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Tafu

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  1. IC (Takea Tankards): "Excellent," Lesvera replied as she returned the handshake. She also gave a faint smile, but with her hood up it was impossible for Alfon to see it."However, as much as I appreciate your trust, I hope you have a good story to explain my presence to your windy friend there," Lesvera stated as she gestured toward Keran, "Unless he's also rogue, I forsee certain conflicts with him that I'd rather avoid.

  2. IC (Takea Tankards): "I... well you see..." Lesvera stammered. At that point she had totally lost her composure, actively fidgeting and continually glancing over at the Toa of Air back at the table. There was no point in lying anymore which meant she had to play the semi-pity card."My name is Lesvera and yes I'm a rogue Toa, technically," she said as she lowered her voice, "I'm only rogue because the Council currently thinks that I'm dead and they didn't really bother to prove otherwise. You remember that big foundry fire a year and half ago? I was in it."

  3. IC (Takea Tankards): 'Danger, danger!'"Because all of those ships at the docks are merchant vessels." Lesvera replied, "I need a ship with a captain who is willing to sail past the edges of the map and who knows what he's doing as well as crew members that won't get me killed while I'm trying to protect them." Even while the Toa was attempting convince Alfon of her sincerity, she was subtly rubbing her wrists, underneath her long sleeves, making sure that her gauntlets were firmly attached. She didn't want to start a fight, but she had learned long ago to always have an escape plan at all times."Look I have other skills," Lesvera insisted, "I'm a competent tinker and I'm a good climber so I could be a rigger..." One look at Alfon's mask quickly dashed her hopes of step two succeeding."Alright, fine," Lesvera said, "You want the truth? About a year and a half ago, someone tried to kill me. I don't know who and I don't know why. I do now is that he was a pirate and jumped on a ship and went straight south the day he tried to kill me. I want to return the favor. Keep me pointed south and I'll do everything in my power to protect you, the crew, and the ship... when you get one."

  4. OOC: I figured it could be the alcohol affecting his perception more than he realizes. After all, when was the last time he ate something?IC (Takea Tankards): 'Okay that didn't work. Stall, stall, stall...'"But can your friends fight?" Lesvera asked, "Sure your Matoran friend is probably a highly skilled doctor, but can he face off against a ship full of pirates, creatures, I might add, which find the concepts of honesty and fair play completely foreign. And sure your other friend is a Toa, but have you seen him in combat? Whether he might be with the Order or the Council, it doesn't mean that he won't fold under pressure due to lack of experience. When you sail those waters you'll need someone who can look death in the mask and spit on him. I can do that. My rates are reasonable; I need a place to sleep, food to eat, and enough money to purchase materials for a few side projects I have."Meanwhile, Lesvera was mentally running through options, '1. Try to get hired as guard (Failing). 2. Slightly exaggerate other skills in order to earn employment otherwise. 3. Tell him true reasons for wanting to go south without sounding like a complete psychopath.'

  5. IC (Takea Tankards): 'Mata-nui,' Lesvera thought as she cringed underneath her hood and the Prime lead her to a far-corner of the tavern, 'This will not be fun.' She wasn't sure about what Alfon was seeing that had gotten him so interested, considering she was wearing a full length robe and her body resembled a charred corpse underneath.* It was probably his imagination if anything."You're an explorer right?" Lesvera half-asked, half-stated, "That implies that you'll be heading far south at some point and it just so happens that I need to go that direction myself and I'm looking for employment."When Alfon's eyes appeared to shine a bit brighter, Lesvera added in an annoyed tone, "As a security guard."OOC: *Hint, hint. :P

  6. IC (Takea Tankards): Now Lesvera say her opening and checked to make sure that here identity was hidden. As she approached, she tried to remember if any parts of her history would cause complications for employment. She was a rogue Toa, technically, but he didn't have to know that, she had killed a few people but only criminals in self-defense. Most of them anyway...She stopped at a respectable distance behind the Prime and asked, "Alfon? Could I have a word with you please?"

  7. IC (Sakrinil): Lesvera slowly walked along one of Sakrinil's numerous alleys, her brown robe covering as much as possible with her hood up. Along with her usually assortment of weaponary she carried a small pouch filled with widgets that she had removed from a Matoran criminal who had recently mugged another Matoran a few blocks back. Said theif was now laying unconsious behind some crates across the street.The Toa was starting to become desperate. She wanted to head as far south as possible, but few merchant ships were willing to go past the edges of the map. She had been searching for an exploration vessel for awhile, but trying to find one willing to recruit 'rogue' Toa without actually asking someone had been next to impossible. Lesvera had heard rumors of some buisness owner that was smuggling Toa out of the city, but she only considered that option a las resort if things suddenly turned sour. While still still trying to think of some other options she passed in front of a bar, one Takea Tankards.She faintly remembered the place; it was a spot where vagly suspicious individuals could move around unnoticed, but you weren't likely to lose your coin purse if you just wanted a drink. Seeing few other options, Lesvera entered. It was still early morning and the tavern was reletivly empty. There were three individuals, a Toa and Matoran she didn't recognize, but the white and blue Prime she knew by reputation. Alfon, a self-described explorer who had a good reputation with some of the locals. Lesvera had always viewed him as one of those beings who had more ego than actual skill, but he wasn't affiliated with the Coucil or the Order. If he had a vessel, then he was her best ticket out of the city.However, the Prime was chatting with the bartender, so Lesvera slide back toward the shadows, waiting for a chance to approach.

  8. Character Name: LesveraGender & Species: Female Toa of WaterPowers: Water, Great Huna, skilled climber, swimmer, and very acrobatic. Knowledgeable on clockwork devices and can construct her own (most of the weapons she uses are of her own design).Equipment: Daggers, Hidden Spring-blade* on left arm, duel katara/punching dagger blades hidden in gauntlets (on each gauntlet one half of each blade is concealed on either side. When activated, the halves extend forward, past the hands and lock together as well as deploying handles for the hands to grip), a small hand crossbow and a spring loaded tube that fires five poisoned darts at the same time, both of which need to be attached to the top of the gauntlets to be operated. Three types of poisons, paralysis, knockout, and lethal as well as individual antidotes to all three. A small kit of tools and spare parts for the creation and maintenance of clockwork objects. *Yes, go ahead and make your Assassin's Creed comparisons and get them out of the way :PAppearance: Lesvera’s entire body is charred black, while her eyes are gold. In some places the char has faded or flaked off, showing a faded light-blue underneath. Her armor is also pitted and dented in numerous places and the only part of her that is undamaged is her black Great Huna. She also wears an old brown robe that hides most of her body, including a hood and long sleeves.Faction: None (for now)Personality: Lesvera is often quiet and withdrawn rarely speaking unless spoken too. However her conflicting need to interact with others and to distance herself can cause her to launch into long rants one minute and stark silence the next. She is constantly at odds with herself: she still wishes to do good deeds, but her overwhelming desire for revenge prevents her from returning to her duties again. The best classification for her alignment is chaotic neutral.Biography: Lesvera started out as an extremely low ranking member of the Toa Council full of zeal, but lacking in and real experience of focus. She loved to spend most of her off-time tinkering with various clockwork trinkets rather than combat practice, which contributed to her being assigned to a Sakrinil foundry constructing steam locomotives for the new railroads. She was the sole guard, source of water, and fire suppressive system for the foundry and she loved every minute of it, even with the oppressive heat. She made friends with all of the Matoran laborers there and eventually learned to construct her own clockwork gadgets. Lesvera felt that her life was fulfilled.About a month later the foundry was destroyed in a massive fire. After a token investigation by the Toa Council, it was concluded that the fire had been caused by a careless worker and everyone, including Lesvera, was written off as dead. But the Toa of Water had not perished in the blaze. During one of her guard shifts, she was attacked from behind and knocked unconscious. She later woke up in one of the foundry’s kilns, slowly roasting to death. Several blasts of water were able to extinguish the flames around her, but the damage was done. She was barely able to stumble out of the kiln and escape of the foundry before it went up in flames.For two days she sat in a dark alley, waiting for enough of her tissue to regenerate to where she could move again and it took another ten days for everything to fully heal. Abandoned by the Council and forgotten by everyone else, Lesvera wanted only one thing; revenge against the one who had tried to kill her. However her quest is hampered by the fact that she does not know attempted to burn her alive. After spending a year stealing, hiding, and killing in order to survive, all she has been able to learn is that a group of shadowy individuals left the foundry just before it burned. The group boarded a ship and fled south, suggesting pirates. Lesvera now seeks a ship planning to head south, preferably before the Toa Council realizes she isn’t quite dead or assume that some other rogue Toa has stolen her name.Character Name: ReverGender and Species: Male CrunchjawPowers: Amphibious, intelligent Rahi, super-heated breath (creates a cloud of steam and bubbles underwater), enhanced sense of touch, excellent eyesight in light and darkness, strong jaw and claws, resistant to great pressure up to a certain depth, and resistant or immune to many diseases due to being a scavenger.Equipment: NoneAppearance: Crunchjaws are a peculiar species of Rahi that are almost as long as a Toa is tall and Rever is no exception. His body is torpedo shaped and dense and he is covered in scales where his parts aren’t mechanical. He is a dark sandy brown all over to better blend in with the ocean floor, he has four legs that each end with strong, blunt claws, and he has a strong tail not unlike a crocodile’s. His head is narrow, with a large mouth, long whiskers, and bulging red eyes. Additionally, his lower jaw consists of a large whorl of teeth, similar to a saw blade, that he uses to crack open the shells of crustaceans (if you need a reference, look at some of the slightly older pictures of helicoprion).Faction: Zyglak(ish)Personality: Rever is at his very core, curious. He is fascinated by the world above the water and wishes to learn as much as he can about the beings that live on top of the waves. Unfortunately, he doesn’t often get a chance to indulge his curiosity due to his current captivity of by Zyglak, which also makes him rather timid around overly aggressive individuals. His to desire to learn and lack of knowledge on morality makes Rever neutral.Biography: Crunchjaws are an uncommon species of Rahi that dwell primarily on the bottom of the ocean, digging for crustaceans and hunting fish with their super-heated breath. Rarely seen on the surface, they are almost universally feared due to their fearsome/ugly appearance and are assumed to be extremely vicious, even though they are quite docile. However, their assumed aggression has motivated several groups of Zyglak to capture many Crunchjaws and attempt to train them as war-beasts.Rever is one of these unlucky Rahi; caught weeks ago as he was poking his head out of the water, he has been forced to endure poor living conditions and abuses from Zyglak as they try to instill a more hateful attitude. So far, their efforts have been futile and Rever has become adept at hiding from his masters, but the same cannot be said for his kin. Now Rever must find some way to escape his captivity before the Zyglak or the other Crunchjaws decide to eat him.Character Name: Crentis the SmilerGender and Species: Male Carapar PrimePowers: Regular Prime abilities, Great Matatu, extensive knowledge on sailing, pirating, superstitions, and other nautical topics.Equipment: Scimitar, two boarding axes, and a large heavy crossbow. He usually has any assortment of items needed to efficiently sail on the ocean, (ex. Spyglass, charts, etc.). He also has two flint-lock pistols that he never uses in combat, instead using them as noisemakers or to execute pirates guilty of murder, mutiny, or other serious crimes (that hinder the other crimes that they commit of course).Appearance: Crentis is a short, bulky being typical of Primes like Carapar, his primary and secondary colors are dark red and dark grey respectively, and he has dark blue eyes. He often wears a well cared for, yet stained, white greatcoat and matching tri-corner hat that just barely fits his frame.Faction: Vermillion DragonPersonality: Crentis is polite, friendly, fair with his crew, and willing to decapitate any merchant sailor who is foolish enough to stand between him and the ship that he is trying to capture. The pirate earned his nickname from the near constant smile that he keeps on his face when he is eating, talking, and fighting. As nice as he might act, he is still a pirate and will do everything in his power to find every last bit of plunder from every ship that he captures. However he despises senseless slaughter and torture for its own sake, instead preferring to send any surviving sailors in their lifeboats and pushing them off toward the nearest body of land. This fits into Crentis’ long-term way of thinking; if the sailors survive they will be out of work, fired from their jobs after allowing their ship to be captured, which prolongs their suffering and spreads the pirate’s legend and infamy at the same time. His dedication to his own code of conduct (admittedly skewed and biased) and his enjoyment of the pirate trade makes him lawful evil.Biography: In the fewest words possible, Crentis is a pirate. An excellent pirate at that. He began his career in the sea when he was a part of the Yheyn Coast Guard on a ship assigned to pirate-hunting duties. About midway through the cruise Crentis led a successful mutiny and quickly became pirate himself. The circumstances leading up to the mutiny are unclear but they seem to involve Crentis, the ship’s egocentric and unskilled captain, and a potted plant.Afterward, the new pirate quickly made a name for himself, raiding small towns, capturing merchant ships, and eluding Coast Guard ships sent to kill him. After several years Captain Crentis had gained an almost mythical reputation and legendary skill; there were no shortage of loyal pirates willing to join his crew, ships would often surrender at the very sight of his ship or his flag, and he was raking in tons of plunder every month. The battle he is most proud of is the one that earned him his coat, hat, and pistols. He acquired them from an overconfident Toa Coast Guard captain in a one-on-one duel for his entire ship. The last that Crentis heard was that the former captain was now a broken-down drunk who cursed Crentis’ name every chance he got.This quickly changed one day when he found himself voted out of his position as captain and marooned on a small island, a mutiny in all but name. While perfectly “legal” in the code he had created for his ship, he realized most of his most loyal crew members had met with a series of ‘accidents’ and the only pirates left were those who supported Crentis’ first-mate.While Crentis wanted to shoot the traitorous officer on the spot, his personal code of conduct prevented him from doing so and he was forced to accept the outcome of the vote. However, the first-mate’s career as captain was short lived as he also met with an ‘accident’; the ship’s magazine blew up only a few yards from shore and killing everyone aboard. Crentis then retrieved one of the ship’s lifeboats, collected his belongings from his locker (to which he had attached several air-filled sacks) and returned to Moroni, smiling the entire time. Now former Captain Crentis hopes to either recruit a significantly more loyal crew or be recruited himself, preferably as an officer and mentor for a younger pirate captain.Character Name: QuorvexGender and Species: Male Ko-MatoranPowers: Slightly stronger than the average Matoran, an eye for detail, and a near photographic memory.Equipment: A wooden nightstick that he uses to defend himself, a set of lock-picks, and a tool-sack with an assortment of items to help with his investigative work such as magnifying glasses, tweezers, glass veils, etc.Appearance: Quorvex primary color is dark grey, his secondary color is off-white, and his eyes are dark blue. He has an off-white powerless Kakama and he often wears a black long-coat in order to keep his weapon out of sight.Faction: Yheyn Traders GuildPersonality: Quorvex is inquisitive, but almost perpetually bored. He loves the thrill of slowly piecing a case together and the satisfaction of finally solving it. However, most of the cases he is forced to oversee as a member of the Guild aren’t particularly interesting, which makes him constantly question his decision to join the Guild in the first place. To others, he at least civil and doesn’t try to threaten or intimidate others considering his short stature, but sometimes his mouth gets the better of him; especially on the rare occasion when he has to deal with Sarillia. Quorvex is lawful neutral in most of his ways; he follows the rules and doesn’t really bother with any of that good vs. evil debate, but he isn’t above ignoring a few laws that might get in his way, such as breaking and entering.Biography: Quorvex started out as any other Matoran in Sakrinil, a minor factory worker; more specifically a foundry that produced cannons for the Coast Guard. Over the years, he found that his eye for detail helped him identify defects in the castings and know precisely when the furnaces were hot enough simply be the color of the flame. He also had an annoying habit of deducing how anyone had stolen his tools and quickly retrieving them. Eventually he wanted to apply his talents to much larger crimes and he began to train himself for that duty.Several years later, he had learned enough to become something of a private detective and investigator. Over those years he had been asked to solve a few large and complicated cases and he had always come out on top. He was happy, but his annual income left something to be desired. Enter the Traders Guild. One of their recruiters gave him an offer; become one of the Guild’s ‘agents’ and receive a steady and sizable payment each month along with an apartment, complementary. Quorvex, not wanting to live on berries for another month, jumped at the offer.Unfortunately, he neglected to read the section of fine print that stated he could only work on official cases given to him by the Guild. Most of these cases were for accusations of fraud, petty theft, and possibly investigations of possible unsafe working conditions if he was lucky. To top it all off, he quickly noticed that the Guild leadership would change or flat-out ignore his reports if they didn’t match what they wanted to see. Bored and stuck with a contract that isn’t set to expire for several more years, Quorvex now only goes through the motions of his life, concerned that he’ll never experience another interesting case again. However, with the latest events in Sakrinil, that might change…

  9. First off, I would like to say thank you Lev for using one of my suggestions. Second, as I had a few of my characters pre-approved I'll probably post them in the profile topic soon so everyone can look at them. However, I won't be able start playing until the 16th at the latest. I'll be gone for most of next week with no internet access and I'd rather not become stuck in the middle of a fight or conversation when I have to leave and mess up everyone else at the same time.Other than that, I'm very excited and can't wait to start!

  10. I think I understand Funcom's and LEGO's line of thought with this MMO. When the article mentions that the market for child-friendly online games is "brimming with potential", what they actually mean is that there are plenty of kids who want to play a LEGO online game but not enough parents who are willing to pay for said game, as seen with Lego Universe. A lot of comments that I saw on the Lego Universe message boards were essentially "I like the game, its fun and I want more but I don't want to pay for it." Releasing a free-to-play MMO and then sustaining it with micro-transactions by having players pay for extra items, characters, etc.(because the companies have to make money on this somehow) could work.*I'll hold my opinion of this new game until I actually see. I enjoyed Lego Universe for a time, but the really slow release schedule of new content and the price I had to pay for said content didn't satisfy me in the long term. Maybe this new game will do better; I'm not sure.*Of course I'm just speculating. I could be totally, totally wrong.

  11. IC (Po-Wahi): The trio continued their trek across the shifting deserts of Po-Wahi, Elreg still leading the way. As they walked, the Matoran pulled out a small waterskin, took a drink, and then passed it to Pokorix while asking, "So what's your story?"OOC: I am truely sorry, but I'm running out of ideas on what to do...

  12. IC (Po-Koro): "Lets move," Elreg said, "The last thing we need is for Po-Koro to suddenly decide we represent a major threat to their community. "Elreg led the way, remembering the route that he had orginally taken to to Ga-Wahi when he had still been wandering the island. It would take them awhile, but they would eventually arrive.

  13. IC (Po-Koro): It didn't take Elreg long to locate the various food stalls. The real challenge was attempting to haggle the merchants down to a reasonable price in order to make the most out the widgets that had earned. It certainly didn't help that no matter what sort of treaty the six tribes had created, native villagers never trusted outsiders, and Elreg stood out like a pine tree in the desert.Thankfully, a polite demeanor and the previous performance were enough to convince some of the vendors to lower their prices. Eventually, Elreg began to walk back toward the gate with several sacks full of dried meats, fruit, and other trail rations. However, he passed by a stall that caught his eye; one that was full of string instruments including a banjo. On closer inspection, he discovered that it wasn't the best instrument available and had been used before, but it was certainly a step up from the pile of wood and string that he currently had.He quickly haggled with the vendor and eventually walked away with the banjo, the sacks of food, and six widgets left over. Maybe he should have checked with his companions, but Elreg figured that he was going to need a real instrument if he was going to draw water for all of them and hope to have any chance in a real fight.He finally found his companions by the village gate and asked, "So, off to Ga-Koro then?"

  14. IC (Po-Koro): "Yes, that should be enough," Elreg replied as he emptied the contents of the bowl into a small sack, "It won't be spectacular, but we should get plenty of travel rations from this. All we really need is enough to carry us to Ga-Wahi; we can forage food while we're there, if we have to."As the crowd quickly moved on, Elreg turned back to his companions and said, "I'll go buy the food. If there is anything you two want to do, do it now. I'll meet you by the gate."

  15. IC (Po-Koro): Elreg was just as suprised by Maximus' music style, but he was able to hide his reaction with a large grin. He quickly started passing a stone bowl, which he had 'borrowed' from a near-by stall, through the crowd. He wasn't sure how much money they would get out of this performance, but he hoped that it would be enough.

  16. IC (Po-Koro): "Now," Elreg replied, "We either earn some money or we make complete fools of ourselves."With that Elreg lead the other two to a spot close to the central square. After directing Maximus to a spot next to him, the Matoran found an overturned boxed, stood on top of it, and loudly proclaimed to the Matoran that still remained after the speech, "Ladies and gentle-matoran! May I have your attention please. For years War Music has biggest innovation that this island has ever seen, but in all of that time, no one has tired anything... different. That has changed today, for I have been able to teach an Ussal crab to perform on its own!"Elreg continued to smile but internally he was scared. He never liked to be the center of attention these days considered the 'differing' opinions of Matoran related to music and the war. However, things were turning out okay. He had gathered a small crowd and the looks on their masks ranged from skeptical to bemused.Turning to the Manas Elreg said (and silently prayed), "Maximus, if you please?"OOC: Sorry it took me so long. It has been hard to focus lately.

  17. IC (Po-Koro): Elreg simply smiled and thought, "Keep calm. The healer probably thinks that Pokorix is one of their warriors. As long as you keep your mouth shut about the war, you should be fine.'As Pokorix and the healer said their good-byes, Elreg said, "Alright that's one item accomplished. Now we just have to earn enough money for some food."The Matoran glanced around before continuing in a softer voice, "And I hope, for the sake of our stomachs and my dignity, that you weren't lying about your ability to perform Maximus."

  18. IC (Po-Koro): 'Well that was easier than I imagined it would be,' Elreg thought as they were ushered into Po-Koro. As they had entered caught the tail end of the speech given by the village's Toa. Artifacts, summonings, doom-bringers; he didn't understand it at all. Now the trio were standing just outside the healer's hut.Elreg shurgged his shoulders and knocked on the door. "Hello?" he called, "We have an injured Toa out here."

  19. IC (Po-Wahi): After about another hour of hiking, the trio began to approach the gates of Po-Koro. They stepped onto the hard worn path, passing through the row of Matoran head sculptures. Elreg noticed that many of the scultures were damaged, with whole sections missing on some of them. The effects of the war were always obvious around Po-Koro.As they drew closer to the gate, Elreg motioned for Maximus to stop. The Matoran looked up toward the top of the walls and shouted, "Hello!"

  20. IC (Po-Wahi): "Well I guess I'll just have to improvise something... what? You can what?!"Elreg stopped walking unexpectedly, causing Maximus to run into him from behind, sending the Matoran mask-first into the sand. As he picked himself up from the ground, spitting sand from his mouth, Maximus quickly apologized."Its fine, don't worry about it," Elreg reassured him, "You can seriously make music as a Rahi?""Yeah," the Manas insisted.Elreg pondered that for a second before throwing up his hands and saying, "Why not? You can already talk. Why should I find this so hard to believe?"It was afterward that Pokorix tossed his wallet to Elreg. The Matoran looked inside and then passed it back to Pokorix saying, "Keep it. There is barely enough to buy food for two of us, let alone pay a doctor to get your injuries healed. No, I think I have a plan now. We just need to get past the Po-Koro gates."Elreg then continued walking toward the village, silently begging to Mata-nui to allow his plan to work.

  21. IC (Po-Wahi): "Alright, I think I can work with that," Elreg replied as he lead them closer to Po-Koro, "All we have to do is walk through the gates and put on some sort of performance so we can earn some widgets."Maximus gave an odd whistling snort and when Elreg turned to face him, the Manas was somehow able to convey a sense of bemused disbelief with his eyes and mandibles."Don't worry," the Matoran insisted, "I have a plan for getting through the gate. For the money, I'm not so sure. You wouldn't happen to have any talents, would you Maximus?"

  22. IC (Po-Wahi): Elreg lead Maximus back up the sand dune and headed toward the general direction of Po-Koro. Once they were far enough from the battlefield, the Matoran turned to observe Pokorix. As he noted earlier, the Toa had some sort of stone cast on one of his legs and he was clutching his side tightly.Elreg eventually said, "I'll tell you the truth. We're going to have to go to the village. Neither of us have anything to heal nor do we have enough food to make the trip to either Ga-Koro or Onu-Koro. So I have to ask you one question. Hypothetically speaking, is there any reason why anyone in Po-Koro would want to kill you on sight?

  23. IC (Po-Wahi): Elreg could hear shouting and explosions off in the distance as he replied to Pokorix, "We'd be happy to help, but first I think we need to get out of here. Let's see if Maximus here can give you a ride."Elreg crouched down next to Maximus, preparing to give the Toa a boost onto the Manas' back.

  24. IC (Po-Wahi): As Elreg approached the Toa, he could tell that he was in serious pain. The Toa was clutching his side and had for some reason incased one part of his legs in stone. That was one thing that always surprised Elreg; the endurance of some Toa.As he walked up to him he said, "I'll spare you the question of whether you're okay and simply ask, what do you need us to do?"

  25. IC (Po-Wahi): After surveying the battle, Elreg eventually noticed a Toa of stone trying to limp away from the conflict.Elreg gestured toward the Toa and said to Maximus, "Come on. Lets see if we can help him get away from this." He then carefully stepped onto the opposite slope of the dune and half-walked, half-slide down to the Toa, trying his best to not seem threatening.

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