Jump to content

Kothra

Premier Members
  • Posts

    1,550
  • Joined

  • Last visited

Blog Entries posted by Kothra

  1. Kothra
    Vezon the Piraka's (a.k.a. Voltage Tampering Piraka) reaction if T-E randomly came back to BZP and made comics using Xaniskit.
     
     
    Because, ya know, VTP hates Xaniskit, and he believes T-E to be the greatest comic maker ever. Or something like that.
     
     
    ~KS~
  2. Kothra
    Anyone who uses an Action Reply, Gameshark, or any such device is a complete and total [insert extremely rude term here].
     
    All such devices deserve to be burned like the blasphemous objects they are.
     
    If you have one, I highly suggest that you take a sledgehammer or any similar heavy, metallic object to it, and pound it until it is no longer recognisable.
     
     
    ~ Centurion Aulus Kothrius
  3. Kothra
    After leaving BzPower, and saying he was never to return (or something like that), Robo (RoboNinjaDevil) has returned to BZPower! Along with him come his famed CoT RPG: Reality!
     
    Link to Reality.
     
    My charcter is Kothra Streamdiver. =P
     
     
    ~KS~
  4. Kothra
    This is a list of all Kalarii Federation stuff for Wrack's awesome and quite successful RPG (10 pages in 5 days), Interstellar Line. This entry is mainly for record keeping, but if you want to comment, you can...
     
    KALARII FEDERATION NEWS
    - The Federation colonizes 32-A, 38-A, 45-A, 48-A, 49-A.
    - An asteroid is sighted in the Olesia System. It seemed to be a targeting device for unknown, highly destructive missiles.
    - A sensor anomaly is detected in System 1-B, but a foreign vessel finds it first and dissapears.
    - The Federation Colonizes in System 1-B, named Olesia.
    - The Federation ventures beyond the boundary of Filed A... into Field B.
    - The Kalarii settle in System 47-A, named Taifak.
    - The Federation colonizes Systems 46-A and 50-A, now named Setsus and Reafe.
    - The Kalarii Federation colonizes System 39-A, subsequently renamed Klestia.
    - The Selachii declare neutrality for the duration of the war for as long as they are not attacked.
    - The Federation forms an alliance with the Selachii.
    - The Kalarii Federation formally declares war on the Hask.
    - The Federation signs a peace treaty with the Syrrinx until the Hask threat is neutralized.
    - The aggressors are deafeated by the the KFS Levitas and supporting ships by outmaneuvering them. The Federation forces were assisted by an unkown fleet (Syrrinx).
    - One of the aggressors against the Selachii make an unprovoked attack against the Federation colony of Toroth (40-A)
    - The Federation successfully colonizes a planet in Star System 40-A, now named Toroth.
    - The Selachii scout asks for help from the Kalarii vessels to drive out uninvited military forces in the Selachii home system (42-A), but the otehr forces leave before action can be taken.
    - The Spire and Pilum make contact with a Selachii scout ship-- the first contact with another sentient race.
    - The Federation vessels KFS Spire and KFS Pilum sight an alien vessel.
    - The KFS Pinnacle locates a habitable planet in Star System 40-A
    - The first Kalarii Federation Military vessel, the KFS Pinnacle is brought into service.
    - The Kalarii Federation sets off to explore the stars
     
    Kalarii Federation Technology Listing
    -Kalarii Standard Starship Overview-
    This contains info that applies to all standard Kalarii Federation vessels.
    Layout: Fighters and smaller ships tend to have their bridge/cockpit towards the prow, while larger ships have their bridges placed more amidships.
    Markings: usually a drab grey or navy blue, often with red or orange markings along the sides,part of a complex system of determining the fleet and such of a vessel. The ship's name is usually written across the side in red or orange.
    Equipment: Energy and particle shields, warp drive, translight communications suite.
    Weapons: light-based energy weapons, many ships are also loaded with concussion missiles.
     
    Ship Name: Caravel-class exploratory vessel
    Ship Class: Scout
    Ship Description: The Kalarii scout ship. It is vaguely box-shaped, with a rounded prow. It features long-range communications gear.
    Weaponry: 4 laser cannons, 2 missile pods
     
    Ship Name: Aquila-class heavy attack vessel
    Ship Class: Small
    Ship Description: The Aquila is a very effective attack gunship, able to fill a variety of battlefield roles. It is also capable of taking on long-range missions, with a built-in warp drive. -image to come-
    Weaponry: 6 fore laser cannons, 2 aft laser cannons, 2 missile pods
     
    Ship Name: Griffon-class corvette
    Ship Class: Small
    Ship Description: A common Kalarii escort ship. Its shape is somewhat rectangular. It has four docking hatches to allow access to Aquila gunships that it can carry with it.
    Weaponry: 10 medium laser cannons, 2 missile pods, 30 point-defence guns, 4 Aquila gunships
     
    Ship Name: Fenris-class anti-frigate gunship
    Ship Class: Small
    Ship Description: A small, almost candy bar-shaped craft designed for fighting larger ships. The cannons use so much energy from its small reactor that it must rely on fighter support for protection from other fighters, gunships, etc.
    Weaponry: A pair of heavy laser cannons.
     
    Ship Name: Tetra-class light frigate
    Ship Class: Medium
    Ship Description: One of the most common Kalarii warships. Its weapon systems are mostly located along two “wings” on either side of the ship. These “wings” are thinner than the body, so are more heavily armoured. -image to come-
    Weaponry: 2 heavy turbolaser turrets, 6 light turbolaser turrets, 8 missile tubes, 10 medium laser cannons, 120 point-defense guns
     
    Ship Name: Nimbus-class heavy frigate
    Ship Class: Medium
    Ship Description: The second most common Kalarii warship. The Nimbus frigate has a rounded conical nose, attached to a rear engine and reactor housing by four massive metal beams. These beams are used to house weapons systems and such, and are very heavily armoured due to their tendency to be targeted by the enemy as potential structural weak-points.
    Weaponry: 6 heavy turbolaser turrets, 14 missile pods, 16 medium laser cannons, 160 point-defence guns
     
    Ship Name: Nexus-class heavy cruiser
    Ship Class: Large
    Ship Description: The most powerful ship that the Federation has at its disposal. These ships are cylindrical, with a rounded nose, as well as six large fins near the rear, two along the horizontal axis, with the other four spaced evenly above and below this axis.
    Weaponry: Two lines of 6 turbolaser turrets each located alongside the ship’s dorsal region. Four missile tubes located on the prow. Four turbolaser cannons on the underside, two fore, and two aft. 220 point-defence guns designed for anti-fighter combat, but also capable of anti-missile fire. Fighter bay with two openings, one on each side of the ship.
     
    Ship Name: Conveyor-class matériel/personnel transport
    Ship Class: Large
    Ship Description: Nearly the size of a Nexus cruiser, the Conveyor has a rather humpbacked shape, containing the many troop quarters, dropship bays, vehicle storage bays, etc. -image to come-
    Weaponry: 30 light laser cannons, 120 point-defence guns
     
    Ship Name: Koro-class interceptor fighter
    Ship Class: Fighter
    Ship Description: The most common Kalarii fightercraft, as well as the fastest. Carries light shields and work in squadrons of twelve. -image to come-
    Weaponry: 2 fore laser cannons, 2 aft laser cannons
     
    Ship Name: Valkyrie-class tactical fighter
    Ship Class: Fighter
    Ship Description: Slightly less common than the Koro. Is capable of fulfilling a torpedo bomber role. -image to come-
    Weaponry: 2 fore laser cannons, 2 missile tubes
     
    Ship Name: Forager-class csithyon gas miner
    Ship Class: Warp Cruiser
    Ship Description: A large, oblong craft about twice the size of a Nexus cruiser. The majority of its interior consists of massive storage tanks for transporting “Warp Gas” (otherwise known as Csithyon-cool.gif. The ship has a smaller hypermatter reactor than that of warships due to being very lightly armed and shielded. Due to this, a military escort is almost always required.
    Weaponry: 20 light laser cannons, 50 point-defence guns
     
    Ship Name: Haven-class colony ship
    Ship Class: Colonizer
    Ship Description: A large spherical craft about three times as large as a Nexus cruiser. It features light weaponry, but a reliable shield generator. Regardless, it still requires military escort for safe travel. -image to come-
    Weaponry: 30 light laser cannons, 100 point-defence guns
     
    Ship Name: Parasite-class boarding craft
    Ship Description: The Parastire is a relatively oval shaped craft, with a spherical bulge at the prow. The ship features heavy engines to speed it towards its target, and light weaponry for its crew to utilise to fend of attackers. The prow of the ship is built to unfold around the hul of another ship, creating an air-tight seal. Behind this is a heavy mining laser, used to burn through the opposing ship's hull to provide an entrance for the Parasite's load: A score of heavily armoured Kalarii shock troopers. These ship susually attack other en masse, resulting in a boarding party of hundreds.
    Ship Class: Small
    Weapons: Heavy mining laser (used at point-blank range), eight light laser cannons
     
    Ship Name: Quarrier-class ore miner
    Ship Description: A non-military resource-gathering ship. The prow of the ship features several heavy mining lasers, to bore into asteroids, the hulks of abandoned starships, and other such things. THen, a set of precision tractor beams draw in the metals. These beams can also be used to collect the bits of metal and such left ove from space battles. These bits are then melted down by the heat generated by the ship's reactor and then stored inside large tanks. These tanks are emptied at the melting facility included in most Kalarii shipyardsb. They can also be brought to other stations with such facilities. The mining lasers can be used at close range against enemy capital ships if need be. It features heavy shields for operating very close to stars and such. It carries light weaponry for defence.
    Ship Class: Medium
    Weapons: set of heavy mining lasers, 4 medium laser cannons, 20 point-defence guns
     
    Kalarii Federation Starship Listing
    KFS Pinnacle - Griffon-class corvette (32-A)
    KFS Spire - Griffon-class corvette (43-A)
    KFS Pilum - Griffon-class corvette (39-A)
    KFS Sabre - Griffon-class corvette (1-B]
    KFS Katana - Griffon-class corvette (1-B]
    KFS Gladius - Griffon-class corvette (1-B]
    KFS Sarissa - Griffon-class corvette (1-B]
    6 Griffon-class corvettes (32-A)
    6 Tetra-class light frigates (41-A)
    2 Tetra-class light frigates (46-A)
    KFS Aquas - Nimbus-class heavy frigate (41-A)
    KFS Levitas - Nimbus-class heavy frigate (40-A)
    KFS Incendia - Nimbus-class heavy frigate (41-A)
    KFS Ignis - Nimbus-class heavy frigate (40-A)
    KFS Glacies - Nexus-class cruiser (40-A)
    KFS Phasmatis - Nexus-class cruiser (41-A)
    KFS Paladin - Nexus-class cruiser (1-B]
    KFS Paladin II Nexus-class crusier (1-B]
    Nexus-clas cruiser (1-B]
    2 Fenris-class gunships (40-A)
    6 Fenris-class gunships (39-A)
    2 Conveyor-class transports (41-A)
    2 Forager-class warp cruisers (41-A)
    15 Parasite-class boarding craft (41-A)
    5 Parasite-class boarding craft (40-A)
    Haven Colonizer (46-A)
    4 Haven Colonizer (40-A)
     
     
    ~KS~
  5. Kothra
    6:00 to 7:30 A.M. - Wake up. Get on the computer.
     
    11:00 A.M. to 12:00 P.M. - Go to the new Wegmans, eat lunch there. Go to Gamestop to get my preorder, Special Edition version of The Conduit. Go home and play The Conduit.
     
    5:00 P.M. - Go to a friend's house for a sleepover. Play Battlefront 2 and/or The Conduit.
     
    11:00 to 11:30 P.M. - Leave my friend's house to go somewhere... (movie theatre =D)
     
    12:00 A.M. - Watch Transformers 2: Revenge of the Fallen
     

    ~KS~
  6. Kothra
    I went to this all-night gaming thing, and played some guy's Halo Wars all night.
     
    I played through the entire Campaign (on easy [oops]), and did some skirmish mode ownage.
     
    The ODSTs are pretty much instant win. ([up to] 10 free troops nearly anywhere, as well as normal marines being upgraded to them).
     
    The one cutscene where Red Team owns that there Honour Guard, and Forge randomly stabs the Arbiter twice was freakin' amazing.
     
    So in general, the game is win.
     
     
    ~KS~
×
×
  • Create New...