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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    While browsing Twitter after class I realized that Celebration was happening now. And there was a live stream.
     
    Couple minutes later Dylan and I had it playing on the projector in the Gallatin lounge. Then they announced that they were about to show the teaser. One of the grad students turned off the lights in the room (because who cares if a couple people are studying, this is Star Wars).
     
    Dude.
     
    Dude. Dude. Dude.
    There were cheers. There was swearing (hey, that opening shot of the crashed Star Destroyer). And there was a lot of pure joy.
     
    And Katie walked in a minute later and loudly said "Neeeeeerds."
     
    This week's Essay, Not Rant is gonna be about it, because, duh, but gut reactions:

    [redacted] YES DAISY RIDLEY SEEMS TO BE THE MAIN CHARACTER
    And she looks like she can kick butt
    Stormtroopers. Dude
    The villain looks great
    I really want Gwendolyn Christie to be in the chrome Stormtrooper armor
    FALCON
    X-Wings in atmosphere
    Look at the mood of it! It's so uncynical
    HAN SOLO AND FRIGGIN' CHEWBACCA

  2. Ta-metru_defender
    Essays, Not Rants! 067: Protagonists, Goals, and Conviction
     
    Let’s talk about the characters in The Last of Us. Because I still want to talk about that game. For the sake of direction, we’ll focus on Joel and Ellie, because they’re the protagonists (and arguably each other’s antagonist) and you spend nearly eighteen hours with them.
     
    I’m going to try to keep this mostly spoiler-free, but since this’ll be discussing characters and arcs and development, be warned of mentions and implications and stuff. If you’re playing the game right now or are planning to in the near future, might be best to avoid this.
     
    So. Characters.
     
    The dynamic of Joel and Ellie is not like Batman/Robin’s hero/sideckick or even a sort of Riggs/Murtaugh case of contrasting partners. Sure, they have their joint task of getting Ellie to the Fireflies, but there’s nothing personal to that; it’s what they’ve been told to do. That hardly makes for interesting characters. In the words of Kurt Vonnegut: “Every character has to want something, even if it is only a glass of water.” So what do Joel and Ellie want?
     
    Ellie’s goal is made clear in early conversations: she wants her life to be for something; she doesn’t want to just exist. Like all good goals, it sheds a lot of light on her character. See, Ellie was born after the outbreak, she’s used to a world where people have resigned themselves to the bleak status quo (and eventual death). She wants more than that.
     
    Joel’s goal is more fluid. At the outset, he’s content to just get by. Enter Ellie, the other protagonist. She’s serves as his antagonist just as he does hers; she interferes with his life and forces him to find a new goal and he is the catalyst for her ability to journey after her goal. Joel can no longer live just for the sake of surviving, he has to change. There are no other candidates for an antagonist in the game; the Infected, hunters, and other enemies are exactly that: enemies without personification. Eventually, Joel does change and he does achieve his new goal, he finds a new reason to live.
     
    What complicates this is that Ellie’s goal cannot coexist with Joel’s new goal. Joel now wants to protect Ellie best he can, but this protection means that Ellie cannot do the thing she thinks she might be meant to do. Now we see Joel as Ellie’s antagonist in full. There’s tension in the dynamic but no enmity; rather it’s iron sharpening iron as Joel and Ellie rub off on each other and challenge the other to do more as they forge their pseudo-father/daughter relationship.
     
    The Last of Us, however, merrily subverts any innate expectation a player might have of that dynamic. Ellie doesn’t sit around waiting for Joel to save her: she’ll often stab people in the back or save Joel from a dead end. But, like Elena and Chloe from Naughty Dog’s other PS3 games, Ellie’s not just there for support or a sort of surrogate daughter but a strong character in her own right. Her cheerfulness masks a strong sense of survival’s guilt (which, again, stems from her want). She’s used to the violence littering the post-apocalyptic world but she’ll still wince at Joel’s brutality. Neil Druckmann wrote a character who’s incredibly interesting, and, yes, happens to be a woman in a video game. On that note, it’s worth mentioning that she’s never portrayed patronizingly or as an act of affirmative action. More so than Joel, Ellie has a sense of personal direction for much of the game. Though she’s not quite sure where she’s going, she has a conviction about her life.
     
    Interestingly, Joel lacks much of this conviction. More interestingly, he’s the character you play as for almost the entirety of the game. In The Last of Us you only play as a character when their conviction is shaken and they’re not entirely sure what they should do. Often Joel’s not even sure how to get somewhere and is following someone else’s lead. He’s listless and without any driving force for much of the game. He’s looking for a reason to survive, remember?
     
    Contrast this with Uncharted where Nathan Drake’s going after the treasure or saving the world (he’s a little sketchy on the how) or Halo’s Master Chief who has a very clear direction of defeat the bad guys and save the world. This is what sets The Last of Us apart, the perennial “what now?” And where do we see this the most? In the characters: the complex, layered characters of The Last of Us.
  3. Ta-metru_defender
    Essays, Not Rants! 017: Worlds Need Rules
     
    I like writing. No, not just my weekly essay (which is certainly not a rant), but fiction. Sometimes I write stuff grounded firmly in this world, but I really enjoy building worlds of fantasy or science fiction. I’ve got a science fiction side project I like to fiddle with here and there and I run a fantasy RPG with some friends. For both of these I’ve made intricate worlds with some semblance of a history and culture. But just as important as the setting of a story is the exact nature of the world. Any ‘magical’ force, be it mystical or scientific, needs rules to go with it.
     
    Mass Effect is set several centuries in the future, after humanity has made contact with not only the technology of an ancient race that came before but with the various alien species that populate the world today. How does this work? The titular mass effect fields that can increase or decrease the mass of a volume of space time. This technology allows usual science fiction tropes like shields, faster-than-light travel, and artificial gravity; or provides mundane justifications like how buildings can be so tall or preventing spaceships from being hit by space debris.
    What makes this so wonderful isn’t just the encyclopedia’s worth of pseudo-science, it’s that everything within the universe adheres to this rules. Because of this we can’t have, say, a ship the size of the Normandy obliterating a planet. No matter how much you’d want to chalk it up to a mass effect field, the rules of the universe prevent it. The writers have their rules to limit the extent of their technology in the world. So long as they don’t supersede these rules, the universe works.
     
    Harry Potter is about magic. Simple. You say a spell (or do it silently if you’re good enough) and magic happens. Feeling lazy? Accio remote!* Someone’s making you really mad? Avada Kadavra. Of course, that means you really do mean it and have created a very permanent solution to what was probably a very minor problem, you overreacting overreactor. But want to make yourself immortal, or make someone love you? No can do. That’s the rules of the universe.
    Prior to writing the books, J.K. Rowling spent years detailing exactly how magic would work in her world. She had to set limits and rules on just how it worked. Something couldn’t come from nothing, for example. The world still has to function, magic or not.
     
    *Yes, I know wizards don’t use remotes. Relax.
     
    The ‘physics’ of bending are established fairly early in Avatar: The Last Airbender. Like how benders need the element to control it (except for firebenders who channel their own chi into fire). That’s the main rule and anything that the characters do follows that paradigm. Were Katara to suddenly conjure up a burst of water in a desert our suspension of disbelief would be broken. Not because she can control water, but because the show broke their own rules.
     
    We like to get lost in other worlds. But we need these worlds to be believable. This doesn’t mean whatever phlebotinum or plot device you have must be ‘realistic’ or particularly grounded in reality, it means that if you say something is a certain way, than that is the way it must be. We, the audience, will willing suspend our disbelief so long as the fantastical element remains internally consistent. Call it Aristotle’s Law Of Identity or Magic A is magic A, it’s the foundation of a believable world.
     
    And if we can’t believe it then we won’t be invested.
  4. Ta-metru_defender
    Essays, Not Rants! 289: Giant Robots
     
    It is no secret that I absolutely adore Pacific Rim. Granted, and watching giant mechs and giant mechs beat the stuffing outta each other is only a part of it. See, there’s the pure childish glee to it, the great speech, and, of course, its youthful and hopeful worldview. Pacific Rim is a movie about giant mechs and giant monsters, but it’s because it’s so much more than the battle between Jaegers and Kaiju that the movie made the impression it did, it’s why it matters more than you’d expect.
     
    A sequel was up in the air for a while, and, eventually, Guillermo del Toro stepped aside from directing again and Steven S. DeKnight filled in as writer/director and the project officially went into production. There were rumors online about the studio ousting del Toro, but given that he still has a producing credit and DeKnight was in touch with him, it’s safe to say his vision is still there.
     
    So naturally, I watched the trailer for the sequel, Pacific Rim: Uprising as soon as I could. And man, it delivers on more giant mechs fighting giant monsters. And a multinational team, which is something very important to me, obvious. And it’s a glorious trailer, with new robots fighting new monsters in a city and stuff getting destroyed and swords slashing and all that cool stuff.
     
    But all the same, it seems to me that there’s a bit that’s being lost.
     
    Let me preface the following with this: It looks awesome. Mecha action is something near and dear to my heart, and getting to see a glimpse of those behemoths fighting is, of course, a joy. I’m here for it.
     
    But.
     
    Guillermo del Toro’s a self-described pacifist. He deliberately avoids making movies about war, and Pacific Rim was no different. The leader of the Pan Pacific Defense Corps isn’t a general, but rather a Marshal (named Stacker Pentecost, but the ridiculous awesomeness of that name is unimportant here). The Jaeger pilots aren’t Captains or Lieutenants, but rather Rangers. Pacific Rim avoids much militaristic imagery, and there’s no room for jingoism in a movie about an international team fighting monsters. This is all deliberate, as del Toro "…wanted was for kids to see a movie where they don’t need to aspire to be in an army to aspire for an adventure."[*]
     
    Even the action in the movie follows this trend. Sure, there’s epic destruction, but the operating protocol for the Jaeger pilots is to keep the Kaiju away from the city. When a kaiju attacks Sydney, it’s because it breached the wall that was supposed to keep them out. The fight in Hong Kong is after the defenders have been overwhelmed, and much ado (and a subplot) is made out of making sure civilians evacuate to shelters. When the punching and hitting starts, it’s a lot of punching and outlandish weapons. Gipsy Danger has an energy blaster and a sword, Striker Eureka rockets and knives, Cherno Alpha is really good at punching stuff. It’s fantastical, it’s fun.
     
    There’s a shot in the Uprising trailer that looks like one out of the matrix, with empty bullet shells falling to the ground behind a Jaeger. It’s cool — because of course it’s cool — but I’d be lying if I didn’t say it gave me a measure of concern. Part of what made Pacific Rim so wonderful was it being removed from reality; once the Jaegers started going there wasn’t much in the ways of actual guns. All the violence was out there, fantastical, giant robots punching and giant swords and rockets.
     
    I love Pacific Rim. And I wanna love Uprising too. But lightning in a bottle was caught once, and I’m wary of a followup. Maybe I’m wrong, maybe DeKnight’s got more going on than the trailer lets on. Maybe it’ll be as hopeful and idealistic as the first one. But as we get set to enjoy more mecha versus kaiju action, I want to remember how darn special Pacific Rim is, and how much a sequel has to live up to not only in quality but also in theming. Maybe Uprising won’t have the special sauce that made Pacific Rim so good.
     
    But.
     
    It’s still gonna be giant mechs beating up giant monsters.
     
    And I’ll take it.
  5. Ta-metru_defender
    I'm taking Games 101 this semester and a lot of people laugh or are jealous because sometimes my homework is playing Halo, Settlers of Catan, or Mega Man 2 (or this week: Civilization V, Advance Wars, or StarCraft II). Thing is, my midterm is tomorrow (Monday) and I'm cramming.
     
    People, I will have to see a picture of a game in play and write down the name, date, developer, platform, and country of origin. AND THAT IS JUST THE FIRST PART OF THE TEST.
     
    I HAVE NOTE CARDS. I HAVE NEVER NEEDED NOTE CARDS BEFORE.
     
     




  6. Ta-metru_defender
    Essays, Not Rants! 219: Being There
     
    It’s a stormy night in 1995 and you’re a college student just returned from a year abroad. During that time your family moved to a large house on the outskirts of town. A house, you discover, without anyone home that looks like it’s been stolen.
     
    That’s how Gone Home opens, a game where you assume the role of Kaitlin and explore your new house, trying to figure out what happened during the year you were away.
     
    Now, Gone Home toes the line of being a video game. Sure, it’s ‘played,’ but there’s little in the way of actual choices to be made; you’re essentially walking around. There’s no proper conflict, no goombas to stomp nor Russians to shoot; you’re exploring a house and trying to discover what happened to your family. It’s a cool experience rife with environmental storytelling that sits somewhere as a first-person adventure game where the emotional heft comes from a sense of being there.
     
    But that’s Gone Home, a game built entirely around that experience by an independent developer. It’s not something you’d expect to see in a Triple-A video game, the blockbusters of the gaming world. These games, much like movie blockbusters, focus on the action with the story being told through brief cutscenes (or, in the case of the Metal Gear Solid series, radio calls that last a quarter of Gone Home’s playtime). There’s a distinct separation of gameplay and story.
     
    And this is where I talk about Uncharted.
     
    Now, the Uncharted games have made a reputation for themselves by allowing you to play an action movie. Meaning that you don’t just watch Nathan Drake trying to grab on to a falling cargo container or running through a crumbling city; you, the player as Nathan Drake, get to try to grab on to falling cargo containers and run through crumbling cities. Big moments that would either be a cutscene or ignored entirely are made playable. It makes the action in Uncharted feel that much more visceral, you get to be the action hero.
     
    Story, though, has mostly been done through cutscenes and bits of banter interspaced through gameplay. In that sense, Uncharted wasn’t really doing too much besides telling great stories.
     
    Then, earlier this month, came Uncharted 4: A Thief’s End. Still a grand action-adventure story that would make Indiana Jones jealous, this entry took the time in the story’s downbeats to really let you be there.
     
    Much of the central tension stems from Nathan being persuaded to leave the normal life he’s built with his wife, Elena. But the game doesn’t just tell you this, because that’d be obvious and boring. Rather, once we’ve caught up to Nathan in the present, we get the beautiful chapter “A Normal Life.” In it, the player can explore Nathan’s house, starting in the attic where they can look at notes and mementos of Nathan’s prior adventures before exploring the rest of the house where they can flip through a book of wedding photos and look at to do post-its on the fridge before sitting down with Elena to talk and play a video game (yes, in a video game; it’s awesome). What this delightfully quiet chapter does is put the player in Nathan’s shoes, establishing what he’d be walking away from were it to go on another adventure. Rather than just having Nathan say “I have a good life” in a cutscene, A Thief’s End employs Gone Home’s technique and has the player explore a space, using the clues to form their own narrative.
     
    In other words, “A Normal Life” has the player playing a cutscene, only instead of an action one, it’s a purely story and emotional focused beat. You don’t fight anyone or climb a rockface, instead you just get to be there.
     
    Which is pretty friggin’ fantastic.
  7. Ta-metru_defender
    Essays, Not Rants: 028: The Hero and the Antihero
     
    The Avengers came out on BluRay (and DVD, but I’m a BluRay person) on Tuesday. Naturally, I have it. Now, stop your groaning: this isn’t another post just about how good that movie is. Well, okay, it kinda is, but not only. Trust me.
     
    See, Iron Man and Captain America embody two distinct archetypes. Cap’s the hero, Iron Man’s the antihero. But neither Steve Rogers nor Tony Stark fall into the abyss of dull stereotypes.
     
    Typically, these stereotypes are just the archetype in fancy clothes. Rather than getting an actual character we’re treated to the hero who believes that he must do good because it is good and good is what he does (because it’s good). The villain is an evil man who does evil because he enjoys the evility of evil. These aren’t characters. These are lousy plot devices dressed up as characters.
     
    Compare Steve Rogers in the Marvel Cinematic Universe. He’s introduced in his movie as a genuinely good guy. He wants to become a soldier not to go on a Nazi killing-spree but rather because he doesn’t like bullies. He’s earnest, he’s good. In The Avengers he’s still that really nice guy. When he meets Bruce Banner he dismisses the monstrosity of the Hulk due to Banner’s intelligence. They want him, not the monster, and so Steve treats him as the scientist.
     
    It’d be easy for Cap to become dull and uninteresting or, worse yet, corny. But he doesn’t because he’s got a character to him. He’s interesting, he has his ideals that go beyond good for the sake of good.
     
    Tony Stark serves as his foil. The hero who’s not all that heroic isn’t exactly rare these days (a hero hero [like Cap] is hard to find instead). Tony wins us over due to his charm and, again, the fact that he has depth. When presented with the truth about his weapons he decides it’s time to fight back. He fights his own demons to keep up the hero thing.
     
    He’s not glib and sarcastic just because it’s ‘cool’. Like Steve Rogers, he has a background to it all. Tony Stark is a man who bears the traits typical of the antihero, rather than being an antihero with a personality painted on.
     
    So we have these two fully realized archetypes. Now what?
     
    Now comes the fun part! What happens when the hero and the antihero collide? When idealism and cynicism meet, what do we have?
     
    Tony and Steve butt heads in The Avengers. Whether it’s Tony messing with Bruce, Steve’s militaristic attitude to losing a soldier or anything in between, they seldom see quite eye to eye. It’s the interplay and clash between the two outlooks (and archetypes) that we find so interesting. A good deal of both characters’ arcs is spent on them reconciling their differences to work as a team (along with the rest of the Avengers). The payoff is, of course, getting to watch Captain America and Iron Man work together. And it means so much more because of the characters and the interplay of archetypes.
     
    The thing about archetypes is they’re universal. Star Wars gives us Luke and Han. Luke’s the wide eyed idealist of a farm boy who yearns to save the world. Han’s the cynical smuggler who’s been across the galaxy a few times over. When presented with saving the princess Luke leaps to the call. Han opts to stay out of trouble until the prospect of payment emerges. Again: hero and antihero.
     
    Luke and Han’s different views and personalities lend a humanizing aspect to the fantastic adventures. It’s not overt and not the focus, but it adds and help defines both characters. We have characters built on archetypes interacting and driving the story. Furthermore, over the trilogy both characters develop: Han gets his dose of heroism and Luke his darkness.
     
    Sometimes both archetypes can be embodied in one character. Take Nathan Drake from Uncharted. Sure, he wisecracks, makes fun of everything, and happily insult his ex-partner-in-crime. But he’s also the guy who’ll risk his neck to save his friends and face a madman to save the world (berating himself the whole time). Within Drake we have an antihero with the core of a hero. It’s the internal tension between two archetypes that gives us a lot the character and heart in the stories.
     
    Archetypes. Yay. Like most every trope/tool in literature/fiction, they can be used fantastically or wind up being sheer [crud]. Don’t think that sticking a hero, antihero, optimistic bruiser, angry stoic, atoner, and ace will elevate the piece. It’s about fleshing them out, making them interact, and, most importantly, making them interesting.
     
    Normally, anyway.
     
     
    Also: buy my book In Transit! There are characters who embody archetypes in it too! And they’re interesting too!
  8. Ta-metru_defender
    Essays, Not Rants! 179: Learning From (Others’) Failure
     
    You can learn a lot about storytelling from taking in great stories. Let The Last of Us teach you about immersive storytelling. Don Quixote effortlessly plays with the characters’ relation to the narrative. Learn how to have a bunch of different character arcs in motion from The Avengers.
     
    Bad stories can also teach you a lot, especially bad movies. I’m not talking so-bad-it’s-good stuff like The Room where the movie fails so hard it creates an entirely new form of entertainment; I’m talking about ones that are just plain bad. Watch Twilight to learn how a passive main character makes for a boring book. If you lose sight of your protagonist’s arc you end up with the muddled mess that are the Hobbit movies. The Big Bang Theory shows you how to write punch-down humor at dated stereotypes.
     
    And then there’s the new Fantastic Four.
     
    Which teaches you how not to tell a story.
     
    There’s a lot wrong with the movie. The grievous mishandling of Sue Storm. The oddly conspicuous absence of Ben and Jonny for chunks of the plot. The total lack of agency from everyone up to and including the protagonist. The utter abandonment of what could have been great themes. The fact that we don’t see the titular four in the same shot until over an hour into the movie. The arbitrariness of the supposedly-emotional beats. But it’s all rooted in a fundamental ignorance of storytelling.
     
    Here’s the thing: Story is king. Yes, it’s a frustratingly patriarchal term (“story is everything” doesn’t sound quite as good), but the sentiment is there: story’s the most important thing. There are vital ingredients for story to ‘happen,’ which Fantastic Four just doesn’t have.
     
    The first, is character.
     
    Duh.
     
    For a story to happen, you need people with goals and fears and all that. The Lord of the Rings would hardly have worked if Frodo’s only characterization was that he was a Hobbit. Conversely, The Insider is so tense because of Wigand’s conflict between doing what’s right on a big scale (whistleblowing the tobacco industry) and keeping his family safe. Both of these devote time to building characters, giving us moments that highlight not just what they’re doing, but what they want and why.
     
    Character down, we need conflict. Say John McLane asks Hans Gruber to let the hostages go and Gruber just says “yes.” There’s no story there. The protagonist needs obstacles in their way to keep the audience engaged and asking “how’re they gonna get past this?” These conflicts also allow chances for characters to show who they are (McLane really cares about his wife) and for them to make interesting choices (McLane chooses to soldier on even when the feds won’t help him). These conflicts, that happen because of character, get us as the audience invested and interested in what happens next. When they payoff comes, it’s earned and catharsis happens.
     
    It’s honestly quite surprising how little character there is in Fantastic Four. No one has much of a goal — Johnny and Sue are literally kind of just there — and when we get hints of one they hardly affect, well, anything — Ben would like to be changed back so he works for the military until he decides he’s okay as he is. Reed’s characterization can be summed up as “very intelligent” and presumed antagonist Victor is “very intelligent and maybe a little anarchistic.” Characterization is never allowed out: nearly every conversation is pure exposition. There’s no banter, no subtext, no verbal conflict (Reed and Victor never disagree while working together, Johnny and Ben say maybe four lines directly to each other), it’s nothing but explanations about what’s going on.
     
    That character is done in such broad strokes may be forgivable, were the characters given anything to do. But they aren’t. There’s never any conflict until Victor reappears and decides to be evil in the final thirty-odd minutes. In fact, Reed — the protagonist — only makes three clear decisions. First he decides to use his teleporter/transporter himself. Second, he decides to escape from the government base. Finally, he decides to fight Victor since, well, they’ve all been sucked into the other world and might as well. Only the first one is earned, and that’s only because we’ve spent the first half of the movie watching Reed work on the darn machine. To call Reed and the others boring is a disservice to boring characters: they do nothing, have no opinion on anything, and hardly react to the plot. He’s as bad as Bella Swan, and he’s the best character the movie has to offer.
     
    We crave for stories. We want narrative to happen, characters to be introduced, conflict to break out, and resolution to give us closure. Fantastic Four does none of that.
     
    Nothing happens.
     
    No one changes.
     
    It just is.
     
    And that is terrible. Don’t do that.
     
    Please.
  9. Ta-metru_defender
    Essays, Not Rants! 148: I'm Complaining About The LEGO Movie Snub Too
     
    I’ve made it clear that I don’t really care for movie awards. Mostly because there’s a level of snobbery and predictability to them and also because, well, mostly because of the snobbery.
     
    So naturally, like many people, I have great opinions on the stuff I don’t care about.
     
    Like how this year’s acting nominations are blindingly whitewashed. Which, sure, happens, but is also incredibly indicative of culture as a whole and why movies like Big Hero 6 are important.
     
    But something I found incredibly glaring – and also feel more qualified to talk about – is The LEGO Movie’s lack of a nomination in the animation department. It got Best Original Song and that’s it. This is a problem.
     
    Now, I like the other nominations that I’ve seen (and have been meaning to find a way to watch Song of the Sea); Big Hero 6 is great, How To Train Your Dragon 2 is important, period, and The Boxtrolls is stop-motion which is always great to see. But The Lego Movie, as I’ll say again and again, is absolutely wonderful.
     
    The LEGO Movie is an odd film to be sure. It’s something that could easily be a toy commercial, what with it being all about LEGO. There was a ready made audience for it, all the crew had to do was poop out a half-decent plot and go home to their paychecks. Only they didn’t. But The LEGO Movie isn’t just an animated with a great story, no they made a great story that plays with not only the fact that it’s a movie about LEGOs, but with the genre of adventure movies as a whole.
     
    But it’s not snobby about it. There’s no mockery from The LEGO Movie. Rather it, very much like The Princess Bride, wholeheartedly embraces it knowing and even poking at its flaws. And also like The Princess Bride, there’s no cynicism to it. The film doesn’t embrace the idea that a deconstruction must be brooding, nor does it laugh at the genre it plays, ruthlessly mocking it. RatherThe LEGO Movie is filled with an unbridled love and passion for not just the toy but the genre the story plays out in. It starts a deep consciousness of what makes adventure stories tick – the call to adventure, the idea of being a chosen one, the quest into the villain’s fortress, and so on — then the film turns it up to eleven. There’s no subtlety to its narrative structure, it know what it is and runs with it.
     
    So there’s a great grasp of storytelling from directors Phil Lord and Christopher Miller, same could be said about the folks behind The Boxtrolls and How To Train Your Dragon 2. What really setsThe LEGO Movie apart is its balance of a breakneck, almost psychedelic pace with its knowing of when to slow down. The film could be all fluff, all a great adventure with nothing deeper to it – and it seems that way with its bright visuals and hyperactivity – but they lay off the gas pedal at the climax. The movie is able to breathe and we’re held in this twist that has us rethinking the entire movie prior, but also lends a new deal of emotional weight to it.Yet it’s a beat that doesn’t feel out of place, it’s not something simply tacked on for the drama.
     
    The LEGO Movie did something different. It’s a movie about originality that, for once, is actually very original. It merges Saturday morning cartoons’ visuals with a mastery of plotting and the ability to throw emotional post-modern curveballs. It’s rare that a movie – animated or not – even tries to do this, let alone pulls it off so spectacularly.
     
    It’s all this that means The LEGO Movie should have gotten an Oscar nomination, it didn’t just tell an (animated) story well, it told it with more heart and gusto than a lot of stories do. But again, what makes this movie so great is that it marries its enthusiasm with impeccable craft. One without the other, or with any less of any of its parts, would be a lesser film. Seriously, everything about this movie is awesome. Would have been nice for there to be some recognition.
  10. Ta-metru_defender
    Essays, Not Rants! 164: Let’s Talk About That Whole Black Widow Thing
     
    People are mad on the internet. As usual. The hubbub recently, though, is about choices made regarding Black Widow in Age of Ultron. Now, I’m a big fan of Black Widow. I’d really like her to get her own movie and Nathan Edmonson’s run on the comics has been fantastic (issue #13 is framed on my wall). And I’ll be the first to admit that a character beat in Age of Ultron did throw me off for a bit. But I didn’t realize the furor until I started reading up on it.
     
    Mild spoilers for the film from here on out.
     
    Most all of it seems to boil down to one particular piece of characterization: In a quiet moment, Natasha reveals to Bruce —who she’s debating entering into a relationship with — that she was forcibly sterilized and she laments being unable to have a normal life. It’s clear what there is to take issue with: The one female Avenger is preoccupied with romance, babies and the lack thereof. It doesn’t matter how awesome Black Widow is, Natasha’s life is still incomplete without a man and children. Hence the death threats against writer/director Joss Whedon.
     
    The beat did get a knee jerk reaction from me, but it made sense enough given her characterization. Natasha’s something of a reformed assassin and her past missions haunt her (as we see in her interactions with Loki in Avengers). Along with that, she’s never had a proper childhood, let alone any semblance of a normal life. We also see that she’s good with Clint’s kids and close enough to the family for the kids to call her aunt. Her attraction to Bruce makes sense, then: Both are damaged people who are trying to atone for their own inner monster. We can also see in it her desire for normalcy (and with it, motherhood). This all makes Natasha a very complex character. She’s torn between the normal life she could never have and atoning as an Avenger. There’s tragedy there too; while Thor enjoys the thrill of the fight, Natasha’s ultimate fantasy is a normal life. She’s forced to make a choice by the end of the movie: continue fighting or run off to find a sort of normal life.
     
    It’s a shame that all of that gets forgotten in light of her grief about being unable to have kids. I’ve seen some people defend the scene by saying that what really was affecting her was that she was denied the choice of being able to have kids — she was denied her agency. Whether or not that’s the case, I don’t think her wanting kids necessarily diminishes her character. If anything, it added the depth detailed in the prior paragraph. There’s a beautiful dichotomy to the cold-blooded assassin wishing she could have a family.
     
    So why the controversy? Are strong female characters not allowed to want families too? It seems male characters are — no one’s complaining about Clint Barton having a wife and kids (except those of us who wanted a Hawkeye Netflix series about him in Bed-Stuy like in Matt Fraction’s comics). Even though his personal life could easily be described as traditionally masculine — what with the farm, wife and kids and, always fixing stuff around the house — he doesn’t get any flak for it.
     
    Ultimately, the issue is that it’s the one female Avenger. Since she’s the only one, she’s going to come under closer scrutiny. There are a host of narratives for the male Avengers, meaning that Clint could have his farm and Bruce be hesitant towards action without undercutting The Manliness as we had characters like Thor and Steve (that and, y’know, 70% of movie characters being men). Criticism is inevitable no matter how unfounded if the only female Avenger’s narrative contains shades patriarchal femininity. We need more good stories about strong women so we can have different sorts of strong women. Give us stories about moms, scientists, and fighter pilots saving the world. Black Widow can’t be the only female superhero.
     
    Which is why we need Captain Marvel next year and not in 2018.
  11. Ta-metru_defender
    So my RPG group (Well, Sasha/Leesi) wanna do a prison break. So tomorrow we're doing a prison break. And I'm working on the adventure now 'cuz I've had a busy week.
     
    First things first, they gotta get in prison. So during a brief stint on Cato Nemodia, they'll be given a parking ticket. Knowing the group this should spiral nicely out of control.
     
    Now I'm working on a prison. I figure I gotta find weak points for them to exploit, but really, these guys are creative. I think I'll throw in a guy with a prosthetic leg for good measure.
     
    I'm open to ideas/curveballs to throw at my players, btw. I'll let you know how it goes.
  12. Ta-metru_defender
    Essays, Not Rants! 144: Of Movies and North Korea
     
    I have a strange fascination with a certain North Korean dictator. Maybe it’s because he’s barely eight years older than me, hangs out with Dennis Rodman, and tyrannically rules a country of 25 million people with a combination of a cult-of-personality and sheer terror.
     
    Like I said, fascinating.
     
    So naturally I was really looking forward to The Interview. I had passes to a preview of it on Thursday and was all set. Only, it turns out, North Korea was really mad about it and, a hack and couple terrorist threats later, and it’s been pulled from cinematic distribution. And I’m bummed.
     
    Because The Interview is satire and satire is important. Because North Korea is terrifying; for there to be a country that, well, crazy is scary. But that’s the thing: we make fun of what scares us.
     
    Satire takes away the teeth. It’s why The Great Dictator exists, why videos about Iraqi loyalists like
    exist, and, of course, what makes The Interview funny. But what’s worth noting is that The Interview, like that video about subtitles and terrorists, seemed ready to make as much fun of the ‘good guys.’ 
    The comedy of the subtitles video comes not out of how the reporter (and, by extension the media) treats the soldiers, that is her insistent condescension to them. The Interview’s comedy, based on the trailers, looks to stem from the bumbling antics of Seth Rogen and James Franco in a place where they really shouldn’t be. Plus, Kim Jong Un and all of his eccentricities makes for great fodder. Taking the mickey out of him with a movie like that doesn’t diminish his status as a threat, one that everyone is aware of, but reminds us that he’s still human. ‘cuz Supreme Leaders are people too.
     
    But now I didn’t get to go to my screening and theater chains won’t be showing it. Granted, there’s some justification in not wanting to incur the wrath of North Korea, but it’s the precedent that’s worrisome. Another film about North Korea in production, Pyongyang, has been canceled for much of the same reason. There’s a weird sort of fear that’s stifling satire and fiction. Which, again, is a shame. Without it we wouldn’t have The Colbert Report taking shots at everything from terrifyingly conservative politicians to, of course, North Korea.
     
    Now, there’s a distinction here to be sure. We make fun of the part that scares us, not what saddens us. There’s no comedy about those dying under the Kim regime, just as Jon Stewart couldn’t find anything funny to say in the wake of the grand jury’s decision on Eric Garner. There’s a line between the amusing and the not. Kim Jong Un exists on that line, almost caricature that he is. He’s an easy target, but that doesn’t mean it’s not worth taking the shot.
    So I’m of the opinion that The Interview shouldn’t have been canceled. Even if it’s cinematic release has been pulled, then at the very least there should have been plans made for an immediate digital release. It doesn’t make sense for the Hermit Kingdom to be the one calling the shots on what gets released in a different country. If anything, this has also upped the hype for the movie more than an advertising campaign could.
     
    Because, hey, what gets a public’s attention more than an international incident?
  13. Ta-metru_defender
    My brother's a big fan so I asked her to hold up my notebook so I could send it to him. Which I did.
     
    I also saw Andrew Garfield, Daniel Mindel, and Marc Webb. Film sets are cool, man.
     
    Anyway. I need to go edit my film now. The one that I shot in Grand Central and stuff.
  14. Ta-metru_defender
    Because once upon a time the kid visited a ship when it was berthed in Ireland. And that ship, though it was not my ship, was the successor to my ship. By the transitive property of ships, that makes him cool. Real cool.
     
    He's also a neat guy who does a good job of living life and not dying. Which, really, is harder than it sounds. Take it from me.
     
    And because he posts entries like this.
     
    *raises glass*
  15. Ta-metru_defender
    Essays, Not Rants! 212: Something Something Diversity Something Star Wars
     
    There’s a new Star Wars trailer out, this time for Rogue One! Now, when they announced it to be about a ragtag band of Rebels stealing the Death Star plans; that got me excited. I’m all about ragtag teams pulling off heists. But then they announced the cast. We’ve got Felicity Jones starring and, in addition to Forest Whitaker, people with last names like Luna, Yen, Wen, and Ahmed. If there’s one thing I like as much as ragtag teams, it’s multinational ragtag teams (see: Atlantis: The Lost Empire, Big Hero 6, X-Com: Enemy Unknown). So I was excited for the trailer.
     
    And it delivered. But, with the second new Star Wars movie in as many years, it also shows a commitment to a new direction being taken by the franchise. In The Force Awakens we had a female protagonist along with a far more diverse cast than Star Wars is known for. Rogue One once again has a female protagonist and what’s shaping up to be an even more diverse group of people.
     
    This is important.
     
    Which is something I say a lot about diversity, but this won’t be beating a dead horse until diversity stops being a special thing that only happens sometimes.
     
    But what’s so wonderful about (the trailer for) Rogue One is how darned effortless they make that diversity. Because yes, diversity is easy, it just requires you to stop and think about it for a while. Somewhere along the line during Rogue One’s production the decision to bring back a Rebel leader had to have been made. Now, there are a bunch you could have; Jan Dodonna, General Rieekan, Admiral Ackbar, heck, you could even bring back Jimmy Smits as Bail Organa. But instead they went with Mon Mothma, also known as the One Other Named, Speaking, Female Rebel Who Isn’t Leia. It’s a small, almost arbitrary decision, but because of it the trailer just about passes the Bechdel Test, something that the Original Trilogy never did. Is passing the Bechdel Test that big a deal or even necessary? No. But the friggin’ teaser for the new Star Wars movie does what a surprisingly large number of major films fail to do. It’s a small thing (albeit awesome) that really showcases what the new status quo is.
     
    On that note, let’s go back to that cast. Because dude, that cast. Again, the folks at Lucasfilm have made a conscious to ask the simple question of “why not?” when casting. Why not cast Donnie Freaking Yen as the space-samurai? Why not let Forest Whitaker be the guy in epic bounty-hunter looking armor? Why not have the seemingly lead male character be played by Diego Luna? It’s small, yes, but holy Cyprinidae is it awesome.
     
    Let’s just look at East Asian characters first, since that’s important to me as that’s what I usually pass as. In the Original Trilogy, literally the only Asian character was a Y-Wing pilot during the Battle of Endor who got two lines and a couple seconds of screentime. The Force Awakens added X-Wing pilot and Admiral to that list. But on Thursday I got to see Donnie Yen, an actor I know from Hong Kong kung-fu ‘flicks, not only in a Star Wars movie but beating up Stormtroopers. It’s hard for me to put into words how freaking cool that is for me. When Big Hero 6 came out I got to see a superhero movie with a protagonist who looks like me. And now there’s a Star Wars movie coming out with a character I could cosplay and not have to add the prefix ‘Asian.’
     
    I’m so psyched for this movie for so many reasons. A bunch of my friends think Rogue One’s looking to be even better than Force Awakens (my jury’s still out). When it comes down to it, though, how often do you get to see the stories you grew up with not just continue but to become as progressive as this?
     
     
    Hey, wanna support diversity and science fiction in student films? Check out the teaser for my new movie
    , support me on Kickstarter here, and like it on Facebook here. And tell your friends!
  16. Ta-metru_defender
    Man, I want some Legos.
     
    And I have a measure of disposable income I could use to by some.
     
    ​And I can probably rearrange some of the shelves in my apartment to accommodate the space.
     
    And I'm getting a big paycheck this Friday where I'll get a couple months worth of pay at once.
     
    And now that summer's over my electricity bill has gone down.
     
    And, y'know, that Palace Cinema looks downright dope.
     
    Or that Falcon.
     
    Or that new AT-AT.
     
    And/or the Hulkbuster. And the set with Miles Morales.
     
    Or a spaceship. Like the Falcon.
     
    ...
     
    Adult financial decisions are hard.
  17. Ta-metru_defender
    Essays, Not Rants! 247: Thoughts on the Prequel Trilogy
     
    Last year I watched all three of the original Star Wars movies and commented on them in the lead to The Force Awakens. Since we’ve got another prequel coming out, I figured I’d do the same thing for the prequels before Rogue One (which I’m seeing on Thursday [!!!] on the biggest freaking screen in New York City[!!!]).
     
    Now, I have a soft spot for the prequels, so this isn’t going to be the angry nerd ranting you may expect.
     
    In fact, I think they actually aren’t all awful. This got a little longer than expected, but that’s because I have Many Thoughts on Star Wars.
     
    I first saw The Phantom Menace for my eighth birthday, in theaters. I loved it and Qui-Gon was (and is) my favorite. These days I still think it’s the best of the prequels, because though it’s a bit irrelevant as a whole, it is relatively well put together. You’ll see what I mean in a bit.

    After the typically Star Wars offbeat gag of the droid coming out we get to see two Jedi in their prime kicking butt. It’s also a great visual introduction to them, showing us the Force, their ability to block blaster bolts, and how lightsabers can cut through walls. Instant exposition!
    The conversations between Qui-Gon and Obi-Wan are such fun, with Qui-Gon’s brashness and Obi-Wan’s chastising despite being the apprentice.
    One of the biggest flaws of this movie is its unconnectedness. Scenes seem to just happen and characters say things without much cause and effect (ie: Panaka’s “I don’t think this is a good idea” and Qui-Gon’s “You must trust my judgment” has them carry on to Tatooine without issue).
    Argh, Anakin’s introduction to Padmé shows the issue with telling instead of showing. Anakin tells Padmé he’s gonna leave this planet. In A New Hope we see Luke Skywalker longingly watching the binary sunset. We feel Luke’s want, but are told about Anakin’s.
    “The Queen’s wardrobe, maybe…” Gotta love Obi-Wan’s dry humor.
    And with Shima’s introduction The Phantom Menace already has more speaking female characters in its first forty minutes than all of the Original Trilogy (Captain Madakor in the beginning, Padmé, Sabé, Jira the saleswoman, and Shima vs Leia, Beru, Toryn Farr, and Mon Mothma).
    The lack of music for most of the Podrace is striking; the engines make their own soundtrack.
    Anakin having to leave home would have meant so much if we actually gave a hoot.
    When the vote of no confidence is called, Chancellor Valorum sits down out of the light and into shadow. Gorgeous visually.
    There are still moments in the movie that are just so cool, like all the Battle Droids unfolding as the Trade Federation theme plays.
    AND DARTH MAUL. AND DUEL OF THE FATES.
    Seriously though, the lightsaber fight in Menace is one of the coolest things in the Star Wars movies, period. It’s so cool you don’t really care about the lack of narrative purpose. Plus, each combatant’s fighting style reveals character, another cool touch. Its effective, wordless, visual storytelling makes the Gungans & droids, space battle, and palace raid feel clunky.
    Obi-Wan vs Darth Maul is such a great duel.

     
    Whenever I watched Attack Of The Clones as a kid I'd always fast forward through the romance between Anakin and Padmé, preferring to stick with Obi-Wan's more interesting plot. Which kinda made sense given how awful these scenes are as an adult. That said, Across The Stars is a magnificent piece of music.

    And within its first three minutes Clones does what the Originals never did: pass the bechdel test.
    Obi-Wan at the bar with the deathstick pusher is a wonderfully funny gag.
    Anakin and Padmé striking off together should be fun, flirty adventure, but it's played so darn drily and self-serious.
    Anakin is so friggin creepy in his romancing.
    Obi-Wan's plot is actually engrossing, which makes the stagnancy of Anakin/Padmé so frustrating.
    ...maybe it's Hayden Christensen that's the problem here. His deliveries are a far cry from Han's gruff charm (which is the benchmark).
    It's like Anakin doesn't believe in subtext. Or a filter.
    Shimi's death is legitimately tragic...
    ...which is undercut by Hayden Christensen's overacting. He really might be the problem.
    Christopher Lee is excellent. And Dooku and Obi-Wan's conversation is so well done.
    The movie seriously gets better after Dooku shows up.
    Anakin and Padmé's entrance into the arena: really cool, really effective; just wish their scenes before actually made us care about them!
    The prequels in general, but especially this one, take themselves so seriously. Where's the fun romantic adventure that was a hallmark of the originals?

     
    I saw Revenge of The Sith in England the day after it came out. Was really excited and really liked it at the time. Watching it again a few years back I was frustrated about how flat Anakin's arc felt (especially in light of the Clone Wars show) and, with it, the entire tragic thrust. It’s the messiest of the movies, with some of the prequels’ best moments, but also the weakest.
     
     
    The opening crawls do such a great job in letting the movies open in media res without too much exposition.
    That opening shot that goes from the Venator to the ETA-2s that race along it and plunge into the battle below is so good.
    Rescuing Palpatine feels a lot like the cold open-esque ones of Empire and Jedi.
    A Hispanic actor was cast as Bail Organa, someone mentioned in the originals as Leia's father. For all the complaints George Lucas gets, there was noticeable diversity in the prequels' casting (Panaka, Tycho, Queen Jamillia, Mace Windu, etc). Small parts mostly, but an effort nonetheless.
    The political intrigue with the Council having Anakin spy on Palpatine is kinda interesting, if half-baked.
    Anakin and Padmé's discussion on the war, however, wasn't even put in the oven.
    Ian McDiarmid gives Palpatine such menace and subtext.
    Padmé is so useless in this.
    The duel between Grievous and Obi-Wan is shot with far too many close-ups (as was Dooku vs Anakin). Compare it back to the fight with Darth Maul where we could actually see the fight and close-ups were saved for special occasions.
    Anakin's fall to the dark side is a result of that sitcom trope where the woman walks in and her boyfriend's all "this isn't what it looks like!"
    Which means that Anakin's fall is so weak, so unearned. It's the big turn, but it doesn't work!
    The Order 66 sequence is downright inspired, especially the choice of shots for Ki-Adi Mundi's death and cross-cutting to Yoda.
    Jimmy Smits as Bail Organa is wonderful. Why wasn't he in the movie more? Why isn't he hanging out with Padmé and doing stuff?
    Holy snap, Yoda is on an assassination mission. Why isn’t this addressed?
    The two final duels are pretty cool. Especially the music.
    Oh that clash with the lava in the background. A+
    Seriously. Obi-Wan vs Anakin is great (if you get past some of the silliness). I just wish the movie had done more to really sell us on how much they loved each other and made the fight genuinely painful (ie: Iron Man vs Captain America in Civil War)
    But “I have the high ground” is a poor note to go out on.
    Dear god, Ewan McGregor is so good as Obi-Wan. You can feel his heartbreak in his 'goodbye' to Anakin.
    Vader's masking, chilling.
    ...why does Padmé die? Argh.
    The final sequence with Leia and Luke ending up on Alderaan and Tatooine is downright beautiful. It's such a strong visual ending to a lousy plot.
    To be honest, Lucas' prequels are best when his characters shut up and he lets the visuals and music speak.

  18. Ta-metru_defender
    There was a moment tonight, at the Lego Store Event, when the Bionicle folks said "anything you build tonight you can take home." Deevee's face lit up and all of us made a mad dash for the pieces bin. Some people built part hogs (I have never seen so many ball joints on a technic axle before), some built multi-armed multi-weaponed multi-headed beings, I... well, I did this:
     

     
    I even added gear functionality!
     
    I wasn't near the actual sets, hence some of the not-rightness in comparison to the pictures that went up, but hey. They look right to me and I saved myself ~$35.
     
    (Will probably buy them anyway)
     
    In any case, I'm stoked for the sets; they have a lot of personality (they all have different silhouettes! It's wonderful!). The throwback story wise is a lot of fun and I'm hesitant to let some things go, but hey.
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