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R P G Tech Planning Entry


Blessed Blade

15,878 views

This is the entry for the new RPG Grochi's thinking up that'll span the entire Matoran Universe; or rather, to think up and discuss tech in it.

 

We've already discussed teleport Kanoka, which is a good idea to me.

 

Also, just to mention, it might be a good idea to follow the entry, if only just to get notifications of it; my blog doesn't usually stay on the first page much.

 

Want me to add any links to the contest topic?

 


 

Shadows Of A Doubt

 

Tech Stuff:

 

All in-universe technology is present, along with teleport systems.

 

The teleport system is based off the Matoran Universe's newly discovered natural power source; however, it's unknown how that works, though a Toa of Lightning is required to regulate the power, and coordinates to get to the correct location. However, Voya Nui, Mahri Nui, and Mata Nui do not have teleport systems.

 

The teleporters are called 'Shift Gates' by the major organizations, and just plain 'Gates' by the normal Matoran and Toa.

 

The teleporters resemble a fusion between Star Gates, and the teleporter pads from Star Trek.

 

Story Stuff:

 

The first main plot is of a cold war between different factions in the Matoran Universe.

 

The second main plot is of rebuilding on Voya Nui and Mata Nui.

 

Possible side plot to find the Great Beings.

 

This takes place less than a year after the Great Cataclysm.

 

There will only be a few Makuta who are actually free; the rest will be imprisoned in Toa Seals, especially Teridax, who is still imprisoned.

 

Those Makuta are Icarax, Mutran, Bitil, Gorast, Miserix, Tridax, Vamprah, and Krika, currently.

 

The reason for the Dark Hunters and the Brotherhood of Makuta fighting each other, is because word got to The Shadowed One that Teridax was the one who killed Nidhiki and Krekka. Therefore, the Brotherhood, desiring the Vahi, struck first, and started the war.

 

Story Summarizations:

 

Inside the Matoran Universe:

It's been a year since the Great Cataclysm. Teridax is still trapped in his Toa Seal, and in his absence, Icarax is running the Brotherhood. What they are planning is unknown

 

The Visorak army, lead by Sidorak and Roodaka, has invaded Metru-Nui and mutated most of its Rahi. The Rahaga have been trying to save the Rahi, but every passing day the situation looks worse.

 

On the island of Zakaz, the Skakdi have finally united themselves and have become allies with the Dark Hunters, whose base is on Odina.

 

The Toa have been fighting both the Brotherhood and the Dark Hunters in an attempt to reestablish peace in the universe. They have a few bases, but not too many. The Toa, unbeknownst to them, have been secretly aided by the Order of Mata-Nui, whose headquarters are on the island of Daxia. You can only join the Order on a special invitation with Helryx's approval.

 

The Vortixx, inhabitants of Xia, have become weapons manufacturers and dealers to all sides. They are relatively neutral, but a few have left to join whichever side they fancy.

 

For the outside, Jovan has just died, Mahri-Nui (not named so, as of yet) has been created as a secondary part to Voya-Nui on the volcanic outcropping, the chord connected Voya-Nui to the pit, multiple tribes of Zyglak taking main residence there.

 

Mata-Nui's matoran have been making significant strides in their efforts to rebuild, with Toa showing up in Voya-Nui fairly often, taking boat rides to Mata-Nui. Trade has been established between the two island nations.

 

The Barraki are attempting to re-instate their legions with other survivors of the pit and various Rahi, along with discovering the usefulness of the sea squids and the electric eels. Ehlek is constructing their fortress, as well. They are, on a side note, searching for a way to regain their former power and forms.

 

They have made expeditions to the chord, opening up the bottom of it. It has been lightly flooded near the bottom, though it is still mainly a dry, air-filled hollow stone lance. Zyglak run freely through it, as well as other, more...sinister things.

 

Species and Characters:

 

Great Beings are being considered for the RPG as NPCs.

 

A species is currently being thought up for expansion or creation.

 

The Rahaga are indeed still Rahaga, and Sidorak is still alive; this take place before Roodaka's defeat, in a different universe, as per current plans.

 

The Toa Metru are Turaga now, having skipped becoming Toa Hordika.

 

There will be a limit of eight characters, due to the massive size of this RPG.

 

Staff members are limited by the eight character limit for the most part, but Staff Characters do not apply to the rule.

 

The Visorak will indeed be serving the Brotherhood of Makuta, and, more specifically, are currently infesting Metru Nui still.

 

The Piraka are still with the Dark Hunters. Vezon has not been created.

 

Takanuva would only be around as Takua, at this point in time.

 

Location Stuff:

 

This, again, will span the entire Matoran Universe.

 

This includes the island of Mata Nui, Voya Nui, The Pit, and Mahri Nui.

 


 

Factions:

 

-Toa/Matoran-

 

The Toa and Matoran are the typical citizens; and while there is a Toa Army, the Toa never kill anyone, so in a way, the Toa are just empowered citizens willing to fight for what they believe in. They wish to take on all evil, however, their main goal is to defend their home islands.

 

-Zyglak-

 

The Turaga will try to tell you that there are no such things as Zyglak. They will try to make you think there aren't beings who can send diseases which can kill you in seconds through skin contact. They will tell you that your powers over the elements can affect anything. That nothing can resist your powers. Under no circumstances should you believe them.

 

Born of the Great Beings' failure, they rose up from the excretion of the first Matoran, they came up from the garbage that was a side product of such creation. For years, they have hated us. Hated you. Hated Mata Nui. They have crawled in the pits deeper than anyone dare go. But now? Now, we can't trust them to be so subtle.

 

-Order of Mata Nui-

 

The Order of Mata Nui is a secret faction, unknown to most normal beings, who attempt to keep the peace in the Matoran Universe. Their leader is Helryx, Toa of Water. They hate people who try to disrupt the correct workings of the Universe, and therefore, hate the Brotherhood of Makuta, and the Dark Hunters.

 

-Dark Hunters-

 

The Dark Hunters are effectively the Bounty Hunters of the universe. Led by the enigmatic 'The Shadowed One', the Dark Hunters continually fight with the Brotherhood of Makuta and Toa, in order to take over different islands. They especially hate the Brotherhood of Makuta, if only because they always get in the way of the Dark Hunters.

 

-Brotherhood of Makuta-

 

The Brotherhood of Makuta is a group that was once effectively the bodyguards of the universe, however, after Teridax went rogue, they dropped all pretenses of that, instead attempting to control the Universe. The Makuta have almost all been sealed, however; though they still have armies that they can command, in order to get their goals completed. They hate the Dark Hunters badly, since they see the Dark Hunters as being in their way of universal domination.

 

-Scythe of the Makuta- (BoM Sub-Faction)

When the Toa first began capturing Makuta and sealing them in Toa Seals, nearly the entire leadership of the Brotherhood was cancelled, leaving only Icarax, Vamprah, and Krika. Icarax soon rallied the best and most skilled of the Brotherhood together and began a crusade across the universe to free the captive Makuta by killing the Toa responsible and using specially crafted scythes to 'reap' their elemental energy and redirect it to the Seals. Since then, the Scythe has successfully freed all other Makuta listed on this page. They remain under the command of the battle-hungry Icarax, and count amongst their numbers some of the fiercest Brotherhood warriors in the universe.

Symbol - A black scythe on a patch of blood over a black background. The point where the blade affixes to the shaft of the scythe is marked with the symbol of the Brotherhood.

Goals - Free imprisoned members of the Brotherhood.

Leader - Makuta Icarax

Base - Destral

 

-League of Six Kingdoms-

 

On cold nights, when Matoran huddle around a campfire, they speak in hushed tones of the six beings- the devil at their helm -who were sent to the most indestructible prison and came back even more powerful than before. Matoran lay awake at night, fearful of the forces that could overcome their protectors at any moment, loot their villages, and enslave them. Conquest in the Matoran Universe is never at such as scale as when the League of Six Kingdoms decides who's next.

 

-Vortixx-

 

Imagine an entire species, an entire faction, who cares nothing about the sides, the reasons. Who doesn't care who wins, or who loses. Only who has the most money. They would supply the darkest force, or the wickedest of armies with all they need...for the right price. Imagining all that, you've come to the Vortixx. They are the only truly neutral group, not bothering with sides. They have the most advanced tech, and most are extremely rich.

 

-Unnamed Custom Species-

 

Nothing is known about this species yet.

 

-Skakdi-

 

Work in progress

Goals: To be determined

Leader: Nektann?

Allies: Dark Hunters

Base: Zakaz

Symbol: Unknown, possibly Skakdi face.

 

-Voice of Artakha-

 

The Voice of Artakha is a group based on having true 'good' or 'light' morals; they detest evil, and wish to eradicate it from the universe. The best equivalent, is to a group of Paladins. They attempt to follow the Toa Code as much as possible, even for members who are not Toa, however, that is not always possible with their goals, causing slight discontent with other groups at times. They hate all evil, shown by their quest to eliminate all sources of evil.

Goals: Destroy all evil.

Leader: Unknown, as of yet.

Base: Nynrah

Symbol: Unknown

 

Potential Player Factions

 

Great Beings?

 


 

GM:

 

Kal Grochi - The Creator - Krika, Teridax, Artahka, Miserix, Jaller, Garan, Zaktan, Ehlek, and Axonn.

Blade - The Chronicler - Voice of Artakha Leader, and Bitil?

 

Staff:

 

BenLuke-116 - The Bounty Hunter - The Shadowed One, Ancient, Nektann.

Belthnor - The Biologist - Spiriah, Dalu, Sentrakh, and Mazeka.

KNI - The Warlord - Tridax, Krakua, Defilak, Reidak, and Lesovikk

Krayzikk: Champion of RPGs - The Shadow - Vamprah, Brutaka, Thok, Darkness, Nuparu

Toa Levacius Zehvor - The Cartographer - Icarax, Vultraz, Ahkmou, Lariska, Conjurer, Johmak, and Voporak.

Toa Xemnas of Crystal - The Protector - Mutran, Vican, Helryx, Jerbraz, Tobduk, Velika, and Trinuma.

 

Henchmen:

 

MicroSnipe

Tabby: Toa of Cats - The Engineer - Phantom and Gaardus

#firstworldtyler

Doctor Wotz - The Artist- Roodaka, Takua, Vezok

Vorex

TX Wade

533 Comments


Recommended Comments



That would work nicely, actually. Teridax as a Toa Seal...

 

Since the people of the MU haven't really gotten to the point of discovering nuclear fission yet, a Toa Seal would be the closest thing they have to a nuclear bomb.

 

Imagine dropping all the destructive force of a Makuta onto a faction's location.

 

As a matter of fact, why not skip ahead a few years in time and make this an alternate universe of sorts? Every Makuta was frozen in some kind of Toa Seal, and now the factions are fighting over them in an arms race of sorts?

 

Nice idea, Tyler, though I think I'd rather have all the Makuta fighting to get Teridax back as well as demonstrating their power against the Dark Hunters.

 

Nevermind, with Lev's "Only a few remained" the idea works. We could always go with that, if you guys want.

 

(Comments merged, please do not double comment. -Kohaku)

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Well, that's an idea for a terrorist faction: a rogue force of warlords (Barraki, perhaps?) takes over the Southern Islands, where antidermis is made, and creates their own rogue army of Makutaesque beings to try and set them forth on the other factions?

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Alright, Xemnas, cool. Make your debut.

 

Also, for the rules, no one specific person should work on that.

 

We all work on the rules.

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Actually Lev, a Toa Seal can be unlocked if the elemental powers are the same. You don't have to have the same exact Toa.

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I call dibs on detailing the Northern Continent. Maybe the Southern too, I dunno. Still have a map of the place.

 

Lev, your title is now "The Cartographer."

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I like the idea of the few Makuta remaining; enough to command their faction, but enough Makuta sealed to cause the war's reasons.

 

Also, I agree with the break; maybe for about one or two hours? We don't have to worry about that for a little while, though. =)

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I would yell something to the effect of LET'S GET THIS PARTY STARTED, but you started without me, you :censored:.

I don't suppose I can still be staff?

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Lev, I'm reading BioSector01 and it says "The only way to free a being from the cage is to unlock it with the same elemental powers that formed it". It doesn't say anything about needing the specific Toa.

 

Oh, and Kal, how many years exactly has it been since the Great Cataclysm?

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Perhaps there are only a few real Makuta left, but lots of their servants? That way, they're still a threat, but we still have Makuta-sicles.

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Alright, we need to figure out which Makuta are still free. Personally, I would think Icarax (he's easily strong enough to kill six Toa - he trumped the Nuva on Karzahni) would still be around, and happy. Then maybe Krika and Gorsat because of how conflicting their personalities are.

 

And Miserix, but nobody knows about him.

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Sorry about starting without you, Vorex. I don't think anyone expected things to go quite so quickly. xD

 

I personally don't see harm in you being on staff, I believe we still need staffies, let's see what Grochi says, though. =)

 

Is everyone agreed on 'Only a few Makuta are unsealed', though?

 

Also, just curious, and this is the best place to ask; what happens if the Toa who created the seal die? Does the seal weaken?

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http://biosector01.com/wiki/index.php/Toa_Seal

 

Doesn't have to be exactly the same Toa.

 

@Xemnas: I originally planned for this to be when the Metru-Nui Matoran were just re-awakening, but we can say they are because this is an alternate universe. Visorak still in Metru-Nui, Teridax still trapped, Turaga hoping he won't get back too soon.

 

Basically, less than a year with slightly-altered storyline.

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Lev, I'm reading BioSector01 and it says "The only way to free a being from the cage is to unlock it with the same elemental powers that formed it". It doesn't say anything about needing the specific Toa.

 

The same elemental powers. Meaning the same Toa.I imagine each Toa has their own 'signature' or whatever.

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AFAIK, if they die, the seal stays in place, as always. There is no connection between it and the Toa who created it.

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Yes, Vorex is allowed to be staff if he chooses.

 

I like the idea of Icarax, Bitil, Gorast, Mutran, and Chirax, with Miserix being un-imprisoned.

 

Also, I think that if the Toa who made the original Toa Seal die, then it can be weakened a bit...but not much.

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When I say weakened, I mean that you could carve off of it without having to worry about imminent death...though it would still cause enough pain to dissuade most people from doing so.

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Well, we know Roodaka wanted to extract the Metru's energy after they were dead or something. Maybe we could have an arm of the Brotherhood devoted to killing the Toa who sealed the Makuta and using their energies to free them.

 

-Toa Levacius Zehvor :flagusa:

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