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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 228: Nothing’s In a Vacuum
     
    San Diego Comic-Con brought with it a new teaser for Netflix and Marvel’s upcoming Luke Cage, featuring said hero beating up bad guys. Ordinarily, this would be cool enough, because, duh. But, before this butt-kicking takes place, we get a shot of Luke putting up the hood of his jacket. It’s a precise shot that focuses a lot of attention into the act: Luke doesn’t just wear his hood up, he deliberately puts it on before heading in.
     
    Luke Cage is making a statement with this teaser: a big black man in a hoodie can be a hero.
     
    Which, given, y’know, everything, is really wonderful.
     
    “So what?” my theoretical straw man asks, “Maybe he just wants to hide his identity.” Which, fine, and sure, a domino mask would be cliché, but it’s still a conscious choice the creators made. And an important one.
     
    Entertainment doesn’t exist in a vacuum. It reflects and comments on the world around it. Luke Cage is coming out in a world wherein being black and wearing a hoodie is grounds for distrust and villainization. For a myriad of reasons, popular perception paints a very negative picture.
     
    And that’s why Luke Cage wearing a hoodie matters. It’s a counter narrative to the scary black man, offering a decidedly different take on it. Sure, he’s still imposing, but he’s the good guy and the hero of this show, the hero. There’s this wonderful hint of antiestablishment about it, which is one of the things that’s got me excited for this show.
     
    One of the other things being that Mike Colter is really hot.
     
    But anyway.
     
    Fiction, and the imagery it creates, exists beyond the work from which it originated. Like I said before, nothing is created in a vacuum anymore, especially not since the rise of Web 2.0 has democratized content generation and facilitated and even greater osmosis of pop (and ‘real’) culture. We are, in many ways, exposed to a lot of the same news and memes, though our takeaways and lenses may be wildly different. Fiction, then, sits in a place where it can comment on it.
     
    Luke Cage is going to be Marvel’s first movie/tv property with an African-American lead (until Black Panther), so there’s a lot riding on it. One of those being the question of what exactly a show about a black character is. Based on the trailer, it seems that Luke Cage is fully aware of its position.
     
    It might not, being a tv show by a major studio/storyteller, be able to take an overly explicit stance (something, by the way, which hasn’t stopped a few of Marvel’s comics from having particularly dope commentary*), but that doesn’t mean it can’t still play with our expectations, whether through imagery, music, or plot. I keep campaigning for different narratives, and it looks like that’s where this one’s headed.
     
    I’m excited.
     
    *Spider-Gwen Annual #1 has a black, female Captain America attacking a caricature of a certain political figure. Captain America: Sam Wilson has recently been dealing with aggressive, militarized police. In Mockingbird you come for the fun and humor, but stay for the biting feminist commentary (and also objectification of male characters).
  2. Ta-metru_defender
    Essays, Not Rants! 227: The Beauty of Pokémon Go
     
    A recent issue of TIME Magazine (a magazine I usually like) ran a small article about Pokémon Go. In an article describing how the game “shows the unnerving future of augmenting reality,” writer Matt Vella describes players in Prospect Park as “a dozen people shuffling about haphazardly, their zombie eyes fixed on glowing phone screens.”
     
    Okay. Fine.
     
    Honestly, I shouldn’t be too surprised. This is the same publication that ran a cover article about how millennials (ie: me) are entitled and narcissistic; Pokémon Go is more smart-phone enabled shenanigans. But that this article essentially dismisses the game is frustrating. Because yes, Pokémon Go is another game, but it’s position as a augmented reality game makes it something really special.
     
    Something beautiful.
     
    The open-endedness of games like Mass Effect make comparing notes with other players a lot of fun. Who did you romance? What did you save? Red, blue, or green? Your choices in the game give you a common ground. Same with discussing responses to The Last of Us or describing that great moment you had in Halo. Video games create (virtual) experiences and memories. Like any memory, these then become things you talk about.
     
    But Pokémon Go exists in the real world. You don’t catch a Seel in the Seafoam Islands, you catch a Seel in Battery Park. You don’t hatch eggs by walking from Cerulean City to Vermillion City over and over again, you do so by walking to work and back. That gym doesn’t exist in your GameBoy, it’s the Washington Square Arch.
     
    Because of this, those memories become physical. My brother and I roamed the East Village together looking for Pokémon, glued to our phones, yes, but also talking and enjoying the outdoors. The outdoors outside, in the real world. In other words, Pokémon Go makes the very act of walking into an adventure. The game augments reality itself (hence the whole AR genre) into a game.
     
    That Pokémon Go exists in the real world is part of its beauty. Players have to go outside to catch Pokémon, collect items, and challenge gyms. So folks are going to parks, museums, and zoos to find Pokémon. Yes, on their phones, but actually out there.
     
    With the game comes a community, one that, in my experience, has been remarkably positive. Stopping at Astor Place to take over a gym and catching someone’s eye, knowing we’d worked together to claim it in the name of Team Valor. Or striking up a conversation with someone at the Garibaldi Statue Pokéstop where someone used a lure. Then there’s my Facebook feed starting to look more and more like a schoolyard conversation about where to find Pokémon and whose is the best.
     
    Pokémon which, remember, you find in the real world.
     
    Look, I’m twenty-five; smack-dab in the middle of Generation Y. I’m one of those who grew up with the internet and social media. We’re those who see technology not as something to be scared but by which we’ll save the world. Pokémon Go, though probably not quite that extreme, exists within that vein. For all the stories of players finding dead bodies in rivers and falling off cliffs, there are many more about the game helping people deal with anxiety or depression and stories of it providing an avenue of social interaction for autistic kids. You can complain all you want about phone-addled Millennials, but a fear of AR as a harbinger of awfulness is unfounded.
     
    ‘cuz this present is the future.
     
    Our future.
     
    And it’s wonderful.
  3. Ta-metru_defender
    I live over a pizza joint. A semi-famous one that's more expensive than dollar pizza and too milky for my blood, but you get the idea. Also one usually hopping at 2am on a Saturday night for obvious reasons.
     
    Anyway, this pizza joint is also now a Pokéstop. Which is preeeetty great 'cuz I can get a steady stream of Pokéballs.
     
    But.
     
    And this is the magical part.
     
    Everyday, at some time at night, someone decides to put a Lure there. Now, Manhattan is full of Lures at night (must be when the Pokémon trainers come out to hunt). But this one is under my apartment.
     
    Woo drunk Pokémon Go players who enjoy microtransactions!
  4. Ta-metru_defender
    Essays, Not Rants! 226: Excuse Me As I Geek Out About Rogue One
     
    A new teaser of sorts for Rogue One dropped and it’s the sort of behind-the-scenes sizzle reel that I go nuts for. You’ve got folks on sets, folks in costumes, folks with prop guns; all that good stuff. ‘cuz when you combine Star Wars with moviemaking stuff, you’re really going right up my alley.
     
    It also helps that I’m incredibly psyched for Rogue One.
     
    Right off the bat, there’s the obvious thing that I love the cast’s diversity. It fills my soul with glee to know that there are two Chinese actors in a new Star Wars movie, along with people from all over the place. Not just that, but that these characters aren’t just window dressing but people people. Who, based on what we’ve seen, get to do cool stuff.
     
    At the risk of sounding like a broken record (of which I have no guilt), diversity is friggin’ important, guys. This is Star Wars; it’s science fiction, not reality. I’ll hear you out if you complain about not being able to have a Japanese woman show up during the War of the Roses or a black man in a movie about the Incan Empire, but science fiction is, uh, science fiction. Especially when it’s in the vein of Star Wars; stories set a long time ago in a galaxy far far away. There’s no reason for the world to not be diverse. We’ve got aliens already, so why can’t the (presumable) leaders of the team that steals the plans to the Death Star be a woman and a Latino man?
     
    But beyond that (because there’s more to Rogue One than its wonderfully diverse cast that I will never shut up about), there’s the fact that Gareth Edwards is directing it. Which, as we see more of it and hear more about it, he seems like a great person for this movie.
     
    Which may sound a bit odd, given that his prior major filmography has been Monsters and Godzilla, neither of which are really war movies, a genre which Rogue One seems to be drawing a lot of influence from. But, what Edwards is bringing to Rogue One is a tremendous sense of scale.
     
    What both Monsters and Godzilla do incredibly well is contain an immense sense of scale. When you finally see the titular monsters at the very end they’re treated as being absolutely sublime. There’s a wonderful mixture of terror and awe that’s nothing short of memorable. Godzilla too gave the famous kaiju a special kind of awe, making him feel like an unstoppable force of nature.
     
    Star Wars has usually been about the heroes and the Jedi, the big players in the galaxy. Rogue One steps away from that and tackles more ordinary rebels (or at least the Rebellion-affiliated) in their fight against the Empire. These aren’t people who can cut a hole in an AT-AT with a lightsaber. For these heroes, an AT-AT is really bad news. This is where Edwards shines. Look at the way he portrays the AT-ATs in that first trailer, those machines are huge, destructive monstrosities. If the Empire is going to be this unstoppable military force, then this is the guy to be directing the movie.
     
    Especially since Darth Vader’s going to be showing up.
     
    If you haven’t gathered, I’m really excited for Rogue One. In part because, yes, it’s more cinematic Star Wars stories, but also because it’s a new and different sort of Star Wars story.
  5. Ta-metru_defender
    Essays, Not Rants! 225: Catching ‘em All
     
    Like many people my age, I grew up playing Pokémon. And man, I caught ‘em all. Literally all of ‘em. At least in Yellow and Gold; I got close in Ruby and that’s where I stopped.
     
    So when Pokémon Go was first announced last year I thought it seemed really cool. Like worth upgrading my four-year-old phone for. In case you haven’t heard, here’s the skinny on Go:
     
    It’s Pokémon in real life. You go places, your phone tells you there’s a Pokémon there, you catch it. Certain landmarks are gyms where you can battle people and other landmarks give you items. Again, it’s Pokémon in real life.
     
    Now, the game is very much in its infancy. It’s a drain on battery and there isn’t much in the way of depth to the game (there is no way to traditionally level up Pokémon, which means you’ll probably find yourself releasing your starter). Then there’s the awful server lag currently present that makes playing chancey at best. A game’s not great if you can’t really play it. It’s a mess.
     
    And yet.
     
    I’ve found myself walking through Washington Square Park, looking for Pokémon with friends, and running into other people also looking for Pokémon. I walked to the Arch to challenge the gym there and, upon seeing that someone had used a Lure Module on the Gibraldi Statue, sat around there catching Pokémon with a handful of strangers. And then all of us getting excited when a hitherto uncaught Ekans showed up.
     
    I think this is where the beauty of Pokémon Go, even in its nascent state, shines. There’s an excitement in the traditional Pokémon games when a random encounter yields that one Pokémon you’ve spent ages searching for (I’m looking at you, Tauros). Same with when that egg you’ve been walking around with forever finally hatches. Go takes that feeling of success and translates it to real life. When an egg hatches it’s because you’ve carried it for five kilometers. Not your digital avatar walking around Johto, but you, in real life, walking around your town. When you, at last, finally get a Pinsir it’s because you decided to walk to Starbucks for coffee instead of spending your break inside. That joy you got in the games is made visceral. Now your ability to catch ‘em all is a direct result of your own exploring — you’re looking for Pokémon.
     
    It helps that the simple mechanics (go somewhere, find a thing, get a thing, look for a better thing) is bolstered by the pop culture familiarity brought on by Pokémon. It’s no coincidence that the available Pokémon are the original 150, the ones people my age fondly remember from growing up. There’s an appeal to the familiar, and man, it’s working — I don’t think I’ve been this excited to find a Bellsprout since I was seven. There’s an implicit invitation in the game to be a kid again, to look around your world with a wonderment because that mural on the wall could be a Pokémon Gym and there’s a Bulbasaur down that road in the West Village.
     
    Pokémon Go still has a lot of room to grow — and it’ll have to to keep people interested over the long term. But for now, just a couple days out of the gate, it’s a whole lotta simple, magical, fun.
     
    Except for those Rattatas. I am so sick of finding freaking Rattatas.
  6. Ta-metru_defender
    Essays, Not Rants! 223: Sticking To The Obvious
     
    I put off watching Spotlight for a while. It had a lot going for it — talented cast and the subject matter — reporters investigating child abuse covered up by the Catholic Church — was charged, tragic, and topical. Way I saw it, this was gonna be a heavy, intense movie. Hence putting off watching a presumably gut-wrenching movie
     
    Which is why it’s so frustrating that Spotlight wastes so much potential in favor of being painfully obvious at best, and poor melodrama at worst.
     
    Spotlight is definitely about something: namely the Catholic Church covering up child abuse scandals. This is undoubtedly an important topic. The thing is, it doesn’t say anything about that, except that, well, it’s bad. Which it is, but that’s the obvious thing. It doesn’t say anything more about it, nothing about personal impact.
     
    Since it’s hard to critique this movie in a vacuum, let’s compare it to The Big Short, shall we? There are some similarities; both discuss recent happenings, and both are about a group of people looking into it and are proven right. In Short this is about finance people who saw the housing crash coming and invested on it happening (and they’re right).
     
    Now, Short has an excellent moment when the main characters are finally proven right when the housing market crashes. But rather than just letting it be a victory, the movie turns it tragic when the protagonists realize just what it means. Yes, they’re rich, but the economy is screwed over. It’s not sad just because we know what it means, but it’s sad because the characters realize exactly what their predictions mean.
     
    Conversely, Spotlight has no stakes: the coverup is never made personal. The abuse victims who step forward are supporting characters, plot devices with some great moments, but we aren’t really invested in them. As for the main characters? They’re all lapsed Catholics, which is touched on in one quick scene and never comes up again. The closest we get is when Sacha Pfeiffer mentions that she can’t go to Mass with her grandmother anymore. But we don’t see how the revelations about the Church has affected their relationship (as Sacha only goes to church because of her grandmother). Imagine if we’d been invested in Sacha and her grandmother and we’d seen the rift Sacha’s pursuit of the coverup created between them.
     
    As the movie is, there’s precious little conflict in the film. The Spotlight team never argue amongst themselves and there’s no debate at the newspaper if they should continue pouring all their time into this story. Furthermore, for all the talk of the influence of the Catholic Church on Boston, they don’t really get in the way of the team at all. We’re told that there’s a coverup — and we’re even shown it happening in the first scene — but beyond that the Church doesn’t take an active role in stopping the uncovering. Thus the Spotlight team carries on their investigation without any major obstacles and with little personal/non-professional investment.
     
    All this could be done well enough, but the thing is Spotlight doesn’t spend time unpacking what the cover up really means. Yes, it’s bad, but so what? The movie doesn’t go any further than the first thought. Herein is Spotlight’s biggest flaw: it’s obvious, safe. It’s a good portrayal of investigative journalism, but doesn’t do much to explore just how important it is. Say that covering up child abuse is bad, but don’t get personal with it. Have all the potentiality for negative fallout should the piece go to print, but instead have them getting it published be a plain, obvious, victory. Use ominous piano music to remind us that this is serious.
     
    Now, much of my dissatisfaction with Spotlight stems with my own expectations. Having followed the more recent spate of news concerning the Catholic Church covering up child abuse, I was expecting a movie that really got into it, really explored the corruption and awfulness; I wanted a movie that stressed how much of a fight it was to get this to light. That Spotlight played it so safe was disappointing. So much more could have been done with what they had that the movie can’t help but to end up being a bit of a let down.
  7. Ta-metru_defender
    Essays, Not Rants! 222: Top Nine Movies of 2015
     
    Woah, it’s June, and I haven’t done of these yet? Big reason is because there are some movies that I still haven’t seen. Like Carol, which I really need to get around to soon. Then there’s The Room, which I really should see, but am not sure if I’m ready for the toll of that movie.
     
    So anyway, here are my, at current, top nine movies of 2015, with an extra space left for a movie that catches me in left field.
     
    9. The Martian
    It’s a well done movie about a Mars exploration; honestly that’s all The Martian needed. But that it’s dang entertaining and has a strong scientific (if not totally accurate) bent just makes it that much better.
     
    8. The Big Short
    This is a movie that made me not only understand, but laugh at the housing crash that may or may not screw over my financial future.
     
    Yay.
     
    7. Sicario
    Woo, another movie about cartels. Except Sicario exists in a very gray world, where good and bad are hardly as clean cut as you’d want them to be. It’s a gripping story, where the lesser of two evils mayn’t be as much of a lesser evil as you’d hope. Plus, this is a movie that makes every freaking gunshot count.
     
    6. Ex Machina
    Ex Machina is a small movie that feels so much bigger. It’s tight focus on three characters really lets it explore them, and grapple with the questions of artificial intelligence. Plus, I love me some haunting science fiction, and that’s definitely what this movie is.
     
    5. Infinitely Polar Bear
    There’s a beautiful scene early on between the two leads as Maggie encourages Cam that he is capable of taking care of their daughters alone, despite his bipolar disorder. It’s heartbreaking, filled with a tragic honesty that goes on to permeate the entire movie. It’s not a story of recovery — that’d be too easy — instead it tells a story about not being alright. And it’s all the better for it.
     
    4. Inside Out
    I’m a Pixar nut; I’ve seen every one since Finding Nemo in theaters. What’s remarkable about Inside Out is how it handles a very grownup topic — depression — with such nuance. It, like Polar Bear is a story about not being alright; and though this one ends with recovery it is no less potent.
     
    3. Mad Max: Fury Road
    Dang, dude. This is an action movie. The movie’s outlandish spectacles and nonstop action grip you from start to finish. That it’s grounded with a strong feminist perspective is a bonus that makes it so much better. And that’s not even getting into the sheer craft of how it’s shot. I want more movies like this.
     
    2. Creed
    Watch this scene.
     
    I can’t think of a movie as comfortable in its own skin as Creed. Filled with a youthful energy that fuels a terrific underdog story of identity, the movie is an expertly crafted fist-pumping, cheer-worthy movie. Plus, its use of motivated long takes shows The Revenant how to do it.
     
    1. Star Wars: The Force Awakens
    Could it have been any other movie? It’s a phenomenal follow up to the original, that captures the beautiful optimism that made the originals so special. But it’s the old movies updated with wonderful diversity and a worthy successor of a protagonist. This is Star Wars, this is a movie that reminds me why I like telling stories. This one wins, hands down.
  8. Ta-metru_defender
    Essays, Not Rants! 221: Visions of The Future
     
    There are a lot of things I like about science fiction, chief among them the genre’s capacity for using metaphor to discuss bigger ideas. Like how the original Gojira explored nuclear fears and Edwards’ Godzilla discussed the question of the relation between humanity and the environment.
     
    But another thing I really like about science fiction is the way it tries to guess what happens next. Ender’s Game saw the potential of computer networks for a user generated news network, though writer Orson Scott Card didn’t quite capture just how prolific the user generated and focused content of Web 2.0 would be. The divide that exists between the future that could be and the future that is is the source of so much fun.
     
    It also says a lot about the concerns of society. Look at how many 80s films set in the near-future showcased crime-riddled New Yorks and Los Angeleses. Or New York as a walled off prison colony that Snake Pliskin has to escape from. It wouldn’t be too much of a stretch to say that rising crime was on the public consciousness.
     
    So then it’s interesting to look at what today’s science fiction says about tomorrow. Now, the beauty of science fiction is that it doesn’t have to be accurate, just plausible. I doubt anyone seriously believed New York would become a giant prison, but the looming potential for crime was there. Take Firefly, which envisions a future where the combined might of the United States and China was able to colonize space in order to escape a decaying earth. A logical assumption, what with China on the rise in the early 2000’s.
     
    The Expanse also features a spacefaring humanity, with one of the protagonists being part of a crew mining ice from asteroids. Which makes sense, since getting water would be an essential part of sustaining and off world colony. Another tiny detail of The Expanse that I love is the existence of a seawall around New York. It’s a small thing, but one that grounds the future in a certain kind of realism. Rising sea levels will necessitate some sort of countermeasure, and a seawall makes enough sense.
     
    The Windup Girl takes things in a different direction. Rising sea levels consumed many cities (including New York — why’s it always New York?) and others, like Bangkok, sink a wealth of resources into keeping the ocean at bay. But Paolo Bacigalupi paints a grim image of the future, one where a scarcity of fuel has plunged humanity into a time when electricity as we know it now is a distant memory. Now genetically engineered domestic animals turn cranks to power machinery and store springs with potential energy. It seems old fashioned, but at the same time, all too likely.
     
    It’s a bleak outlook to be sure, but Bacigalupi’s novel (which I’m still reading, as of this writing) is also set against a world where genetic modification and patented genes are rampant. Sure, it sounds like science fiction, but both are things currently being discussed. A world where rice itself is copyrighted isn’t as nonsensical as it would have sounded a few years ago. The Windup Girl just takes sends things to a pessimistic conclusion.
     
    Maybe in a couple decades we’ll have solved the energy crisis and stopped the sea levels from rising and these futures will look as ridiculous as assumptions that the United States and USSR would still be at war in the 2030s (in space!). But it’s okay to be wrong, it’s fun to imagine what’ll happen next. Sometimes things turn out right, sometimes not. Still makes for a good read.
  9. Ta-metru_defender
    Essays, Not Rants! 219: Being There
     
    It’s a stormy night in 1995 and you’re a college student just returned from a year abroad. During that time your family moved to a large house on the outskirts of town. A house, you discover, without anyone home that looks like it’s been stolen.
     
    That’s how Gone Home opens, a game where you assume the role of Kaitlin and explore your new house, trying to figure out what happened during the year you were away.
     
    Now, Gone Home toes the line of being a video game. Sure, it’s ‘played,’ but there’s little in the way of actual choices to be made; you’re essentially walking around. There’s no proper conflict, no goombas to stomp nor Russians to shoot; you’re exploring a house and trying to discover what happened to your family. It’s a cool experience rife with environmental storytelling that sits somewhere as a first-person adventure game where the emotional heft comes from a sense of being there.
     
    But that’s Gone Home, a game built entirely around that experience by an independent developer. It’s not something you’d expect to see in a Triple-A video game, the blockbusters of the gaming world. These games, much like movie blockbusters, focus on the action with the story being told through brief cutscenes (or, in the case of the Metal Gear Solid series, radio calls that last a quarter of Gone Home’s playtime). There’s a distinct separation of gameplay and story.
     
    And this is where I talk about Uncharted.
     
    Now, the Uncharted games have made a reputation for themselves by allowing you to play an action movie. Meaning that you don’t just watch Nathan Drake trying to grab on to a falling cargo container or running through a crumbling city; you, the player as Nathan Drake, get to try to grab on to falling cargo containers and run through crumbling cities. Big moments that would either be a cutscene or ignored entirely are made playable. It makes the action in Uncharted feel that much more visceral, you get to be the action hero.
     
    Story, though, has mostly been done through cutscenes and bits of banter interspaced through gameplay. In that sense, Uncharted wasn’t really doing too much besides telling great stories.
     
    Then, earlier this month, came Uncharted 4: A Thief’s End. Still a grand action-adventure story that would make Indiana Jones jealous, this entry took the time in the story’s downbeats to really let you be there.
     
    Much of the central tension stems from Nathan being persuaded to leave the normal life he’s built with his wife, Elena. But the game doesn’t just tell you this, because that’d be obvious and boring. Rather, once we’ve caught up to Nathan in the present, we get the beautiful chapter “A Normal Life.” In it, the player can explore Nathan’s house, starting in the attic where they can look at notes and mementos of Nathan’s prior adventures before exploring the rest of the house where they can flip through a book of wedding photos and look at to do post-its on the fridge before sitting down with Elena to talk and play a video game (yes, in a video game; it’s awesome). What this delightfully quiet chapter does is put the player in Nathan’s shoes, establishing what he’d be walking away from were it to go on another adventure. Rather than just having Nathan say “I have a good life” in a cutscene, A Thief’s End employs Gone Home’s technique and has the player explore a space, using the clues to form their own narrative.
     
    In other words, “A Normal Life” has the player playing a cutscene, only instead of an action one, it’s a purely story and emotional focused beat. You don’t fight anyone or climb a rockface, instead you just get to be there.
     
    Which is pretty friggin’ fantastic.
  10. Ta-metru_defender
    Essays, Not Rants! 216: A (Civil) War of Flaws.
     
    Civil War came out. This post it about that. Yes, that’s all the intro I’m giving.
     
    Marvel’s done a fantastic job of giving their characters major flaws. Look at the original (cinematic) Avengers: Iron Man’s selfish, Captain America’s noble to a fault, Thor’s proud, The Hulk’s, er, angry, Black Widow doesn’t trust anyone, and Hawkeye’s just the archer (okay, so he’s more the cynic). It’s these clearly defined character defects that make them clash so well, something made overt in the first Avengers when Loki’s scepter has them arguing in the lab. Flaws make characters interesting. The Avengers wouldn’t be half as fun if everyone got along like sunshine and rainbows, instead they spend half their time arguing and trying to get over themselves.
     
    It’s because it builds on that central tenet that Captain America: Civil War succeeds so well. The question posed to the Avengers in the film is simple: should they report to a higher authority? It’s a question of authority and also who’s responsible for the Avengers’ actions. The creative team behind Civil War deserve major credit for making the question, herein rendered as the Sokovia Accords, feel nuanced, with no side feeling altogether right or wrong.
     
    But that’s all plot stuff, and, as the last eight years of Marvel Cinematic Movies have proven, the best of part of these movies are the characters.
     
    And so the divide of the Avengers falls firmly along character based lines. Tony Stark, who’s selfishness has given way to guilt and paranoia, sees the Accords as a safeguard. Furthermore, they’re a way for him to further absolve himself of guilt; he can be part of a tool to make things right, going where the majority feel he and the Avengers are most needed. Conversely, Steve Rogers’ nobility and idealism has him see the Avengers as guardians. They’re there to fight threats no one else can and they need the freedom to use their own judgement. Where Tony wants approval, Steve believes that they’ll do the right thing no matter what. It all fits into their established characters, characters which, for good measure, get set up again quickly in the film’s opening.
     
    Thus, Civil War’s divide is one built on flaws. Many characters’ allegiances comes out of fears and flaws. War Machine and Falcon are loyal to Iron Man and Cap and so will follow them. Black Widow and Vision see the Accords as an insurance against an unknown danger; Scarlet Witch fears control. Black Panther is nursing a grudge. Even Cap’s idealism is tempered with asking “what if they send us somewhere we don’t want to go?” The battle lines develop naturally rather than arbitrarily. The combatants have a horse in their fight and it becomes personal.
     
    To see this done wrong, you don’t have to look much further than Batman v Superman. There the central question is one guy going “I don’t like the way you’re above it all and cause massive collateral damage” and the other saying “I don’t like the way you’re above it all and brand people.” That Batman and Superman’s eventual fight isn’t born out of an escalation of tensions and faults makes it pointless at best and arbitrary at worst. They start out not liking each other and spend the movie prepping for a fight until they’re manipulated into coming to blows.
     
    Civil War has Steve and Tony start out amicable before the Accords cause an ideological split. It’s the reappearance of the Winter Soldier driving a wedge deeper between them, plus a couple other turns that happen so that by the time they really come to blows it is an inevitable extension of their (flawed) characters. Civil War led it’s hero-fighting-hero with character, Batman v Superman relied on a contrived plot; so while the audience feels apathetic watching Batman fight Superman, the fight between Captain America and Iron Man is brutally tragic.
     
    And so we’ve come full circle. Tragedy is born out of flaws. Creon’s pride is his downfall in Antigone. Othello’s jealousy costs him everything. And in Civil War, it divides Captain America and Iron Man.
     
    Man, aren’t character flaws great?
  11. Ta-metru_defender
    I've been wondering why this latest season of Game of Thrones hasn't felt as enticing as usual, why it feels a little meandering-y. And I think it may be because of a lack of conflict? Last season had clear bits: Tyrion and Varys were going to Meereen (politicking their way there), Jon Snow was trying to save the wildlings (against Alliser), Jamie, with Bron, was trapped in boringland trying to get his daughter-neice back (against the boringones).
     
    This season hasn't had that much of a conflict yet. Sansa and Jon have been doing their thing, Arya's moving in circles, etc. No conflict has lasted more than one episode, besides Daenerys's (which has been without the rest of her crew) and the King's Landing politicians verses Sparrow one. Even Littlefinger (who's the best) has just been politicking in circles.
     
    Basically, GoT needs more friggin' conflict.
  12. Ta-metru_defender
    Essays, Not Rants! 218: Superhero Stardom (A Response)
     
    There’s a recent New York Times article I came across that laments how the rise of the superhero genre has conflated actor-stardom with character-stardom. The article itself doesn’t really chase down the points too well, but the central gist (as far as I can see) is that in the recent slate of films, characters have come to trump actors. As Wesley Morris suggests in the article, when you watch Oceans Eleven, it’s George Clooney doing all the cool stuff as Danny Ocean; but when you watch Rush, you don’t see Chris Hemsworth as James Hunt, you see Thor as James Hunt. And as more big name actors get roped into superhero films (Cate Blanchett’s gonna be in Thor: Ragnarok!), it’s more actors being roped in to playing a specific character.
     
    Which makes Morris’ point of view seem a little weird. He implies that the fun of Ocean’s Eleven is seeing the star-studded cast play off of each other, whereas Civil War is more about watching the characters interact; the former being better. Which begs the question of whether or not you’re supposed to forget that it’s an actor playing a character and not something happening before you.
     
    Now, the attitude here feels a lot like that kid who’s angry you got the same toys they did. For ages, the idea of a superhero has been derided. Like science fiction and fantasy it was that genre, one that no serious actor would get involved in. Heck, we even had a movie called Birdman which was all about how superhero films and all their sequels was where art went to die. Except now they are, and with it, taking on (and being known by) personae that they don’t get to create per se. Superheroes are a cultural mythology, why else are we able to discuss who’s the “better Batman?” Taking up the cowl means playing someone bigger than life. Kinda like being the next guy to play James Bond.
     
    Hang on.
     
    See, this is where things start to get a little weird (and Morris’ argument starts to fall down). Daniel Craig’s Bond is sharply different from Pierce Brosnan’s Bond. I mean, sure, they’re the same character, just done differently. Same with Clooney, Bale, and Affleck’s Batman. There’s still some wiggle room in really getting to build a character.
     
    But, all the same, the more recent superhero movies are very much adaptions of the comic books; someone like Batman’s very much in the public consciousness, more so than, say, Star Lord was in 2013. It would make sense, then, that casting Chris Pratt as Peter Quill would allow for a straight shot of an adaption.
     
    Except, again, it’s kinda not. Star Lord as he appeared in the comics was quite different from the one in Guardians of the Galaxy, more authoritative and less bumbling, though still prone to having everything blow up in his face. Much of Peter Quill in the film — and who he’s become in the comics these days — grew out of Chris Pratt’s performance and James Gunn’s script. So sure, it was based on something, but there was still a big room to build there. Heck, you can see it with all of the MCU characters.
     
    In spending a chunk of today trying to pry apart Wesley Morris’ article I kept losing track of his point (which may be because he doesn’t back it up much). In any case, based on the title, is about the changing role of celebrity that the uptick of superhero film franchises has brought about. Which, alright, sure; but we’ve also changed from the studio system of the ‘50s. Marvel with the MCU (and, Fox with X-Men and DC with their attempts at catchup) are working on a new form of storytelling, one that sits somewhere at the nexus of film, television, comics, and those old serials from forever ago. Maybe it’s time that the nature of stardom changes, what with the steady rise of nerd culture into the mainstream. After all, the geeks shall inherit the earth.
  13. Ta-metru_defender
    So yesterday, well, Wednesday, I was at Yankee Stadium for the all NYU graduation where the entire NYU class of 2016 commenced. Or did commencement. Whatever. Was cool.
    Today (Thursday), though, was the Gallatin graduation, the one specific for my school. Gotta walk across the stage and all that.
     
    Did the thing.
     
    Got a degree in Narrative (Re)Construction; now to find a job. But first, wooo!
  14. Ta-metru_defender
    Essays, Not Rants! 217: The Elusiveness of Fun
     
    What is fun?
     
    No, not what’s fun to do, what does “fun” mean? Johan Huizinga, a Dutch guy that wrote a lot about play and what play means, said in his Homo Ludens that “this last-named element, the fun of playing, resists all analysis, all logical interpretation.” He goes on to lament that there’s, to his knowledge, no direct translation in a Western language that really captures what “fun” is (and if you check Wiktionary, you’ll find the translations lacking in words that really capture what fun means).
     
    So “fun” is weird, and writing it so many times has made me start to question whether that’s how you spell it. But yeah, fun is a thing, and it’s part of what makes play, well, play. If you’re not having fun, you’re not really playing, are you?
     
    Fun’s essential to games, then. I don’t play Settlers of Catan or the Game Of Thrones Board Game just because I feel like manipulating and betraying my friends/family/girlfriend, I play it because manipulating and betraying my friends/family/girlfriend are fun (sorry, friends/family/girlfriend). Some people don’t find those games fun, and for them it’s less playing and more of a slog.
     
    Like I said, “fun” is weird.
     
    Video Games, particularly those with a narrative, find themselves in an odd place when it comes to fun. Because video games have to, by nature, be fun on some level. Even something like The Last of Us, which isn’t always particularly enjoyable due to its serious nature, retains a measure of “fun” to it wherein it is, well, pleasing to play. But other games can get by with a weaker narrative simply because they’re fun. There’s nothing innovative or narratively fascinating about a plumber rescuing a princess, but Super Mario Bros is no less compelling for it.
     
    Capturing that fun is where things get interesting. The Division recreated a swath of Midtown Manhattan but does so little with it that there’s little fun to be found in exploring a virtual New York. Clunky controls that inhibit immersion (why can’t I jump off this parapet to a surface a foot below me?) get in the way of any interest in the game’s vague story. Destiny, on the other hand, is stupidly fun on the micro level. Sure, that game’s story’s also lackluster, but developed Bungie has figured out a shoot-melee-jump cycle that’s so darn enjoyable. Because Destiny is more fun on a beat-by-beat basis, it’s more compelling than The Division.
     
    But here’s the weird part about fun: it’s kinda arbitrary. I know people who find Destiny’s shoot-melee-jump cycle tiresome and I’m sure there are people out there who really like The Division for its core gameplay. We joke about people “hating fun” but then again, isn’t “fun” a matter of opinion?
     
    So now we return to that first question: “what is fun?” Amusement, sure, but if games like Spec Ops: The Line and The Last of Us can be fun on some level then we’re looking at a very different sort of amusement. Engaging? It works, sure, but Fruitvale Station was engaging as all get out and not at all fun. Enjoyable comes close, but runs in to the same issue as amusement. Huizinga didn’t really define fun alone so much as in relation to play, and he has some very clear (and useful) descriptions as what play is.
     
    Think about when you (or I, if you read this blog a bunch) refer to a movie as “fun.” What’s that mean? Civil War had an incredibly tragic climax, but it’s still fun, right? Least I thought so, since some people find Marvel movies to be droll.
     
    Way I see it, fun is something really hard to to capture, that really lacks a solid meaning. Play is fun, I suppose, and fun is play.
     
    No, that’s not much of a final statement, but it’s late and that’s all I’ve got right now.
     
    Plus, I wanna go back to swinging on ropes in Uncharted 4 because that is a lotta fun.
  15. Ta-metru_defender
    Essays, Not Rants! 215: Order, and Narrative Thereof
     
    I’m one of those people who will respect you less if you pick an album to play, and then play it on shuffle. See, there’s a deliberate rhyme and reason for the order of songs on an album.
     
    U2’s War needs “Surrender” to be its penultimate song. After an album about war, violence, and fighting for hope, we have a song about giving up which leads into “40,” an adaption of the Bible’s Psalm 40. It’s crucial that the album ends there, in that space of a different sort of surrender. Furthermore, its refrain “I will sing a new song” works in tandem with the first track, “Sunday Bloody Sunday”’s “How long must we sing this song?” Listening to War in any other order robs you of the experience. Look at how “New Year’s Day,” a song about being apart from a lover, works as a sort of reprieve in between “Seconds” (about nuclear threat) and “Like A Song…” (in some ways, about military proliferation). With “New Year’s Day” where it is it takes on another level of longing; musically it’s far more understated then the fast paced songs around it and the song itself becomes a desire for an escape from the world. Sure, you can listen to the songs alone, but putting the album on shuffle’s just stupid. There’s an intentionality to how it’s set up.
     
    Hang on, an intentional order that echoes and mirrors what came before creating and complicating a general emotion? This sounds like a narrative. And you bet it is. No, it’s not a beginning-middle-end story, but there is still and arc (still on War, each side of the record ends on a quiet song, “Drowning Man” and “40,” giving it something of a two act structure). All this to say, a narrative can be built out of order. If you’ve ever agonized over a mixtape or a playlist, you know that the tracklist matters as much as the individual songs.
     
    So now let’s talk about Star Wars.
     
    The saga is a bit of an oddity, with episodes 4, 5, and 6 coming out before 1, 2, and 3 (only to be followed by 7). This, of course, has led to a variety of different ways to introduce someone to the movies. Do you screen them within the chronology of the films (1, 2, 3, 4, 5, 6)? Or in the order they were released (4, 5, 6, 1, 2, 3)? Do you ignore the prequels entirely (4, 5, 6) or try out the Machete Order (4, 5, 2, 3, 6)? No matter what you do, these are still the same movies. But the order you watch them in shifts the narrative.
     
    Say you watch them episodically. You get a very straightforward story about Jedi and trade disputes, forbidden romances and arbitrary falls to the Dark Side, a time skip and a plucky Rebellion against an evil Empire. The narrative shift really starts to show when you compare it to the order the movies were released. Episodically, there are fun beats like seeing an adult Boba Fett and meeting Yoda again in Empire. Luke’s arc is a mirror of Vader’s, and Jedi sees him in the position to make a similar choice due to the foreshadowing provided by Sith. Watched in the order they were released, however, shifts Anakin’s arc to be a mirror of Luke’s, where he fails where his son succeeded. The mirror, episodically, makes Luke’s success more heroic and, release-wise, makes Anakin’s fall more tragic.
     
    Machete Order, where The Phantom Menace is dropped and Clones and Sith are watched in between Empire and Jedi, somewhat gets the cake and eats it too. By putting the prequels after Empire, we get a two-movie long flashback sequence that expounds on the twist that Vader is Luke’s father, explaining not only Anakin’s rise and fall, but also more on Obi Wan, Yoda, and the Emperor. It shifts the overall narrative, giving a great deal more focus on the stakes of Luke’s choice between the Light and the Dark. It also gives Luke’s line “I am a Jedi, like my father before me” much more impact, given that it emphasizes Anakin as a Jedi rather than Anakin as evil. Still the same Star Wars movies, just different emphases.
     
    The order something’s presented in can do a lot for it. It gives U2’s War an additional layer of subtext and shades the overall arc of Star Wars. Think about that the next time you hit shuffle on that new album you got.
  16. Ta-metru_defender
    Essays, Not Rants! 214: Kid Stuff
     
    You ever go back and check out a story you liked as a kid? Sometimes this means realizing how insufferable some cartoons were, but other times you end up rereading Prisoner of Azkaban and realize that holy ###### that’s a special book.
     
    Which brings up an important thing about children’s stories. Namely, what is a story for kids? Is Star Wars a children’s story? It was one of my favorite stories as a kid and that seems like a decent barometer for what counts as a kid’s movie. My favorite kid’s show now is Phineas and Ferb, but in many ways that show’s more about playing with the idea of story than telling stories themselves. So let’s find a better example.
     
    Batman.
     
    More specifically, Justice League. I did watch The Animated Series too, but I remember Justice League better. Regardless, both shows are very much Saturday morning cartoons, superheroes fighting bad guys, cool stuff happening. Straightforward enough, you get the idea.
     
    Some friends of mine and I recently revisited Justice League, owing to some severe disappointment with a certain recent movie with Batman, Superman, and Wonder Woman. Now, I remember this show being awesome, but a lot of things you think are awesome as a kid doesn’t always hold up when you’re an adult (see: [example]).
     
    But Justice League holds up.
     
    Yes, the superhero action is certainly still a big (and cool) draw, but, thematically, it’s still interesting to watch as an adult. Take the Justice League Unlimited episode “Epilogue,” which serves as a, fittingly, epilogue to the Batman Beyond series. Anyway, the episode centers around Terry McGuinnes (new Batman) finding out the truth about his relation to Bruce Wayne (original Batman), namely that by some form of Future Science, Terry is genetically Bruce’s son. What follows is a fascinating question of identity: Is Terry a good Batman because of his genes? Or is there something more? It’s a big nature-versus-nurture question that’s wrapped up in an identity crisis for Terry.
     
    What’s so cool about this is that the episode (and by extension, the show) doesn’t talk down to its audience. It’s easy for a kid’s story to treat its audience as if they’re idiots, but Justice League is willing to treat its audience with respect. Which also means willing to go dark; not only does Terry find out he’s the subject of some genetic manipulation, but there was also a plan to kill his parents. By people who weren’t the bad guys, for the record. Not sugarcoating gives a younger audience the feeling of being involved in something grownup, especially since the show doesn’t make light of it either.
     
    I don’t think stories have to be dark to be good (see that severely disappointing movie I mentioned earlier); but I don’t think that kids’ stories should shy away from it. ‘cuz there’s a message inherent to stories like these that no matter how lousy things get, good ends up winning. The climax of “Epilogue” is that it was Batman’s compassion that made him such a good hero, and that’s what Bruce sees in Terry. After some really intense revelations, Terry recommits to the greater good. It’s a hefty story, but one that rings true nonetheless.
     
    There’s a wonderful CS Lewis quote about how a children’s story that can only be enjoyed by children really isn’t any good at all. Looking back on the stuff I liked as a kid and the stuff I like now, yeah, that’s true. I liked being frightened, I liked stories making references to some of the harder books I’d read in school, I liked it when stories treated me as a competent audience. Stories like these; think Justice League and Harry Potter, are the sort of ones that stick with ya. And that you can enjoy as a grownup, which, hey, what’s being an adult if not being able to watch superhero cartoons at 1am on a Sunday night with a glass of wine and bowl of ice cream?
  17. Ta-metru_defender
    Essays, Not Rants! 213: Where TMD Explains Why You Should Fund His Movie
     
    There are five days left for my movie’s Kickstarter. So that means it’s time for me to go on a spiel about why you should fund The Conduits. ‘cuz I’m really proud of this story and want you to be able to see it when it’s done without all that festival hoopla (and just for $9!).
     
    So what is this whole production? The Conduits is fundamentally a student film, given that it’s being worked on primarily by students and being produced through NYU. Thing is, I’m not a film major, I’m in NYU Gallatin studying what I’ve termed Narrative (Re)Construction. I wanna tell stories — good stories — and I felt that learning about the why and how of storytelling was as important as the craft (hence posts Cervantes and subtext). But this also meant that I was in no way guaranteed the chance to make a thesis film. Through incessant emailing, this year I became the first non-Film Major to compete for the chance to make an advanced-level film and get the allotment of film equipment. In all honesty, I was pretty excited just to have gotten to this point. And then it came time to follow through and actually make a movie.
     
    I knew going in what sort of story I wanted to tell: It was movies like Star Wars that made me wanna tell stories and make movies in the first place. If I was going to make a film that was the culmination of college, it was going to have to be an action-adventure. Something with stunts and lasers. Something unlike a typical student film. Best part is: we pulled it off. One day on set we had a foam brick rigged up with fishing wire so we could get that shot that closes the
    . Another day we had an actor rigged up with wires to be yanked backwards on to mats. We got to takeover a park in Brooklyn and film a showdown. It’s the sort of production I could only dream about when I started making movies twelve-odd years ago. 
    There’s more that I’m proud of. I talk a lot on this blog about diversity, almost to the point of self-parody. But if diversity is as easy as I say it is, I better well follow through with it. When Kerry, my Casting Director, and I started casting, we made an effort to put aside the notion of white-as-default. And here we are, with a science-fiction student film starring people-of-color. A cast which, for the record, knocked it out of the park. As a writer, I’m usually terrified that what I put down on paper won’t translate onto the screen, but on set I got to watch the script I’d fretted over come to life. They brought the meaning to the story and I couldn’t help but grin like an idiot.
     
    Which, of course, brings me to my crew. Man, my crew. Film is, in so many ways, a collaborative medium. Anyone who says otherwise is conceited git. Alex Hass, my Director of Photography, is the one responsible for the entire look of The Conduits and for making sure that our action scenes played out on camera. It’s incredibly valuable to work with someone who excels where you’re weak. Not only that, but the crew as a whole showed a great deal of humility and a willingness to learn. Kerry came by to visit one day and became our sound mixer; everyone went above and beyond their prescribed roles and helped wherever help was needed.
     
    We’ve wrapped on filming and are now in post-production. Which, in this case, means visual effects for lasers and glowing gems in addition to the usual like color correction and music. Production itself cam in under budget (woo!) but we’re still looking at a hefty price tag. As I’m writing this, we’re $600 away from our goal, and that much closer to finishing this movie. I’m really excited about this movie and so I’m asking you to come and be a part of it.
     
    Oh, and here’s the teaser again (like I said, super proud, super excited):

  18. Ta-metru_defender
    Essays, Not Rants! 212: Something Something Diversity Something Star Wars
     
    There’s a new Star Wars trailer out, this time for Rogue One! Now, when they announced it to be about a ragtag band of Rebels stealing the Death Star plans; that got me excited. I’m all about ragtag teams pulling off heists. But then they announced the cast. We’ve got Felicity Jones starring and, in addition to Forest Whitaker, people with last names like Luna, Yen, Wen, and Ahmed. If there’s one thing I like as much as ragtag teams, it’s multinational ragtag teams (see: Atlantis: The Lost Empire, Big Hero 6, X-Com: Enemy Unknown). So I was excited for the trailer.
     
    And it delivered. But, with the second new Star Wars movie in as many years, it also shows a commitment to a new direction being taken by the franchise. In The Force Awakens we had a female protagonist along with a far more diverse cast than Star Wars is known for. Rogue One once again has a female protagonist and what’s shaping up to be an even more diverse group of people.
     
    This is important.
     
    Which is something I say a lot about diversity, but this won’t be beating a dead horse until diversity stops being a special thing that only happens sometimes.
     
    But what’s so wonderful about (the trailer for) Rogue One is how darned effortless they make that diversity. Because yes, diversity is easy, it just requires you to stop and think about it for a while. Somewhere along the line during Rogue One’s production the decision to bring back a Rebel leader had to have been made. Now, there are a bunch you could have; Jan Dodonna, General Rieekan, Admiral Ackbar, heck, you could even bring back Jimmy Smits as Bail Organa. But instead they went with Mon Mothma, also known as the One Other Named, Speaking, Female Rebel Who Isn’t Leia. It’s a small, almost arbitrary decision, but because of it the trailer just about passes the Bechdel Test, something that the Original Trilogy never did. Is passing the Bechdel Test that big a deal or even necessary? No. But the friggin’ teaser for the new Star Wars movie does what a surprisingly large number of major films fail to do. It’s a small thing (albeit awesome) that really showcases what the new status quo is.
     
    On that note, let’s go back to that cast. Because dude, that cast. Again, the folks at Lucasfilm have made a conscious to ask the simple question of “why not?” when casting. Why not cast Donnie Freaking Yen as the space-samurai? Why not let Forest Whitaker be the guy in epic bounty-hunter looking armor? Why not have the seemingly lead male character be played by Diego Luna? It’s small, yes, but holy Cyprinidae is it awesome.
     
    Let’s just look at East Asian characters first, since that’s important to me as that’s what I usually pass as. In the Original Trilogy, literally the only Asian character was a Y-Wing pilot during the Battle of Endor who got two lines and a couple seconds of screentime. The Force Awakens added X-Wing pilot and Admiral to that list. But on Thursday I got to see Donnie Yen, an actor I know from Hong Kong kung-fu ‘flicks, not only in a Star Wars movie but beating up Stormtroopers. It’s hard for me to put into words how freaking cool that is for me. When Big Hero 6 came out I got to see a superhero movie with a protagonist who looks like me. And now there’s a Star Wars movie coming out with a character I could cosplay and not have to add the prefix ‘Asian.’
     
    I’m so psyched for this movie for so many reasons. A bunch of my friends think Rogue One’s looking to be even better than Force Awakens (my jury’s still out). When it comes down to it, though, how often do you get to see the stories you grew up with not just continue but to become as progressive as this?
     
     
    Hey, wanna support diversity and science fiction in student films? Check out the teaser for my new movie
    , support me on Kickstarter here, and like it on Facebook here. And tell your friends!
  19. Ta-metru_defender
    Laptop is out of comission due to being unable to find its own harddrive (did you know that that's a thing that can happen?), but I'm logging on to BZP on a school computer because this is important.
     
    Rogue One.
     
    It's like a check boxes of things I'm into:
    Star Wars
    Women who kick butt
    Diversity
    AT-ATs
    Star Wars
    Ragtag Teams doing Cool Stuff

    I'm psyched, dude.
  20. Ta-metru_defender
    Essays, Not Rants! 211: Josh Kinda Just Wants To Talk More About Star Wars
     
    The Force Awakens’ planet-obliterating Starkiller Base is powered by absorbing its system’s sun and firing it as a weapon. This mechanic allows fighter pilot Poe Dameron to utter the phrase “but as long as there’s light, we got a chance” without it feeling remotely hollow or contrived. It reflects, as well, the standoff going off in another part of the planet and, even bigger, the general concept of the Star Wars saga as a whole. See, Star Wars is about the Light Side and the Dark Side, good and evil, all that. It’s a cosmic conflict, one that’s rendered all the more powerful when given a distinct visual flair — it’s no coincidence that when the climactic battle is at its bleakest the sun has disappeared and it’s in victory that it comes back. The understanding of the climax, then, is that the heroes lost all hope (note which scene we’re in when the light fades for good) but were still able to win in the end. Talk about story-theme-image synergy.
     
    That a line like that can be worked so effortlessly into a story is a mark of director Abram’s mastery. By rights, it should be too corny to work, and in all honesty, yes, it is pretty darn corny. But we don’t care (or at least I don’t) because it fits perfectly in with what’s going on. Poe isn’t lecturing about some deeper issue; he’s appraising the battle’s situation.
     
    Now, it works for Star Wars since the franchise, at its best, wears its heart proudly on its sleeve. But it doesn’t make being able to work its central theme so effortlessly any less impressive. It’s not something a lot of movies can do, but is one that Star Wars can because, well, science fiction.
     
    So here we are again, talking about how the silliness of scifi (a weapon powered by absorbing a sun?) allows it to go places non-genre fiction can’t. Heck, not just scifi. Life of Pi is all about stories. Because it deals with such an outlandish situation (in a lifeboat with a tiger. Also mysterious floating islands), Pit’s retelling of it to the company men at the end forces us, as readers, to reconsider all that happened. Ultimately, we’re left with the same conclusion that Secondhand Lions came to: the factualness of a story is less important than the Truth of it. But because we’ve been with Pi throughout his adventure, him asking the company men (and us) what makes the better story feels downright natural.
     
    You can’t just throw ideas at a thing and hope it sticks. Avatar tried its darnedest to embed a green message in its narrative, but it felt heavy handed because it had so little to do with what the story was really about (finding your true self in another culture that— okay, so maybe Avatar would have benefitted by keeping the green theme more front and center). The best themes are so well worked in that you only realize them subconsciously at first.
     
    Anyway. I'm still exhausted from my movie shoot. And my copy of The Force Awakens gets to my apartment in a few days and I can’t wait. And I love that Abrams was able to work that line into the movie so effortlessly.
     
    What movie? Check out the Facebook page here!
  21. Ta-metru_defender
    So in response to the bunch of screegrabs I posted in my last entry, Inferna Firesword mentioned that she wondered what the plot was. Which made me realize that, outside of linking to the Facebook and Kickstarter, I haven't really talked about the story.
     
    Here we go!
     
    The Conduits is about Rachel Watkins (her) who reluctantly teams up with Morris Chen to find out what happened to her father when he disappeared. Standing in her way are Fafnir and her Cavaliers who will stop at nothing to put an end to Rachel and the other Conduits.
     
    Basically, magic gems, laser guns, and an action-scifi set in New York being made on a student's budget.
     
    And Tekulo, today one of my actors said she wanted to break out into song.
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