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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 192: The Surprising Elegance of Jackie Chan
     
    I’ve been on a bit of a different movie kick lately. Watched Attack The Block (finally!) before jumping into a bunch of martial arts flicks like The Raid and Armor of God. The latter prompted a dive into Jackie Chan’s filmography and that’s how I found myself watching Police Story. Which, somehow, I hadn’t seen before.
     
    Which is a real shame. Because, dang, that’s an excellent movie. And not just in the “Good-Jackie-Chan-flick” or even just cool for an action movie. We’re talking great across the board. Yes, the action and stunts are unquestionably top notch, but the central story is quite robust and there are a couple truly exceptional scenes.
     
    Like many a good cop movie, there’s a courtroom scene where the hero cop tries to indict the villain. What surprised me when I watched it was how surprisingly well done it is. Rather than being a scene just there for fluff, it’s a scene treated with as much craft as the rest of the movie. It’s an intense scene with as many twists and turns as an action scene. It’s good, is what I’m saying, something you almost wouldn’t expect to be in this sort of film.
     
    The other thing that Police Story does that so many movies forgo is the use of slapstick. Emblematic of Jackie Chan’s films is slapstick — both within action scenes and in the story itself. This slapstick isn’t just physical comedy, but also fantastic visual storytelling. Take the scene where Jackie’s character, Ka Kui, takes the witness, Selina, back to his apartment. What follows is a great sequence where Selina and May, Ka Kui’s girlfriend, attempt to stay out of his sight as Ka Kui bad mouths her. It’s hilarious and it works, in no small part because there’s actually a great deal of effort and craft put into it. The camerawork is used to hide things for solid reveals and the characters’ blocking move them around, just keeping them missing each other.
     
    But the best part of Police Story is how all of this works together, particularly within Ka Kui’s character. It’s not terribly easy to get a proper read on him, insofar as it’s hard to pigeonhole him into a Typical Protagonist Archetype. He’s not quite the renegade cop or the one good police officer or even the bumbling incompetent sort. Ka Kui is a good, honorable officer, but he’s also not above being a bit of a jerk. But even more noteworthy, the movie balances him being a slapstick character while also letting him be dramatic. He’s not just the comic relief character, he also gets heavy beats. The court scene is a big moment for Ka Kui, an early chance for him to prove himself to the audience. At that point in the film we’re able to take him seriously enough for it to have enough drama, but its ending on a comedic beat doesn’t feel out of place. Yes, it’s a blow to him and his goal, but it doesn’t diminish him as a character. It’s effective because Police Story’s world is one that allows for both deep drama and broad comedy.
     
    It’s an unusual tone not really seen in Western films, where the hero can be the butt of slapstick jokes but still be, well, the hero. Maybe it’s partially born out of a familiarity with the sort of stuff Jackie Chan makes, but it may also be a willingness to think a little differently about storytelling. At the end of the day, I’m honestly not sure. I grew up with all sorts of movies from all over the place, but never realized how well done some of them were — like Police Story. In any case, I’ve a bunch more Jackie Chan flicks on my to-watch list.
  2. Ta-metru_defender
    Man, I want some Legos.
     
    And I have a measure of disposable income I could use to by some.
     
    ​And I can probably rearrange some of the shelves in my apartment to accommodate the space.
     
    And I'm getting a big paycheck this Friday where I'll get a couple months worth of pay at once.
     
    And now that summer's over my electricity bill has gone down.
     
    And, y'know, that Palace Cinema looks downright dope.
     
    Or that Falcon.
     
    Or that new AT-AT.
     
    And/or the Hulkbuster. And the set with Miles Morales.
     
    Or a spaceship. Like the Falcon.
     
    ...
     
    Adult financial decisions are hard.
  3. Ta-metru_defender
    Essays, Not Rants! 189: This is Why We Can’t Have Nice Things, JEB!
     
    I don’t really talk about politics on this blog…ever. Well, aside from, y’know, the historical or entries on diversity or women in fiction. But every now and then something shows up that’s nonpartisan enough but still related enough to what I usually write about for a good discussion.
     
    An interview with Jeb Bush (Or JEB) has been making the rounds lately, wherein he’s asked who his favorite superhero is. This alone is worth noting because we’re at the point in where a presidential candidate can be asked about superheroes. Yes, this is a part of nerd culture becoming mainstream, but it’s also a reflection of superheroes forming a new mythology. They can be discussed as a cultural touchstone no matter who you are. Point is to say that the fact that he was even asked this question is remarkable in and of itself. Superheroes have become a new pantheron, to some extent; though decidedly fictional, they are a sort of example of humanity in all its forms (which, y’know, is all the more the reason to have a more diverse lineup, but I digress). There’s probably a whole other paper in that idea, but not here.
     
    Anyway, after mentioning that watching Marvel movies makes him wish that he owned the company — which I’m not even gonna touch here — he decides that Batman may be his favorite, albeit a dark choice. But he’s aware of Supergirl being a thing, courtesy of the new advertising blitz, and thinks she’s hot.
     
    Okay. He could have answered the question one of a dozen very neutral, safe ways; but he chooses to bring Supergirl up… because she’s hot? Dude, no. It’s fun that this is the sort of question we can ask a presidential candidate, but at the same time, but why does one of the more serious presidential candidates think it’s okay to talk about her looks as a defining factor? Even if a question like this takes center stage, a female hero still gets the short end of the stick. Yes, she got mentioned — that’s great! But she gets mentioned only to be reduced down to a pretty face. He could have mentioned that she could fly — that’s in the marketing too! — but nope, she’s hot and that’s key.
     
    “But Josh,” you say, “you’re making way too big a deal out of this, it’s just one guy’s opinion!” Well, straw man, remember what I said earlier about superheroes being a new mythology? It goes with it then, that the perception of them is a reflection of culture as a whole. And Jeb’s comments reflect a culture that still judges a woman by her appearance rather than her abilities.
     
    Which is really frustrating, because there’s a steady cultural shift away from female superheroes defining characteristic being their looks and related attributes. Carol Danvers got a new outfit and is firmly regarded as Earth’s Mightiest Avenger. I can’t speak for the show (having not seen it), but it looks like Supergirl is doing something similar, for starters by giving her a costume that’s more practical than titillating. Going beyond the world of comics, Fury Road mad us like Furiosa because she was baddonkey and capable, not because she was ‘hot.’ Furiosa, more so than Carol Danvers or Supergirl, has been recognized for this in a big way.
     
    In the movie/TV world characters are idealized, and this means prettified, but while handsome male characters can still be interesting, the pretty women are often there just to be pretty. While kick butt grungy women are awesome, to really even out the gender imbalance we need to allow for attractive women to be interesting and valued for qualities beyond their looks. Because it’s not fair when a male character needs no justification, but a female one does — and it’s her looks.
     
    In any case, we, as a culture, from presidential candidates on down, have gotta stop defining women — in fiction or not — by how attractive the are. In the meantime, we should at least talk a lot more about how hot the new Batman is. But especially the new Aquaman.
  4. Ta-metru_defender
    Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars
     
    (Already bought IMAX tickets)
  5. Ta-metru_defender
    Essays, Not Rants! 186: More Thoughts on Destiny’s Story
     
    So with my Rationale out of the way, I picked up Destiny’s expansion-sequel The Taken King and put… many… hours into it. It’s a huge improvement on the base game and, for a change, feels like a complete game with stuff like story and what not. Which is great, because Destiny had world building in spades, and now The Taken King is building on it and giving characters actual personalities.
     
    These personalities are revealed through some newfound conflict beyond the original good guy Guardians versus the vague-but-evil Darkness. It’s still good versus evil, but now some of the good guys bicker. Zavala disapproves of Cayde-6’s flippancy who in turn thinks Eris takes things way too seriously. Little things, to be sure, but they add a depth that was sorely lacking in the game’s first year. Story is character, after all, and character gets revealed through conflict. Points to Destiny for finally showing an understanding of how that works.
     
    That said, the game’s always been brimming with narrative architecture. The world is rife with details that hint at a great history behind everything. There are names like Toland and Alpha Lupi that show up in gear descriptions and bits of lore that hint at so much more. Oryx, a name that shows up here and there in the first year is the titular antagonist of Taken King, making a bunch of pieces finally fall into place. Plus, Destiny’s lore is incredibly diverse: the Guardians in gear description are woman, Chinese, and Indian. There’s a variety in the background.
     
    But does this work?
     
    The first year of Destiny seems to point to no. One of the biggest criticisms of the Destiny was its lack of story and no amount of world building can compensate for a disappointing narrative (I’m looking at you Elysium). Halo’s story worked in part because of Cortana’s commentary on Chief’s missions and discussions with various allies about what to do next. In Taken King, Bungie imitates their older games and gives context to the gameplay. Now there’s a more tangible reason for why you’re running, shooting, and punching villains. By making the Vanguard and Ghost interesting characters with personality too, there’s a sense of being part of something larger than just the mission at hand.
     
    More interestingly, in Taken King a lot of small tidbits are given a larger purchase. Recordings of Toland play a small role in the story and make the prior mentions resonate all the more. Because now Toland’s not just a mythical name, he’s a mythical name with a connection to a character that affects how the story plays out. There’s a reason and a why to the details that color the world.
     
    But then, there’s no indications as to what the Kessel Run is in Star Wars except that Han Solo made it in less than 12 parsecs. Yet it adds such a sense of texture to the film — it works in Star Wars. Maybe the overabundance of details wasn’t Destiny’s big problem, maybe it really was the lack of an appropriately substantial story.
     
    Well, there it is. Ya gotta have story.
  6. Ta-metru_defender
    Essays, Not Rants! 185: When Science Dreams
     
    The Martian is an intelligent film. Or at least it expects its viewers to be smart. Within ten minutes the titular astronaut is stranded on Mars and the science fun begins. Unlike another recent movie with Kate Mara as a scientist, it doesn’t take long at all for the movie to get started and we get to watch Matt Damon pull a Robinson Crusoe on Mars.
     
    It’s cool, and there’s a lot of science happening that’s remarkably coherent for the most part. What’s funny though, is that less than a week before this movie came out, scientists found signs of actual water on Mars. Which, if it actually works out, will already render The Martian mildly scientifically out-of-date. Like the mention of the missing data-tapes in Star Wars, time marches on.
     
    But a lot of it is extensions of what we know now or what we’re expected to do. The habitat on Mars makes a lot of sense, as does the Hermes ship. It’s science we have, are planning on, or are talking about. And science we want.
     
    It’s very much old-fashioned science fiction, in the sense of dreaming big about what could be. Heck, it’s where the genre started. Questions like “What if we had rockets that could do stuff?” or, more classically, “What if we could go to the center of the earth?” Stories were built around these ideas and then, bam, genre.
     
    Look, I really like science fiction. And it does bug me that a lot of older science fiction is more about the tech than the people, but there’s a sense of wonderment. There are these cool ideas about science and how it will make things different, how radar might actually be a thing, or how communication could be made so easy. Science fiction, of the Asimov and old pulp-fiction variety, is very much about what could be.
     
    Which can be oddly prescient. Star Trek communicators are everywhere, only we call them cell phones and they do so much more than Roddenberry and crew could have imagined. Teleporters and warp drives may not be real, but 3D printers are more than a little like replicators. It’s the sort of thing that would have seemed ridiculous not too long ago (printing physical objects, what?), but now it’s possible. At home.
     
    Not to say science fiction always gets it right. Orson Scott Card had blogging in his vision of the future in Ender’s Game. He may have beaten reality (and a lot of fiction) to the concept of Web 2.0, but, as xkcd points out, reality isn’t quite the same as fiction. Though it would only take a rewrite or two to make the Locke and Demosthenes plot work.
     
    Science fiction does a lot: it can work as a great metaphor, it can create a capacity for new events, and it can dream up cool ideas. The latter is something that’s more or less exclusive to science fiction — nothing else consistently invents for its stories.
     
    So I want science fiction to dream bigger, to come up with newer, weirder, more out there ideas. Because now that we’ve seen pictures of Charon and can more or less confirm that it is not a Mass Effect Relay encased in ice, we’ve gotta think of some new way to explore space.
     
    Or at least get to Mars already.
  7. Ta-metru_defender
    Essays, Not Rants! 183: The Question of So What
     
    A professor who I had, who I didn’t really like, once told me that I could probably connect any variety of works. But that didn’t necessarily mean I had an essay. Another professor said that you know you’re paper’s successfully if there’s a point that could be proven wrong. Most succinctly, when I presented an idea for a paper to her, yet another professor responded with “So [beep]ing what, Josh; so [beep]ing what?”
     
    Which, y’know, is a really good question. I can talk a bunch about how Madame Bovary’s titular protagonist wants a life akin to what would be known as the melodramatic genre, but where’s the point? That’s what I had to figure out if I wanted to write a legitimately good essay. Well, stories are a lot like that too. You can have a plot and all that, even be perfectly plotted and so on, but so what? A story’s gotta have a point.
     
    This is the big thing with action movies. On the one hand, we have Die Hard and Mad Max: Fury Road; arguably two of the best proper action movies, well, ever. Both of these movies have clear themes, which both amount to the ability of anyone to step up and be a hero, regardless of profession and gender, respectively. Look at the massive reaction to both movies, Die Hard remains a staple nearly three decades after it came out and is referenced constantly. Time will tell if Fury Road has the same staying power, but it’s sure looking that way.
     
    And why do these films stick? Because the points made them matter. Look at The Expendables, it’s good dumb fun, but the only real point to it is that it’s really fun to see ‘80s action heroes on screen together. It’s pure mindless fun, and there’s certainly a time and a place for that (The Expendables sits proudly on my shelf), but I doubt most people will really care in a few years. Or take a look at Expendables 3, which dispatched with the famous cast in favor of younger ones; it was still mildly fun, but tried to be something it wasn’t (a movie about the old becoming to old and having to hand the baton over, but not give them the proverbial sins-of-their-fathers instead of, y’know, watching action heroes do action hero stuff).
     
    It’s science fiction that rides on this a lot. Star Wars has the good old anyone can save the world theme driving it (along with a very clear good wins thing). Godzilla has a lot to say about nuclear weapons and is at its best when it uses its kaiju as a metaphor. Or, at the very least, most memorable.
     
    Neill Blomkamp’s filmography may be a good example in and of itself. District 9 is plainly an allegory for Apartheid that has us sympathizing with someone who’s an obstinate racist who’s forced to confront the other on a personal level. It works so well because it’s not content to present institutionalized racism in another guise, it actually says something about it. Elysium, on the other hand, says very clearly that a stratified healthcare system has issues and… well, that’s about it. It amounts to commentary saying nothing, which you can kinda maybe afford in a weekly blog, but not so much in formal papers and films.
     
     
     
    Oh, and for the record, the importance of interpreting Madame Bovary as Emma wishing to enact melodrama is that it paints her as a quixotic figure actively escaping blame for her own failings.
  8. Ta-metru_defender
    Essays, Not Rants! 181: Expository Conflict
     
    Othello really hits the ground running. The first time we see the titular character in Shakespeare’s play he’s on trial in a war room. Now, it’s important to note that this is his introduction, this is when we learn who he is.
     
    The easiest way to clue the audience in would be to just give us an infodump. Have people go “This is Othello, the Moor, who’s a general, and married to Desdemona, a senator’s daughter” in some fashion. No, it’s certainly not the most elegant way to disperse information, but, well, it works.
     
    Thing is, exposition is boring. Really boring. No one wants a huge lecture in their story, especially if it comes right at the top. Which presents a unique problem for Shakespeare in Othello, how can he bring the audience up to speed on an unusual situation without boring the audience five minutes into his play? Simple: He turns exposition into conflict.
     
    Conflict occurs when there’s disagreement. They can argue, they can fight, they can spend all day undermining each other. Conflict is also usually quite interesting. Two people going “as you know, such-and-such is whatever” is boring; an argument over whether such-and-such is whatever, however, keeps the audience interested. Now there’s tension over the exposition: Is it true? Who’s right? What’s gonna happen when one of ‘em is proven wrong?
     
    And that’s what the first act of Othello is. He’s put on an informal trial and forced to prove he is who he is. We don’t hear the story of how Desdemona fell in love with him just out of the blue, rather their story is the explanation and evidence for his elopement. It doesn’t feel forced or out of place, and it’s interesting. Othello’s reputation is on the line and we want to see what happens next.
     
    Exposition has to be interesting. Having it happen in conflict raises the tension and makes us pay attention. Compare two characters getting to know each other over coffee versus an interrogation. This is something that Lost does very well. Not only are all the characters strangers (and thus all serve as audience surrogates as they learn things about each other), but the mystery island setting has everyone tense and suspicious of one another. Secret agendas, angles, and hidden pasts make getting to know the characters exciting by itself.
     
    It’s helped along in earlier season by flashbacks which further flesh out the characters. Once again, these flashbacks, which are basically just exposition, are made interesting through conflict. Charlie’s Dad doesn’t tell him he’s irresponsible, we see Charlie being irresponsible and butting heads against people close to him which in turn affects how we see him in the present. There’s also an arc to the flashbacks which helps invest us in the proceedings.
     
    This is, of course, something that Fantastic Four did fantastically wrong. So much of the movie felt like pure exposition with no conflict to push things along. Reed meets a pre-evil Doom and the two simply, well, coexist. There’s no clash of worldview or rivalry of genius, they’re just there. I’m not asking for a Shakespearean trial; a competition for Sue’s affections would be insulting, but at the very least would be more interesting that what was essentially a series of “I’m smart,” “So am I,” “Cool, let’s science,” “Yes, let’s science.”
     
    Stories have to introduce their audience to a new world. Could be a world inhabited by friends who work at a brewery or where a Moor in an interracial marriage is on a Venetian war council; could also be a world where a kid is able to create an inter-dimensional teleporter. No matter what there's gonna be something the audience doesn't know and will have to learn (seriously, if you're doing an adaptation of Little Red Riding Hood you're still gonna have to tell us why she's going to her grandmother's). Exposition happens. It always happens. The trick is to make it work, and not bore us with it. So let's keep Othello on trial.
  9. Ta-metru_defender
    Essays, Not Rants! 180: Can Art Be Fun?
     
    I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by nature, fun, they’re seen as being less artistic or literary than other mediums.
     
    Which, well, kinda has a point. When was the last time you went to an art museum and had fun? And not the sorta fun you get from the unintentional humor of some paintings, but actual ‘fun’ (which is really hard to describe, has few cross-lingual analogues, and was explored heavily by Huizinga, but bear with me). Chances are slim that unless you’ve seen a particular statue of a man punching a horse in Vienna, you haven’t, and even that monument to equine assault was probably intended as serious. See, ‘high’ art is meant to inspire ponderings, not for you to have plebeian fun. You stand there, think, say a couple ‘mmhmm’s for good measure, and move on to the next one.
     
    But that’s art, like art art; what about, say, books? The divide is even more stark there. No one’s gonna argue against Ulysses as a literary masterpiece, but at the same time it’s hard to describe it as being truly ‘fun.’ Enjoyable, maybe, but much of that pleasure probably stems from a mixture of latent masochism and the sunk cost fallacy. That and, y’know, trying to sound intelligent. But besides Ulysses (which I legitimately love), there are other Great Works by, say, Hemingway or Melville that you’d be hard pressed to describe as being legitimately enjoyable in and of themselves, especially when compared to ‘lesser’ genres like science fiction and fantasy. Point is, the Great Works can’t bother with the frivolities of fun-ness.
     
    You even see this in comics, arguably already a ‘lesser’ form. Watchmen is heralded as one of the best comics ever and is all doom and gloom. Compare it to Sex Criminals, which is much brighter, much funnier, and much cruder, but takes its story no less seriously. Though Criminals is held in some esteem (TIME named it comic of 2013), it’s seen as being nowhere near as literary or iconic as Watchmen, perhaps due to its adult subject matter and relative newness, but probably also because it’s so goofy. Never mind that it deals with depression, intimacy, and a host of other things, it’s too silly and too fun to be considered serious art.
     
    Which brings me to games. If a game’s not fun, you’re not gonna play it; plain and simple. Games have to be enjoyable on some level to maintain player involvement. Thus gaming becomes a very visceral experience, whether it’s your curiosity that’s been piqued by Gone Home, the sheer beauty of Journey, or the exhilaration that comes from fighting Covenant in Halo. It’s experiential on a level that no other medium is, and thus has to make the audience want to experience it for the sake of the experience (as opposed to, say, the story or visuals).
     
    And here is where video games run up against the brick wall of literary merit. Games are, like Sex Criminals, seen as being simply too fun to be real literature. No matter how serious they are, by virtue of being leisurely they can’t be art. The Last of Us is a gripping story about fatherhood, loss, survival, and so much more that the player is forced to experience rather than just observe. Even when it’s at its darkest and bleakest, it remains ‘fun’ to play in the sense that the game works. No, the violence of the game mayn’t be enjoyable per se, but it holds your attention and makes you want to keep going. But because The Last of Us is ultimately a piece of software that’s developed and patched rather than born out of pure artistry like, say, a book; it’s relegated to being mere diversion. And because of that, it can’t really be art.
     
    Which is a bummer. Because I think art should be enjoyable on at least some level. That much of what makes comics, well, comics is that it’s illustrated shouldn’t be a detractor, just as in order for a video game to work it has to be on some level fun. Writing off games because of that would be like lambasting books because you’ve gotta turn the page, or disliking Aaron Sorkin’s work because you insist on watching it with the sound off. Let’s get off our high horses and be willing to afford fun mediums their due; games can have all the mindless glee of Michael Bay (Army of Two: Devil’s Cartel) and the melancholic tenderness of The Fault in Our Stars (The Last of Us: Left’Behind*).
     
    ‘cuz hey, let’s enjoy it.
     
     
    *Writer’s note: The Last of Us: Left Behind is arguably superior to The Fault In Our Stars, but I’m having trouble thinking of a good comparison. Blue Is The Warmest Color is remotely somewhat thematically related, but nowhere near as poignant as Left Behind; recent romantic films like About Time may be as tender and sweet, but they lack the beautiful tragedy of The Last of Us’ DLC. Perhaps Left Behind is remarkable on its own, not just as an extension of a game or as a story, but for being a piece of literature that is, frankly, incomparable.
     
    But that’s a rant essay for another week.
  10. Ta-metru_defender
    Essays, Not Rants! 179: Learning From (Others’) Failure
     
    You can learn a lot about storytelling from taking in great stories. Let The Last of Us teach you about immersive storytelling. Don Quixote effortlessly plays with the characters’ relation to the narrative. Learn how to have a bunch of different character arcs in motion from The Avengers.
     
    Bad stories can also teach you a lot, especially bad movies. I’m not talking so-bad-it’s-good stuff like The Room where the movie fails so hard it creates an entirely new form of entertainment; I’m talking about ones that are just plain bad. Watch Twilight to learn how a passive main character makes for a boring book. If you lose sight of your protagonist’s arc you end up with the muddled mess that are the Hobbit movies. The Big Bang Theory shows you how to write punch-down humor at dated stereotypes.
     
    And then there’s the new Fantastic Four.
     
    Which teaches you how not to tell a story.
     
    There’s a lot wrong with the movie. The grievous mishandling of Sue Storm. The oddly conspicuous absence of Ben and Jonny for chunks of the plot. The total lack of agency from everyone up to and including the protagonist. The utter abandonment of what could have been great themes. The fact that we don’t see the titular four in the same shot until over an hour into the movie. The arbitrariness of the supposedly-emotional beats. But it’s all rooted in a fundamental ignorance of storytelling.
     
    Here’s the thing: Story is king. Yes, it’s a frustratingly patriarchal term (“story is everything” doesn’t sound quite as good), but the sentiment is there: story’s the most important thing. There are vital ingredients for story to ‘happen,’ which Fantastic Four just doesn’t have.
     
    The first, is character.
     
    Duh.
     
    For a story to happen, you need people with goals and fears and all that. The Lord of the Rings would hardly have worked if Frodo’s only characterization was that he was a Hobbit. Conversely, The Insider is so tense because of Wigand’s conflict between doing what’s right on a big scale (whistleblowing the tobacco industry) and keeping his family safe. Both of these devote time to building characters, giving us moments that highlight not just what they’re doing, but what they want and why.
     
    Character down, we need conflict. Say John McLane asks Hans Gruber to let the hostages go and Gruber just says “yes.” There’s no story there. The protagonist needs obstacles in their way to keep the audience engaged and asking “how’re they gonna get past this?” These conflicts also allow chances for characters to show who they are (McLane really cares about his wife) and for them to make interesting choices (McLane chooses to soldier on even when the feds won’t help him). These conflicts, that happen because of character, get us as the audience invested and interested in what happens next. When they payoff comes, it’s earned and catharsis happens.
     
    It’s honestly quite surprising how little character there is in Fantastic Four. No one has much of a goal — Johnny and Sue are literally kind of just there — and when we get hints of one they hardly affect, well, anything — Ben would like to be changed back so he works for the military until he decides he’s okay as he is. Reed’s characterization can be summed up as “very intelligent” and presumed antagonist Victor is “very intelligent and maybe a little anarchistic.” Characterization is never allowed out: nearly every conversation is pure exposition. There’s no banter, no subtext, no verbal conflict (Reed and Victor never disagree while working together, Johnny and Ben say maybe four lines directly to each other), it’s nothing but explanations about what’s going on.
     
    That character is done in such broad strokes may be forgivable, were the characters given anything to do. But they aren’t. There’s never any conflict until Victor reappears and decides to be evil in the final thirty-odd minutes. In fact, Reed — the protagonist — only makes three clear decisions. First he decides to use his teleporter/transporter himself. Second, he decides to escape from the government base. Finally, he decides to fight Victor since, well, they’ve all been sucked into the other world and might as well. Only the first one is earned, and that’s only because we’ve spent the first half of the movie watching Reed work on the darn machine. To call Reed and the others boring is a disservice to boring characters: they do nothing, have no opinion on anything, and hardly react to the plot. He’s as bad as Bella Swan, and he’s the best character the movie has to offer.
     
    We crave for stories. We want narrative to happen, characters to be introduced, conflict to break out, and resolution to give us closure. Fantastic Four does none of that.
     
    Nothing happens.
     
    No one changes.
     
    It just is.
     
    And that is terrible. Don’t do that.
     
    Please.
  11. Ta-metru_defender
    Essays, Not Rants! 177: Importance of Different Narratives
     
    Narratives are important. They don’t just affect how we interpret events happening around us, but influence the way we see the world. Stories tell us what to expect.
     
    The question then is what narrative do we hear? Chances are, there’s an ‘accepted’ version of it all. Y’know the saying about history being written by the victors? That’s the thing about narratives: they tend to be established by whoever’s in power (usually meaning white, male, and wealthy). The problem is, that’s not everyone’s story.
     
    There’s a great TED Talk by Chimamanda Adichie about how there needs to be more narratives out there. She talks about how, growing up in Nigeria, she would read a lot of British books and thus, when she started writing her own stories, they were about traipsing about in the heather and drinking ginger beer and doing other things that were decidedly not typical of Nigeria. Because when people begin to accept one narrative and see themselves as the Other, there’s a hesitation to embracing that Other, even if it’s your story. The epiphany for Adichie was realizing that stories didn’t have to be about that; that she could tell a story about her own life. So she created narratives that were ‘different,’ but normal.
     
    So we need more narratives. Different ones. Ones about different people, by different people.
     
    It’s one of the big reasons I’ve really been loving Marvel’s recent work. I’m not talking about the MCU here — which tend to employ white dudes named Chris — but rather the comics. Marvel’s done quite the shake-up in their titles recently, adding a lot more women and people who aren’t white.
     
    Sometimes it can be simple things. Silk features Cindy Moon, who was bitten by the same spider as Peter Parker, but instead of having an uncle Ben she was locked away in a bunker for ten years. Now out, she’s adjusting to the normal world while looking for her missing family. That Cindy’s both Asian and female isn’t overly important, but she does facilitate a new story. With that, she’s also a new face in comics that’s not another white guy.
     
    These new stories can be really interesting. There was some outrage when Sam Wilson, who used to be Falcon, took over as Captain America from Steve Rogers. Some people said it was just a political correctness move, a plot to sell more comics because diversity. Thing is, Sam Wilson makes for a very interesting Captain America. Yes, he’s trying to live up to Steve’s reputation, but there’s the added depth from just who he is. The son of a Harlem preacher, Sam tries to father his father’s example best as he can while he, a black man, takes on Hydra — who still show shades of their Nazi roots. Sam as Cap is very different from Steve as Cap. There’s the story of a black man representing the US and taking over the mantle. It’s interesting, it’s new, and it represents someone else.
     
    Perhaps the most interesting new face is Kamala Khan as Ms. Marvel. Kamila is fourteen, a total fangirl, and the daughter of Pakistani immigrants to New Jersey. She’s a lot like Peter Parker of old, a teenager thrust into superheroing and wrestling with all that means. Alongside that is her own personal life. Ms. Marvel is in many ways a story about identity: it’s Kamala as Inhuman, Muslim, an immigrant daughter, and a teenager. Each attribute affects her adventures; she finds solace at Attilan with the other Inhumans, but lessons from her Imam help her grapple with the heaviness of being a superhero. Kamala’s story is unlike many others in fiction in general, let alone comics. Importantly, her narratives says that anyone can be a superhero.
     
    So yeah, narratives are important. Diversifying a cast lets more and different stories be told. And all this is hardly touching on the topic of representation, which is important too. Let’s not have just one narrative in fiction, like Adichie says, let’s bring more in and create more normals. Let’s tell more stories.
  12. Ta-metru_defender
    Essays, Not Rants! 176: Why I Take Issue With Johnny Storm Being Black
     
    So y’know that new Fantastic Four movie coming out next week? It caused a bit of uproar when casting was announced since Michael B. Jordan’s playing Johnny Storm, a character who, in the comics, has been white. This is further complicated by the fact that his sister, Susan Storm, is being played by Kate Mara, who is rather obviously white.
     
    This ‘race lift’ given to Johnny Storm has caused quite the hullabaloo. In an apparent case of trying provide a quick and superficial overcorrection a lack of diversity in super hero films they went and changed Johnny’s race, rather than having a different superhero join up. Making things even more convoluted is that his sister’s white, meaning either one’s adopted, their parents remarried, or are a very rare quirk of mixed-race parents.
     
    Which, y’know, is fine. Representation is a big deal; it’s always great to see different sorts of people on screen. Marvel’s comics have been taking great strides to diversify their heroes, Ms. Marvel’s a Pakistani-American teenager, we’ve Spider-People of all a variety of race and genders, Sam Wilson took over as Captain America; it’s cool for the movies to follow suit (even if Fantastic Four isn’t part of the MCU).
     
    The issue is that it’s just Johnny who got his race changed. And it has to be Johnny; not Reed ‘cuz he’s the main character, not Ben because he spends most of the movie rocky, and especially not Sue because she’s the love interest. Johnny being black — and only Johnny — belies a much more systemic problem in pop-culture in general. And it’s not the tendency for casts to have a token minority (though that is an issue too).
     
    There are a few things central to the Fantastic Four’s mythos: they get their powers from a scientific project, Doctor Doom is their greatest foe, Ben and Jonny are somewhere between rivals and friends, and Reed and Susan are lovers.
     
    And that last one is where things would get hairy if the siblings were both now black.
     
    There’s going to be a romance between Reed and Sue, because of course there will be. But a mixed race couple simply isn’t something that you usually have in a movie; especially if it’s between a white man and a black woman. Fantastic Four wanted to make someone a minority but also keep the romance subplot.
     
    Which really bugs me. Because the whole Johnny-is-black-but-not-his-sister-Sue thing smacks of a fear of having a mixed couple in a major movie. It’s something I find really frustrating. Look, I’m biased; I’m the son of a couple who got married when interracial marriages had less public approval than same-sex marriage did in 2011. It’s one of those things that I want to be more present in pop-culture because it’s something very present in my life. It’s 2015; c’mon, let’s get with the times already. The President of the United States is the product of a mixed-race relationship!
     
    Seeing a movie bend-over-backwards narratively to ensure that the white protagonist’s love interest isn’t black is incredibly frustrating. It’s not director Josh Trank’s fault, or even that of studio Fox: it’s systemic.
     
    At the end of the day, I think I’m disappointed more than anything else. There was a chance here to, even in a small way, shake things up a little bit. ‘cuz I’m cautiously eager to see this movie, and I’m glad that they’ve taken steps to make Susan Storm’s powers more practical/offensive than in the last film. I also really liked Trank’s work on Chronicle. I guess I just wish if they were gonna switch a character’s race, they took the next logical step and did the same thing for his sister.
  13. Ta-metru_defender
    Essays, Not Rants! 173: But What Does It All Mean?
     
    When The Lord of The Rings was first published, there was a lot of talk about its relation to the second World War. It got to the point that in the foreword to a later edition, Tolkien explicitly said that no, it was not in any way an allegory of World War Two. Tolkien wasn’t a huge fan of allegories, to the point where he usually considered them detrimental to the story (and also the biggest flaw of C.S. Lewis’ The Lion, The Witch, and The Wardrobe). Rather, he liked the idea of ‘applicability’; there is a point to it all, but it’s one for the reader to make up.
     
    The Lord of The Rings does have major themes: the smallest can accomplish the biggest, teamwork over competition, war is bad, good wins; but there is no direct reference which gives it more latitude and reach. By opting for applicability, Tolkien gave Rings the leeway to mean more than he could have hoped; letting the book’s audience decide what they think is the most important part. Stories that dispense with an agenda allow more breadth of interpretations.
     
    Like The Last of Us, an absolutely beautiful game. Is it about fatherhood? And if it is, what is it saying about it? Because the logline of protagonist Joel’s arc is inherently non-judgemental (a broken man who lost his daughter twenty years ago will go to extreme lengths to protect his newfound surrogate), it’s up to the audience to decide whether or not Joel is justified in his actions, let alone right. Is he doing what a father should? Or is he a monster playing at actually being someone decent? I love reading commentary on the game and various people’s takeaways. There’s room for discussion that makes the game so great.
     
    Ulysses is another story like this. There’s not much plot, there’s not much in the way of a clear theme neither. The takeaway I got (and wrote a paper on) was that it is a book that lets you live as someone else for the altogether-too-much-time you’ll spend reading it; though everything external mayn’t be resolved, the book itself has the resolution that comes at the end of a day. But that was my takeaway; a friend of mine found more weight with Leopold Bloom’s interactions with women, another just plain hated the book. This space in interpretation is what lets us spend hours loudly discussing fictional characters,’ er, intimate lives over pizza and beer.
     
    But being open to interpretation doesn’t mean ambiguous. Though the justification of Joel’s actions and long-term implications of Leopold Bloom’s day are up in the air, the events are clear. There’s no attempt from Neil Druckmann to obscure what Joel’s motivations are, and even though James Joyce makes Ulysses incredibly dense, it is possible to extract clear story details. Having no meaning is different from having many meanings. A story needs substance for it to have applicability. There are far less people who feel that “I Am The Walrus” describes their life than those that feel that way about “Here Comes The Sun.”
     
    At the end of the day, one thing I love about applicability is its freedom. I don’t think stories should preach at you, they should be designed to entertain and let the reader experience and feel something they wouldn’t ordinarily. Firefly will forever be dear to me because it’s about life on a ship and Iron Man 3, way I see it, is a story about identity. Someone else will like (or hate) them for different reasons, and others will find my interpretations deeply flawed. But that’s the beauty of fiction. The story’s there on the page, on the screen, in the panels, prepared by the writer for you to understand in your own way.
  14. Ta-metru_defender
    Essays, Not Rants! 172: Pixel Problems
     
    I remember seeing Patrick Jean’s short film “Pixels” when it first hit the internet a few years ago. It’s a cool short film with a fun concept. It does what it does and is great for it. Then there was Freddie Wong’s “
    ” which took a similar idea and, though not quite as visually spectacular or narratively sound, was a great ode to nerd culture (Lara Croft from Tomb Raider gets in the lander from Lunar Lander!).  
    Then along comes this new movie Pixels, based on Patrick Jean’s eponymous short. It’s always exciting to see an independently made short get a feature based on it, especially one with such a relatively nerdy concept. But based on the trailers and such for the film, it’s, well, it’s looking more Big Bang Theory than Chuck.
     
    And not just because of Adam Sandler.
     
    Although there’s an outlandish concept to accept, (not Kevin James as president; an alien invasion taking the form of classic arcade games) but it serves its purpose well enough. That is, it allows the story to collect a team of former arcade super stars. So far, not so bad. There’s a great opportunity here to celebrate retro-gaming and gamers in general: gamers get to save the world! Nerds get to be the winners.
     
    Only thing is, it’s looking like nerds are the punchline again. There’s no attempt to show the them as anything other than people to be laughed at. They could keep them weird, they could make them normal, or even take a page out of Edgar Wright’s The World’s End and have most of them have moved on in their life and now have to access something they thought they grew out of (which, for the heroes of Pixels, would also allow them to recapture the joys of youth). Instead, no, the nerds are social rejects who are thrust into the spotlight for us to enjoy how hilariously out of touch they are. Also, they’re saving the world.
     
    Which, again, wouldn’t be so bad if it felt more like a love letter than, well, whatever this is. Having a fictionalized version of Pac-Man’s creator show up (by name) is awesome, but it’s quickly negated by his appearance being reduced to something of a racist caricature. Because a screaming Japanese man makes for an easy joke. Again, this is based on the trailer, but I have a great deal of respect for Toru Iwatani and it’s disappointing to see someone playing him only to get the short end of a stick.
     
    Which isn’t even touching the film’s gender issues. Michelle Monaghan plays the all too familiar hot-woman-who-tags-along-with-the-nerds, albeit a Lieutenant Colonel. But in doing so the film falls back into the trap of the myth that women can’t be nerds. The film creates a clear gender dichotomy that a woman’s not a gamer and is instead the ‘normal’ character who keeps the others on leash. It’s very rare to see any form of media actually get through this (Chuck had its moments), but nonetheless it’s a bummer. Would it have been too much to rework her character into someone who avidly actually enjoyed games?
     
    Look, Pixels isn’t out yet and I don’t really plan on seeing it (which makes this one of the few things I complain about without watching). But nerd culture is something I’m big on, seeing as it’s something that occupies a large chunk of my life. I want a movie like Pixels, but I want a movie better than it. One where being a nerd is cool and can be anyone, whether they’re socially apt, a man or a woman, or heck, whatever their race is. ‘cause c’mon, nerds are cool now.
  15. Ta-metru_defender
    So for gins and griggles (but actually for practice) I'm working on a full length screenplay. Because I figured it'd be easier to start from something I decided to write a Captain Marvel movie, because she's the best (this was back before they announced that they were actually make one). Much procrastinating later and I finished a beat sheet a couple weeks ago and am going to script.
     
    This is the first script I've written since "Ghosts That We Knew" last August and kinda the first bit of fiction I've really worked on properly all year (been busy, okay?).
     
    As such there's a lot running through my mind:

    How do people talk?
    Why do people not talk during some conversations?
    What's a good snack to get from a bodega?
    How do people leave conversations?
    What does a nine-year-old sound like?
    What is the proper use of CONTINUOUS in a slugline?
    How do people say goodbye?
    No, no, keep direction out of your action.
    What is a conversation?
    Oh god I'm taking forever to get to the inciting incident.
    Hey look, this character's actually developing a voice!
    Holy fish it's taking forever to write ten pages.
    Is that a natural way to say someone's name?
    How much description should I give of a location?
    Man, I gotta read more scripts.

  16. Ta-metru_defender
    Essays, Not Rants! 170: Linear Versus Open World
     
    E3 was this week, which means most major video game companies were showing off the upcoming games they have lined up. There's a lot to be excited for: Star Wars Battlefront looks great, Dishonored 2 is getting Emily Kaldwin as a protagonist, Kingdom Hearts 3 is finally in development. But me being me, Uncharted 4: A Thief’s End and the glorious gameplay demo they showed off is what I cared about most.
     
    The game looks great, showing again why Naughty Dog is one of the best in the industry. Telling too is the discussion surrounding the game The Uncharted games, like the more recent The Last of Us, is incredibly narrative focused. More so than role-playing games — traditionally the story based game — Naughty Dog's recent slew of action adventure games have been all about the story. Furthermore, the games are very linear. Where Final Fantasy VII had side quests, Uncharted keeps going in one direction. You're basically playing through a movie.
     
    It's a direction that Neil Druckmann, A Thief's End's creative director, deeply believes in, even if that’s not where many other major studios are going. There’s a tendency towards the open world, where games put players in a massive world for them to explore. Bungie left Halo, a very linear shooter, to make Destiny, something that looks a lot more like an RPG with hints of an open-world. Ubisoft’s flagship Assassin’s Creed series lets players roam the ancient world, finding their own fun and pursuing optional objectives. The player doesn’t have to have Ezio continue pursing the Borgias, instead they can recruit more assassins or collect money to improve equipment. Unlike Uncharted, they aren’t forced along a single, linear path.
     
    This is arguably one of the great potentiality of games. Players can do whatever they want and craft their own narrative out of a sandbox. Rather than being shepherded along a preset path, players can strike out and find their adventures. Games, after all, let the consumer have a lot more interaction with the story than a movie or book. Letting players explore takes full advantage of the medium.
     
    But it doesn’t always work narratively. Pacing is incredibly important when telling a story. The audience can’t get bored halfway through or even distracted from the central core. I think this is where open world games come up short. I enjoy the Assassin’s Creed games for what they are: relatively mindless adventure games with some great conspiracy theory set dressings. But more often than not I get waylaid by exploring or doing side-missions and going after treasure. It remains fun enough, but they don’t exactly bring me in closer to the main character’s arc. I couldn’t care less about what Ezio was up to in Turkey, it was more fun to explore Constantinople.
     
    Naughty Dog is instead opting to bring players into a narrative and let them experience it first hand. Games can let you live as someone else and experience things you usually don’t. What Uncharted and The Last of Us do so well is let players live a different life. The Last of Us had me feel like a father, Uncharted 2 let me be an action hero. More than that, though, these are characters we care about. By keeping the narrative and the action zeroed in, the players isn’t allowed to be distracted by side quests. Rather, the character and story remain front and center and with them a genuine emotional experience.
  17. Ta-metru_defender
    Essays, Not Rants! 169: Narrative Contracts
     
    Early on in Borderlands 2 the player encounters a fence of electricity in between them and their goal. Claptrap, the voice over the radio, tells you there’s a fusebox on the other side and that if you run fast enough, you won’t take damage from the fence. Your objective changes, now saying to run into the forcefield. So you do, and it deals damage to your shield and pushes you back. Claptrap suggests you do it again, he says you weren’t running fast enough. Seeing as this is a video game and voices-over-the-radio are seldom wrong, and your objective once again tells you to run into it. You do, and the same thing happens.
     
    Undeterred, Claptrap tells you to try again, only for you to once again be electrocuted and pushed back. He then starts to make another suggestion for how to run through it when another voice on the radio comes in and tells you to just shoot the fusebox. And to ignore any advice Claptrap gives you.
     
    It’s a funny moment, in no small part because the player is used to games and objectives being helpful. Borderlands 2 is effectively using the tropes of the medium itself to screw with you. It’s like a betrayal by the game, a really funny one. But it also serves to highlight the contract between a player and a game.
     
    See, when it comes to entertainment there’s this sort of unspoken agreement. The movie’s arc will come to a head and resolution, the book’s narrative will conclude in some way, this essay will make a point at the end that warrants the five minutes you spend reading it. In video games, completing objectives will both advance the plot and progress the player. When the voice on the radio gives you an objective, you do it.
     
    Which is what makes that gag in Borderlands 2 so great. These narrative contracts are vital to maintaining reader interest and telling a good story, but there’s a lot of fun to be had in breaking them. Community, for example, plays fast and loose with the expected promise that a tv show doesn’t know it’s a tv show. There’s something a little unsettling when a character in a tv show refers to ‘seasons’ or seems acutely aware that it’s a show.
     
    Yet in the series finale a couple weeks ago, the characters envisioning how they’d want the Season Seven of their friendship to play out give us a unique look into each character’s psyche. That each scenario is introduced by a truncated version of the show’s opening only further draws the viewer in. What’s key is that the breaking of the rules service both story and humor.
     
    For another example it’s hard not to mention Ulysses. The James Joyce novel eschews much in the way of the plot that’s expected of it. Bits of stories are started and continued, but nothing is ever truly resolved as the modernist novel captures the wandering minds and lives of a fairly average day in 1904 Dublin. Had the book instead followed a more traditional structure, we wouldn’t have one of the greatest books ever. More importantly, it wouldn’t have felt half as realistic and emotionally true to life as it does.
     
    But if we’re talking about books breaking narrative contracts, nothing quite beats Denis Diderot’s Jacques the Fatalist. In an increasingly frustrating fashion, the narrator tells the reader that he, as the storyteller, could do anything he wanted, like set the titular Jacques and his master off on a great adventure. But he doesn’t. Instead the book is one of unmet expectations, where the reader neither gets to hear the true story of Jacques’ loves or is even given a proper ending to the book — rather the reader is given three to choose from. But as an exercise in playing with narrative, it excels.
     
    All this to say that rules are meant to be broken. That said, rules have to be broken right, like in Community or Ulysses. Because unless you’re Denis Diderot, there’s not much point in doing it just to prove a point. Or if you want to screw with your player.
     
    Now I’ve just gotta finish Borderlands 2.
  18. Ta-metru_defender
    Essays, Not Rants! 168: Cold War Relevance
     
    Alright. Quick one today because it’s my birthday and I have plans.
     
    I talk a lot about science fiction and how often it works as a way to commentate on current events and what not. Sometimes, it’s a lot easier to look at the interplay of fiction when it’s something that happened in the past (See: Gojira). The Cold War too, which was also when modern science fiction began to really take shape, has great influence on the stories of its time.
     
    Ray Bradbury opens his short story “The Last Night of The World” with a simple question: “What would you do if you knew that this was the last night of the world?” The answer isn’t wild revelry, rather the husband and wife at the center await the upcoming end with simple acceptance, living the last night of the world as if it were any other night.
     
    Published in early 1951, the short story tries to capture the mindset of people who have been living under the threat of nuclear annihilation for two decades. In Bradbury’s view, these people are powerless to change anything about their fate, and thus they feel that they have no recourse but to accept the end of the world. There’s little concern for a matter of how the world ends, it’s just described as like the closing of a book.
     
    By focusing so small Bradbury is able to make implicit statements about those with power. Though the short story lacks actual overt commentary, “The Last Night of The World” is an indictment against the Cold War and the associated political atmosphere. There is an undeniable link in the short story between the end of the world and the actions taken by leaders during the Cold War.From the point of view of the story, the world can only take a certain amount of guns being constantly pointed at each other before the plug is pulled.
     
    In this story, people can adapt to the constant fear of death to the point that when the end finally comes it is not so much greeted as it is all-but-ignored. Humanity can get used to anything, even if it means adjusting to a constant expectation of the end of the world. The end of the world has progressed beyond inevitability; it has become expected.
     
    Compare this to Star Wars, released 26 years later. Written and directed by someone who actually did grow up in the Cold War’s tensions, the movie disagrees vehemently with Bradbury’s message. Luke Skywalker grew up under the Empire, or at least the far reaches of it, and dreams of fighting back. He’s not resigned to his fate, rather, he jumps at the chance to do something about it.
     
    See, Star Wars has to be seen as a piece of Cold War literature. You’ve got the Death Star threatening to destroy an entire planet, reminiscent of the whole nuclear risk thing. A lot of contemporary (American) writings painted the Soviet Union as a faceless, evil, Galactic Empire-esque nation with the United States as the noble underdog espousing a rugged individualism. In light of all this, Luke Skywalker being able to rise up and destroy the Death Star is a statement that, hey, they can win. Not at all unlike how Pacific Rim is a millennial anthem, Star Wars was a generation growing up under the threat of nuclear doom saying that things would get better.
     
    Writer’s Note: Do give “The Last Night of The World” a read, it’s short and findable online. Also, I feel like there’s a connection between the Cold War atmosphere and the idealism of ‘80s movies, but that’s another post for another day.
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