17 2011 - 07:35 PM

The shields are about the size Kopaka's was, but I agree that they look more like a buckler than a shield per se. That said, the other shield sprites I've used so far should appear large enough. In-game the hit masks will be made to shield you well enough regardless of the actual sprite, though.
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#162 Offline BULiK

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Posted Nov 18 2011 - 09:56 AM

The shields are about the size Kopaka's was, but I agree that they look more like a buckler than a shield per se. That said, the other shield sprites I've used so far should appear large enough. In-game the hit masks will be made to shield you well enough regardless of the actual sprite, though.

so when it looks like your rahkshi foe decapitated you, instead it blunts off your shield.xD

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#163 Offline Katuko

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Posted Nov 18 2011 - 04:14 PM

Until I add ragdolls, there won't be any decapitation anyways, so... :lol:
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#164 Offline BULiK

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Posted Nov 18 2011 - 06:39 PM

your going to add ragdolls?Awesome! thats what i was hoping for!i like games where i get to kick ragdoll dead enemies into lava, off cliffs, into minefields, etc. :D
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#165 Offline Katuko

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Posted Nov 18 2011 - 07:28 PM

Woah, there, mate, don't get too excited. Ragdolls are the most awesome way of rendering a corpse ever, but they are also a bit hard to program effectively enough to be used yet. I could probably plug in the GMPhysics DLL or something and have a ragdoll in no time, but I'm afraid that might open up a host of new problems I'm not prepared to handle yet, most likely lag. Yes: lag, that terrible buzzword.I want to have ragdolls, but I will not prioritize them over other gameplay elements such as shields and missing animations. Making one is sadly not as simple as just breaking the standard sprites into even more pieces, I need a whole bunch of new position calculation code as well.Otherwise they would be in from day one, of course. :D
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#166 Offline UltraHau

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Posted Nov 18 2011 - 08:37 PM

Woah, there, mate, don't get too excited. Ragdolls are the most awesome way of rendering a corpse ever, but they are also a bit hard to program effectively enough to be used yet. I could probably plug in the GMPhysics DLL or something and have a ragdoll in no time, but I'm afraid that might open up a host of new problems I'm not prepared to handle yet, most likely lag. Yes: lag, that terrible buzzword.I want to have ragdolls, but I will not prioritize them over other gameplay elements such as shields and missing animations. Making one is sadly not as simple as just breaking the standard sprites into even more pieces, I need a whole bunch of new position calculation code as well.Otherwise they would be in from day one, of course. :biggrin:

Lag? With a 2D physics engine? Just don't sync the ragdoll effect across network clients, and you'll be fine, trust me.

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#167 Offline alpha123

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Posted Nov 19 2011 - 02:03 AM

Lag? With a 2D physics engine? Just don't sync the ragdoll effect across network clients, and you'll be fine, trust me.

Game Maker isn't known for speed.

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

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#168 Offline Katuko

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Posted Nov 19 2011 - 05:10 AM

Yes, I'm more concerned with Game Maker's position and collision checking than I am with the ragdoll itself. :)Especially considering all the stuff this engine already checks for every single step.

Edited by Katuko, Nov 19 2011 - 05:29 AM.

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#169 Offline Nujanii: Kanohi Master

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Posted Nov 22 2011 - 07:31 PM

Katuko! Status report!
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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law states that physics need not apply


#170 Offline Katuko

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Posted Nov 23 2011 - 03:03 AM

School work and personal life is keeping me from working all-out on the game. I've tinkered with sprites and a few engine tweaks over the past few days, nothing more.
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#171 Offline Nujanii: Kanohi Master

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Posted Dec 05 2011 - 10:33 AM

What is planned for the Komau?
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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law states that physics need not apply


#172 Offline Katuko

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Posted Dec 05 2011 - 11:55 AM

Nothing at all, really. Any gameplay mechanic I've come up with for it so far is either overpowered, too complicated or useless. I'm likely to scrap it entirely.In other news: bots now have the ability to use most Kanohi powers. I'm also still working on animations for shields and new attacks (instead of just stab-stab-stab). I have no idea when they will be done.Also: Posted Image Posted Image

Edited by Katuko, Dec 05 2011 - 11:56 AM.

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#173 Offline lewafan21

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Posted Dec 05 2011 - 03:58 PM

sweet! makuta boss?
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#174 Offline Katuko

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Posted Dec 05 2011 - 04:07 PM

May not be appear in full for a while, but yes.
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#175 Offline Nujanii: Kanohi Master

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Posted Dec 05 2011 - 05:37 PM

Well, a makuta boss would be greatly underpowered or greatly overpowered.
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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law states that physics need not apply


#176 Offline Katuko

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Posted Dec 05 2011 - 05:42 PM

It will probably be the latter. This is the master of shadows we are talking about here. :PDon't worry, it won't be so bad. Hopefully it will just be cool and awesome and epic.
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#177 Offline Nujanii: Kanohi Master

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Posted Dec 05 2011 - 05:48 PM

I mean, you cannot give it 42 kraata powers, but if you don't, it'll be canonically inacurate. I guess you could give him just shadow and really high stats, but that would be rather dull, eh?
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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law states that physics need not apply


#178 Offline Katuko

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Posted Dec 05 2011 - 06:09 PM

Remind me why I can't give him all the powers? :)
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#179 Offline Nujanii: Kanohi Master

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Posted Dec 05 2011 - 06:25 PM

I didn't say that you couldn't. It would be overpowered, I think. As for another reason, you would have a lot of programming to do in order to give him all of those powers.
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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law states that physics need not apply


#180 Offline Katuko

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Posted Dec 05 2011 - 07:10 PM

Makuta is a boss, so he's expected to be powerful. As I will be programming him and not letting players abuse his versatility, I can also easily put restraints on how powers are used. Implementing each power is simple, as I can copy/paste most of them from the already written Rahkshi scripts.The real hard part is making the sprites for him, really.
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#181 Offline UltraHau

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Posted Dec 05 2011 - 07:18 PM

as I can copy/paste most of them from the already written Rahkshi scripts.

Be careful - copy-pasting code verbatim is bad 99% of the time. I suggest finding a way to reuse your already-existing code instead.

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-Takanuva, MoL
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#182 Offline Katuko

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Posted Dec 05 2011 - 07:58 PM

Well, they are scripts, so the copy/pasting would refer to the line of code calling the script, not copying the entire script itself. :)
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#183 Offline alpha123

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Posted Dec 05 2011 - 08:57 PM

as I can copy/paste most of them from the already written Rahkshi scripts.

Be careful - copy-pasting code verbatim is bad 99% of the time. I suggest finding a way to reuse your already-existing code instead.

Game Maker Language has no better way to reuse code (IIRC no functions, let alone objects!).

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

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#184 Offline UltraHau

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Posted Dec 06 2011 - 12:08 AM

Frankly, I don't think GML deserves to be called a programming language if that's the case.
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#185 Offline Katuko

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Posted Dec 06 2011 - 05:39 AM

Now you two are assuming. And we know what happens when we assume, don't we?Scripts are Game Maker's "functions". You write a script, and then you call that script whenever you need to. You can plug in variable values via arguments, and you can have the script return a value to you. I don't know how objects are handled in other programs, but Game Maker is an object-based program.Game Maker is written in Delphi, IIRC. It has a number of pre-programmed actions in "drag-and-drop" icons used for beginners; but also the GML scripting. GML includes a bunch of functions, but since those are essentially written in Delphi and then restructured for "GML", I agree that GML is a "second-level" language. That is, it's not as "pure" as C, Delphi, Python, etc are by themselves.The end result is a program that is rather easy to use, but also allows great flexibility for veterans. I know several of the regulars over at Game Maker's forums say they use Game Maker instead of, say, C, because it's easier to get something decent out of it quickly. The main problem is speed of execution, a certain lack of functions that may be deemed essential by some, and a bloated file size (2 MB) due to the runner needing to be included with each game. With support for DLLs written in other languages, that speed is its only real disadvantage. I heard they were going to rewrite the program in C or something, dunno if that will be done.They also recently released a version that can create HTML5-compatible games, so that's something as well.Now get back on topic.

Edited by Katuko, Dec 06 2011 - 05:41 AM.

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#186 Offline Jedi Knight Krazy

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Posted Dec 06 2011 - 09:34 AM

I've always said that while Game Maker is object-oriented, but GML is not. Does that sound about accurate?If I understand right, you're just copy-pasting the "function" call and swapping some parameters.
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#187 Offline UltraHau

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Posted Dec 06 2011 - 10:29 AM

I don't know how objects are handled in other programs, but Game Maker is an object-based program.

*bangs hands on table**point*Objection!That is not what alpha123 mean by object-based - he meant GML was not an OO (object-oriented) programming language in any sense of the word. And he's right: Functional decomposition - the ability to have separate reusable parts of a program that can be called/used from other parts of a program - at the file level does not qualify a language for OO status. While I will retract my statement of "GML doesn't deserve to be called a programming language", because it is technically Turing-complete, I will maintain that it is significantly weaker as a language compared to practically everything else out there - even assembly has multiple subroutines per file!I could start ranting about how GML doesn't have custom datatypes (let alone decent built-in ones), no OpenGL support, no arrays of arrays, and so on, but this is enough for now.

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#188 Offline Katuko

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Posted Dec 06 2011 - 04:23 PM

Well, yes, as I said: I don't know, and I don't care, as long as it works.

Edited by Katuko, Dec 06 2011 - 04:23 PM.

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#189 Offline Nujanii: Kanohi Master

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Posted Dec 06 2011 - 05:28 PM

I had an idea. Could you use some of the available Rayg sprites for the fire sword, ice sword, etc. ?
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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law states that physics need not apply


#190 Offline Katuko

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Posted Dec 06 2011 - 06:18 PM

Am I not already? :) The fire and ice sword sprites were lifted directly from the Rayg sprite sheet.

Edited by Katuko, Dec 06 2011 - 06:19 PM.

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#191 Offline alpha123

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Posted Dec 06 2011 - 06:46 PM

I could start ranting about how GML doesn't have custom datatypes (let alone decent built-in ones), no OpenGL support, no arrays of arrays, and so on, but this is enough for now.

I could start ranting about how Python doesn't have macros, multiple return values, multimethods, tail call optimization...It's the Blub Paradox. Google it.Back to the topic: Since the Lightning absorb power turns off machinery in the area (and doesn't say unavailable by it, so I'm assuming that it's implemented), shouldn't it disable the Exo-Toa?

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

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#192 Offline Katuko

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Posted Dec 06 2011 - 06:49 PM

Yes, once I get that far, it should at least have an increased effect on robots.
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#193 Offline Nujanii: Kanohi Master

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Posted Dec 06 2011 - 07:29 PM

I meant by that that I think that you ought to use not only the sprites for the swords, but also the spriting for the attacks using them.
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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law states that physics need not apply


#194 Offline Katuko

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Posted Dec 06 2011 - 08:20 PM

The slashing? Yeah, attack animations other than just the regular stab is one of the things I'm working on right now, but I felt like it needed a few more frames, just to look good. :)

Edited by Katuko, Dec 06 2011 - 08:20 PM.

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#195 Online Tenth Norik

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Posted Dec 11 2011 - 08:28 AM

Haven't tried it yet but looks great. Keep it up! :)
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#196 Offline King of the Madness Isles

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Posted Dec 11 2011 - 07:55 PM

Just downloaded 9.1, and I have to say, its pretty fun. I messed around with single player for a while. Decent game, but the bots could be a bit easier, or only one at a time, but the same health and stuff as the player. Something like that.Overall, solid game. I'll be sticking with this one. Can't wait for multiplayer!
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#197 Offline Katuko

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Posted Dec 11 2011 - 08:25 PM

Bots vary in difficulty based on your loadout, really. I'm working on balancing everything, but for now explosive powers (like fireball and fragmentation) generally work great at killing bots. In a pinch you can also hover off a ledge and they will jump after you. :PThey already have the same health and powers. No bot will be more powerful than a player. The only thing that might fool you is armor: I haven't added the sprite overlays yet, so someone might have damage resistance you can't see without a Rode.
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#198 Offline Pony Hank

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Posted Dec 11 2011 - 09:15 PM

I remember this! I remember suggesting Story mode, and Vahki! I even remember getting the idea for someone to make a comic.I downloaded the new version and finally beat the fire Exo-Toa (I actually only had to kill one Exo-Toa because the bots took care of the others). Anyway, can't wait for next update, hopefully Multiplayer will come soon.
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My name was Z, Got wounded, put my mind in a Vahki and switched my name to Reptor, edited my model into a Matoran friendly one, changed my name to Reppy Tor, Got wanted in three cities, Then they said I could be anything I wanted, became a Shape-shifter named Pony Hank. I am Pipped

#199 Offline Nujanii: Kanohi Master

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Posted Dec 11 2011 - 09:37 PM

This is a game. A story mode would be cool. A comic would be neat (I would volunteer here). However, this games' focus is multiplayer combat with BIONICLE powers. Sort of like in Bionifight, we'll be beating the #### out of people, only more realisticly.The bots killed two exo Toa? Cool!Anyone having trouble with staying against bots should go god mode and edit their text files. If you open the file "characters" and open yours with a word processor, you can give yourself unlimited stats. Well, 1,000,000 DEX freezes the game...

Edited by kanohi_master, Dec 11 2011 - 09:39 PM.

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Bionifight profile I used to do that after all.

QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

And I suppose that's exactly what happened.

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#200 Offline Pony Hank

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Posted Dec 11 2011 - 09:45 PM

Yeah, I got a similar response the first time I suggested those things.
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My name was Z, Got wounded, put my mind in a Vahki and switched my name to Reptor, edited my model into a Matoran friendly one, changed my name to Reppy Tor, Got wanted in three cities, Then they said I could be anything I wanted, became a Shape-shifter named Pony Hank. I am Pipped




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