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Writers' Alliance Weekly Update--11/7/10


Riisiing Moon

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:D<----

 

This week's theme--

 

Dialogue

 

Yup, dialogue. The art of speaking. Dialogue is, in short, when two or more of your chars get together and just talk. The topic has no limits--something as earth-shattering as destroying worlds, or something as casual as what he put on first this morning, and anywhere in between. I strongly believe dialogue is something that is, as a general rule (but there are always exceptions), entirely overlooked as a crucial aspect of fiction. Dialogue, first of all, adds vibrant life to the character who's talking. It describes who he is in relation to others, not just by his actions, or by what goes on in his own mind. Dialogue is, on another note, real. We don't go through our whole day without talking to anyone. In fiction, dialogue is a lot more fun because the topics are going to be the ones you, as the writer, are interested in. Dialogue is as necessary as plot or characterization--and, after all, it is a form of both--but it doesn't have to be less fun. Incorporate some dialogue in any form in your writing this week, and submit your stuff here!

 

Weekly Tips

 

[submitted by RM]--Dialogue, like I mentioned, is an excellent form of characterization. Give every char a specific way of talking. For example, take this conversation between an uneducated farmer and a king--

 

"Sir, my field has been invaded!"

"What do you want me to do about it?"

"Send your men to help me!"

"But I don't want to, it'll cost me money."

 

The conversation continues like this. Not only is this boring and lacks life and realism, you can't distinguish any kind of difference in personality or character between the king and the farmer--they're basically the same person. This is a good example of an author using dialogue solely as a means by which to tell over the plot. Dialogue is an aspect of plot itself. Make it so. Give every char his own life; describe how they talk, their tone of voice. Make everyone distinct, give them life.

 

[submitted by RM]--Got this from a book I read (for anyone who's interested, it's The Art of War for Writers, by James Scott Bell), which I believe was fantastic advice. Short and sweet--'Let the dialogue flow. You can always edit it later.'

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Ah, finally a theme I can participate in! New chapter of Reawakenened, and it's got a bunch of dialogue in it. In fact, I build my story and the characters around dialogue, so you'll be hard-pressed to find three consecutive paragraphs without dialogue!

 

This chapter even features a dialogue between the narrator (me) and Vezon!

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:tohu: Well, two new comics came out, and if you want the banner I have, here's the coding:

http://www.majhost.com/gallery/KNI/BZPower/wacomixbanner.png

:tohu:

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KNI--Just letting you know, can't double- (or triple-)post in blogs as well as topics. ;) Thanks a lot for the approval!

 

Guys, sorry I didn't review anything again this week. I can't make any promises, but if I have the opportunity I'll jump on it. In the meantime, for those of you who haven't been submitting a lot of pieces, why not go review some? After all, you joined the WA to revolutionize writing on BZP; primary way to do that is give people what they want.

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Three completely miscellaneous tips:

 

1. [submitted by Hawk Six]-When using dialogue, body language is important. Even today, when people talk mainly via instant message or social networking sites, people use body language when they see each other. Body language can be an important key to how someone is really feeling. For example, mayhap Sir Awesomedood111's voice is fine, but his inner turmoil is viewable in his eyes. Combining body language with dialogue makes for interesting and realistic conversation in writing.

 

2. [submitted by Hawk Six]-When in horror...

 

...Foreshadow the horrifying end, but only enough so that the reader can get a vague feeling feel what is coming. Think of it as though a maniac with a chainsaw is standing in a few meters from you (weird analogy, I know, but bear with me). If he is standing in the shadows, you can hear the distinctive roar of the chainsaw, but can see nothing-not enough foreshadowing for the reader to get a vague feeling. If he is standing in daylight, you can easily tell from his getup and the roar that he's a maniac with a chainsaw that probably wants to kill you-too much foreshadowing, as you can see it coming. But if he is standing in the middle of some dappled shadows and light, you can hear the roar, see the glint of metal of the chainsaaw blade, and maybe see the part of the masked face-just the right amount of foreshadowing, with enough small hints here and there to give the reader the general but oh-so-vague idea.

 

3. [submitted by Hawk Six]-When in horror, You should probably try to connect the characters to the reader. Add adjectives. Give them names. Give them a job. Give them a life, in other words. This makes it so much easier for someone to relate with the characters and feel scared when in horror.

 

Also, I have several reviews:

 

1. LL's It Doesn't Matter

2. Shad's The Never Forgotten Memory

3. Visaru's The Tale of Visaru

4. KN's ToS

5. Krelsin's Exodus

6. Ad's Second to None

7. Zakhihakaz' The Return of Hope

EDIT: 8. Exitius' The Fires of Hate

 

Finally, I have a fic, Ignition.

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Question; would, say, major posts in a TRPG here be counted as an SS? As I've popped out a few ICs that are pretty big and good from a standalone point.
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