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Crimson Jester

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Blog Entries posted by Crimson Jester

  1. Crimson Jester
    My computer is currently in for repairs, since apparently my anti-virus let a Trojan get through when I was downloading music.
     
    Anyways, I'll be limited with my internet access until next Friday (the 25th).
  2. Crimson Jester
    Simple I am
    Simple I go
    A few simple luxuries are all I know
    (And all I need)
     
    A simple man
    I have no home
    For all my life I choose to roam
    (Down my own road)
     
    The simplest life
    Is all I'll take
    When everything is hollow and fake
    (So full of lies)
     
    A basic life is all I need
    But if I could have just one more thing
     
    (chorus [Not at ALL satisfied with it...])
    Your face
    Mine to
    Embrace
    I won't let go
    I'm haunted by the memory of you
     
    Simple I was
    Now I fade
    My simple life for you I gave
    (Gave it all)
     
    Empty I am
    Broken, sullen and scarred
    As I walk toward my grave
    (It beckons me)
     
    (chorus)
     
    As I drift among the dead
    A thousand memories
    Flooding my head
    Flooding my head
     
    I gave it all for one simple thing
    My haunted voice for you it sings
     
    (chorus)
     
    Calm, collected
    Hollow, fake
    I have become something real
    I have become nothing
  3. Crimson Jester
    Alright, since I deploy to my summer posting on Saturday, I figure'd I'd give you guys an update now, in case I don't get the chance to further down the road.
     
    For all who don't know, I've been selected from my squadron to instruct future military personnel for 7 weeks, teaching, among other things, leadership skills, instructional techniques, and survival skills. I'm being deployed to CFB (Canadian Forces base) Cold Lake, an Air Force base about 5 hours north of here. My leave date is Saturday, July 4th, and my (estimated) return date is Saturday, August 22nd. For further information on the camp, refer to my other entry on summer deployment.
     
    I will have very limited internet access throughout the summer, and when I do get on, I quite enjoy sending/receiving emails, ensuring I keep in touch with everyone. I'll send updates when I can, as well. If you wish to email me during the summer, please, feel free to do so by following this link.
     
    Anyways, I'm going to spend my last few days up in the city, so I'd better keep it short so I can get some sleep. If you have any questions, comment here, or PM me, and I'll do my best to catch you before I leave.
     
    Until August, BZP,
    CJ.
  4. Crimson Jester
    BZP role-players, Judges, RPG staff, and whomever may come across it,
     
    I'm here to make one point, and one point only: as of today, I'm retiring from RPG creating. I've been doing this on BZP for going on 5 years now; by far the longest run of any RPG creator I can think of. I've had my share of crushing defeats, and glorious wins in my days doing this, and it was all worth it. The three RPG Contest victories, and dozens upon dozens of CoT RPGs I've made in my days; I don't regret a single one. The experience as a whole was the best I've had on BZP, and the only thing that's really kept me here.
     
    But, times change. I go from fresh, to seasoned, to veteran. RPG demands change, role-players come and go, and new RPG creators step up to the plate. Some have wondrous success, while others suffer catastrophic failure. The ones who succeed, like I, continue what they do, making a name and place for themselves. But, like anything, we age, we change, and we fade into the background. People move on to the fresh RPG creators, the visionaries, the ones who bring fresh new ideas to the plate, changing the way we see RPGs. And veterans like myself, we have to slow down, end gracefully. It's time for me to step aside, and let the newer generations of RPG creators to take the reins.
     
    Now, don't fret; this doesn't mean I'll be quitting RPGs entirely. In fact, with my time freed up from the tasks of running RPGs, I'm going to focus on getting myself back into RPing; re-establishing myself as the RPer I once was. I've definitely neglected my RPing as of late, and caused some grief, as I left quite a few fellow RPers hanging as I disappeared in and out.
     
    As well, upon request, I'd still love to help other creators, giving my opinion, assisting in improvement of others work, and helping to create RPGs. I still love creating, and I don't think that will ever go away. So please, just ask. I'll need something to do now and again.
     
    Anyways, before this gets too long, I'd just like to make one final note: thanks to all the wonderful RPers who've supported me over the years, making my experience a great and rather colorful one, and putting me to where I am today. My inner RPer wouldn't be where its at without you guys.
     
    -CJ
  5. Crimson Jester
    fi yuo cna raed tihs, yuo hvae a sgtrane mnid too. Cna yuo raed tihs? Olny 55 % plepoe can. i cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
  6. Crimson Jester
    Bah. Beginning of summer. Absolute chaos. Luckily, things have slowed down enough for me to give a brief recap:
     
    For starters, my summer deployment. For all who don't know, I've been selected from my squadron to instruct future military personnel for 7 weeks, teaching, among other things, leadership skills, instructional techniques, and survival skills. I'm being deployed to CFB (Canadian Forces base) Cold Lake, an Air Force base about 5 hours north of here. My leave date is Saturday, July 4th, and my (estimated) return date is Saturday, August 22nd. My first week there will be spent 'upstairs' (a term people down at the survival camp have coined for being on the base, as the survival camp is about 2km down a hill from the base [if you look on the map on Wikipedia, that road at the top near the middle is the road to the survival camp]), doing what is known as 'indoc', where all Staff Cadets are assessed based on their skill sets, and assigned positions staffing the various courses (6 week Senior Leader's Course, 6 week Service Band, 2 week Introduction to Survival, and 6 week Survival Instructor [which I took last year]), and assuming other roles, such as sports staff, canteen staff, medical staff, Training Center Ops (security). At the end of the week, we are assigned our positions and ranks (mine most likely will be Flight Sergeant or Sergeant for Survival Instructor). Once down there, I'll be introduced to my 'flight' (a group of Cadets, usually around 25 in numbers, excluding the staff, which comprises of two assigned Sergeants and a Flight Sergeant), and for the following four-and-a-half weeks, I'll be their mentor, friend, and leader, preparing them for the written examinations and 'Solos', which is a five-day, four-night solo stint in the bush, with one foot of rope, a 7ft x 4ft tarp, and a survival kit contained in a soap bar container. It may sound easy, but it really is not. We can give the Cadets all the skills possible, but it entirely comes down to the psychological factor. Similar to a padded cell and straitjacket, you are removed from sensory deprivation, save for the rumbling of jets, and the touch of whatever you find. No human contact, no food. All in all, it's quite the experience, and I'm quite proud to be there again, allowing some more to have the experience I did.
     
    Next, the new Fallout DLC. I bought Point Lookout the day it came out, 'cause I freakin' love Fallout, and, come on, scary mutant hillbillies? WIN. Anyways, yeah. I beat the whole thing, with all achievements, in about three hours. About an hour of that was spent on the quest line, which, I must say, was a rather fun, and frightening one. Bethesda's reps said that they intended to make this one more horror-film themed, and, overall, they did a great job. The larger territory, along with the cool new weapons, eerie side quests, and quite comical adventures, made this my favorite DLC to-date. If you have Fallout, and are yet to get this, go get it right now. I promise you'll like it.
     
    And, before my attention span gets to me, let me make note: these last few months have been brilliant, as far as new albums go. Static-X's latest evil disco installment, Cult of Static, showed that Wayne Static definitely still knows how to 'Get Up and Boogie'. Another album worth noting is Atlanta's prog master's Mastodon's latest, Crack the Skye. It's mystic sound, wailing vocals, and blistering drums made this a pure joy to listen to. As well, I just recently acquired Killswitch Engage's latest self-titled effort, and I must say, Adam D. and the crew definitely did a good job of breaking metalcore's tight-woven boundaries, knocking every cookie-cutter band off the cliff and into the sea of monotony. Although slower, I had no troubles headbanging to the slow, melodic chugs of Joel and Adam. Howard's singing, topped off with Justin's brilliant drum work, makes this a definite candidate for my favorite album of '09. Other highlights of the forthcoming months: Born of Osiris' A Higher Place (July 6th), August Burns Red's Constellations (July 14th), Breaking Benjamin's yet-untitled effort (Fall 2009), Billy Talent's Billy Talent III (July 14th), and Daughtry's Leave This Town (July 14th).
     
    As a final note, I will leave you with a little list of singles to check out from the aforementioned albums:
    *"Stingwray", "Lunatic", "Z28" -- Static-X
    *"Divinations", "Oblivion" -- Mastodon
    *"Starting Over", "Reckoning" -- Killswitch Engage
    *"Now Arise", "Exist" -- Born of Osiris
    *"Thirty and Seven", "Existence" -- August Burns Red
    *"Turn Your Back", "Rusted from the Rain" -- Billy Talent
    *"No Surprise" -- Daughtry
     
    Until next time, BZP
    -CJ
  7. Crimson Jester
    ...I had a decent weekend getaway over the last few days. Worth every minute of it. I get home, my cancer-stricken, three-legged dog has just died an extremely painful death.
     
    I hope you all had a good weekend, too.
  8. Crimson Jester
    He was just a rookie trooper and he surely shook with fright
    He checked off his equipment and made sure his pack was tight;
    He had to sit and listen to those awful engines roar,
    "You ain't gonna jump no more!"
     
    (CHORUS)
    Glory, glory, what a heckuva way to die,
    Glory, glory, what a heckuva way to die,
    Glory, glory, what a heckuva way to die,
    He ain't gonna jump no more!
     
    "Is everybody happy?" cried the Sergeant looking up,
    Our Hero feebly answered "Yes," and then they stood him up;
    He jumped into the icy blast, his static line unhooked,
    And he ain't gonna jump no more.
     
    (CHORUS)

    He counted long, he counted loud, he waited for the shock,
    He felt the wind, he felt the cold, he felt the awful drop,
    The silk from his reserve spilled out and wrapped around his legs,
    And he ain't gonna jump no more.
     
    (CHORUS)

    The risers swung around his neck, connectors cracked his dome,
    Suspension lines were tied in knots around his skinny bones;
    The canopy became his shroud; he hurtled to the ground.
    And he ain't gonna jump no more.
     
    (CHORUS)
     
    The days he'd lived and loved and laughed kept running through his mind,
    He thought about the girl back home, the one he'd left behind;
    He thought about the medics and wondered what they'd find,
    And he ain't gonna jump no more.
     
    (CHORUS)

    The ambulance was on the spot, the jeeps were running wild,
    The medics jumped and screamed with glee, rolled up their sleeves and smiled,
    For it had been a week or more since last a 'chute had failed,
    And he ain't gonna jump no more.
     
    (CHORUS)
     
    He hit the ground, the sound was "Splat," his blood went spurting high,
    His comrades then were heard to say: "A heckuva way to die!"
    He lay there rolling round in the welter of his gore,
    And he ain't gonna jump no more.
     
    (CHORUS)
     
    (slowly, solemnly)
    There was blood upon the risers, there were brains upon the chute,
    Intestines were a'dangling from his Paratrooper suit,
    He was a mess; they picked him up, and poured him from his boots,
    And he ain't gonna jump no more
  9. Crimson Jester
    Survival Instructor Staff: T-minus 27 days, and counting.
     
    I'm so freakin' excited. An entire summer living on an Air Force base, getting paid a good chunk of change to teach survival skills to my peers. If only the days would go faster.
  10. Crimson Jester
    So yeah. I conveniently posted my RPG in the last blog entry. You should give me your opinion on it. 'cause, y'know, its the one time I care about your opinion.
  11. Crimson Jester
    Peace: the ever-sacred, yet near-impossible to attain treasure of life. It is a blessing, a gift not many experience in their lifetime. And for the inhabitants of Alleria, it could not have come sooner.
     
    For thousands of years prior to Peacetime, Alleria was torn ragged by the dogs of war; the result of two self-sanctified Clans, the K’laric and the Ztun. They had been at war for six thousand years, fighting for control over the island that they each believed was rightfully theirs. Back and forth the upper hand went, until the Fall. Faced with near-suicidal odds, the K’laric made one final push, catching the Ztun by surprise, and forcing them nearly to sea. It is said, after a bloody massacre, the remaining Ztun made peace with the K’laric. And thus, the Accord was born.
     
    Ten thousand years went by under the Accord; the damage done by the Great War undone, and the war itself forgotten. Technology, society, and culture advanced to levels never dreamt of before. Alleria became a haven, a utopia the world over couldn’t even fathom. All was well; at least, until the Uprising.
     
    It hit the island quickly; an attack from within. Top-ranking members of government, key citizens, military personnel; it oozed out of every crack in the Accord. Within a month, the Accord was fractured, and the legion responsible for the coup, the Uprising, revealed themselves. They were unlike anything Alleria had ever seen before: organic beings, with mysterious supernatural powers. They had at their grasp powers which could not be explained, but rivaled that of the strongest elemental. They were unstoppable.
     
    But the power of the Uprising had yet to be revealed. Two weeks later, strange, hideous beasts began to appear, ranging from the size of a human, to towering over the island itself. The only thing that kept the Uprising from destroying the island was the very thing that protected it: The Remnant. Built on the remains of the Accord and its policing force, the Remnant’s technological power matched that of the Uprising’s supernatural. They fought back, and they fought back hard, locking the island in a stalemate.
     
    This is where your story begins. Will you take up arms with the Remnant, and fight off the Uprising? Will you stand by the Uprising, wielding supernatural powers to destroy the Remnant once and for all? Or will you, the citizen, fight from the inside, and save your island from destruction?


    Insurrection 
    I. Locations:
    Alleria is widely regarded as one of the most beautiful regions in the Universe. It has a warm, mild climate, with light winds, rain, and fair humidity. The landscapes range from thick coniferous forests, to mountains, to sandy beaches. Throughout the island, one can find many unmarked ruins and landmarks, as well as strange formations, and hidden treasures.
    Map of Alleria
     
    Cities:
    Cities Map
     
    1. Terrakus: Terrakus is the capital of Alleria; a city literally built on the blood and sweat of thousands. It was originally built as a haven during the Great War, Terrakus quickly proved its worth, taking over Allerium’s position as the capital. The city is Alleria’s largest. Built out of marvelous marbles, shimmering glass, and powerful steel, Terrakus’ tall towers are the epitome of ornate architecture. The city is surrounded by a great stone wall, with several gates to get in and out.
    2. Oberon: The most technologically advanced, ‘modernized’ city on Alleria. A maze of steel and smog, Oberon is nestled against a quarry dug into the side of Blood Mountain. The thing that sets Oberon apart, though, is it’s complete lack of life. Instead, the city is populated entirely by machines; robots if you will. They are descendants of factory machines from the days of Peacetime. The machines come in many shapes and forms, both benevolent and malevolent. The city is still the largest source of technology, and many people come here to have custom equipment made.
    3. Rangaruc: Rangaruc, roughly translated as "The Horsemen's Plane" is city in the mountains. The people adapted to old monasteries and fortified a town where they could live in peace. At least they hoped. Either because of the supernatural powers of the Uprising or because of something else entirely, as war was waged, the folks who thought they'd escaped to harmony found themselves at the center of a whole new problem. The first omens were in the stars, and then in the clouds, and then in the grass and soil. Now life is hard to sustain and people are inciting each other to fight over nothing. Children die, but the old aren't granted any such mercy. The survivors fight to escape, but are prevented...
    4. Allerium: Allerium, as it’s name implies, is the original capital of Alleria, from the days prior to Peacetime. It is only a portion of it’s original size, and ruins of the rest of the city surround it. It is widely regarded as the most serene city on Alleria. It’s all-white marble architecture is in immaculate condition, and the pillared, majestic buildings overlook the quiet plains. It’s residents rarely leave the city.
    5. Tantagel: Tantagel is an isolated city, buried deep within the forests of Alleria’s southernmost island. It’s quite a spectacle among Allerians and foreigners alike, though, for thousands of years ago, the city was turned upside down. Literally. The ground beneath the city, as well as the city itself, floats in stasis above its’ original resting place. It seems to have it’s own gravity, though, as when one ‘enters’ the city, they flip as well, and feel no effects of being upside down.
    6. Volus: Tower city. Volus is one of the most treacherous cities on Alleria. Many a person has wandered carelessly, and plummeted off the spires into the swamps below. That said, the city is a fairly small one, stretched over a large area. The ornately carved wooden buildings that the city is composed of reside on large, thin rock spires, topped with a thin bedding of vegetation. The spires are connected by wooden bridges. Nobody knows just how far down the spires go, though, as the dark, misty nature of the air in the swamps makes it almost impossible to see more than thirty feet.
    7.Freyr: Freyr is, to put it literally, sinking. Built on top of a long-forgotten underground stream system, the heavy stone buildings of Freyr became too much of a burden when the river rose. Over the last century, many parts of the ancient city have collapsed, and major portions of the city are left leaning. Nobody knows when the next portion will collapse into the acidic waters below.
    8. Modai: Home to the Legendary Shrine, an ancient attempt to appeal to the three monstrosities. The huge shrine sits in the dead center of the town, and the rest of the town has expanded around it. The town’s citizens have been oppressed by the Shrine’s priests, under the threat that they have the power to summon the Legendary.
    9. Sigrun: A fairly small city, Sirgun serves little purpose, aside guarding the bridge to Modai. Sigrun is comprised of wooden shacks, stacked on top of each other, pressed against the river banks. The city is currently ruled by outlaws.
    10. Skadi: Skadi is a well-hidden city, built into the low cliffs along the river. Each side consists of a series of tunneled-in caverns, going several kilometers deep. Skadi is well-known for it’s trade.
    11. Hrym: Hrym is perhaps the strangest city in all of Alleria, or even the Universe. During the war, the city was damaged by something never discovered, to a state that it was beyond repair. Miraculously, though, the city re-formed, but at a price. Hrym has been in an inter spacial stasis ever since. The city literally ‘flickers’, as though static, and even completely disappears from existence. Residents still live in the city, and have adjusted to the seemingly random displacement.
    12. Hel: Hel is one of the oldest cities on Alleria, nestled deep in the forests of Blood Mountain. Once home to the Ztun clan, Hel has become all but abandoned since the Great War. It’s magnificent buildings sit silent, slowly decaying, and the forest has begun to consume the town. Only few dare to go to Hel, as it is well-known to be haunted.
     
    Other:
    The Pass: A large bridge connecting the two major islands of Alleria. The crossing is a dangerous one; many a time the ancient Leviathan has come and devoured the Pass, along with anyone on it.
    Mount Arcanum (Blood Mountain): Mount Arcanum, or Blood Mountain, as it’s been called since the Great War, is a source of many a brilliant tale. Aside its majestic beauty, some of the most pivotal battles of the great war were fought here, amongst its snowy, jagged peaks.
    Great Cliffs: The Great Cliffs, perhaps where the first metaphorical bullet was shot. War has been waged upon these rocks ever since the days when the Uprising first crucified the helpless wanderers foolish enough to leave their haven on the rocks overlooking the sea below.
     
    II. Factions:
    The Remnant:
    Formed from the remains of the Accord, the Remnant are the self-proclaimed freedom fighters of Alleria. Comprised of nearly any and all species, the Remnant are intent on saving Terrakus, and Alleria, one street at a time.
    The Remnant base themselves in the old, heavily damaged Terrakus military base, in the north-east sector.
     
    Species: Any race, save for Dzin [see section XI: Species]. (Most Remnant races can be augmented with elemental powers)
     
    Equipment:
    -Power-augmenting bATTle Gear(PATT Gear): Standard-issue combat gear, made for any and all species. Along with having tracking systems, the suit augments ones’ power, both physical and elemental, and absorbs some kinetic energy from physical blows. PATT Gear is onyx grey, with a very streamlined structure. Armor highlight colors are wearer’s choice.
    -PATT Elite: PATT gear reserved for officers. Equipped with a better HUD system, and stronger augmentation.
    -Element-Charged Gun (ECG): The ECG is a general title for many varieties of hand-held weapons produced by the Remnant. The weapon hooks into the users body, and taps into their elemental energy, converting it into projectile-like rounds with properties of the power. Can come in any variety, from assault rifles to flamethrowers, pistols to rocket launchers. Larger varieties are known as ‘Element Cannons’, and are vehicle-affixed.
     
    Vehicles: (Playable by anyone. Keep in mind, most vehicles require more than one person)
    -Razor Hawk: Giant flying robot, resembling a bird of prey. Carries one pilot, and one gunner. Outfitted with hydraulic talons, two shoulder-mounted turrets, and a throat-affixed half-power element cannon. Frequently used for scouting, have only recently taken on a combat role.
    -Single-Man Battle Suit: Similar to the small mech suits. Passenger is exposed from the neck up, and controls the suit with his limbs. Outfitted with a tri-barreled machine gun, and a shoulder-mounted element blaster. Special models have flight-capable wings.
    -Element Tank: A two-legged machine, with a suspended cockpit. Carries four crew: a pilot, co-pilot, main gunner, and secondary gunner. Fitted with a full-power element cannon and two machine guns.
    -Judgment -class Assault Platform: An enormous treaded vehicle. Can hold twelve to fifteen troops, as well as two pilots. Is fitted with one large Element Cannon and four mounted turrets.
    -Battle Cruiser: A submarine-like vehicle. Holds twenty crew. Fitted with blades, capable of gutting Uprising sea beasts, electric field generators, forty torpedoes, and four element cannons.
     
    The Uprising:
    Originally a single species, the Dzin, who mysteriously appeared in the Accord, the Uprising is now comprised of several species, and is the source of the insurrection on Alleria. How they appeared is anyone’s guess. All that is known though, is that they intend to tear Alleria apart, and will do anything to do it.
    The Uprising are housed at an old factory on the south edge of Terrakus.
     
    Species: Any known/user created species, as well as Dzin.
     
    Creatures: (Playable by anyone. Keep in mind, most creatures require more than one person)
    -Deathmount: A four-legged, heavy-set, furred and fanged boar-like creature. Carries a crew of two, one driver and a gunner, who uses the rear-mounted machine gun, as well as using the scythe to decapitate ground troops. The Deathmount is strong enough to flip an Element Tank.
    -Megalodon: A large, shark-like creature. Has a single large kinetic cannon, capable of creating waves, disrupting projectiles, and knocking back opposing submarines. Also has the ability to call upon a fleet of razor fish. Carries a crew of twelve, in a cockpit-like attachment on it’s back.
    -Colossus: A fairly sizable creature. Walks on four legs, as well as having two arms. Has green skin, and a large head with sharp teeth and horns. Carries three passengers: the driver, front gunner, and rear gunner. The Colossus is outfitted with a metal saddle, equipped with a front-facing kinetic cannon, and a rear facing machine gun. A useful opponent to the Assault Platform.
    -Dermis: A sickly tan parasitic creature. It completely coats the host, like a skin, augmenting physical and kinetic powers, but removing any elemental powers. Is capable of taking on a Battle Suit.
    -Reaper: A medium-sized, winged and feathered reptile. It’s long tail is spiked, effective for knocking opponents out of the sky. Has sharp talons, two machine guns, a kinetic cannon, and a sonic ability. Carries one pilot and one gunner.
     
    III. The Legendary:
    The Legendary are three creatures of fable that reside on Alleria. There is one for each land, sea, and air. Some say they are older than the island itself, and none truly dare find out, for anyone who ventures into the territory of the Legendary never return.
    -Leviathan: The Leviathan, Legendary of the sea, resides between Alleria’s two islands. Has the head and tail of a shark, along with 8 large tentacles, and two clawed hands. The Leviathan is the largest creature in Alleria, and frequently devours Megalodons and Battle Cruisers whole.
    -Behemoth: The Legendary creature of the land, known as Behemoth, is the least-seen of the three Legendary. Relatively ape-like, the Behemoth has thick limbs, pale fur, ferocious teeth, and red eyes. It resides in the forests of Blood Mountain, killing and devouring anyone who stumbles upon it.
    -Apollyon: Winged raptor-like reptilian. Also known as ‘Hunters of the Sky’. The Apollyon has no known nest. It is known to attack and kill nearly everything in the air, making any air battle a three-way struggle. Approximately the size of a Razor Hawk.
     
    IV. Characters: (More will be added as the game progresses)
    Xander Erakus: Leader of the Remnant. Xander is an African-American human, with a large build. Always wears the Single-Man Battle Suit. Originally the Chief of Accord Intelligence, Xander became the obvious choice for leader once the Accord fell. He is highly knowledgeable, with a high tactical prowess, and is one of the Remnant's strongest members. Despite his gruff appearance, Xander is a calm, collected, down-to-earth leader, never above speaking to any member of his faction. His element is fire. Xander can be found on the frontlines of Terrakus.
    Kaiad Nerei: Right-hand man to Xander Erakus. Kaiad is an orange-and-white armor-clad Caucasian human. He is the liason between Remnant forces and Xander himself. Although small, Kaiad is extremely agile, and a brilliant medic. His extensive knowledge of Terrakus' hidden pathways and dark alleys is his most valuable tool. He's rather friendly, and the Remnant's go-to guy for any questions. Kaiad's element is earth. Any newcomers to the Remnant are to report to him, at Remnant headquarters.
    Jaste:Leader of the Uprising. Jaste is a rather large Dzin, with ornate ceremonial armor. He carries two rather large swords. Jaste is rather hot-headed and stubborn, but his tactician's mindset and downright murderous attitude have lead him to many successful battles in Terrakus. Although not the most elementally adept, Jaste has unmatched brute strength. Jaste can be found on the front lines of Terrakus.
    Aryn: Sub-leader of the Uprising. Aryn is a Dzin, formerly secretary to the Mayor of Terrakus. Aryn is known to be the most elementally adept of the Dzin, able to channel his kinetic energy to create shockwaves strong enough to cause small earthquakes; a feat usually only possible through Dzin weaponry. He is rather small for a Dzin, standing at around 6'4". He is usually found at the Warehouse, home to Uprising forces.
     
    V. Character Creation:
    To join Insurrection, you must fill out a character creation form, and post it in the Profiles Topic. Once approved, you may begin role-playing! Each person may have up to four characters.
    Name:
    Gender:
    Species: (Most fictional/user created species, as well as Dzin, are playable)
    Affiliation: (Remnant, Uprising, none)
    Weapons/Equipment: (weapons, PATT Gear, Dermis, and ECGs go here)
    Appearance:
    Abilities: (Remnant species list element [Earth, Water, Wind, Fire] here)
    Bio:
     
    Species Submission form: (please submit one if you wish to use a custom/non-listed species)
    Name:
    Locale:
    Appearance:
    Powers:
    Abilities:
    Additional Notes:
     
    VI. Faction Creation:
    In Insurrection, players are given control. Though you may join one of the two opposing forces, you may also create your own small faction, whether it be a guerrilla group, outlaws, or anything else you can think of. If you'd like to create a faction, fill out this form, and PM it to me.
     
    Faction Name:
    Type: (Guerrilla, raiders, outlaws, etc.)
    Roster: (How many PCs/NPCs you have. NPCs must be in reasonable number)
    Location: (Include a facility)
    Armament: (Again, be reasonable. You wouldn't have tanks, gunships, etc. Try and be creative.)
    Description: (Goals, funding, how it was founded, etc.)
    Affiliations: (Other factions, existing or custom. Explain the affiliations.)
     
    VII. Gameplay:
    Insurrection is what many people would call a ‘sandbox’ RPG. Although there is a two-sided war going on, players are free to choose what they do. With the war currently confined to the Terrakus plateau, the rest of Alleria is free to explore, whether you be looking for treasure, pillaging unmarked villages, or just making your way to a new area. The island of Alleria is full of problems. Explore, maybe you'll find some to solve.
    As with any TBRPG, you must follow IC (In-Character), and OOC (Out-of-Character) format when role-playing.
     
    VIII. Rules:
    -Use IC/OOC, and use them properly. If not, you're gone.
    -No god-modding. You aren't superior to anybody else, and I will gladly prove that to you.
    -Don't kill other player's characters, or I'll have to kill yours.
    -Don't use other player's characters for anything major without prior permission from said player.
    -Just because you're a different species, doesn't mean you're a freakin' superhero. You have the same abilities/strengths as anyone else. Go abusing your status, I'll abuse you.
     
    IX. The Gamble Factor:
    The Gamble Factor is a significant factor to Insurrection. Being a war buff, I strive on the most realistic text-based war experience imaginable. Thus, the Gamble Factor was born.
     
    Now, you might be wondering what this means to you, as the player. Here's the low-down: In a real combat situation, extreme cases of heroism and bravado generally hang with heavy consequences. The loss of a limb, blindness, even death; all have been paid. This knowledge in tow, you must make many war-changing decisions, ones that could involve sacrificing your own life. Make your choices carefully.
     
    X. Staff:
    -Crimson Jester, Gamemaster
     
    XI. Species:
    Human
    Locale: Alleria's eastern island, for the most part.
    Appearance: Self-explanatory
    Powers: One of four basic elemental powers: Earth, Water, Wind, Fire
    Abilities: Athletic, intelligent, capable of a wide variety of tasks
    Additional Notes: Humans have grown slightly since modern times. The average human height is 6'0".
     
    Dzin
    Locale: None known. A majority of their forces are in and around Terrakus.
    Appearance: Tall(er than a human), stocky, with smooth gray skin. They have sharp teeth, large jaws, and beady black eyes. Armored Dzin
    Powers: The Dzin have no elemental power, instead having kinetic powers very similar to elemental. With every physical blow attained, the Dzin absorb kinetic energy. They are able to discharge the energy in the form of powerful energy blasts, or use it to augment their physical blows. As well, all Dzin technology is created to work with this power, amplifying it to create projectiles and, in some cases, earthquakes.
    Abilities: The Dzin are extremely athletic, and quite intelligent, rivaling the prowess of humans.
    Additional Notes: Dzin live for war. Glory is the center of their culture, and failure usually results in suicide.
     
    Tranqwil
    Locale: A small village on Blood Mountain.
    Appearance: Tall and spindly with little muscle. A long neck upon which sits a rounded head with bug like eyes. Their skin is a mottled pale blue color, and they move with grace and elegance.
    Powers: They can draw on the life force of the living beings around them to give them energy and strength. They can channel this energy into a variety of abilities, each of them unique to each member of the species.
    Abilities: Highly flexible, coordinated, and well balanced.
    Additional Notes: Tranqwil are generally peaceful and are not easily provoked to anger. They are one of the few groups of beings to remain neutral.
     
    XII. Approved Characters:
    Crimson Jester:
    Name: Project 'Nessus'/David Lancaster
    Gender: Male
    Species: Human
    Affiliation: Remnant
    Weapons/Equipment: ECG pistols, ECG IWS model (Interchangeable Weapons System), machete, heated iron punching rod, hand-held chainsaw
    Appearance: David Lancaster
    Abilities: Superhuman intelligence, strength, and agility. Extremely adept with his element: earth. His prototype armor allows him cloaking capabilities.
    Bio: David grew up in Terrakus, a 'military brat', living on Terrakus' Armed Forces Base. His father was an Army tactician and boot camp instructor, and his mother a medical wing secretary. His advanced elemental ability was noticed at a young age, and, by the age of 7, they had begun his training for the project they'd later name 'Nessus'. Upon reaching 13, his training intensified, and upon adulthood, he was commissioned as an Intelligence Officer, in charge of protecting Allerian officials from harm. His assassination record was rather high, and his job continued, until the day the Accord fractured. He disappeared for four months, wandering the country as the city tore itself apart. Now he has returned, taking occasional jobs from the Remnant, although, he does most of his work by his own free will.
  12. Crimson Jester
    'scuse the absence; been busy. Life hates me, got sick, and got a job.
     
    Anyways, what've I missed? Anything I need to do right now?
     
    Oh, by the way. New guitar rig at the end of summer. =DDDD
  13. Crimson Jester
    As of late, I've been working on a rather massive new CoT RPG project, based around the console RPG 'Mass Effect'. Being a rather expansive game, with many paths to choose, and many things to discover. Thus, I'm asking you, the BZPower community, to aid me in making this project one for the books. Comment, or PM me, for details.
  14. Crimson Jester
    Calvin and Hobbes. The epitome of brilliant comics. I have literally read each and every one cover-to-cover, probably hundreds of times. Bill Watterson`s genius, yet simplistic humor always brought a jolly laugh to my day, and it still does. So, I have decided to, once a week, share with you some of my favorite strips. Please comment.
     

    © Universal Press Syndicate
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