Jump to content

Ta-metru_defender

Premier Blog Assistants
  • Posts

    3,462
  • Joined

  • Last visited

  • Days Won

    30

Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 149: But What Is A Strong Female Protagonist?
     
    I write a lot about strong female characters here, heck, it was my first post. It’s still something I really care about, seeing how often it pops up in my blog posts here. I’ve got a small list of characters I bring up often: Black Widow, Captain Marvel, Chloe Frazer, Katniss Everdeen, Zoë Washburne, etc.
     
    Thing is, it’s easy to conflate the idea of a strong female characters with that of a woman who kicks butt. When we compare Katniss from The Hunger Games to Bella Swan from Twilight the former is clearly the stronger character. When asked why the easy answer is that she does stuff, herein taking charge and fighting. So does Captain Marvel. And Arya Stark.
     
    We see this particularly in areas which already have a history of relegating women to the back burner, like video games or the action adventure genre. Damsels meant to be saved by strong men, the voice of reason, or to be relegated to being a person of support. Thus being promoted to action hero seems like quite the step up.
     
    So comes the masculinization of women, where women are placed in male roles and can do everything a man can. The new question that comes with this is whether they’re losing depth because they’re becoming less of a woman. After all, they’re pushing for violence, a ‘masculine’ way of problem solving, instead of finding non-violent means of conflict-resolution, like manipulation. But assuming a strong female character must be good in combat is a flawed idea. Women – people – don’t have to go around kicking butt to be a strong character.
     
    Take Zoë and Inara from Firefly, both arguably strong female characters. The former, Serenity’s tough-as-nails first mate, is awesome in the more masculine way. Inara, however, wielding diplomacy, is as strong without being masculinized. She’s strong on her own terms, kicking proverbial butt without having to carry a weapon.
     
    So which portrayal is more feministic? Both masculinizing women and confining them to feminine traits run contrary to feminism since it genders a set of actions and traits. Is Zoë stronger since she’s nearly indistinguishable from a man? Or is it Inara, who fights in a more ‘feminine’ sphere.
     
    So now what? Women are, surprise, people; people are, also surprise, different. And people do different things. To say that a man can succeed as a character in both action and drama genres but a woman only truly succeeds if she’s placed in a drama is a terrifyingly narrow view. If we want to advance the role of women in fiction, we can’t limit them to certain roles. We need women doing everything.
     
    This is one of the reasons I love Game of Thrones. There’s a great deal of variety to the roles women play, and a lot of them are wonderfully well written. Ygritte the Wildling archer and Margaery the politicking queen-to-be are very different women and both great characters. Yet neither would work in the other’s roles; they’re strong on their own terms and in their own ways. You can’t discredit Margaery because she’s worming her way to the top of the political sphere because she’s not running around with a sword, likewise with Ygritte for being an archer rather than a politician. This show, known for the HBO-iness of its content, displays a great deal of nuance and variety with its women. Sure, some are problematic and shallow, but there remains the potential for a woman to be strong, no matter her position.
     
    To return to the comparison of Zoë and Inara in Firefly, we need to accept both as strong women because choosing one over the other would confine the ways in which a female character could be strong. Kaylee, the mechanic, though she’s neither forceful nor a fighter, can hold her own and adds necessary element to the crew. Even River, who more often than not seems to fulfill the role of damsel, is fully realized and not just a shadowy archetype.
     
    There is a danger in making all female characters masculine, but the same could be said of making all female characters the same kind of anything; we need women portrayed in every field. Soldiers, spies, engineers, doctors, and so on. A truly inclusive media should be just that: inclusive.
  2. Ta-metru_defender
    I have a ZipCar subscription (ostensibly 'cuz I end up driving film equipment around somewhat often) and I found out that on Monday nights you can rent one for a flat rate of $35 from 6pm to 8:30am. So my brother, his girlfriend, and I decided to hit Brooklyn to do an errand and go to Ikea Ikea for food and some basics. Made sure we drove across both the Manhattan and Brooklyn Bridges.
     
    But it was not even 10pm. We could have the car for longer.
     
    So I asked a couple friends if they were up for a joyride and told them to meet me outside their apartment in six minutes.
     

     
    And off we went, but not shopping shopping: vague plan being to drive up Park, hit the Park Avenue Viaduct around Grand Central (which we did after a couple missed turns) and criss cross Central Park.
     

    The Plan
     
    Then one of our number (who shall be referred to as Charlotte for reasons that will soon become obvious) suggested we go to Serendipity 3 since my brother (Sam) wanted ice cream. Now, Charlotte's a bit of a foodie and he claimed this was one of the places you had to go to in New York at some point. Also, it was in Sex and the City, of which only I (Carrie) had seen anything of (the movie, for class, if you're wondering[it was terrible]).
     

    The New Plan
    Serendipity 3 serves expensive, very sugary, ice-cream/milkshake lovechilds. We all got one and us four guys decided which Sex and the City character we were (Sam's girlfriend, obviously, would be Mr. Big). We did this by using the Teenage Mutant Ninja Turtles as reference, and there we were, Carrie, Sam, Charlotte, and Miranda united. We think.
     
    Those ice-cream/milkshake things were really sweet and only Sam finished his, with the rest of us very much giving up and sorely regretting the money paid. We also spent a lot of time trying to figure out what the decoration reminded us, Sam offered Hunger Games-​esque opulence, Miranda figured it looked like a serial killer's lair, and Mr. Big an Applebees.
     
    Yeah. That place wasn't our scene. We were far too broke college kids for that.
     
    Now with a sugar high that I'm currently still getting over, we loaded back in the car, drove past the cupcake ATM, crisscrossed Central Park, found our way up around 135th St, and managed to drive along the Hudson before dropping everyone off.
     

    The Joyride
     
    Which sounds a lot quicker than it was and doesn't account for the screaming, mild panic, wrong turns, frustratingly infallible GPS, Utada Hikaru singalongs, and bawdy humor that accounted for the three hours in between Serendipity and me dropping the car off.
     

    Miranda, Sam, Carrie, Charlotte taking up the sidewalk
     
    So that was tonight. And my hands are still jittery.
  3. Ta-metru_defender
    Essays, Not Rants! 148: I'm Complaining About The LEGO Movie Snub Too
     
    I’ve made it clear that I don’t really care for movie awards. Mostly because there’s a level of snobbery and predictability to them and also because, well, mostly because of the snobbery.
     
    So naturally, like many people, I have great opinions on the stuff I don’t care about.
     
    Like how this year’s acting nominations are blindingly whitewashed. Which, sure, happens, but is also incredibly indicative of culture as a whole and why movies like Big Hero 6 are important.
     
    But something I found incredibly glaring – and also feel more qualified to talk about – is The LEGO Movie’s lack of a nomination in the animation department. It got Best Original Song and that’s it. This is a problem.
     
    Now, I like the other nominations that I’ve seen (and have been meaning to find a way to watch Song of the Sea); Big Hero 6 is great, How To Train Your Dragon 2 is important, period, and The Boxtrolls is stop-motion which is always great to see. But The Lego Movie, as I’ll say again and again, is absolutely wonderful.
     
    The LEGO Movie is an odd film to be sure. It’s something that could easily be a toy commercial, what with it being all about LEGO. There was a ready made audience for it, all the crew had to do was poop out a half-decent plot and go home to their paychecks. Only they didn’t. But The LEGO Movie isn’t just an animated with a great story, no they made a great story that plays with not only the fact that it’s a movie about LEGOs, but with the genre of adventure movies as a whole.
     
    But it’s not snobby about it. There’s no mockery from The LEGO Movie. Rather it, very much like The Princess Bride, wholeheartedly embraces it knowing and even poking at its flaws. And also like The Princess Bride, there’s no cynicism to it. The film doesn’t embrace the idea that a deconstruction must be brooding, nor does it laugh at the genre it plays, ruthlessly mocking it. RatherThe LEGO Movie is filled with an unbridled love and passion for not just the toy but the genre the story plays out in. It starts a deep consciousness of what makes adventure stories tick – the call to adventure, the idea of being a chosen one, the quest into the villain’s fortress, and so on — then the film turns it up to eleven. There’s no subtlety to its narrative structure, it know what it is and runs with it.
     
    So there’s a great grasp of storytelling from directors Phil Lord and Christopher Miller, same could be said about the folks behind The Boxtrolls and How To Train Your Dragon 2. What really setsThe LEGO Movie apart is its balance of a breakneck, almost psychedelic pace with its knowing of when to slow down. The film could be all fluff, all a great adventure with nothing deeper to it – and it seems that way with its bright visuals and hyperactivity – but they lay off the gas pedal at the climax. The movie is able to breathe and we’re held in this twist that has us rethinking the entire movie prior, but also lends a new deal of emotional weight to it.Yet it’s a beat that doesn’t feel out of place, it’s not something simply tacked on for the drama.
     
    The LEGO Movie did something different. It’s a movie about originality that, for once, is actually very original. It merges Saturday morning cartoons’ visuals with a mastery of plotting and the ability to throw emotional post-modern curveballs. It’s rare that a movie – animated or not – even tries to do this, let alone pulls it off so spectacularly.
     
    It’s all this that means The LEGO Movie should have gotten an Oscar nomination, it didn’t just tell an (animated) story well, it told it with more heart and gusto than a lot of stories do. But again, what makes this movie so great is that it marries its enthusiasm with impeccable craft. One without the other, or with any less of any of its parts, would be a lesser film. Seriously, everything about this movie is awesome. Would have been nice for there to be some recognition.
  4. Ta-metru_defender
    Essays, Not Rants! 147: You Should Really Watch Agent Carter
     
    Peggy Carter was an unexpectedly great part of Captain America: The First Avenger. Beyond being a woman in an otherwise very male-dominated cast, she held her own and served an important role in the progression of the story’s arc. Then a One-Shot on Iron Man 3’s BluRay had her tackling sexism and bad guys in a post-World War II setting. All the while there was talk of a tv show happening, and then it was planned, and then this past Tuesday the first two episodes aired. And they were fantastic. As in better than the entire first season of Agents of SHIELD and gives the second a good run for its money. I haven’t had this much fun in a long time.
     
    A good deal of this is due to how well it captures the spirit of the Marvel movies proper, just in tv format. It makes sense too, the writers of The First Avenger and The Winter Soldier wrote the pilot and the second episode was directed by one of the brothers who did The Winter Soldier. There’s the now-familiar mix of high adventure with some quieter moments and the ability to get quite dark without getting oppressive.
     
    But where Agent Carter really stands out against similar pulpy shows is in its feminist slant. Like Parks and Recreation, however, it’s not preachy or overly idealized; instead it feels grounded and almost natural. Peggy Carter’s outlook, like Leslie Knope’s, makes sense for the character. As part of Captain America’s crew, she was used to being judged by the merits of her work and being allowed to take part in missions; now in an office she’s been put into the position of a glorified secretary, her previous exploits dismissed as being because of her relationship with Captain America. She has an understandable frustration that colors her actions and immediately puts the audience in her corner as she navigates a male-dominated world.
     
    Here it’d be easy to make her a character of retro-active wish-fulfillment, where she merrily wades true the sexism of the 1940s, men cowering before her and women idolizing her. Rather we see her navigate the system, using it to her advantage when she can while still resisting it along the way. The show presents Peggy as a person of two worlds, those stereotypically of women and men. Enjoyably, Peggy is shown to be a master of both.
     
    Take a scene about halfway through the first episode (which I’m going to spoil for you if you haven’t seen it yet [which you really should]). Having just returned from getting a bomb from a bad guy’s swing club, Peggy, in a fancy and decidedly feminine dress, now has to defuse it. She grabs a collection of household items and ingredients and takes it to the bathroom where she creates a mixture that she then puts into a perfume bottle. She uses a perfume bottle and kitchen supplies, as both things typically seen as ‘feminine,’ to defuse a bomb, an action comparatively very ‘masculine.’ Once done, Peggy reaches for the unused glass and bottle of bourbon she grabbed to pour herself a glass – something that would be called unladylike. Immediately after a villain breaks into her home and murders her roommate and fights Peggy. Peggy fights back and a vicious brawl ensues, which is, again, considered a much more ‘masculine’ thing. What’s really fun is that the fight takes place at home, a supposedly feminine sphere, and she uses elements of it – such as a fridge and stove top – to her advantage. The show plays with gender norms, mixing up the interplay of the feminine and masculine in the backdrop of the 1940s, against which the gender divide is heightened. After the fight, though, Peggy, in a stark contrast to the typical action movie hero, cries for her friend. However, it’s not seen as weak – we’ve just seen her defuse a bomb and throw a bad guy out her window! – rather it humanizes her, reminds us that she’s not all-powerful.
     
    Of course, Agent Carter takes its liberty with the depiction of society of the time. Somethings probably wouldn’t fly and some others would be much harder. But rather the show uses its setting to play up the tension of its protagonist. These elements create a truly great show that works across the board, during both set pieces like infiltrating a factory and smaller moments like two women talking in a diner.
     
    I recommend things a lot on this blog, but I cannot praise Agent Carter enough. Though were only in the very beginning, it’s a solid show that’s a crazy amount of fun. Give it a shot, trust me, you won’t regret it.
  5. Ta-metru_defender
    Essays, Not Rants! 146: Concerning Hobbits
     
    I finally saw The Desolation of Smaug Thursday night, and with that out of the way saw Five Armies yesterday. So it’s time to talk about them as a whole, since the trilogy’s so interconnected you’d think they were supposed to just be two movies and not three.
     
    But first, it has to be said that what the movies do well, they do well. Any scene with Smaug is wonderful; he looks great and Benedict Cumberbatch turns in a fantastic performance. The bits incorporated from the appendices, particularly the White Council’s assault on Dol Guldur, work well. Then there are a handful of scenes with Thorin, Bard, and the other major players that echo the drama of The Lord of the Rings. Lastly, Bilbo, of course, is terrific.
     
    Which makes me wish we had more of him in his movie. There’s a protagonist shift during the trilogy and by Five Armies Thorin has taken over from Bilbo, who’s fighting a losing battle for the role of deuteragonist against Bard and — of all characters — Legolas. This causes a change in the narrative, from it being about a Hobbit stepping out into a larger world and instead one more heavily focused on politicking and warfare. In doing so the film loses a lot of the book’s heart.
     
    Accentuating the divide is that many of the films’ additions do nothing don’t help. Much of the changes made to The Lord of the Rings added; Faramir’s temptation and Aragorn’s self-doubt accentuated the questions of choices and hope, for example. But in The Hobbit they bog the film down.
     
    Tauriel is particularly frustrating. On the one hand, a female character is a welcome addition to the film, yet she’s a narratively unnecessary. A voice of dissent among the elves could easily be conveyed through Legolas (in his odd being of a main character rather than cameo), leaving her in the tired position of a love interest. This already troubling scenario is exacerbated by her being thrust into the center of a lackluster love shape that is sometimes, albeit inconsistently, a triangle. All this contributes to her feeling like a straggler, just there to add some romantic drama while engaging in ridiculous Jedi-esque combat alongside Legolas.
     
    Some of these problems can be attributed to the decision to split the film into three parts, reshoots for which included adding in the love triangle. But most noticeable is the weirdness it gives the pacing. The meeting with Beorn is a short, but strong moment, one that would feel the right length were it part of a single film or even in a duology. But as part of a trilogy as inseparable as this (compare it to Rings, where each movie felt whole on its own), it feels like a blip that’s easily forgotten. This isn’t a major problem with a part like Beorn, but it’s when the same issue applies to Thorin’s growing greed that it becomes particularly painful. Not enough of the three films’ collective runtime is spent with Thorin’s madness. It feels so sudden given all the time it takes to reach it, and his redemption too comes too quickly. It feels like more time is spent on the battle (which is a short blip in the book) than Thorin’s personal conflict. Again, time is relative, and when a story stretches out as long as this, there needed to be more time given to moments like these. The story couldn’t breathe. Too much was happening too quickly, too much of which added nothing to the central narrative.
    The Hobbit is not a complex book. Even when Gandalf’s adventures are added in, it’s still a straightforward enough story about adventure and avarice. The films are best when they keep to that, and worst when they stray. I’m looking forward to the inevitable fan-cut where it’s turned into a single film or duology; all the fat excised to leave the core of the story on full display.
  6. Ta-metru_defender
    Done with the Fall of my Junior year! Yes, this is late, but that's because I've been busy with people who are leaving for winter break (though why they'd wanna leave the city is beyond me). In any case, this means time to relax and work and make money.
     
    Celebratory fistbump with celebratory-purchase-Iron-Man-in-Space-Armor!
     

     
    (Celebratory mixing-alcohol-with-video-games comes after I clean my room)
  7. Ta-metru_defender
    Essays, Not Rants! 144: Of Movies and North Korea
     
    I have a strange fascination with a certain North Korean dictator. Maybe it’s because he’s barely eight years older than me, hangs out with Dennis Rodman, and tyrannically rules a country of 25 million people with a combination of a cult-of-personality and sheer terror.
     
    Like I said, fascinating.
     
    So naturally I was really looking forward to The Interview. I had passes to a preview of it on Thursday and was all set. Only, it turns out, North Korea was really mad about it and, a hack and couple terrorist threats later, and it’s been pulled from cinematic distribution. And I’m bummed.
     
    Because The Interview is satire and satire is important. Because North Korea is terrifying; for there to be a country that, well, crazy is scary. But that’s the thing: we make fun of what scares us.
     
    Satire takes away the teeth. It’s why The Great Dictator exists, why videos about Iraqi loyalists like
    exist, and, of course, what makes The Interview funny. But what’s worth noting is that The Interview, like that video about subtitles and terrorists, seemed ready to make as much fun of the ‘good guys.’ 
    The comedy of the subtitles video comes not out of how the reporter (and, by extension the media) treats the soldiers, that is her insistent condescension to them. The Interview’s comedy, based on the trailers, looks to stem from the bumbling antics of Seth Rogen and James Franco in a place where they really shouldn’t be. Plus, Kim Jong Un and all of his eccentricities makes for great fodder. Taking the mickey out of him with a movie like that doesn’t diminish his status as a threat, one that everyone is aware of, but reminds us that he’s still human. ‘cuz Supreme Leaders are people too.
     
    But now I didn’t get to go to my screening and theater chains won’t be showing it. Granted, there’s some justification in not wanting to incur the wrath of North Korea, but it’s the precedent that’s worrisome. Another film about North Korea in production, Pyongyang, has been canceled for much of the same reason. There’s a weird sort of fear that’s stifling satire and fiction. Which, again, is a shame. Without it we wouldn’t have The Colbert Report taking shots at everything from terrifyingly conservative politicians to, of course, North Korea.
     
    Now, there’s a distinction here to be sure. We make fun of the part that scares us, not what saddens us. There’s no comedy about those dying under the Kim regime, just as Jon Stewart couldn’t find anything funny to say in the wake of the grand jury’s decision on Eric Garner. There’s a line between the amusing and the not. Kim Jong Un exists on that line, almost caricature that he is. He’s an easy target, but that doesn’t mean it’s not worth taking the shot.
    So I’m of the opinion that The Interview shouldn’t have been canceled. Even if it’s cinematic release has been pulled, then at the very least there should have been plans made for an immediate digital release. It doesn’t make sense for the Hermit Kingdom to be the one calling the shots on what gets released in a different country. If anything, this has also upped the hype for the movie more than an advertising campaign could.
     
    Because, hey, what gets a public’s attention more than an international incident?
  8. Ta-metru_defender
    Essays, Not Rants! 143: The Mustache of Self-Actualization
     
    I use this blog to hash out ideas for papers sometimes. Writing weekly helps me get ideas sorted or even just to keep churning out 600-800 word rants essays keeps me on my toes. One thing I’ve found myself needing to work on recently is zeroing in on one aspect of a work rather than only looking at the big picture. So I thought I’d do that.
     
    “All great men have mustaches,” says Andy Samberg’s character, Rod early in Hot Rod, hence his choice to wear a fake one while attempting to defeat his stepfather, Frank, in hand-to-hand combat to earn his respect. That is to say, Rod wants to be respected by a “great man” and he believes that the only one who can bestow that on him is his stepfather. Since Frank cares little for Rod’s amateur stuntmanship, Rod’s only recourse is to beat him in a fight, a seemingly impossible task.
     
    Essentially, Rod seeks self-actualization, “to realize one's own maximum potential and possibilities” [x]. The mustache becomes a symbol of Rod’s desired manliness and: his dead stuntman father had one; Rod adopts a fake one when attempting stunts and combating Frank. Rod can't grow one (due to a "hormone disorder"), but sees it as necessary to the manly identity of the adults he respects. In a sense he’s playing at being being a man, wearing the mask of who he wants to be.
     
    The occasions where Rod wears the fake mustache reinforces this. Initially, we just see him wearing it when jumping ramps on his moped and fighting Frank. But after he finds out about Frank’s fatal condition and hatches a plan to save him, we also see Rod wearing it while doing stunt work to raise money for Frank. Here Rod is doing things of his own to raise money, entering the sphere of adulthood on his own terms.
     
    But when his plans come crashing down both in the short term, losing the money raised save Frank, and in the long, finding out his father was not a stuntman, Rod grows disillusioned. He tears down posters of stuntmen, stomps on his cape, and, notably, rips apart the fake mustache. Rod is later seen wearing a tie, looking for all the world like a normal adult, albeit one without a mustache.However, he still does not have Frank’s respect and his crew, who’ve stuck by him thus far, leave him. Here he is called out by his love interest, Denise: “You've always done exactly what you wanted to do, and everybody else just grew up, and got boring, and sold out, but you stayed exactly the same.” Rather than continuing to emulate the ideas of manliness which he worshipped before, Rod has forfeit his mustachioed goals in favor of becoming boring and selling out to the mainstream conception of adulthood.
     
    So now it’s fitting at the film’s climax when Rod attempts to jump fifteen school buses in a last ditch attempt to earn money for Frank’s surgery, he is once again waring a fake mustache, though this one presented to him by his reunited crew. The use of the mustache is key: his friends already believe that he's a man worthy of respect both for risking his own life to save his stepfather and for doing it regardless of what other people will think. Rod then attempts the jump and fails. But unlike the last two jumps we’ve seen, where Rod shorts it and crashes into a mail truck or falls into a pool, Rod overshoots and raises enough money to save Frank. After they both heal, Rod — now able to grow his own mustache — confronts a healthy Frank and defeats him, forcing his stepfather to admit that Rod is, in fact, a man.
     
    But Rod has a real mustache in that last scene — and thus is self-actualized — before he defeats Frank. Though he thought that defeating Frank was his goal, it was not the means for his graduation into manhood. Rather he is able to grow a mustache after making something of himself on his own terms: by being a stuntman not because his father was, and not because it was inherently masculine, but because it was taking matters into his own hands and doing what was necessary to achieve his goals despite the setbacks along the way. Rod’s arc culminates with his self-actualization, not by the approval of his stepfather, but by growing from a imitator of men to a person who had discovered what it meant to be a man in his own right..
  9. Ta-metru_defender
    Essays, Not Rants! 141: That Teaser

    I saw The Phantom Menace for my eighth birthday. It wasn’t the first Star Wars film I saw, nor was it the first I saw in theaters (I have the vague recollection of seeing A New Hope when it was rereleased in Singapore). But it was a new Star Wars movie and I loved it unaware of its flaws.
     
    A teaser for the new new Star Wars dropped yesterday and I am so freaking excited.
     
    First off, it’s a new Star Wars, which, has had me pumped for quite some time. But seeing actual footage from The Force Awakens pushes me over the edge like no amount of leaked concept art ever will.
     
    The teaser trailer is less than a minute and a half long and composed of only eleven shots which, combined with the large amounts of blank space isn’t that much. But it’s a terribly important eleven shots.
     
    We don’t see Luke, Han, or Leia in the teaser, characters we’re anxious to see again. We don’t even see some of the somewhat more well-known actors, like Adam Driver or Gwendolyn Christie. Rather we see Oscar Isaac, John Boyega, and newcomer Daisy Ridley. Are these three the three new main characters? Rumors point to yes, with Daisy Ridley playing the movie’s protagonist. If it’s true, then, awesome, we’re getting a black main character in a Star Wars movie and a woman protagonist. Yay representation!
     
    Then there’s the desert in the first shot. An actual, real, not-CGI desert in which we see John Boyega in actual, real, not-CGI Stormtrooper armor. That many of the eleven shots take place in practical locations is no coincidence: Abrams and crew are reminding us that they’re going back to how the Holy Trilogy was made; they’re using real locations and real props. This is a movie that’ll have great effects, not just great CGI. Like that new droid, which I want to say is a practical effect, but, honestly, I can’t be sure.
     
    Much of the teaser brings the cool. The really cool, the moments of awe that Star Wars is known for. We’ve got X-Wings, done new and looking awesome, but X-Wings nonetheless, skimming over water. There are X-Wings skimming over water. It’s a beautiful, beautiful shot (spaceships in atmosphere make me very happy), but it’s also showing off what they can do now with modern technology. Something this beautiful wouldn’t have been doable before and The Force Awakens is bringing it in. That they’re X-Wings and that Oscar Issac is shot just like Luke or Wedge once again elicits memories of the older movies. It feels like Star Wars.
     
    We also get a shot of who’s presumably the villain of the piece staggering through the snow and igniting a lightsaber that I like more than I probably should. I really like the medieval-esque image it conjures up and, with it, we know there’s gonna be a bad guy in this and that bad guy’s going to have a lightsaber. The teaser ends with the Star Wars fanfare and the Millennium Falcon flying over a desert and dodging TIE Fighters. There’s literally nothing I can add to that sentence to make it sound cooler. It’s Star Wars, man, and it’s back.
     
    The teaser says little in the way of story (beyond the narration that the Force has awakened, light side and dark and all that), but rather tells us a lot about the new movie. We’re getting a diverse group of new characters, we’re getting practical effects, and we’re getting a movie that feels more like Star Wars than the prequels.
     
    It’s easy to be cynical as an adult. The world isn’t what it cracked up to be, justice doesn’t always happen, good isn’t always as clear as you’d want it to be. But then a new Star Wars trailer rolls around and I feel like I’ve eight years ago and I can’t wait to return to a galaxy far far away.
     
    Twelve months, nineteen days, and counting.
  10. Ta-metru_defender
    Essays, Not Rants! 140: The Pay Off
     
    I liked Agents of S.H.I.E.L.D. when it first aired. Its potential was a big reason, as was, well, bits with characters. There was little else like it on tv and hey, I’m always on board for something science fiction, especially if it’s in the Marvel-verse.
     
    Granted, the show meandered for quite a while, but I enjoyed it all the same for what it was. Monster-of-the-week and decent characters, so hey, I was in. Then the show got good. Really good.We’re a solid eight episodes into Season 2 and these episodes show how strong the show has gotten. It’s been a long time coming but following the show has finally paid off.
     
    So what’s SHIELD been doing right? Or, more to the point, what’s the show doing that makes it successful? The biggest difference between where the show is now and where it was a year ago is the clear presence of a proper overarching villain: Hydra. Antagonists are driving forces in serial fiction, often creating tension and giving individual episodes weight. Chuck had an evil spy agency per year, season 1 of Buffy had The Master. Now, in the latest season, the heroes in SHIELD have to try to stay one step ahead of their antagonists, lending a sense of urgency to what they do.
     
    Developed characters are vital too. In lieu of an active antagonist, early seasons of Lost forced the disparate survivors together, creating tension where personalities clashed. We even got to know them better through extensive flashbacks, fleshing out who they were and giving context to what they did. SHIELD’s characters had hints of depth early on, but not much was done with them. On occasion they were pushed a little further, like exploring Fitz and Simmons in “F.Z.Z.T.”, but for much of the first season they pretty much were who they were. Not so in Season 2. Introducing a handful of new agents adds the variety of characters and SHIELD now mixes them up in interesting ways. For example, pairing former lovers Bobbi and Lance is comedic but can also yield strong dramatic beats, especially when accompanied by the no-nonsense May to play intermediator. Giving Fitz a bromance with fellow engineer Mac lets us have some good character moments for everyone involved. We get to learn more about each one by changing the dynamics and relationships, giving us more compelling reasons to connect to and invest in the characters.
     
    The villains too have been amped up. The end of the most recent episode (“The Things We Bury”) saw Ward, Whitehall, and Skye’s father entering into a sort of unholy alliance. It’s remarkable that these three characters, two of whom have only been around from the start of this season, are at the point where we as the audience are aware of their own motivations and goals: Whitehall wants to further Hydra’s goals, the doctor wants to reunite with his daughter, and Ward is a wildcard who could do anything. We know that they’re willing to backstab each other and cut deals with the heroes for their own ends, so seeing them together creates not just interpersonal tension, but an interesting foe for our protagonists to face off against. At this point, the villains are as interesting as the heroes, and their interactions are diabolically layered with veiled subtext.
    SHIELD too is really getting its hands dirty with the general Marvel universe at large. It’s not just paying lip service to Extremis like it did early in the first season and it’s not just reacting to Hydra’s reveal like it did after The Winter Soldier. Rather it’s blazing its own trail, bringing in elements of the from the comics we haven’t seen on screen. With the show looking to introduce the hidden city of Attilan anytime now, Agents of SHIELD is probably going to feature the Inhumans a solid couple years before the movie about them is slated to be released. The show’s coming into its own, not just with characters but with its array of plot and elements of the Marvel mythos.
     
    It may not have started out as strong as it could have, let alone one of the best shows on air, but watching it has really begun to pay off. And I’m really enjoying it ‘cuz we always need more good tv.
  11. Ta-metru_defender
    Essays, Not Rants! 139: Representation, Big Hero 6, and Me
     
    I saw Big Hero 6 last Saturday, a couple days after Interstellar. They’re very different movies, different beasts. I’m not sure yet which one I like more, but there’s one thing that makes Big Hero 6very special.
     
    But first let’s talk about me.
     
    I’m one of those weird people who can claim two races. No, not the mix of mayonnaise and sour cream that is the 1/4 Irish, 1/4 German, 1/8 Polish, 1/3 English, 1/24 Swedish mixes, I’m Asian andAmerican: my dad’s from Singapore, my mom’s from the US. My heritage is Chinese and Norwegian and I put “Other: Sino-Nordic” on those surveys I fill out for money. I get called white in Singapore and Asian in the States. Go figure.
     
    So growing up I was a bit of an ethnic oddity. I, as is probably evident from this blog, consumed a lot of media. I read mountains of books, watched as many movies as my parents took me to (which was no small amount, thanks Mom and Dad!), and played as many video games as I could on the weekends when I was allowed. But no characters were like me. Sure, Power Rangers had the token Asian and white people are ubiquitous, but half-and-halfs were unheard of. The closest character in my media was Balto (Mom would later compare me to Spock, but that was after I’d graduated high school).
     
    Fast-forward to now and Big Hero 6 is topping the box office. And the main character, Hiro Tamada, is mixed like me. Now, I’m basing this off the fact that he’s clearly East Asian and his aunt is white, because not only is Hiro biracial, but he’s biracial like me: his mother is white, his father not. As someone who’s spent most of the life as a racial rarity, it’s wonderfully heck, it’s exciting to see someone like me the star of a Disney movie.
     
    But it’s not just Hiro. The titular 6 are surprisingly diverse. Besides Baymax the fluffy robot, there’s only one white guy: Fred the definitely-not-a-stoner-but-certainly-not-a-scientist comic relief guy. The other three? GoGo is an Asian woman, Honey Lemon is also a woman who seems cut out to be the cheerleader type except she’s an incredible chemist, and Wasabi is a black man. They are all scientists and engineers, students of a field notoriously underrepresented by minorities. Here’s a movie saying “Hey, you can be a scientist even if you’re not a white dude!”
     
    Now, I think it’s easy to get hung up on representation. The Avengers isn’t a lesser movie because the majority of the characters are white men and Big Hero 6 has a solid story with plenty of heart to complement its diverse cast. Praising a movie simply because it’s diverse, or feminist, or ‘Christian’ is patronizing and doesn’t help. I don’t just want more movies with minorities, I want more good stories about everyone. That’s part of the reasons I’m so excited for Black Panther and Captain Marvel (that and, y’know, the fact that Captain Marvel is getting a movie); Marvel has a reputation for telling strong character driven stories.
     
    I’m glad Big Hero 6 is doing so well and receiving such warm reviews. Because that means people will notice and, hopefully, means we’ll get more films like that. But more than all that, even more than the implications for the industry and the hope for growingly diverse casts, I’m excited that a character like Hiro Tamada is the main character of a movie. Because somewhere there’s an eight year old kid like me who got to see someone like him as a superhero.
  12. Ta-metru_defender
    Ghosts That We Knew is officially funded! As in all production costs are covered!
     
    I owe this to a couple of you for helping with the movie; expect to get a link to see it when it's done sometime in December.
     
    Still want a chance to get in on this? Any additional funds will enable me to go bigger with post-work for a more polished finished product. There's one more day for it!
     
    Again, thank you all.
  13. Ta-metru_defender
    Essays, Not Rants! 136: Let’s Talk About My Movie
     
    In case you haven’t heard, I’m making a movie. Not just that, but I need your help to make it happen. Here’s why.
     
    “Ghosts That We Knew” is a story about not being alright. Becca, the protagonist, isn’t where she thought she’d be in her life Things haven’t been going the way she’d hoped they would and she’s stuck. With all that comes the nagging doubts in the back of her head, voices that remind her of how life’s not working out.
     
    I wanted to make a movie about that, about that insecurity and fear. With that, I wanted to keep it emotionally honest. There’s more to say about it, but I’d rather not give away plot points. Suffice to say, it’s not a story where life gets better overnight, but it’s also one about the beginning of a way out.
     
    I can say more about production. My crew was amazing. I simply can’t stress this enough. Everyone did their jobs and did them very well. I owe the film to them. I could tell my Director of Photography, McKenzie Zuleger, what I wanted and she’d set it up and go. I’d worked with Richard Kim before on a few shoots and this time as my Assistant Director he took care of my crew and as Gaffer he got some incredible light setups. Meanwhile, my Producer, Natalia Rivas, was wonderfully helpful during preproduction and was indispensable on set, ensuring that everything behindbehind the scenes went smoothly. I could go on and on about them and everyone else too (wait till you see the costuming and dressings the art department did), but there’s more to write about and only so much essay space.
     
    The cast made my script come to life. There’s this persistent fear I have as a writer that what I’m writing won’t quite work out. But hearing it said by these actors, wow, they nailed it. They dove right in and really took on the roles in a way I could only dream of. I owe an incredible wealth of gratitude to them, in no small part because four of them spent shooting in masks under hot lights and the other two had to carry some intensely emotional scenes. The results are stunning and I can’t wait to share it with you.
     
    So why am I asking you for money? Like I said in the Kickstarter, movies cost money; I’ve got to pay for food, costumes, transport, and the like. Things as obvious as a meal for Becca to eat or as tiny as fashion tape all costs money. NYU gives me a small budget to start off with, but I needed more to cover it all.
     
    An obvious point here is that I’ve already finished shooting; the movie’s in the can, why then do I still need money? I’ve put my own money to support the deficit, but I’m not in a financial position to pay for all of it myself. Furthermore, any additional funding will go to getting some professional post-production work, such as color correction and some visual effects touch ups. As a crew we’ve gone to lengths to keep the production’s budget as low as possible, making sure every dollar you give to us helps.
     
    Ghosts That We Know is a project I believe in. Not only that, but I intend to shop the finished project around to short film festivals. Since some of these festivals rule that you can’t submit a movie that’s been screened online, the only way to see the finished film before (which could be almost a year down the line) is to give $5 to my campaign. There’s also some other cool things in there, like a credit and even a copy of the script signed by me (with or without notes, your choice) as well as a mini-poster a friend of mine’s working on. I’m $90 away from my goal and funding ends in a few days; if I don’t reach $222 by then I don’t get any of it.
     
    Help me fund this project.
  14. Ta-metru_defender
    Essays, Not Rants! 135: Superhero Overdose
     
    If you haven’t heard, DC recently announced their cinematic plans for the next six years. We’ve got a Justice League movie, a Wonder Woman movie, one with the Flash, one with Aquaman, a Green Lantern movie, and so on. It’s DC’s answer to Marvel’s Avengers. They’re looking to emulate Marvel’s formula, releasing two a year. Not only that, it looks like most of the Justice League roster from the cartoon is getting their own movie (except Martian Manhunter which is its own infuriating can of worms). Between Marvel and DC, we’re looking at four superhero movies a year — and that’s not even counting other studios with rights to Marvel characters, like Fox with X-Men and the Fantastic Four. That’s a lot of superhero movies, a lot of men in proverbial tights (and one woman, so far) running around doing superhero stuff.
     
    Now, with so many superheroes flying around, it’s likely we’re looking to get a glut of that genre. Woohoo, there’s Age of Ultron, Ant Man, and Fantastic Four next year, but after that there’s gonna be Batman v Superman, a new Captain America, a new X-Men movie, and Suicide Squad. And then after that comes Wonder Woman, and Justice League (so far). Genres can become tired, look at how few Westerns there are as opposed to a few decades ago. With all these superhero films coming out, and with superhero movies usually following a specific pattern we could end up watching the same darn movie over and over again. If that happens, then people get tired, people stop watching these movies, and people stop making superhero movies.
     
    Thing is, we’ve seen the superhero movie a hundred times. The hero gets powers, the hero figures out what to do with powers, the hero fights bad guys. Sequels have been playing with the follow up, but we’ve seen the super-powered-hero-fights-evil formula over and over again. Superhero movies as we know them has happened.
     
    So how do we keep it interesting? So far the trick has been genre blending. The Dark Knight was a crime movie with Batman. It was different and it was big (though I’ve heard the argument that it wasn’t a Batman movie, but that’s another issue). More so now than ever, superhero movies have to stand out. The Avengers was a heroes-fighting-villains narrative, but did it better than anyone else and threw in some internal conflict and hints of a war movie for good measure. Unless a new movie surpasses it, doing the same thing will be repetitive.
     
    Marvel Studios, and Joe Quesada, know this. Look at the most recent releases from Marvel. Iron Man 3 was as much Lethal Weapon-y as it was Iron Man, The Dark World was borderline pure fantasy, The Winter Soldier was a spy/espionage movie, and Guardians of the Galaxy was pure space opera. Looking ahead, Ant Man is planned to be a heist movie, which there are never enough of. Marvel’s keeping things varied. In fact, I think one of the reasons Winter Soldier and Guardians were so well received is that they were so unique. Both tapped genres relatively unheard of at the moment, and both executed them incredibly. If Marvel Studios can keep making movies that challenge the idea of a ‘superhero’ movie they’re in good shape.
     
    So the onus is on DC to do the same thing. It’s hard to judge how they’ll do, especially given the kinda mostly alright Man of Steel, but if they can make Aquaman feel very different from The Flash and not just in subject material, then there’s hope. We don’t wanna keep watching the same movie with swapped out details.
     
    But I cannot overstate how freaking excited I am about all of this. In the next two years I’m getting a second Avengers movie, a new Star Wars, a movie with Batman and Superman, and what’s reportedly a movie about Captain American and Iron Man. Heck, they just announced a movie featuring The Lego’s Movie glorious riff on Batman! All this is the twelve-year-old in me’s dream come true. I don’t like not liking things, it’s tiring and it’s not fun to hate everything you watch. I want these movies to happen, I want to like these movies. I just hope these movies are good.
     
    Also, I'm making a movie! Help me get it funded!
  15. Ta-metru_defender
    There was a moment tonight, at the Lego Store Event, when the Bionicle folks said "anything you build tonight you can take home." Deevee's face lit up and all of us made a mad dash for the pieces bin. Some people built part hogs (I have never seen so many ball joints on a technic axle before), some built multi-armed multi-weaponed multi-headed beings, I... well, I did this:
     

     
    I even added gear functionality!
     
    I wasn't near the actual sets, hence some of the not-rightness in comparison to the pictures that went up, but hey. They look right to me and I saved myself ~$35.
     
    (Will probably buy them anyway)
     
    In any case, I'm stoked for the sets; they have a lot of personality (they all have different silhouettes! It's wonderful!). The throwback story wise is a lot of fun and I'm hesitant to let some things go, but hey.
  16. Ta-metru_defender
    I'm skipping class on Thursday.
     
    ...to go to New York Comic-Con, particularly the LEGO panel.
     
    I'm fairly excited, especially given that I didn't go last year (and wasn't this year until Good Stuff Happened), so, yay! Also there are a couple other interesting panels happening that day I wanna go to, so score.
     
    Of course, I'm missing out on Narrative Investigations and Militaries and Militarization, two classes that are absolutely fascinating. But hey, as a friend of mine told me; make New York work for you.
     
    So I am.
  17. Ta-metru_defender
    Is so much work, man. Got forms on forms on forms to fill out, crew members to assemble, roles to cast, and locations to find.
     
    D'you have any idea how friggin' difficult it is to find an apartment to shoot in in New York (when you don't have one)? The apartment itself isn't so much the issue as is the "hey friend, I need to film a movie, can I take over your home for a weekend wherein I redecorate it, bring in 12-15 cast and crew people, and I shoot for 12 hours a day?" Surprisingly, it's a hard sell, even if I offer to cook and clean afterwards.
     
    Harder still is getting much pre-production work done. My Director of Photography needs to know the layout so she can perfect the shot list, my Gaffer needs to know it so he can make a lighting plan (all of which I need to submit asap to be approved to shoot), and we need to know what the bathroom layout is so we can put together our plan for that (also very necessary to be approved). So there's that.
     
    And I'm holding out on my next draft of the script (5th!) until I've got a location so I can adjust accordingly.
     
    My producer did book us a space for auditions, so that's taken care of, but that means we have to comb through the 300-odd submissions I've gotten for my six roles. And we just know that'll be fun.
     
     
    tl;dr, TMD is making a movie for class and has a lot of logistics to do. He's come a long way from Metru-Nui Adventures.
  18. Ta-metru_defender
    Essays, Not Rants! 131: In Defense of Destiny’s Story
     
    I talk about video games a lot on this blog, because I love them and play a lot of them. I also write about storytelling because it’s kinda my thing. Now, there’s a lot to say about video game narrative, which, honestly, can apply to narrative in general. Games are special because narrative — or even story of any sort — isn’t necessary for a good game (See: Pacman, or better yet,Pong).
     
    But, contrary to what game designers like Jonathan Blow think, games can tell excellent stories. Naughty Dog’s The Last of Us is an emotional story that rivals great film and has found its way into many of my papers for school. Bungie too has told great stories through the Halo games. No, they may not on the same level as The Last of Us, but the original trilogy did tell a solid story, ODSThad great characters, and Reach was genuinely sad at times. All of these games are very linear and have a very traditional narrative. Which is great.
     
    Destiny, on the other hand, is very loosely linear. There are story missions for you to do, but there’s no urgency with which you have to do them, and thus you can spend plenty of time exploring the world at large and taking on side missions. Story information itself is dispersed through the occasional story-focused cutscene and through bits of dialogue with your companion, the AI Ghost. This all to say, there’s very little in the way of explicit storytelling.
     
    The game’s gotten a lot of flak for this. Here’s this grand expansive world with hints of incredible backstory, but where’s the actual story? Where’s the character development? Where’re the big arcs and twists? The story, apparently, feels too nebulous to be worthwhile. Granted, the gameplay more than makes up for it, but the way its critics see it, a weak story is Destiny’s greatest flaw.
     
    But Destiny’s story isn’t weak, it’s open. Modern Warfare 2 had a woefully weak story, with underdeveloped characters and a plot that made very little sense. Sure, it was spelled out for you, but there really wasn’t much there. See, a lot of Destiny is conveyed through spatial and environmental storytelling. The very world of Destiny: the ancient ruins on Venus, the decaying colony on the Moon, the colonyships in Old Russia’s Cosmodrome; they all harken to something older and greater than what we see now. Mentions of the fall, of the Hive taking over the Moon, all this hint at something big. This is what Destiny does: the incredible world building does much of the heavy narrative lifting. Those scraps of story which, combined with the Grimoire accessed online or through the companion app, paint a great world for the player to inhabit. In there you go on these missions and carry out the main story, with lots of empty spaces in between.
     
    These empty spaces is where you come in. Destiny wants you to use your imagination. There’s so much empty space in the story it’s easy to fill it up with your own ideas as to what happened. It’s like playing with your toys again, where you’re given the character and a little bit of story and let lose to make up how it plays out. This is the strength of Destiny’s story: Your imagination. Yes, it’s drastically different from a lot of modern — or even adult — storytelling, but it’s this open-endedness that sets Destiny apart. Here the player is free to create their own story. The nature of fireteams, the backstory of your Guardian, even some of the relations between characters, it’s all up to you.
     
    This is what I’m loving as I play through Destiny, the freedom to wander through the world. I’m still not yet done with the game (almost finished the last mission on Venus) due to not only real life commitments, but also plain getting distracted by every Patrol mission and Strike in Destiny. But unlike Assassin’s Creed 4 where spending hours sidetrack hurt the plot’s pacing and any emotional attachment; Destiny’s side-missions and even competitive multiplayer feel like an addition to the overall narrative arch. It’s as if Bungie’s opening up a big sandbox and inviting you to play.
     
     
    For more on spatial and environmental storytelling, read Henry Jenkins’ Game Design as Narrative Architecture. If you have a PS3 and want to play Destiny with someone cool, let me know.
  19. Ta-metru_defender
    If you've been reading Essays, Not Rants! you'll have realized that I was a huge fan of the movie Chef, in no small part to the food. I love cooking (and eating), so a movie about it was a pleasure.
     
    Having recently coming across the recipe for the Pasta That Seduced Scarlett Johansson, the girlfriend and I decided to make it for dinner.
     
     



    Dang. It was good.
  20. Ta-metru_defender
    Essays, Not Rants! 130: Background Details
     
    There’s a building I can see outside my window that’s under construction. I’m not sure what it’s going to be or where exactly it is, but it looks to be somewhere in TriBeCa. The basic structure of it is there, there’s a crane going up the side, and it looks like the skeleton of a monolith as there aren’t any external walls up yet. There are tiny lights on each floor that glint in the daylight.
     
    To my sci-fi-addled mind it looks like something you’d see in the background of Destiny, or maybe a new spaceship being built in Star Trek. It looks cool, almost otherworldly.
     
    In other words, it’s something that could help tell a story. Visual storytelling (comics, movies, television, video games; anything that requires you to look at images) depends heavily on details to give life to the scene. Filling the background of the scene with details lends credibility and reality to the world.
     
    This can be done in very subtle ways. In early seasons of How I Met Your Mother there were a pair of swords hanging on the wall of Ted and Marshall’s apartment. They were referenced on occasion, used once, but for the most part were sort of just there. That said, these two friends who met in college having swords on their wall added a sense of history to them, more so, than, say, a wreath would have (needless to say, Chekhov was probably very happy when they finally used them in a duel).
     
    For all its epic-ness and grandeur, The Lord of The Rings films are filled with smaller, tiny details. Carved on helmets are runes which, should you have the bother to translate them from Tolkien’s appendices, say stuff actually relevant to the world. One of the buildings in the background of Minas Tirith is a ratcatcher, for example. Another one of these details is found in the Tower of Cirith Ungol, where Sam rescues Frodo from the orcs. There’s a lamp in the uppermost room which, if you look closely, was made from the helmets of Soldiers of Gondor. It’s a tiny detail, one that most people won’t notice, but it adds to the overall feel of the film. As I’ve said before, it’s these little details make a world seem real.
     
    Which brings me back to Destiny and the spaceship-under-construction building out my window. Much of the game’s storytelling is done through environmental details. You’re not necessarily shown the story or the game’s background lore, but it’s there. When you enter Old Russia’s Cosmodrome you can see ruined buildings all about and, rising over the horizon, a huge spaceship with what look like futuristic space shuttles attached around the side. You’ve heard details about a Golden Age, expansion, and colonyships, but seeing that massive spaceship decaying in the distance adds a reality to it.
     
    For a game so sparse on explicit storytelling, it does wonders with the little things. Item descriptions mention how the Titans raised the Wall or the exploits of some Saint-14. We’re not told more details than that, but, again, it adds to the feeling of depth and bigness of the world. Even things like seeing the crest of the Vanguards on a wall add further reality to it. The world feels like it’s breathing. These details make it seem alive./color]
  21. Ta-metru_defender
    Essays, Not Rants! 129: Becoming Legend
     
    On Thursday a new trailer dropped for Bungie’s Destiny. In the vein of trailers for Bungie’s prior games (like Halo 3: ODST’s
    which remains one of my favorite pieces of marketing ever), it doesn’t really tell you much about what the game is like. It’s live action, for crying out loud, not a cutscene, or let alone actual gameplay. Which almost begs the question, how does the game even play? 
    Only, no, the trailer actually does an impressive job of summing up what Destiny’s gonna be. Rather than advertising actual gameplay, something that’s been covered plenty by news sites, the trailer looks at the tone of the game itself, while still teasing gameplay elements. How? Let’s get into it.
     
    Right off the bat, we’re informed that humans haven’t been on the Moon in hundreds of years. That line alone tells us so much about the setting of the game. It’s obviously future science fiction with spaceships and such, so why haven’t humans been on the moon in hundreds of years? There’s a sense of awe and mystery conveyed, further enhanced by the long abandoned lander module and American flag. That we next see an alien base (that the heroes assault) further adds to that feeling of a mysterious future. The game’s action takes place after there’s been a massive shift in the status quo. The trailer doesn’t clearly say what, just that it happened.
     
    This setting is further hinted at when we see them arrive on Venus: gone is the oppressive sulfuric acid atmosphere, instead there are verdant forests, rivers, and the ruins of a long abandoned structure in the distance. It’s mythic in the vein of The Lord of The Rings where the Argonath statues guarding the Anduin harken to an eons old civilization. Destiny plays with the same imagery and atmosphere, only this time in science fiction. Gone is the gritty and angst-ridden tone much modern science fiction takes, instead is an idealistic planetary romance, a direction that far too few storytellers take, in any form of fiction.
     
    But what of the actual players? Here too is where the trailer positively shines. There’s banter between the three players throughout it, but, in keeping with the tone, it’s all very light hearted and full of a sense of romantic adventure. They make quips at each other which, sure, is a little heavy on the cheese, but mirrors the sheer fun of playing Destiny. Gameplay in the beta (released for a few days over the summer) felt a lot like how the players/characters in this treat it: it’s a power fantasy in a way, but more than that it’s an adventure. The social aspect of Destiny is played up here too; as a self-described shared world shooter, teaming up with friends (or strangers) is part and parcel to the game. The trailer plays up that aspect, and rightfully so as it’s one of the things that really sets Destiny apart.
     
    There are a few other hints of gameplay in the trailer; summoning the Sparrow speeder-bikes, each class’s unique abilities, and, of course, shooting aliens. Like the setting and social nature, these are all part of what the game will be.
     
    Destiny comes out on Tuesday. Even before this trailer I was excited, now that I’ve seen this, I can’t wait. Of course, there is that mountain of homework to get through, so we’ll see how things progress.
  22. Ta-metru_defender
    Essays, Not Rants! 128: Of Boyhood
     
    I was finally able to see Boyhood this week. It came out over the summer when I was in South Carolina, which is not a good place to be if you want to see the latest indie film (I have yet to see Snowpiercer too).
     
    But I did see Boyhood this week and in some respects it's a frustrating movie. There's little structure, if any, to the film. Which makes sense; a movie filmed over twelve years would be hard pressed to tell a single story. A strong narrative usually takes place over a relatively small amount of time, it keeps it brisk and gives urgency to the proceedings. It’d be far less interesting if Luke, Han, and Leia arrived at Yavin 4 while the Death Star was a week away. Boyhood disagrees with that philosophy.
     
    ]Like I said, it’s frustrating. Structure should be what makes a story work and, yes, Boyhood is still a story. And, yes, it does still work. But why, and how? There’s no grand journey that the ‘hero’ Mason embarks on; there’s no inciting incident, midpoint, or climax. See, Boyhood’s story is a slice of life, very much in the way that something like Seinfeld purports to be. Except more so. In the long run, though, Boyhood is incomparable and stands out as being unlike anything else in cinemas today. It’s a singular movie that demands to be met on its own terms.
     
    So what are those terms? Boyhood feels in some ways like a period piece, the period in question being from May 2002 to late 2013. The film opens to the sound of Coldplay’s “Yellow” and various other songs show up throughout the film that serve primarily to date certain scenes but also managing to show a sort of evolution of what’s been on the radio for the last decade and a bit. In early scenes we see Dragonball Z on TV, later on we hear the kids discussing Revenge of the Sith, and still later on The Dark Knight is mentioned as being a favorite movie of the year. Pop culture landmarks like Halo 2, a song from High School Musical, and even Funny or Die’s “The Landlord” make appearances. It’s half winking at the audience, and yet also saying “remember when this happened?” To people my age, it’s reminding us of what it was like growing up.
     
    But Boyhood does not run on nostalgia alone. It also focuses on the impermanence of life. Mason and his sister Samantha’s friends don’t stick around; the friends they’re hanging out with and even significant others change from time jump to time jump. The only ones who are always there are their mother Olivia and their father, Mason Sr. Natures of relationships change too; early on Olivia is distant towards her children’s father, but later on she becomes much more cordial. We never see the incidents that catalyzed the change, but are instead left with the feeling that time itself is what changes them.
     
    Here lies another interesting choice taken by director Richard Linklater and crew: with very few exceptions Boyhood skips the highs of life in favor of the in-betweens. We don’t see important events like Mason’s first day of middle school or his prom, events that crop up in what seems like every movie about youth ever. Instead the film will look at moments before or after, instead our information of prom comes from a terse post-breakup talk between him and a girl he was dating; we see Mason coming home from graduation rather than him throwing his cap in the air. There’s restraint on the part of the filmmakers, and it’s this restraint that makes the film feel so much like life.
     
    As the movie draws to its close we see a now-adult Mason saying goodbye to his mother as he prepares to go to college. Tearfully, she says “I thought there would be more.” It’s a summarizing look at life and the film; people come and people go and things end. At the film’s close, Mason and some new friends are trekking through a park and Mason is asked if people seize moments or if they’re seized by moments. His response — a statement so incredibly on-the-nose it almost breaks the fourth wall —is that they’re always in the moment. On-the-nose or not, it is what life is: a series of moments we’re stuck in — and Boyhood captures that splendidly.
×
×
  • Create New...