Bionicle Quest For Makuta
I am so behind on so many things BZP-wise that its scary that I'm not being beaten with clubs in multiple directions. And it's going to get worst. I will be starting school soon, full time, while also continuing to go to work, also full time. Forget BZP, I'm gonna have trouble fitting sleep into my day. (And I like my sleep)
Anyway, in a massive cleansing of my room (where most of my stuff was either thrown away or put into hard-to-access boxes) I came across the old Bionicle Quest for Makuta board game. (Like, from 2001) BZP did a review on it once. The board is built piece by piece out of sections of Mata-Nui (the island) and the players represent a Toa and cross the board searching for masks, keys, and Turaga to give them more power, fighting Rahi along the way and eventually facing off against Makuta.
I remembered that the game was a little kiddy and was based off the first draft of the Bionicle storyline (AKA, the Toa were all different ages) But, gosh, it was really fun to play again. It gives you the whole quest feeling. You build up the board, so it's like you're exploring the island and finding all these different places. And you're looking for masks and Turaga first to help you power up and then, once you've discovered Makuta's lair, key tokens. And there are the Rahi fights... you have to be really careful about them at first, but as you start powering up, you can take on stronger and stronger Rahi until even the mightiest beast is a pushover to you. (Or you overestimate yourself and lose, and have to give up a mask)
In the end, this game captures the essence of the 2001 story very well, with the whole searching for masks, fighting evil Rahi, and exploring a new island.
This is just another example of why 2001 was a great year in Bionicle.
Now to sleep!
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