On Friday, James and I started off and went to one booth. Seeing as I am a huge Nintendo fan we headed there first. I shall list off the games as we played them. Here you can see Fawful playing Skyward Sword.
Super Mario 3D Land
- Felt like a classic Mario game
- You hold a button to run
- 3D effect makes it easier to judge distance
- Tanooki suit worked well, flutter jumping felt like it does with Yoshi
- Fire Flower works like it does in New Super Mario Bros. series, there is no timer
- Boom Boom was actually pretty easy
Mario Kart 7
- Played three courses, two laps each.
- Track 1, was a mountainous course with pipes and incoming boulders, it also had a cave and a forest.
- Got to try out the hang glider, with which you can control in the air to change where you land.
- Track 2, was an underwater course with Clampies and Cheep-Cheeps. You drive underwater in this one with the propeller; underwater driving is slow, yet still natural.
- Track 3, is the Donkey Kong Country Return’s course filled with the baddies of that game.
- The 3D effect really brought it to life, it made it easier to dodge bananas in the road.
- Blooper is more annoying as the ink comes right at you because of the 3D.
Pokemon Rumble Blast
- Pretty much like the WiiWare version
- Cute in an action RPG type way, not turn based
- Didn’t spend as much time with this one as I would have liked too, it does seem interesting.
Heroes of Ruin
- Played as the Gunslinger and Vindicator
- Prefered the short range melee of Mr. Vind.
- The Gunslinger didn’t seem as accurate, and is a bit harder to use
- Action RPG works well
- It has potions for health and magic which can be used with L and R buttons
- Game overall seemed like a really good action RPG
- The gameplay was fun and I look forward to seeing more from the game
Kirby’s Return to Dreamland
- Played with a full team
- I was Kirby and James was Metaknight
- King Dedede and Waddle Dee were drop in and drop out, which works instantly.
- Kirby has many attacks per move.
- Super attacks should be used when in certain areas with blocks they will destroy.
- These usually lead to miniboss areas which help you get gears
- Metaknight controlled pretty good, really powerful.
- Characters get dragged after Kirby if they fall behind.
- Whispy Woods was really easy with four players.
Last but not least....
The Legend of Zelda: Skyward Sword
- I am left handed, used the Wiimote in my right hand and nunchuk in my left
- It actually felt very natural and I did a pretty good job.
- Played the demo twice, unlike the others
- First time playing the game I took on Lord Ghirahim
- Lord Ghirahim moves fast and can catch your sword, he catches it based on the angle of it
- You need to trick him, swing in a direction he isn’t expecting
- After a few hits he uses his sword
- He moves very fast and if you shield by shaking the nunchuk you can throw him off balance
- Shielding is important, other people were losing heart after heart when they did not shield
- Swordplay feels very realistic
- Second demo was the dungeon
- You need you use the beetle to hit a crystal, which will open a door
- Beetle is controlled by tilting the Wiimote, feels really natural.
- You battle a Stalfos
- Stalfos wield two swords, which are used both offensively and defensively.
- When a Stalfos holds both swords upright, Link must strike vertically in between them; when it holds its swords sideways, Link must strike horizontally. Stalfos can also hold their two swords perpendicularly, so that Link must strike from a certain angle.
- Once you beat it you get the upgraded beetle, which Fi explains to you.
- It can pick items up now.
- You need to send it through a hole in the wall to hit that same switch
- When outside the beetle has to be sent into a nook in the wall where you must avoid Deku Babas to hit another red switch
- Next room has a Skulltula attack, upward slash puts it on its back legs, stabbing motions can finish it
- Continuing on you find another room where the beetle must be used to hit another switch which raises water
- Swimming is fluid from the few seconds I did it
- Battle another Skulltula which was on a web
- Next room you must climb an ivy wall, shoot down a block and push it to the lower level
- You must position it perfectly so that when you stand on it three eyes open up, so that you may make them dizzy with your sword
- The prize is a small key!
- Got back to the main room and the demo timed out
- James played the Bird chasing ceremony
- Must capture the bird with the statue
- First time you almost capture it, cutscene plays and you start having eggs thrown at you by the other riders
- Must capture bird while dodging eggs
- Eggs slow you and cause a loss in altitude
- Shaking downwards allows you to gain altitude
- You can make the bird fly slightly faster, this is similar to the carrots in Ocarina of Time
- You can use it three times and then it recharges, alternatively it will recharge on its own
Tomorrow I shall add the details about the special guest we saw as well as a Nintendo employee's reaction to Fawful.
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