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Toru Nui

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Everything posted by Toru Nui

  1. Name: Dornak Species: Agori Affiliation: Fire Tribe (Secretly working for Rock Tribe) Gender: Male, he/him Appearance: A small, shrinking figure in dark red armour with yellow eyes. Personality: If you’re looking for trouble, you should head in the opposite direction of where Dornak is going. While not particularly selfish or heartless, any threat to Dornak’s well-being overrides any other concerns he has. Indeed, this unfortunate strain of cowardice has led to him doing various odd jobs, the oddest of which is becoming a secret informant for the Skrall, even if he’d rather not have anything to do with the brutal, imperialistic, strangely hung-up on gender Rock Tribe. Equipment: A small sword, for when begging doesn’t work. Vehicle: Thornatus - For the sole purpose of escape, when necessary. [Vehicle approved by BULiK] Weakness: Spine Sold Separately - There’s virtually no fight or flight instinct here - only flight, all the time. Dornak is willing to go to sickening lengths to save his own skin, despite whatever moral qualms he might have. That said, if backed into a corner, he might not be as harmless as his behaviour suggests. Name: Maxas Species: Agori Affiliation: Water Tribe Gender: Male, he/him Appearance: An honest water tradesman with an honest face, light blue armour and suspicious, frenzied pale blue eyes. Personality: With Tajun’s criminal underworld being actively cultivated by its leadership, naturally, the honest members of society will feel somewhat alienated and fearful. Maxas, however, always felt alienated and fearful. He may appear calm and collected at first, but it’s an act - he’s utterly convinced that he’s always being watched, and that everyone is out to get him - his tribe, the other tribes, the Skrall, the Bone Hunters, the Element Lords, the Vorox and Zesk, the Spikit, the Sand Stalkers, the Sand Bats, the sand, his mother, his tribe again… Equipment: Maxas always carries bottles of his product on him… well, they’re mostly his product. Some are poisonous, some are actually a caustic acid. The bottles have tiny differences in colour so he knows which is which… hopefully. He also carries a war hammer. He’s made sure it’s not been sabotaged. Vehicle: Kaxium - Specialized for the quick transport of water, the side-car designed to carry strapped down containers of the element. [Vehicle approved by BULiK] Weakness: They’re Watching Me! - Though he tries to pretend otherwise, Maxas’ paranoia means he believes he’s perpetually under surveillance even in the empty expanse of the desert. Believing that everyone else is disloyal and treacherous, means that he must also be disloyal and treacherous, even when it’s in his best interests not to be. Name: Lutenus Species: Glatorian Affiliation: Jungle Tribe Gender: Male, he/him Appearance: Tall, broad-shouldered, clad in pale green armour with crimson eyes. adorned with a cybernetic device wedged in his skull and a red robotic eye. Personality: Soft-spoken, polite, cultured, and utterly ruthless, believing that Tesara has a divine right through the Element Lord of Jungle to rule the desert. While outwardly affable and friendly, Lutenus will do whatever he believes is necessary to the Jungle Tribe’s best interests. As for his own interests, convinced that cybernetics are the future, Lutenus aspires to become more machine than man, and believes that others should share this desire, firm in his notion that this is the best strategy to overcome the inevitable conflict with the Skrall menace. Equipment: In the arena or on the battlefield, Lutenus dual-wields Thornax Launcher and an exquisitely crafted axe known as Treesplitter. Cybernetics: Lutenus’ right eye (your right, not his) has been replaced with a cybernetic substitute, capable of perceiving things more clearly than any organic eye, with telescopic zoom and infrared functions. The metallic cap sticking out of his head is an unusual device developed by Celrys that Lutenus can allow to control his actions - essentially, letting a logical machine take over instead of the emotional organic, though it only seems to work if facing an armed opponent. [Cybernetics approved by BULiK] Weakness: My Skull Runneth Over - The metal device planted into Lutenus’ skull influences his brain functions. As such, if damaged, it could cause both psychological and physical damage, ceasing motor function, causing an overload of fear-inducing hormones, rendering Lutenus unconscious, or other debilitating effects. Name: Vraek Species: Glatorian Allegiance: Ice Tribe Gender: Female, she/her Appearance: Lithe yet muscular, standing tall in white with black tribal patterns and bright violet eyes. Personality: Proud, yet noble, Vraek lives for the arena, snobbishly looking down on those who utilize cybernetic implements or extensive armour into battle, taking her duties as one of Iconox’s Glatorian very seriously, though desiring to battle worthy opponents more so than win. Unfortunately, Iconox’s indulgence in the trading of lives through slavery has soured her, but she cannot simply abandon the Ice Tribe over it… can she? Equipment: Alongside the traditional Thornax Launcher, Vraek carries an Exsidian Spear. Cybernetics: None. She claims it’s because she hasn’t needed any, but Vraek privately looks down on those who use mechanical implements, in spite of their uses and Iconox’s present monopoly on Exsidian. Weakness: Honour Before Reason - Vraek carries a very rigid personal moral code, that allows for her to continue fighting for Iconox despite its slave trading, but forbids her from taking any action deemed dishonourable - attacking from stealth, attacking while an enemy is down, stealing, and such. Name: Skrall Species: Glatorian (Skrall Warrior) Allegiance: Rock Tribe (He is Skrall) Gender: Male, he/him Appearance: He is Skrall. Black armour, red eyes, red highlights. Personality: He is Skrall. Loyal, disciplined, taciturn, only speaking when needed. He is Skrall. He was born. He was trained. He will fight. He will die. He will, however, not understand why everyone else is so afraid of females. For Skrall, it is his fellow males who seem to give him pause… Equipment: He is Skrall. He carries the Saw Blade Shield, and a Tribal Design Blade. Cybernetics: None. He is Skrall. Though sometimes, even lowly warrior-class Skrall earn cybernetics in recognition of deeds, this Skrall hasn’t earned any cybernetics, because no one has recognized his deeds. Weakness: He Isn’t Skrall - He is Skrall. But sometimes he doesn’t… feel like Skrall. He does not understand these feelings. He does not know any way to be, but Skrall. This doubt is a poison that must be expelled… mustn’t it? Name: Taldrix Species: Agori Allegiance: Bone Hunters Gatherers Gender: Female, she/her Appearance: A hardened veteran of the desert, Taldrix stands in old and rusted black armour from her Rock Tribe origins, with sunken, bright orange eyes. Her features bulky, yet gaunt from obvious Spice use, she conceals this through both her helmet and a black cloth around her mouth. Personality: Even raiders need bureaucrats. Responsible for cataloguing the various ‘transactions’ the Bone Hunters Gatherers make, particularly in reference to slaves and Spice, Taldrix treats raiding and pillaging like it’s a professional occupation, all the while keeping track of numbers, appraising the value of taken slaves, and trying carefully to both moderate her Spice usage and conceal her own disgust at what she has been reduced to (and failing at both). While Taldrix acts eerily calm, cold, cruel and apathetic most of the time, on Spice she becomes highly aggressive, paranoid, and self-pitying. She has a specific hatred for the Skrall, as their gender politics forced her to leave the Rock Tribe for the Bone Hunters Gatherers when she was young. Equipment: Apart from her dual metal bone blades, fashioned from the metallic skeletal remains of a large desert creature, Taldrix carries a supply of Spice at all times, as well as an extensive amount of parchment to chronicle her Gatherer dealings and work out the math, as well as various sharp metal implements designed to ‘tag’ slaves. She rides the Rock Steed ‘Nuth’, who often must also carry various other rolls of parchment and other bookkeeping implements. Weakness: The Spice Must Flow - Most drug dealers know better than to sample their own product. Taldrix does not, having taken to it to try and take her mind off her troubles. Name: Xyde Species: Agori Allegiance: Ash Tribe Gender: Non-binary, they/them Appearance: A rotund, rollable looking character in ashen armour and bright green eyes. Personality: The Ash Tribe may be stigmatized throughout the desert, but you wouldn’t know that from Xyde, willing to lend their considerable medical expertise to anyone who needs it, an eternally sunny optimist in a land of greed, betrayal and misery… though they are painfully aware of that. In fact, mocking the perception of their tribe and the moral failings of others is their greatest amusement. They also have a way with animals, able to tame a Spikit, the two heads named Zin and Zyn (pronounced exactly the same). Equipment: Various medical substances and implements, many of them obsidian, are carried with them at all times, as is an obsidian blade for self-defense, or when particularly large incisions need to be made. There is also the tamed two-headed Spikit, Zin and Zyn. Granted, Zin and Zyn don’t always pay attention to Xyde… except when they need them to tear someone apart with their teeth. Cybernetics: Their hands are made entirely of mechanical prosthesis, designed to be more flexible and less shaky than their original fleshy variants. Vehicle: A wagon pulled by Zin and Zyn, which carries a great deal of herbs, chemicals, medical parchments and surgical tools. [Vehicle approved by BULiK] Weakness: Do No Harm - Xyde really doesn’t want to hurt anyone. They will, of course, if push comes to shove, but only once all other options are exhausted. They’re also compelled to try and alleviate the suffering of anyone they meet, even people it would be wiser not to do so.
  2. IC: Enra (The Place, Broker Convoy) Enra’s telescopic vision surveyed the convoy as she trudged towards it in front of the Wanderer (just in case), following the Broker’s goon. @Ghosthands @Smudge8 OOC: I have also been very busy the past few months, so it’s all good.
  3. IC: Tekmo (Ta-Wahi Coast, Rehu Cove, The Fowadi) "What’s this about necromancy?" Tekmo asked, having come into the conversation mid-way, hopelessly ignorant of the wider world around him. @Snelly
  4. IC: Enra (The Place) Enra accompanied the Wanderer as he moved towards the Broker’s convoy. “You’re not gonna ride with a bunch of heavily-armed strangers without me, are ya boss?” @Smudge8 @Ghosthands
  5. IC: Enra (The Place) “What, of the same ‘The’ clan? I’ll tell him, alright. You stay out ‘ere.” Enra slid back inside the Place, and went off to inform the Wanderer. “Boss, there’s a bloke with a shotgun outside saying that one ‘The Broker’ is here to see you. I reckon you two are related?” She couldn’t help but grin smarmily at her own joke. @Ghosthands@Smudge8
  6. IC: Enra (The Place) “Huh?” From the drawn shotgun, Enra had been expecting something along the lines of ‘your money or your life,’ or ‘stand and deliver.’ “Oh yeah, he’s just in here… why? You here to watch or participate?” @Ghosthands
  7. IC: Tekmo (Ga-Koro, The Fowadi) “Look, I’m going to need you to be consistent with your-” Don’t say gibberish. “Erm, pronunciation.” Good. Tekmo clambered back aboard the Fowadi, Myhruk presumably following. “Right. Hellooooo? Anyone about?” @BULiK
  8. IC: Tekmo (Ga-Koro) “Well, I don’t think the ship is fully emptied, so if we go aboard we’re bound to run into someone who DOES know something - hold on, you just pronounced your destination as Santheti-” WRONG. “Sagelli-” WRONG. “Serengali-” WRONG. “Sanghaprilla.” EH, CLOSE ENOUGH. “When earlier, you said it as ssssssss-oh forget it. Follow me.” Tekmo began leading Myhruk towards the Fowadi. @BULiK
  9. IC: Tekmo (Ga-Koro) “I won’t pretend to know my way around this place - anymore - nor will I pretend to know what Saspa Sararasp Sepelaepla Sasarasarilla is. I believe that the Fowadi is heading to… not there, that’s for certain.” Tekmo tried to obscure the fact that he had already forgotten what the Fowadi and the Aggressors were actually doing. “So… it would seem that I cannot help you. Nuts.” He looked down upon himself like Myhruk was doing, in shame. @BULiK
  10. IC: Tekmo (Ga-Koro) Tekmo, having disembarked the Fowadi, wandered around the streets of Ga-Koro, desperately trying to look as if he wasn’t terribly, hopelessly lost. Well… they weren’t exactly ‘streets,’ but- His Iron Mahi of thought was derailed by the sight of someone who looked like they’d just popped out of the ashen dirt of Ta-Wahi. “Oh, beg my pardon, but can I help you?” He asked Myhruk. @BULiK
  11. IC: Enra (The Place) “OK, buck up, here we go…” Grumbling, Enra stepped out of the Place’s front entrance to ‘greet’ their ‘guests.’ “Hello, and welcome to the Place. With open bar. I’m Enra, I work here, and you are…?” @Ghosthands @Smudge8
  12. IC: Enra (The Place) “Boss, please - I don’t wanna toot me own trumpet or anything...” Enra raised her hands and broke eye contact to express transparently false humility. “But I’ll give it my all, as always… you thinking of joining in on the fun?”
  13. IC: Enra (The Place) “I ain’t just been sitting around on me bum all day, if that’s what you’re getting at. Got security ready, got medical ready, got kitchen ready, got the girls ready...” Enra held up her shock gauntlets on her arms and struck a few poses, before continuing. “So yeah, I’d say we’re ‘bout ninety-nine…” She scowled as she thought back to the still unsquashed fly hovering around somewhere. “Point-nine percent ready.”
  14. IC: Enra (The Place) “Oh, you’re back already eh?” Enra asked the returning Wanderer as she pretended to look at a stone tablet as if it contained important information. As instructed, the Place was made ready for the coming event... well, Enra’s room was still a mess, but everything the guests would see was fine. “How’d your sales pitch go, boss?”
  15. IC: Tekmo (Ostia, Fowadi) Tekmo - having never sailed before in his life - hadn’t heard the song Ember was singing before, so he mouthed the lyrics as it went along and hoped no one would notice.
  16. IC: Tekmo (Ostia, Fowadi) The conversation between Rynekk and Ironshaper had clearly become quite personal, and so, rather than continue to follow them around like a Burnak pup, Tekmo left to further explore the ship.
  17. IC: Tekmo (Ostia, Fowadi) Tekmo followed Rynekk up. "So, erm... what are the rest of the crew like? Any particular individuals I should know about?"
  18. IC: Enra (The Place, Enra’s Room) "Right. Uh... let’s do that, then." Enra squeezed out of the doorway, and made her way to the arena proper, muttering under her breath. "What do I know about running a gladiatorial arena? I wouldn’t ask him to fill in for me, now would I?" @Smudge8
  19. IC: Enra (The Place, Enra’s Room) "Ugh, OK, fine." Enra put the launcher away. "So what needs doing? Where’s he gone?" @Smudge8
  20. IC: Enra (The Place, Enra’s Room) The Skak that the Wanderer had sent to fetch Enra would hear a series of crude yet creative curses bellowing from her quarters. Inside, he would see Enra brandishing her zamor launcher and scanning the room. "Ssssssh!" She said to him, finger to lips. "There’s a FLY."
  21. IC: Tekmo (Ostia, Fowadi) Tekmo took Rynekk’s hand, and shook it vigorously. "Glad to be here. Do not worry, I’m not particularly interested in 'being paid', or any such nonsense. Should I go meet the rest of the crew?"
  22. IC: Tekmo (Ostia, Fowadi) "I can’t imagine how horrible that ordeal must have been for the citizenry of Ko-Koro. I have no idea of what losing your home would be like... so, was that all?"
  23. IC: Tekmo (Ostia, Fowadi) "Oh, many things. Firstly, I aspire to become that which I’ve always looked up to - not an Aggressor specifically, but something along the lines of stalwart heroism. Secondly, I loathe injustice, tyranny, corruption, those sorts of things... thirdly I need experience to pad my resume - I need to actually write a resume at some point, as I said I have no documentation... what are the Aggressors up to these days?"
  24. IC: Tekmo (Ostia, Fowadi) "I don’t believe I caught his name, I’m afraid. But yes, it’s been a mere two days, but I believe I’m getting the hang of it. I do hope that me popping out of the blue isn’t inconvenient for you. I have very little provisions and money."
  25. IC: Tekmo (Ostia, Fowadi) "Well, nothing sanctioned by the Koros or that I was compensated for, but I’ve dealt with the occasional predatory Rahi - and person - assailing innocents out in the wilderness. After I became a Toa, I went on this journey of self-discovery, until I got bored two days into it and came here. Nothing worth bragging about, really." It was transparent that Tekmo was bragging about it by trying to make it all seem as if it was unchallenging for him. "...Well, there was that one 'accident'." He said, immediately changing his mind. "There was this particularly hostile fellow who took off a bit of my mask here, as you can see." He pointed to the part of his Kanohi Shelek - or rather, where it would have been if it was still there. "It’s still functional, mind you. The situation that caused it resolved itself relatively peacefully. I’ve suffered no serious, career-debilitating injuries, just so we’re clear... you said something about the military striking deals with pirates?"
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