Jump to content

Ta-metru_defender

Premier Blog Assistants
  • Posts

    3,462
  • Joined

  • Last visited

  • Days Won

    30

Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Part Two of TMD's Fourth Annual Movie Awards
     
    Yesterday I posted the big movie list. Today's the Awards. As usual we have my rather unusual categories. Now, due to the tardiness of my writing and posting this, I've kinda forgotten a lot of the movies I shortlisted in my head so sometimes I'll just have the winner rather than a bunch of nominees too.
     
    ——————————
    Worst Movie
    Basically, what sucks. These movies are not so-bad-they're-good, but are so-bad-they're-worse.
     
    Nominees:
    I Am Number Four
    Hollow characters, boring plot... It just didn't work.
    Winner: The Change Up
    There's so much wrong and wasted with this movie that I have no idea where to even begin. An utter, utter, waste of time.
    ——————————
     
    Baddonkey of the Year
    Every good action movie's got him. You can throw an army, the empire state building, and the kitchen sink at him, and he still prevails. And for that, he is awesome.
     
    Nominees:
    Hanna, Hanna
    Scary little girl
    The Driver, Drive
    Silent rage has never been so terrifying
    Winner: Ethan Hunt, MI4
    So much of what he does is just plain cool. And, by extension, Tom Cruise for actually doing wirework off the Burj Khalifa
    ——————————
     
    Best Dialogue:
    Super 8
    It comes quick and natural sounding, as any good movie should. But more than that conversations take place simultaneously and over each other. It's wonderful, lifelike, and, surprisingly, follow-able.
    —————————
     
    Best Comedy
    All told it was a fairly disappointing year for comedies. Sure, we had Bridesmaids, the supposed distaff counterpart to The Hangover. But it simply just wasn't as funny.
     
    So what was fantastic this year?
     
    The Muppets
    There's some strange charm to this show. It's amazingly self aware and when it spends a lot of time leaning on the fourth wall (if not outright breaking it). It's hilarious, it's fun, and, all told, the best and funniest comedy of the year.
    ——————————
     
    Best Soundtrack
    Music carries a film. Duh. Here's the best:
     
    We Bought A Zoo
    The music in is ethereal, real but not quite. It accentuates the plot, serving to show just how dream like buying a zoo is
    ——————————
     
    Coolest Movie
    This is the movie that makes you think "Dude, that's frickin' awesome"
     
    Nominees:
    Captain America, C'mon man, they designed stuff based on actual wacky Nazi plans.
    Transformers: Dark of the Moon, It's giant robots beating the stuffing out of other giant robots!
    Sucker Punch, didn't make much sense, but hey, it was cool!
    Winner: Mission Impossible — Ghost Protocol
    Climbing. The. Burj. Khalifa.
    ——————————
     
    Who needs character/plot development when you've got booms?
     
    Transformers: Dark of the Moon
    It's giant robots beating the everything out of other giant robots for awesome and stuff. Unlike the prior ones, it focused mostly on this. And it is good.
    ——————————
     
    Most Innovative
    This is the movie that did something new, something cool, or just special.
     
    Nominees:
    Drive, it's an arthouse action movie. That's new.
    The Adventures of Tintin, rather than trying to find actors who sorta looked like the characters, they just animated the whole thing. A very wise way to bring something to the screen that other franchises *cough*uncharted*cough* should follow.
     
    Winner: Fast Five
    Guys, the Asian got the hot Brazilian chick! When has that ever happened in a movie!?
     
    ——————————
     
    Best Special Effects
    If I need to explain this, then, well, stop reading.
     
    Real Steel
    The seamless integration of practical and digital effects really give the illusion that these fighting robots are real. (Note: This movie also has one of the coolest shots of the year. You'll know it when you see it)
    ——————————
     
    Best Actor:
    Ryan Gosling, The Driver, Drive
    Somehow he manages to portray the cold, calm, really really scary rage of his character. It's a good film, carried entirely by his excellent, quiet acting.
    ——————————
     
    Best Actress:
    Elle Fanning, Alice Dainard, Super 8
    Friends, we've found the better Fanning sister.
    ——————————
     
    Movies That I Really Like For Reasons That I'm Not Quite Sure
     
    The Adjustment Bureau
    There was something about this that I really liked. Might have been the existential nature to it, or maybe it was the theme of challenging fate. Dunno. I liked it.
    We Bought A Zoo
    No, the reason's not Scarlett Johansson (though that was the main reason I watched it). Near as I can figure my affinity for this film stems from the pseudo-family formed among the family and the zoo crew.
    Restless
    It's quirky, it's cute, it deals with dying people. I just really liked it.
    ——————————
     
    Best Animated Film:
    The Adventures of Tintin
    Alright, I read and really enjoyed the comics growing up. Then the movie stayed true to the spirit of them and felt like another adventure come to life. Really can't find any complaints here.
    ——————————
     
    Best Moving Picture:
    Super 8
    Okay. Where do I begin here?
    a) It's a movie about a group of kids making a movie during the summer. It's fun, and, if you're me, very familiar. It's a fun plot. Furthermore, it's about these kids going on an adventure and beginning to grow up.
    2) Unlike most movies of the sort, the parents aren't thrown out the window. The ones relevant to the plot are given proper arcs.
    iii) The alien that everyone talks about isn't the point of the movie. Yes, there's an alien. But it's just a plot device. The real meat of the story comes from the kids and how their lives are interrupted/changed by the event.
    Overall, Super 8 is an old fashioned Spielbergian adventure. The characters, the plot, the dialogue, it all comes together to make it my favorite movie of 2011.
    And hey, I saw it in cinemas three times.
  2. Ta-metru_defender
    A movie I really wanted to see came out. Sadly, it wasn't showing in Florence. naturally, I figured I'd make the hundred mile trip to see it in Charlotte.
     
    Totally worth it. I really liked Blue Like Jazz. If/when I start making movies, and if I ever make a film that can remotely be titled 'Christiany', I intend it to be in the vein of that movie. That is it was a film about faith that focused more on characters and the plot then sermonizing. And it was funny. Real funny. And had a lot of heart.
     
    tl;dr
    TMD drove two hours to watch a movie. He was also the only one in the cinema.
  3. Ta-metru_defender
    Hey everyone!
     
    For the record, I know I am way overdue. I blame this on a mix of procrastination, waiting for movies to come out in Singapore, then waiting for movies to come out on Netflix, then just more procrastionating. In any case,
     
    Welcome To TMD's Fourth Annual Movie Awards Part One
     
    As usual I'm listing every movie I saw this year. You get the idea. Naturally these are all subjective and it has been a while since I've seen some of them.
     
    Enough of an opening, here it is:
     
    Legend:
    º means did not see it in cinemas
    Multiple * denotes number of times saw in cinema
    - — Eh. More or less sucked.
    -/+ — Meh. See it if you want.
    + — Fairly good film, worth a watch.
    ++ — One of the better films of the year. Definitely go see this.
    +++ — Amazing is not description enough. Go watch it.
     
    -The Green Hornet, -/+, it's... whatever
    -No Strings Attached, +, enjoyable enough, due in no small part to the leads. Also should be required watching after Black Swan.
    -The Mechanic, -/+, leaves no impression at the end.
    -Just Go With It, -, some humor but, well,
    -I Am Number Four, -, poor pacing and a plain shoddy plot,
    -Unknown, -/+, it had potential but never quite lives up to it
    -The Adjustment Bureau, ++, an engaging thriller that takes full advantage of its premise and succeeds
    -Rango, ++, a wonderfully dark film whose animation and dialogue help it stand out
    -Battle: Los Angeles, +, it was a monster movie from the pov of a squad, not unlike Cloverfield.
    -Limitless, +, Bradley Cooper helps the somewhat hollow plot stay interesting
    -Paul, +
    -Sucker Punch, +, beautifully shot and wonderfully edited, though the plot takes a while to settle in to your head
    -Source Code, ++, It's like Groundhog Day meets Assassin's Creed. Engaging and gripping that takes its premise and runs with it.
    -Arthur, -/+, Russel Brand's fun but it ends up being just another movie
    -Hanna, +, fantastic use of music and sound
    -Your Highness, -/+
    -Rio, +, Though nothing amazing, it's stellar animation and fun plot makes it a great family film
    -Dylan Dog: Dead of Night, +, while nothing amazing it's a fun film (mostly 'cuz of Brandon Routh). Deft storytelling also helps it not suck.
    -Fast Five, +, a high octane action heist film and not much more. But then, it doesn't need to be much more
    -Thor, ++, captures the humanity of its characters and delivers a fun adventure.
    -Bridesmaids, +, amusing, but not much else to say beyond that.
    -Pirates of the Caribbean: On Stranger Tides, +, best parts are whenever Jack and Barbossa are on screen together
    -Kung Fu Panda 2, +, beautifully animated but doesn't quite manage to that epic drama/comedy balance of the original.
    -X-Men: First Class, ++, beautiful cinematography and editing stand out the most, though the story is as good as the technicalities.
    -Super 8***, +++, it's a movie about kids making a movie and them growing up, The alien thing is just a plot device. It's well made, well told, and holy koi, I love this movie.
    -Green Lantern, -/+, it tried just... didn't land well.
    -Cars 2, +, another quality Pixar movie, just not quite in the same vein as the last few years
    -Transformers: Dark of the Moon, ++, best Transformers movie 'cuz it, well, focuses on giant robots beating the ever-loving everything out of other giant robots.
    -Horrible Bosses, +/-, funny, but doesn't stand out.
    -Harry Potter and the Deathly Hallows – Part 2, +, books are still better, but, hey, it's a fitting end.
    -Captain America: The First Avenger**, ++, it's an earnest movie about a (super)hero in WWI. It works, and it's fantastic.
    -Friends with Benefits, +, fun enough, I suppose
    -Another Earthº, +/-
    -Cowboys & Aliens, +, fun, but could have been better.
    -Crazy, Stupid, Love, +
    -The Change-Upº, -, an absolute waste of your time. Such a shame.
    -The Help**, ++, a faithful adaption of an excellent book
    -30 Minutes or Lessº, +/-, it's fun, just, well, doesn't stick the landing
    -Colombiana, +
    -Drive, ++, it's an action movie done art house style.
    -Restless, ++, cute, fun, quirky, indie romance.
    -Killer Elite, +, a good enough action movie that just is
    -50/50, +/-, an inability to connect with the main character until the end hampers its potential
    -What's Your Number, -
    -The Ides of March, +, intriguing political drama that feels a little empty at the end
    -Real Steel, ++
    -In Time, +
    -Like Crazyº, +/-, an almost-decent deconstruction of long-distance relationships
    -Tower Heist, +
    -Arthur Christmas, +/-
    -The Muppets, ++, typical Muppety humor. Nothing wrong with that, at all.
    -New Year's Eve, +/-
    -Sherlock Holmes: A Game Of Shadows, ++
    -Mission: Impossible – Ghost Protocol, ++, excellent sequel with fantastic action sequences
    -The Adventures of Tintin, ++, wonderfully animated adaption that feels just like the comics
    -We Bought a Zoo, ++, I watched it for Scarlett Johansson and was presently surprised by the heartwarming story in it too.
    -War Horse, +, it's a good movie just, well, you'd expect more.
     
     
    ———————
    Disclaimer: Many of the movies on the list are rated 'R' and the majority are 'PG-13". I accept no responsibility for the content of the movies you watch at my recommendation.
  4. Ta-metru_defender
    Essays, Not Rants! 004: The Magnitude of Medium
     
    As I hope you've noticed over my past few entries, I like stories. I read them, I watch them, I play them, I, um, listen? to them. In any case, here's something I've noticed: the medium of a story is, in the hands of a deft writer/creator, an incredibly powerful tool.
     
    Let's start with books. Everyone's (hopefully) read a book or two dozen. If not, then, well, I'm not sure what to say to you. Anyway. Books tend to be long affairs. Within them you can weave long and intricate plots and introduce dozens of characters. You have the space and you have the time to make your plot as convoluted as you want. Then there's the beast known as internal dialogue.
    One of the beauties of The Hunger Games is Suzanne Collins' description of Katniss' mind. Pages are devoted to the protagonist's analysis of everything going on. Furthermore, we're able to explore her psyche and past, getting to know just what makes her tick. This wouldn't work in a movie, video game, or tv show. It could probably work in a comic, but nowhere near as in-depth. It's one of many things unique to the format of books.
     
    Now, another way to tell a long rambling story the ends with a very enigmatic ending would be television. Like books, serialized shows have time. An excellent example of a story that could only be told through serials is Lost. You may hate the ending. You may (like me) love the ending. That's not the point here. Fundamentally, Lost is a show about characters. Everyone's fleshed out through extensive flashbacks explaining just who they are and why they do what they do. None of their actions are out of character because we've had the time to learn what makes them them. This wouldn't have worked to the same effect in a book (it's a lot easier to watch a flashback than to listen to over a dozen characters have volumes of internal dialogue with no obvious bearing on the plot [also: no score by Michael Giacchino]). Alternately, a film simply does not have the time to so thoroughly flesh out so many characters.
    Comedies probably fare the best with the serialized format. Shows like Community and How I Met Your Mother give you seasons to become (again) familiar with the characters and join their group. Those characters combined with season-spanning running jokes you'll find that good tv comedies really use their format. The tv show starts to geel more like hanging out with old friends.
     
    There's another medium for storytelling that's on the rise. Well, relative rise, anyway. Video Games. Yes, I know, we get a lot of really dumb shoot-'em-ups where the plot is about half as thin as Commando. But games like Halo, Mass Effect, and Uncharted are quickly proving that video games can tell a darn good story without having to be a role playing game (yanno, like Final Fantasy). In Uncharted the story telling has all the strengths of a good movie: strong characters, an engaging plot, and epic set pieces. But more than that, Uncharted lets you play as Nathan Drake. You get to be the hero, guiding him along the way. All the adventuring? That's you in control. As the ship capsizes around you or the ruins crumble out from under your feet, you're still in control, it's you. You're the hero.
    Where video games really come out on top is immersion. In Mass Effect, Bioware created a sprawling, breathing science-fiction world with volumes of research behind it. Cool. But then you have Shepard. Well, no, sorry, you are Shepard. If you're like me that means you spent… much more time than you should've on the character creation scene attempting to give Shepard a passing resemblance to yourself. Within the story you get to make choices. Do you kill this person or let him live? Do you renege on a deal and gain an allegiance at the cost of another? You actions have consequences, bringing you deeper and deeper into the world. In no other format can you gain that level of immersion.
     
    There are others I could get into, of course. Movies, comics, webcomics, oral tradition, short stories, epic poems, all-too-short-British-tv-shows-starring-Benedict-Cumberbatch-and-Martin-Freeman-that-really-need-a-new-season-sooner-rather than later, and so on and so forth. But I think (or at least hope) I've made my point. Stories can be told in countless ways. The trick is to make sure you're not only telling it the right way but using the medium to its fullest potential.
     
    'cuz c'mon. If it's a good story it deserves to be told right.
  5. Ta-metru_defender
    Essays, Not Rants! 003: Why Science Fiction Is Not A Genre
     
     
    Walk into any book store and you’ll find them sorted into categories. You’ve got your Fiction, Children’s, Military History, Home and Garden, Romance, Young Adult, the odd shelf titled ‘Young Adult Paranormal Romance’, and, of course, Science Fiction and Fantasy. It’s fairly obvious where books go, works of Fiction goes in fiction, kids’ books go in Children’s, non-fiction goes with its topic, and so on.
     
    Now, a work of fiction, whether it’s set in 1950’s New York City, medieval England, or present day Rio De Janeiro, is classified as Fiction. But add a spaceship or another planet and it’s suddenly Science Fiction. Doesn’t matter if it’s a Space Opera or a gritty post-apocalyptic war, they all go on the same shelf. Wanna add an elf to your modern day crime drama? Same problem. Fantasy is fantasy, no matter the subject matter.
     
    Why’s this the case? Dracula features a vampire and yet it’s put in Fiction. Animal Farm has talking animals that run a farm and it’s in Fiction. Aldous Huxley’s Brave New World is a weird dystopian novel with tropes straight out of science-fiction but it gets classified along with ‘proper literature’.
     
    I realize my examples up there are all works that have been accepted as classics due to literary significance. So what about The Lord of The Rings? It’s got immense literary significance (reinvented the conventions associated with fantasy) and a truly epic plot with universal themes transcending its own story. So it gets put on the Fantasy shelf, and rightly so, because its setting is the archetypical fantasy world. Yet it’ll never be formally classified as ‘proper literature’.
     
    The same idea extends to film. Super 8 is a movie about a bunch of kids making a movie. Throughout the plot they solidify their relationships with parents and each other; it’s about growing up. There’s also an alien in there, but it’s a plot device, not the point. But there’s an alien so it’s science fiction. Monsters has aliens too but it’s more like Lost in Translation than War of the Worlds. Once again, the titular monsters are a plot device, they exist to move the protagonists’ and the plot along. They’re not antagonists or even characters in the least. You could replace them with another trope and the plot would still work just as fine.
    But because it’s an alien, it’s science fiction and thus not eligible for any ‘real’ awards. Super 8 and Monsters weren’t even considered for an Oscar because they’re science fiction and, ergo, not art.
     
    My point is: the use of certain tropes doesn’t disqualify a work from being art. District 9 deconstructed much of what was accepted of a typical alien inversion. It was different and asked question normally never asked. Ender’s Game took the idea of the young hero and took it apart, adding the grief and trauma one would expect from such an event. They got their accolades from the science fiction community but beyond that, not much at all. Timothy’s Zahn’s work in the Star Wars Expanded Universe justified the movies and codified the universe. But because it could be written off as glorified Star Wars fan-fiction, no one outside the Star Wars fandom cares.
     
    When it comes down to it, science fiction is a setting not a genre. Genres are romances and comedies, tragedies and dramas. A setting is a spaceship or downtown Chicago. The only real difference between science fiction and ‘regular’ fiction is setting. You have humorous science fiction (The Hitchhiker’s Guide to the Galaxy), character focused drama (Firefly), and sweeping adventures of pure romance (Star Wars, natch). There are post-apocalyptic adventures and galactic tragedies. To lump all of them together under one category due to similar setting would be like categorizing a Jeffery Archer book, The Great Gatsby, and The Bourne Identity under the same genre because they’re all set in the 20th Century. A story having binary suns should not detract from its merit as a work of fiction. If it still engages and it still carries its themes then it’s literature all the same, right?
     
    In any case, I still like science fiction. I like space. I like adventure.
    And I’m willing to accept the stigma of being a science fiction fan if it means I get spaceships.
     
    Writer’s Note: Granted, science fiction and fantasy have more than their share of shoddiness which unfortunately stereotypes the ‘genre’ as a whole. But within all that there are some brilliant gems. And shine they do.
  6. Ta-metru_defender
    I'm not sure why there's this vague sense of anger/disappointment I get emanating from the internet (besides the fact that it's, yanno, the internet).
     
     
     
     
    I understand that some things remain consistent no matter your choices, and to that, well, it's certainly different. But it's an ending and, well, I guess it ended the way it had/ought to.
     
    And now, a rant on why the ending made sense
     
    Control is a big theme of the third game. The Illusive Man trying to gain control, Reapers trying to gain control, Humanity trying to gain control of their fate.
     
    And, of course, you controlling Shepard
     
    But...
     
  7. Ta-metru_defender
    Practicing tossing a(n American) football around with Zarai a while ago I realized something, I can't throw one properly to save my life...
     
    TMD stared down the rows of armed executionors. Here he was destined to be executed for reasons that he himself did not know. He had been told that his sole bid for freedom would be based on his failure. The minutes tick by. A sole bead of pespiration slips slowly down his neck. On the far side of the chamber a door slides open - slowly TMD notes. Out walks a man dressed in a uniform similar to the others. A medal and stripe on his chest marks his supierior ranking. The man is carrying something behind his back. TMD waits for what seems like eons as the engimatic being walked to him. In one swift movement the man drew an object from behind his back. An official size football. TMD's eyes widened noticibly.
    "It's a football as you can see," The enigma stated sourly. "Your life will be spared if you can throw it four yards. Properly." A cold grin creeps across his face, the room tempreture drops noticably. TMD takes the oval learther-clad object in his hand. He gauges the weights. He waits a few moments, does a series of test throws. The enigmatic man's smile grins considerably. TMD hefts the ball up and throws. His arm swings forward, he adds a twist and releases the ball. TMD and the rest of the crowds' gaze follows it. The ball swings and wobbles like an injured sparrow.
    Darn
    A gunshiot fires.
    It's over.
     

     
    TMD
  8. Ta-metru_defender
    Essays, Not Rants! 383: 21 Minutes
     
    I’ve made no secret my anticipation for Death Stranding, the latest project from Hideo Kojima, the gaming industry’s undisputed resident auteur-genius-lunatic. This is the guy who brought us all the lunacy of the Metal Gear Solid series that somehow managed to merge questions of linguistic existentialism, mutually assured (nuclear) destruction, and giant robots into a cohesive narrative about the role of a soldier. I wanna see what this guy does.
     
    The latest trailer focuses on the character Heartman, based on the likeness of Nicolas Winding Refn. Which, before we get any further, sidebar:
     
    Refn is a writer-director, perhaps best known for the excellent movie Drive and more recently Too Old To Die Young. He’s not the sort of person you expect to provide the likeness for a video game character, but here we are.
     
    Anyway.
    Heartman. His whole deal is that every twenty-one minutes his heart stops and he dies, only to be resuscitated by an AED three minutes later. During those three minutes, he searches for his family on the “other side,” before coming back to life and resuming whatever it is he’s doing. Since most of life — aside from sleeping — can, as he puts it, fit into that twenty-one-minute window, things do go on.
     
    Alright, let’s take a second and acknowledge how freaking silly this is. Who on earth is going to commit to a bit as ridiculous as a character who chronically dies? Someone walking around with an AED strapped to his chest and keeps coming back to life?
     
    With that out of the way, let’s now acknowledge how ridiculously brilliant this is. Kojima is a man known for taking big ideas and running with them far past anyone with a modicum of self-awareness would think to. The latter half of Metal Gear Solid V is essentially a treatise on the connection between language and cultural identity as weaved into a narrative through a deadly virus that’s passed on through speech. Somehow, it works, and the notion of a lingua franca has never seemed quite so ominous.
     
    In light of that, I really can’t wait to see what Kojima does with Heartman. Kojima is not a man to approach an idea like this half-heartedly or with his tongue in cheek. There’s no winking at the audience, no sheepish acknowledgment that the idea is patently ridiculous but, please, just go along with it. Nope. Heartman dies every twenty-one minutes and that’s that.
     
    But because there’s no winking, it means that Death Stranding will be totally free to explore just the toll this has on Heartman. He can’t really accomplish much of significance in the periods he’s alive, so the question becomes if the time he spends dead is what really matters, as that’s when he can look for his family. In light of that, are those twenty-one minutes just him waiting to die? How then does he spend his time?
     
    The trailer features Heartman’s room, a small studio stocked with books and a variety of media. Knowing how short each instance of his life is, though, how does that affect the diversions Heartman seeks out? There is some irony of this being presented in a Hideo Kojima game, a man who made a reputation out of cutscenes longer than Heartman’s lifespan, but perhaps Heartman then serves as a vehicle for Kojima to meditate on the transience of life. Writing a character who experiences life in such a different way forces Kojima to look at things differently.
     
    Ultimately, that’s all part of the way Kojima approaches stories. Nuclear-wielding mechs and nanomachines are vehicles to really get into the nitty-gritty of thematic questions. Heartman, then, is the home for questions of existentialism, as filtered through an idea somehow simultaneously so ridiculous and brilliant. It’s simply wonderful, and just another reason why I really can’t wait to get to play Death Stranding later this year.
     
     
    p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Helvetica; color: #15171f; -webkit-text-stroke: #15171f}
    p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Helvetica; color: #15171f; -webkit-text-stroke: #15171f; min-height: 13.0px}
    span.s1 {font-kerning: none}
  9. Ta-metru_defender
    Essays, Not Rants! 382: Zero Two
     
    When I got my Game Boy Advance SP many years ago as a wee tween I was very excited about some of the games I could play. Obviously, there was Pokémon Ruby because, c’mon, you gotta catch ‘em all. Then there were the new slew of Mega Man games, like the Battle Network series, an RPG where you bounced between Lan in the real world and Mega Man in the digital, fighting viruses and the such in an adorably nascent look at cyberwarfare. More importantly, however, there was the Mega Man Zero series, a sequel of sorts to the Mega Man X games set a hundred years after and starring an amnesiac Zero, the deuteragonist of the original X games.
     
    Zero was very much the Han Solo to X’s Luke Skywalker in the X games, the cooler secondary character (and sometimes villain, so maybe less Han). He became a playable character in X4 and offered a different gamestyle; eschewing X’s buster for his Z-Saber, requiring an even more agile approach. Anyway, in light of that, a series with him as the lead was naturally exciting to my younger self.
     
    After ranting writing about the games a couple weeks ago, I decided to replay them because, c’mon, they’re great games. So I bought myself a headphones adapter for the very same Game Boy Advance SP as a couple paragraphs ago. Sidebar: why the headphones? The Mega Man games have an excellent soundtrack and the Zero series is arguably the best of the best. They were mainstays for essay writing in college and are still great writing music, so of course I want to be able to re-experience those tunes while playing on the subway. If I’m gonna replay these games, I’m gonna do it right.
     
    And man, are they fun, in ways I don’t think I really appreciated sixteen-odd years ago. In stark contrast to a certain more recent iteration, the controls of the Z games are razor-sharp, the level design punishing but fair. When I die, I know it’s because I mistimed a jump or misread an enemy’s attack. The games are hard: you don’t have a lot of health and some enemies dish out a good chunk of damage. Compounding it all is the games’ grading system: after every mission, you’re assigned a rank and score, with points negated for taking too much damage, using a continue, or failing a part of the mission — amongst others. Wanna use a cyber-elf to increase your health or make your saber stronger? Cool, but good luck getting an S-Rank with that. You don’t need to clear a mission with a high rank, but it creates a fun incentive to be better at the game.
     
    So I finished the original Mega Man Zero last week and started on the sequel recently. It’s a marked improvement over the first, far more refined and sleek looking. The first’s aesthetic was very worn, everything from the start menu to the character portraits are much more crisp in Z2. Game systems have been tweaked and refined; the stage select looks more like a 'normal' Mega Man game’s and unlockable forms that change Zero’s stats are added to switch up gameplay a little. Furthermore, learnable skills are now rewards for clearing a stage with a rank of A or S.
     
    Where sometimes a big change is a great part of a new iteration of a game or what-have-you is excellent, Z2 is one of those that builds on what came before. Sure, the sprites are mostly the same and the core gameplay is essentially identical, but the effort is put instead into refining what already works.
     
    I’m really looking forward to replaying Z3. Beyond being one of my two favorite Mega Man games (X5 is the other), it’s where things really reach their peak. The EX Skills and Forms from Z2 are carried over and a few other customization options are thrown in alongside some real fun stages and boss battles. As much as I enjoy playing new games, there’s something real fun about booting up an old one where I still have the stages half-remembered and appreciating it all over again.
  10. Ta-metru_defender
    Essays, Not Rants! 381: Cinnamon Tography
     
    We live in a time that I’ve seen described as Peak TV, where there are these major shows that edge into cultural phenomena. Game of Thrones, Breaking Bad, Black Mirror. Those shows that you’ve definitely watched or you certainly know people who have watched. There’s an almost cultish fanaticism to the whole thing; half the fun of following Game of Thrones was being up in the discussion around it, whether at work, at the bar, or in line at the grocery store. Everyone’s watching it, everyone’s talking about it.
     
    But there’s not a lot of people talking about Corporate, a darkly comedic satire about, well, working. Corporate follows Matt and Jake, two workers in the very corporate head office of Hampton DeVille, a possibly-very-evil megacorporation. The show merrily skewers a variety of facets of modern life, like commercializing protest, the military-industrial complex, and company retreats. The episode “Society Tomorrow” turns the show’s piercing lens towards Peak TV -- and a whole lot else besides.
     
    In the episode, it seems like everyone at work is watching this hit new show Society Tomorrow. It’s an ersatz Black Mirror, and what we see of it features people trying to escape the controlling influence of a futuristic watch-like device -- which happens to look a lot like the StrapIn Hampton DeVille is selling. The thing that makes this episode so delightful is that Corporate isn’t content to just go after one facet of this whole thing but instead take it apart from every angle.
     
    Shots are taken at spoiler culture, where there’s an HR meeting over an employee slapping another for spoiling an episode. Since this is satire, it’s the spoiler who’s at fault and not the slapper (the HR rep is also watching the show, naturally). The way characters try to suss out how far each other is in the show is an amusing dance, often to the point of ridiculousness as people try to talk about what’s going on without ruining it for each other. In a day when the entire series is dropped onto a platform at once (see: Netflix’s Stranger Things and Good Omens on Amazon), it’s almost a race to keep up with what’s going on lest a spoiler ‘ruin’ the experience for you.
     
    Matt’s an ardent fan of the show, going so far as to have Jake drive him to work not so they can chat and hang out, but so Matt can watch it on his StrapIn. When he tries to get the eerily-prescient ads off his fancy gadget it locks onto his wrist, and he suddenly feels like he might just be in the situation the show describes. The StrapIn seems to be spying on him, what with its targeted ads and all, and maybe, just maybe he might be beholden to it (as are the characters in Society Tomorrow). Ultimately, however, convenience seems to be worth the sacrifice of privacy and Matt, like so many people in real life, decides to dismiss privacy concerns because, hey, ain’t it handy to have a device that helps you with your life?
     
    The third skewer is aimed square at people not watching the show. Jake, it seems, is the only person in the office not watching Society Tomorrow. As such he’s ostracized by others in the office, a superior going so far as to tell him to take the day off and watch the show. During a conversation with the only other coworker who doesn’t follow the show, Jake wishes there would be another mass shooting, describing the drama and suspense of it all in much the same way one would a prestige tv show. It’s a quick jab, but the barb here is that this guy who’s acting all above it all and would rather discuss current events and other ‘real’ subjects treats the real world like a tv show itself. Later on, when questioned by coworkers in an interrogation chamber, Jake confesses that the main reason he hasn’t watched the show is just to be contrarian. The point Corporate makes here is that you’re not more ‘deep’ for not jumping on the latest bandwagon.
     
    Finally, there’s how people try to speak so authoritatively about aspects of the show. People remark on the show’s excellent score and cinematography. Matt eager to give off the appearance of knowing what he’s talking about agrees that, yes, the “cinnamon tography” is so good. It’d be easy to mock people’s superficial understanding of filmmaking techniques and criticism, but that’s too lazy for the show. By positing Matt’s misunderstanding of the very word ‘cinematography’ the satire is aimed straight at the tendency of people who to parrot the praise of a work – without understanding it – just to feel a part of the zeitgeist.
     
    The brilliance of “Society Tomorrow” is in Corporate’s ability to satire all of this at once. It’s not just the way we can try and find connections between fiction and real life, nor just the way we’ll feign understanding to sound intelligent. By mixing it all together, the show hits at everyone involved in any of the buzz around a major tv show. Everyone is complicit in the ridiculousness in one form or another, but then, we’re all also absolved. The buzz and hype around peak tv is just a part of modern life, so let’s make fun of it. And, as Corporate does in “Society Tomorrow,” do a good job of it.
  11. Ta-metru_defender
    Essays, Not Rants! 380: Aegean Aexploration
     
    Somehow, I’ve managed to clock in upwards of ninety hours in Assassin’s Creed: Odyssey since I started playing it a couple months ago. I’m nowhere near done with the story; heck, I’m not even too sure I’m that far into it. This isn’t so much a case of my having lost the thread as it is a merry exploration of Ancient Greece and all the fun it entails.
     
    The lengthy playtime is especially impressive when one takes into account the fact that I’d just about given up on the series after Black Flag back in 2014. It wasn’t that the games were bad; I really liked the whole running around history, rubbing shoulders with important people, and stabbing bad guys (sometimes sneakily). Plus, there was this whole super-advanced ancient civilization and modern-day conspiracy narrative weaved into it. There’s a lot to like.
     
    My complaints stemmed more from the games’ lack of polish. Revelations, the third game in the Ezio Trilogy that started in II and was the precursor to III (their numbering system is almost as bad as Kingdom Hearts), saw the action move from Renaissance Italy to Constantinople, but gameplay remained frustratingly samish and the narrative a stopgap. As awesome as it was running around the Grand Bazaar (and the fun context it would provide to my own trip to Istanbul a few years later), I didn’t really care too much about Ezio’s adventures and honestly couldn’t tell you the story now if I tried. Black Flag focused on pirates, which was really cool, but suffered from a similarly disjointed narrative hampered by how much fun sailing the open seas in a pirate ship was. I know Kenway had some adventure or other to be on, but there were ships to sink out here!
     
    I missed the next few Assassin’s Creed games, feeling that my goodwill to the games was tied to being able to captain a ship. Odyssey appeared on my radar due to its RPG elements, ability to romance other characters, and finally finally featuring a female protagonist, albeit an optional one (but why would you want to play as Bland Dude #38 when you can choose Kassandra?).
     
    And I get a ship again, so there’s that too.
     
    Oh, and it was on sale on Amazon.
     
    Somehow, I’ve since clocked two entire workweeks exploring Greece, and I’m still not tired.
     
    Why? I’m not terribly attached to this franchise, so why am I so invested?
     
    I’m not so sure it’s the story. I get it in broad strokes, and I am onboard with Kassandra’s hunt for the cultists who ruined her life, though I could do with the fun of a little more detective work. Kassandra has a winning personality, owing much to Mellisanthi Mahut’s performance; she’s wry and, based on the choices I’ve made, not someone who cares about your sob-story so much as the drachmae. It’s pretty fun playing a character who’s above all the squabbling in the local city-state and just wants to get paid.
     
    More than anything else, though, I think I’m just enchanted by the world the makers created. Sailing the Aegean and finding new islands somehow doesn’t get old (and I’m putting off exploring some places because I want some places left to uncover). There’s a cave with cultists, here’s the home of a Spartan leader I’m going to assassinate, I’m going to fight against the Athenians alongside the Spartans to conquer Malis (and get a share of the spoils). How sneakily can I infiltrate this fort?
     
    In many ways, it reminds me of Breath of The Wild; it might not be quite as gorgeously lush as Hyrule, but, dude, I get a pirate ship. I loved Assassin’s Creed II for the catharsis it offered after a long day at work, and Odyssey is much the same. Here’s a world I can quite happily get lost in and find my own sort of fun for hours on end. Seems like there’s always something more to do.
     
    I recently made port in the island of Keos and, upon finding a viewpoint to take in the island, couldn’t help but be delightfully enchanted by the place. I know it’s probably not all that different from the other islands in the archipelago, but there’s a part of me that can’t help but surrender to the wonder, to that little spark of glee at uncovering a new island and joy of adventure. Perhaps that’s why I’m really falling in love with Odyssey: the game lets me chart my own path, figure out my own path, and really explore this new world. There’s a new fort or cave behind every turn, and I feel like I did twenty years ago popping Pokémon Yellow into my GameBoy Color and uncovering its secrets.
  12. Ta-metru_defender
    Essays, Not Rants! 379: Delicious Stakes

    There’s a common maxim in storytelling stating something to the effect of how you should always raise the stakes. Don’t make it just a friend at risk, make it a sibling. Instead of it just being the neighborhood affected, have it be the town. If you’re gonna have to save a city, it oughta be a major metropolis like New York. And why stop at saving the city when you can save the world?
     
    High stakes usually mean high thrills. The Battle of New York at the climax of The Avengers is epic because they aren’t just fighting for the city but the entire world too. Lara Jean’s predicament in To All The Boys I’ve Loved Before is so dire because it’s her entire high school reputation at stake. Inigo Montoya wants vengeance because the Six-Fingered Man killed his father, not a mentor or neighbor.
     
    And yet, sometimes there’s something so much fun about a story where the stakes are low. Too much life-or-death can be tiring; there’s a point where having every conflict with the Avengers being about saving the world where it starts to seem very same-old-same-old.
     
    That might just be why Ant-Man and The Wasp is a movie that’s so delightful: the stakes are just so low. There’s no risk of some powerful tech/weapon falling into the wrong hands (Iron Man, Ant-Man, Guardians of The Galaxy) or some vengeful figure from the character’s past threatening the hero’s life (Iron Man 2, Thor Ragnarok, Captain Marvel). It’s not even the question of a Very Important Friendship that Civil War presents, one with ramifications for near everyone.
     
    The stakes at the heart of Ant-Man and The Wasp is the question of if Hank and Hope can rescue a Janet from the Quantum Realm. Complicating it is a Scott who wants to help but doesn’t want to violate his house arrest. There are also some villainous black market dealers and a woman named Ava who’s adversely affected Pym Particles. And that’s really about it, there’s no true villain; not in the way that Civil War presents flawed characters warring amongst themselves, but in a way that’s pretty, well, chill. By the end of it, everyone is more or less happy to get along with one another.
     
    Sure, the day’s been saved, but that just means that Janet’s been rescued from the Quantum Realm and they’re working on a way to stabilize Ava.
     
    In a Marvel universe where the fate of the world is quite frequently at stake, it’s downright refreshing to have a movie where that’s really about it. No cataclysm, no Hydra takeover, just well, a small little side-adventure. It’s refreshing, especially sandwiched as it is between Avengers: Infinity War and Captain Marvel (and then Endgame). Similarly, although Spider-Man: Far From Home does have some pretty high stakes, it feels kinda low compared to the existential threat that was Thanos. Sure, you’ve got these potentially world-destroying Elementals, but far more important is Peter’s relationship with MJ and his friends. These dumb villains are getting in the way of his vacation, man!
     
    Honestly, it does feel like his friendships are the more important stake, and that’s okay. When it comes down to it, stakes only matter if we care about it and one way to make us care about it is to see a character care. When Peter frets about sitting next to MJ on a plane ride, we care about it too because we’ve invested in Peter Parker. Lloyd Dobbler and Diane Court’s relationship in Say Anything… isn’t gonna change the world, but it’ll change theirs. Daniel winning the tournament isn’t a life-or-death thing in The Karate Kid, but it’s the fruition of his relationship with Mr. Miyagi, and so much of the movie’s stakes are within the question of whether or not Daniel will be able to find a sense of belonging in the new town and, in turn, self-actualize.
     
    Perhaps the maxim is a little misguided. Bigger stakes are really only bigger if they mean something. The Earth is destroyed at the start of The Hitchhiker’s Guide To The Galaxy but that’s not really so much as important as poor Arthur Dent yearning for a proper cup of tea. The Earth is generic, but that cup of tea means everything. So really, the size of the stake doesn’t matter so much as it’s well treated and given the proper time it needs to stew. Then bam, your stake is delicious.
  13. Ta-metru_defender
    Essays, Not Rants! 375: Obsolescence
     
    I have a floppy disk lying around somewhere with stuff on it I must have written when I was around eight or ten years old. I don’t know exactly what’s on it and I’m not sure where it is at any given moment; it’s one of those things that I’ll happen on occasion and think to myself “hey, I should get the files off of this some time.”
     
    Of course, there is the whole issue of finding a floppy disk reader. My laptop doesn’t even have a CD drive anymore and what once seemed so standard a feature on computers has become quite rare. I’m sure that with a measure of effort I could find somewhere that would transfer the files for me, but that would require forethought (and actually knowing where that disk is).
     
    I’m kinda sure modern software still supports opening Word docs saved in a format twenty years old, but if it doesn’t there’s yet another hurdle. Tech has moved on enough as to make some stuff inaccessible.
     
    Take Flash games and videos, for instance, the hallmark of my adolescence. As the internet develops, it’s shied away from the format to the point that some browsers no longer support it. In light of that, some websites have shut down (pour one out for YTMND) and with it has gone years of content, unlikely to be seen again. Granted, some of these do live on as recorded videos and what not, but it’s not quite the same. You can still watch Harry Potter Puppet Pals on YouTube, but you can’t click on a certain frame during Trouble at Hogwarts to watch a hidden short about Ron bothering some butterflies. Sure, there’s a recording of it on YouTube too, but that little hint of interactivity, that secret easter egg that you could find and tell your friends about, isn’t there. Should Flash fall further into disuse (with a planned end slated for 2020), it’ll only be a matter of time until you need an older machine to watch an older video.
     
    But what about when that old content is no longer there? Scott Pilgrim vs. The World: The Game is a wonderful game: an old school side-scrolling beat-’em-up based on the eponymous movie, its pixel art graphics and local four-player support made it a staple of my PS3 library. Then the game’s license with publisher Ubisoft expired and the game was removed from the PSN Store and Xbox Live Arcade and it could no longer be bought or downloaded. Just like that, it’s gone. I might have it on my PS3, but it’s not something I could recommend to a friend to get, nor can I grab any DLC I might have missed. Barring a rerelease of some sort, anyone in the future looking to have the game, well, can’t. So if someone’s trying to create an archive of side-scrolling beat-’em-ups or games based on movies based on a comic inspired by games, they’re out of luck.
     
    This sort of digital obsolescence is an actual concern of digital archivists. Consider any game designed for the Vectrex, a console I adore if only for how idiosyncratic it is. The game Minestorm, a knock-off of Asteroids designed explicitly for it, mayn’t have much that sets it apart from its ‘inspiration.’ The Vectrex, however, allows for vector graphics that create a particularly brilliant display of the game (which is actually just like the arcade cabinet of Asteroids). You can emulate the game and console all you want, but that particular experience is gone lest you can get your hands on a vector display. How do you preserve something when you lack the hardware to do so?
     
    I mentioned last week that I’d always have the old stuff to go back to, but sometimes that’s sadly not true. Ms. Pac-Man just isn’t the same without that arcade stick, and Asteroids without the vector graphics is a lesser game. Maybe the lesson here is to be present and enjoy stuff when you can.
     
    Or maybe it’s to get your files off the darn floppy disk.
  14. Ta-metru_defender
    Essays, Not Rants! 373: They Changed It But That’s Okay
     
    The band Barcelona enthralled me with their first album, Absolutes, with its soaring melancholic piano-driven sound paired with some soulful songwriting. It was a shock to the system when their sophomore album, Not Quite Yours, instead featured a more rhythm-focused sound and the piano relegated to support in many songs. Their third, Basic Man, sounds even less alt-rock; it’s an album full of mellow synthy grooves. Each of their albums sounds wildly different, which is a bit of a bummer if you’re looking for, say, a follow-up to Absolutes.
     
    I once heard it said that if you wished a band sounded more like their older albums, then you should go listen to their older albums. I was resistant to that idea at first; part of why I get into any musical artist is because I like what I’ve heard; why can’t they keep to what works? Over time, though, I’ve come to appreciate this sort of sonic shifting. Five Score and Seven Years Ago is a radically different album from Relient K’s prior Mmhmm, but it was instrumental in the band’s growth that brought them to Forget and Not Slow Down, their best album. Change, as it happens, is a necessity for an act to evolve. Run River North has dispensed with the violins that helped make their debut album so singular, but their DNA is still all over their latest Monsters Calling Home, Vol. 1 and there’s little doubt their music is still outstanding. Plus, moving away from the violins has led to new renditions of old songs performed live on tour that are at once wholly unlike from and utterly recognizable as the studio recorded songs.
     
    Consider this ethos in the context of video games. Uncharted: Drake’s Fortune is a fantastic game that Uncharted 2: Among Thieves improves on which is ultimately perfected in Uncharted 4: A Thief’s End. Fundamentally, all three games are very similar to each other, though there are naturally the differences that come with any sequel. Consider this not unlike U2’s Boy, October, and War; three albums that feature very similar sounds. If you liked War you will probably also really like Boy; if you liked Among Thieves, then A Thief’s End will be right up your alley.
     
    But then some game series like to really shake things up. Though Metal Gear Solid 2 features much of the same features of Metal Gear Solid, the sequel exchanges Solid Snake for Raiden, already a marked difference. Where the first game is something of a power trip, the second is not at all shy about critiquing that power fantasy. Mechanically, it is the next step from the original, but the game makes you question it all and so the game feels quite different. MGS 3 takes away the industrial settings of the prior games and throws you in the Soviet jungle. Gone too is your Soliton Radar: it’s the Cold War and you have to rely on a rudimentary sonar and your wiles to stay hidden. The fourth game upends the weapon system; no longer do you rummage guns from the battlefield; now you can order them through a mobile store. Also, you’re playing as an old man who gets episodes of PTSD if he kills too many people.
     
    All of these variations make some pretty major changes to how you play the game. The focus on camouflage in the third game forces the player to adopt a slower pace throughout the game: without your soliton you really need to keep an eye on where enemy soldiers are rather than hiding in a box and checking your minimap. The new weapon system in 4 gives you more options for engagements: I used a silenced sniper rifle to carve a stealthy, deadly path behind enemy lines.
     
    The next game, Peace Walker, has bite-size missions befitting its publishing on Sony’s portable PSP. Choosing limited loadouts for each mission is a different flavor of strategizing from what’s come before; maybe this mission you’ll shoot your way through, maybe on this one you’ll be sneaky. I was very hesitant about Metal Gear Solid V and its open-world. Up to now, the MGS games have been very linear experiences — all the better to weave its crazy stories. An open world would change all that, right? Turned out that yes, it was wildly different, but it was also a ridiculous amount of fun applying the game’s stealth mechanics to a different setting. It felt like a totally different game, and yet unquestioningly Metal Gear, like how U2’s War, Joshua Tree, and Achtung Baby are all very different albums, yet still the same band. Sure, I was disappointed that I didn’t get to play as Solid Snake anymore after the first Metal Gear Solid (Old Snake in 4 is very different); but I can go back to MGS1 for that if I want that, just as I can always put on “Like A Song” if I need a change of pace after listening to Joshua Tree.
     
    What defines an artistic work, be it a game series or musical artist, is an intriguing question. There are some cases where wildly different projects aren’t really seen as an issue (think directors, actors, writers), but others where it is a big deal (Revenge of the Sith, A New Hope, and The Last Jedi are very different Star Wars movies and some folk ain’t happy about that). While more of the same isn’t often a bad thing -- I love how Uncharted 4 perfected the series, there’s always something exciting about seeing a work redefine itself, as in Metal Gear Solid V, The Last Jedi, or Run River’s North latest EP.
     
    And besides, if I have a hankering for the older stuff, it’s all still there if I want it.
  15. Ta-metru_defender
    Essays, Not Rants! 371: Where’s My History Lesson?
     
    The Assassin’s Creed games might be my ultimate guilty pleasure of a video game. Some of them are really good (II and Brotherhood), some… less so (the original and, honestly, III). Then there’s one like Black Flag which has a really cool central mechanic (ships!) but really accentuates the worst parts of the series (missions where you have to follow someone and then not be seen… and failing makes you have to slowly walk with the followee again). Then there’s the overall lack of polish: Edward clips through the ship’s rigging when he runs along the bulwark, something you will do several times when you sail up to an island and run to jump off into the water. I’m hesitant to call them really great games, but they are fun, especially when III and Black Flag gives you a pirate ship.
     
    Given that the succeeding games did not give you any pirate ships, I didn’t play any past Black Flag in 2014. Eventually, I finally came around and picked up Assassin’s Creed: Odyssey because not only does the game give you a pirate ship (sorry, a trireme), but at long last, the game finally gives you an option for the player character to be a woman. And something about RPG elements being a big part of it too.
     
    Anyway, I’m days into the game, though I’m not sure how far into the actual story I am — I keep getting distracted fighting soldiers and sinking ships as my warrior pirate lady. Odyssey reminds me of why I enjoy these games so much, they’re fun, a little ridiculous, and there are few things as great as staking out a camp and then one by one killing the soldiers within before they know you’re there.
     
    But, I’m kinda bummed that Odyssey has kinda lost its history lessons. Part of the whole schtick of these games is that you’re someone from present day reliving the past via the Animus and genetic memories. The framing device means other characters from the present can provide you with information about places and people you encounter. This means there’s a whole bunch of reading you can do about historical people and places you see. Running around Renaissance Italy and see a funky tower? Here’s some history! Wanna know what the big deal about the Hagia Sophia is? Here you go! What’s up with Colonial Boston? History! Yes, it’s kinda like homework to read through these database entries, but it really adds to the overall sense of place.
     
    But this info is nowhere to be found in Odyssey. Islands in the Greek archipelago are just islands, places and temples are just places and temples, with little indication of their importance of factuality. Early on the game, you visit Ithaca and the ruins of Odysseus’ home. Which is awesome because, hello, The Odyssey! But without a measure of familiarity with Homer’s epic, you wouldn’t realize what a big deal it is. I’ve recently met a historian by the name of Herodotos who’s helping me with my quest, but the game itself has given no indication about the lasting reputation he’s had on the modern world. When I vied against the Borgias in Brotherhood it was an added bonus to know that these were, to an extent, actual historical people. Losing that framing robs Assassin’s Creed of one of its fun — and surprisingly educational — aspects.
     
    This isn’t really a big knock against Odyssey. Like I said, it’s a really fun game, even with the small bugs (that may or may not be features). It’s an open world game, a genre which I have mixed feelings about, but there’s a lot to do so it stays pretty fresh. Plus, I bought a skin from a blacksmith that turns my horse into a unicorn, so at the end of the day, I’m okay with a little lack of history.
  16. Ta-metru_defender
    Essays, Not Rants! 368: It’s The Endgame
     
    It’s wild to think that when I started this blog seven years ago The Avengers was only just about to come out. There’s been a regular deluge of movies since taking place in The Marvel Cinematic Universe and it’s all coming to a head this weekend with the release of Avengers: Endgame. It’s hard to overstate just what Marvel Studios has managed to pull off here; 21 interconnected films with crisscrossing characters and story elements.
     
    I still remember when Iron Man first came out. I was in high school and really wanted to see it opening day, but I was taking the SAT the next day and the plan was to watch it after that exam. Iron Man had always been one of my favorite superheroes, owing in no small part to a
    I watched as a child. In any case, the movie was fantastic, a cool superhero movie with a warm, human core. And then the post-credits stinger rolls around and Samuel L. Jackson as Nick Fury tells Tony Stark about the Avengers Initiative. 
    As someone who grew up with the superhero osmosis in the '90s, I knew that these Marvel characters teamed up. Captain America had shown up to fight Red Skull in a Spider-Man cartoon; Daredevil and The Human Torch were both in a Spider-Man video game (Spider-Man got all the good stuff in the '90s). That’s, of course, not counting the comic collections I’d flip through at Barnes and Noble. So naturally, the idea of the Avengers meant something to me and it meant something very cool.
     
    Think again of how absolutely unheard of the idea of a superhero team-up movie was ten years ago. The Spider-Man and X-Men movies existed in different spaces, and Batman and Superman teamed up, but only in the cartoons. Movies crossing over was limited to the likes of Alien vs Predator. Iron Man teaming up with the Hulk and who-knows-who-else was such a cool, idiosyncratic idea.
     
    There’ve been plenty of articles on the internet about how singular an achievement the MCU is, and as much as I’d like to, I don’t think I can write as good an article in a single afternoon. Leastways I don’t have much new to bring to the discussion that hasn’t already been said a dozen times.
     
    On the other hand, there is the whole idea that Endgame is very much going to be the end of an era. Sure, Spider-Man: Far From Home is coming out afterwards, and there are a bunch of movies in development like a Black Panther sequel and the announced Shang-Chi movie that are yet to be given release dates. But the Avengers as we’ve known them for the past ten years is very much coming to a resolution. This may well be the last time we see characters like Iron Man and Captain America on screen for a long time, and it’s up to this movie to give a fitting farewell.
     
    I’m curious, naturally, as to what form it’s gonna take. There’s a lot of stuff we know, of course. There’s gonna be an inevitable rematch with Thanos, and I’m willing to put money on a big team up with every single Avenger, especially given that Infinity War didn’t feature that moment. Seriously, there has to be a call-back to that
    in The Avengers. But there is the big question of how it’s all gonna look when the dust settles. Will Tony and Steve pass on the mantle of leadership to Captain Marvel? Is someone else going to take up Cap’s shield at the end? What comes next? 
    Pulling all that off is going to be the real trick of Endgame, but if there’s one thing producer Kevin Feige has proven during his showrunning of the beast that is the MCU is that he’s warranted our trust. In light of that, I cannot wait until Thursday night.
  17. Ta-metru_defender
    Essays, Not Rants! 367: Star Wars Trailer
     
    There’s a new Star Wars trailer, for Episode IX: The Rise of Skywalker, and naturally, I am very excited. Because, y’know, Star Wars. There’s so much I dig about it (Rey’s fantastic new outfit, Poe and Finn on adventures, Leia!), and I’m fully aware that this is because it’s Star Wars and these movies will forever delight me no matter what. But here’s the thing, the trailer for The Rise of Skywalker is an essentially perfect example of how to tease a movie.
     
    Right off the bat, we’re treated to a sequence of Rey in the desert, staring down an incoming starfighter. There’s essentially no plot to this sequence; we don’t know whose TIE it is (it looks somewhat like Kylo Ren’s TIE Silencer from The Last Jedi, but the cockpit is different), and we have no idea where or why Rey is where she is. But what’s clear is Rey’s come a long way from the scavenger on Jakku. This is her thing.
     
    The next chunk of the trailer is checking in with the other characters and what they’re up to. We see Kylo Ren and his stormtroopers fighting their way through a forest against an indistinct enemy (is that a Knight of Ren?) while someone repairs Kylo’s helmet. Poe Dameron and Finn are off on some high-speed adventure alongside a long-suffering C-3PO. BB-8’s got a new droid buddy, and Lando is back in the Falcon’s cockpit. Also, Leia’s there as a comforting presence and a medal from the end of A New Hope is back too. That middle chunk of the trailer basically lets us know that all those characters we know and love are back and there’s adventure waiting in the wings. Yes, it’s the sort of thing that really does go without saying, but it’s undeniably cool to see them all — we care about these characters and want to see what happens to them in the next stage of their journey.
     
    And that’s where the final sequence of the trailer comes into play. Rey, Finn, and Poe are adventuring somewhere together (the sequel trilogy’s power trio in the grand tradition of Star Wars trios). This gives us some vague idea of at least part of the movie: there’s something that needs to be done and it’ll be done by these three. Past that though, not much is clear. Cue the Death Star wreckage sitting in a sea. It’s a delightful what-the-heck moment that offers up many more questions than it answers. Why are the three looking for the Death Star? Or why did they find it? Who knows?
     
    As if that wasn’t enough, the trailer ends with the very familiar cackle of Emperor Palpatine, adding another ingredient to the mystery stew.
     
    The best thing is that even after the trailer had run its course, we don’t know anything about the plot! Is Kylo Ren still the villain? What’re Rey and company up to? How’s Lando figure into it? Rather than giving us a blow by blow of the story, the trailer instead focuses on invoking a specific mood; we know how the movie will feel instead of what’ll happen. It’s an epic adventure, the sort that Star Wars is known for, coupled with a bunch of mysteries that need to be uncovered. By throwing so many elements into the mix, especially ones with no easy explanation like the Death Star and Palpatine, the trailer effectively whets our appetites to find out what happens next.
     
    In summary: It’s a really good trailer that I’m gonna be rewatching a lot because dude it’s so cool and Jedi Rey gives me life.
×
×
  • Create New...