My Lego Network
It's really gratifying to see the My LEGO Network campaign taking off so well. I see a lot of interest in this game, and there are some fun tidbits in there. We had a creative roundtable last year with me, the MLN producer, Greg, and Leah to work through the story, and I think Peter (the MLN producer) and Eric (the graphic artist) did a great job.
Now, on to the real reason for the blog entry...
I've been receiving lots of PMs about MLN issues. Unfortunately, I'm not really able to help. I was the person who initiated the campaign, and worked on getting it developed, but I don't run it at all. So I'm afraid I'm unable to help with your questions and problems.
As with most social networks, the best bet for working your way through MLN issues is to go to the community. That means threads on BZP, other forums, and the LEGO forums. Somebody else has probably had the same problem you have, and solved it. Or at least confirmed there is a problem.
We're looking at updating it for later in the year, but that's not finalized yet.
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