This is where the moderators of this RPG can edit it before the posting of it. It has already been approvedby the judges, but we'll probably try again just in case. Note that this is only a rough draft, and WILL be edited.
Post #1 - Kenpachi Zaraki
Jura: Extragalactic Threat
Plot
The Universe contains over a thousand billion stars, and billions of galaxies, and we have always believed we might not be alone in the universe. We were not wrong: we made contact with alien races in the year 2015, and they came to Earth. We have met several friendly aliens, and with their help, the global warming crisis has been ended and human technology has improved rapidly over the years.
Skip ahead to the year 2046. Humanity has developed FTL (Faster Than Light) technology for further exploration of space, and has begun to colonize other worlds. However, not all of the aliens we met were friendly. We had struggles with a few races, but worst of all is a race of creatures known as the Jura. These aliens plan to conquer the universe. We believed all to be lost, but then a Terran human by the name of Zeke began to organize a resistance force to stand against these alien invaders. Zeke then traveled to Kalaras, the capital of the powerful Kalarii Federation, and pleaded to them for help.
The Kalarii were not fools, and pledged their support to Zeke's Resistance.
Now that Zeke had the support of one of the most powerful nations in Known Space, he was prepared for the oncoming invasion. Before long, Jura scoutships were detected near the border of Terran Space. Detections led to investigations. Investigations sparked skirmishes. Skirmishes led to all-out battles and full-scale assaults.
The attack of the Jura has begun.
-------------------------------------
Locations
How can you play when you don't know where the heck you are?
Worlds of the Rebellion
Earth
Terrain: Rock, snow, water, forest, mountain, and a few others
Native Species: Human
Notable locations: main Rebellion base, there are a few others on other worlds
other details:
Co-ordinates
Solar System: Sol (that's what I've heard it's called)
Galaxy: Milky Way
Terrain: Acid
Native Species: none
Notable locations: there are only 3:
-the Fortress: a hidden rebellion base
-the Wastelands: an area of nothing but rocks, wreckage and dust. This place is not a good vacation spot, however the wreckage of thousands of ships lies here, so this is a good place to go if you're looking to salvage for parts
-the Acid Waterfall: Near the equator is a huge waterfall of acid that pours into the southern hemisphere, few have gone down it and lived, not much lies in the southern hemisphere: mostly acid and a few small islands, though few are fertile
Other Details: the planet is just a an ocean of acid except for a few islands, some are more fertile then others, but they're all very small. The only places that are of any interest are the locations listed above.
Kalaras
Terrain: mostly covered by water, with two major continents (about Eurasia sized), tropical jungles in many places, as well as mountain ranges and volcanic peaks; two large urban centers, one on each continent, with many smaller cities.
Native Species: Kalarii
Notable Locations:
-Kalaras Central: the centre of the Kalarii government, the capital of the Federation
-the Twin Peaks: two adjacent volcanic peaks; a major research centre is located here
-Djanteith: Kalaras' industrial center; many of the KFM's weapons and vehicles are made here
-Tsentok Shipyards: a massive space station orbiting Kalaras; all of the KFM's starships are built here; it also serves a training centre for new crews
Other details: Kalaras has warmer temperatures and a shorter day, and year than Terra
Co-ordinates:
Solar System: Kalaras
Galaxy: Milky Way
Daniacin
Terrain: Very watery planet, with several small islands. Year-round tropical temperatures.
Native Species: None; currently inhabited by the Kalarii
Notable locations:
-KFM Daniacin Base: the outpost that the Kalarii Federation has established on Daniacin; located on the largest island, features defensive emplacements able to repel nearly any assault
-Daniacin Resort: a tropical resort established by a small Kalarii business group. Soldiers on leave get in free.
Other details: A Kalarii military base, near the Jura's territory, has many defensive satellites in addition to its surface emplacements
Co-ordinates:
Solar System: Dania
Galaxy: Milky Way
The Jura Homeworld
Eunthom
Terrain: Mountain Ranges cross over the planet in some places, it looks like a desert planet with a big sea and a smaller lake.
Native Species: Jura
Notable locations:
-the Fortress: Head Quarters for the Planet's army.
-The Sea of Death: It's waters have Some kind of Poison that Some can Die within three days if not given the right Anti-venom
-The Edge: The Bottomless Chasm that Goes to unheard depths, Some say it Goes to a World within this one. But others say that it Goes to the Center of the Planet.
Other Details: Not much is known about this Planet, But it's Waters is the Same as Earth. Only the Sea of Death Located in the Center if the mainland is Known to Kill.
Solar System: Deapteori
The Planet Eunthom is the second to last planet for it's sun
--------------------------------
Character Profile Form
You need a character before you can play, duh.
Username:
Name:
Species (either human, Jura, make up your own, or use another character's):
Gender (male or female [or neither, if your species does not have genders]):
Appearance:
Class:
Faction (Rebellion, Jura or neither):
Opinion of War (what your character thinks about the war):
Personality:
Biography (a brief backround description of your character):
Species Description (if this is one of your own making):
--------------------------------
Ranks: Link(Cause I was being lazy)
--------------------------------
Classes
-Soldier: these men will fight for their cause, whatever the odds, this class is best suited for combat against multiple opponents
-Agent: these people are called upon to infiltrate enemy bases, this class is good at sneaking around and disguise, they are suited better against a single opponent, usually with hand-to-hand combat
-Assassin: when someone needs to be killed, this class is hired for the job, these people are sent to hunt them down, this class is best suited for sneaking around and combat against single opponents, especially when the opponent is not aware of their presence
-Tech Specialist: this class is brilliant with technology, they can repair almost anything and are very useful if your ship takes damage, this class is better for combat against single opponents, although they aren't the best for combat
--------------------------------
And if you want to make your own Planet fill this out:
Planet Name:
Terrain:
Native Species (Human, Kalarii, Jura, et cetera):
Notable locations:
Other details:
Co-ordinates:
Solar System:
Galaxy: Milky Way
--------------------------------
Human tech
-Two-man Fighter: these vehicles are perfect for defense of a planet or ship, unfortunatly, they require 2 people to fly it, one pilot and one gunner)
-Transport rocket: these aren't the best for going long distances, but if you need to transport items between planets (such as earth to the moon), this is good for the job, these vehicles are unarmed)
-Scout Car: these cars are deployed to scout areas for any signs of aliens, they are equipped with a gun in case they find anything)
-Transport Frigate: these vehicles are used to transport people or items longer distances than rockets, these are unarmed, but usually have a small fighter to hold off attackers)
(Credit to Atton Rand)
------------------------------
The Jura
The Jura are a mysterious alien race. No one is certain where they came from,except that they are not of this region of space. They are believed to be of another galaxy entirely. They have strange technologies, not like that of the more civilised species of the Milky Way.
The Leader
The leader of the Jura civilisation is believeed to be named Juratick, however, this is unconfirmed, as it was only pieced together from intercepted transmissions.
Jura Powers
Mind control
Teleportation
Imitation
Baiting
Jura Subspecies
Types of Jura
Jura: Size 8 ft. high. (The troops)
Tri: Size 10ft. tall 20 ft. length. (Serve as scouts for the Jura)
Type: Jur
Species: Jura
Description: Bug
Ability: Can take over the human body and turn it into a mindless slave.
Danger level: MEDIUM.
Type: Gor
Species: Jura
Description: Giant Mantis
Ability: Can kill Humans instantly. and use the Human body for bait.
Danger level: HIGH.
Type: Zorg
Species: Jura
Ability: Sight
Danger Level: MEDIUM
------------------------------
The Federation of Kalarii States
The Kalarii are a militaristic otter-like race from the planet Kalaras. They are highly advanced, with massive starships and formidable weapons.
Kalarii Infantry Units
Kalarii players can play as any of the following classes.
- Line Infantry
- Auxilia
- Legionnaire
- Arcani
- Technician
- Pilot
-----------------------------
Rules
1. No spamming or flamming
2. Use IC and OOC
3. No killing other players' characters without permission
4. Recently, some people have been using things from other stories (I.E. Lightsabers in a non-star wars rpg, or time lords in a non-doctor who rpg, or connecting an rpg to another rpg that isn't intended to be connected in any way), this is not allowed here, if you want to use lightsabers, join the star wars rpg, you could be inspired by these other stories or rpgs, or use similar things, but not the ones from the stories
4. No God-modding
5. No immortality, if you don't want to die, don't create a situation where you'd die, it's alright if you're immune to some things, but everything has a weakness, and the immunity should have it's limits.
6. You are limited to three characters, and us staff can deny profiles, if we have reason to.
7. Obey the staff at all times. No exceptions.
8. No using other players' characters without permission.
-------------------------------
You must PM your form(s) to Kothra, Akaku, or Robo. Posted forms will be ignored.
-------------------------------
Punishments
This is what happens when you break the rules.
We as the staff will determine the severity of the punishment depending on what you've done. It could be anything between a warning to being kicked out (formally known as a permanent ban).
Username: Kenpachi Zaraki
Name: Zeke
Species: Human
Gender: Male
skills: N/A
Class: Solder
Rank: Admiral
Weapons: Buster sword, pistol
Appearance: 5' 11", army getup, black coat, scar on his face. blue eyes, black hair.
Homeworld: Earth
Bio: Unknown
Species description:
Username: Atton Rand
Name: Rafello
Species: Zion
Gender: Female
Skills: repair, computer hacking, talented pilot
Class: mechanic
Rank: officer
Weapons: single pistol,
appearance: humanoid with pink skin, (although in the right lighting it looks like human light skin), long curly red hair, red sleeveless shirt, black pants, black boots and black gloves
Homeworld: Zorron
Bio: Rafello was one of the first non-humans to join the rebellion, her skill with technology was quite valuable in the war
Other info:
Species description: The Zions, or Zyons (it can be spelled either way you which way you wish to spell it), are a rather intelligent race, they are often skilled with technology. Zions can naturally tell whether a person is telling the truth or a lie, and will normally remain loyal to their cause, it is almost impossible to convince a Zyon to betray someone they serve and trust. In areas with no oxygen, Zyons can hold their breath for up to 3 hours, they can even survive a space vacuum for that long without a space suit. This is very useful if the exterior of a ship needs repairs while in space, as well as be able to get pretty far down underwater. Their internal organs are also known to be able to resist a certain amount of radiation, they can stand large amounts but they have their limits, poisoning does not work on them, almost nothing can poison them,
Username: Kothra Streamdiver
Name: Kothra Streamdiver
Species: Kalarii
Gender: Male
Faction: Rebellion (Kalarii Federation)
Rank: Captain
Weapons: KI-44 Repeating Energy Rifle, LI-12 Energy Pistol, KB emergency energy knife
Equipment: Legionnaire-class Power Armour,
Appearance:
Opinion of the War:
Personality: short-tempered, occasionally a control freak
Biography: At age 14, Kothra was sent to the Kalarii Federation Military Academy. He graduated 4 years later, and served as a Hoplite trooper. His commanding officer quickly noticed Kothra's skill as a commando, and requested him to be transferred to Special Operations. The transfer was accepted, and Kothra began serving as a Legionnaire Commando/Trooper. When the Kalarii Federation joined with the Rebellion, Kothra was sent to the Base at Daniacin.
It's still unnamed. Get over it. And it contains what was in the previous story entry.
------------------------------------------
The room was dark. Very dark. But not completely: a small, but high-powered light was working its way across the wall, illuminating everything in it's path. This light was attached to the end of a rifle.
The rifle was in the hands of a large being, its dark blue armour nearly impossible to see in the darkness. It swept the rifle across the room one last time, and then stood still. If you were standing there, next to it, you would hear nothing, but if you were scanning the correct communications frequencies, and had the correct decoding equipment, you would hear a flood of chatter.
"This is Surveyor four, building 071 is completely intact and unoccupied," said the being.
"Copy that four. The whole place is deserted. They must have fled before the bombardment," said a voice, over the comm waves.
"I assume we'll be heading out soon, then?" asked the being.
"Yes. Get out to the main plaza, and we'll get the Phasmatis to flash us back up there," said the other voice.
The being walked out the front entrance to the building, and started jogging down the empty city's main highway towards the Central Plaza. Up in the night sky, flashes of light could be seen: the KFS Phasmatis must of attracted the attention of a security task force after burning the city to slag. The being quickened his pace, and took off his helmet, eager to free himself of the overwhelming flood of HUD data.
The creature beneath the helmet, as tall and brown-furred, looking in every way like an anthromorphic otter.
"Hurry up Lieutenant Streamdiver. They're not going to wait forever," could be heard coming from the helmet's internal speakers. Kothra Streamdiver pulled it close to his head. "Yes Captain. I'm on my way."
Kothra scowled. These people were so impatient. He clipped the helmet to his belt, and set off running down the highway towards the main plaza. He could have activated his jet pack, and gotten there quicker, but the glow would give away his position, and he wasn't about to give the presence of the squad away to any enemies just so he could move faster.
~~~~~~~~~~~~~~~~~~~~
TEN MINUTES EARLIER
Below the city, in a partially collapsed subterranean bunker, the city's Resident Commander, sat at his chair, looking at the fuzzy feeds from the few remaining cameras throughout the city.
So the Kalarii had struck after all, just like I have told the king, thought the Commander.
At least I had the city evacuated a day ago. The casualties would have been enormous...
It was now time to rid the city of the invaders. The Commander turned to one of the command consoles, and pulled up the command interface for all of the stilll functioning auxilary reactors. He tapped rapidly at the screen wiht his feathered fingers, sliding icons around, starting and stopping reaction sequences, and ultimately, setting the reactors to produce more power than they physically could.
The Commander set back in his chair, estimating about ten minutes of time before the reactors overloaded. He set the databoard's chronometer for ten minutes, and laid back in his chair, thinking of his family, and his friends, which he knew he would never see again.
Five minutes passed. He looked at the clock.
0:04:58...
0:04:57...
0:04:56...
~~~~~~~~~~~~~~~~~~~~
Kothra was still running down the desolate highway when the team leader's voice once again sounded from his helmet comlink. "Hurry up Streamdiver. We're getting funny temperature readings here."
Kothra pulled his helmet back over his head and answered. "What kind of readings?" he asked.
"Check your heat scanner, Lieutenant," came the leader's reply.
Kothra looked, blinked and looked again. The scanner showed several seperate areas of intense heat, which were rapidly growing hotter.
"If it's rising that quickly, then it must be..."
"Several overloaded power sources!" finished Kothra's friend, Rekku "hurry up and get out of there!"
~~~~~~~~~~~~~~~~~~~~
0:15...
0:14...
0:13...
~~~~~~~~~~~~~~~~~~~~
Kothra was almost to the plaza gate. Up in the sky, the Phasmatis had finished the fight against the patrol vessel, ending, of course, in the vessel's destruction.
~~~~~~~~~~~~~~~~~~~~
0:05...
0:04...
0:03...
~~~~~~~~~~~~~~~~~~~~
Kothra was through the gate now. He could see the rest of his squad in the distance.
A second later, there was a deafening roar, and the sky turned orange. Kothra activated his jet pack, hurtling him towards the group. There was no point in not using it now. Then the blast's shockwave caught up with him, slamming him into the side of a building.
When the shockwave subsided, Kothra climbed out of the hole in the buildinginto the swirling maelstrom of flame and radiation, his suit's rad-shield display flashing red. Without his suit, the impact of hitting the wall would have killed him. He started back towards the group.
Lieutenant Rekku Tawlner detached from the gruop and ran towards Kothra. The Captain was furious, as he had explicitly stated that the group was to stay be the teleporter. His shoutes could be heard over the comm channel. "Get back here Lieutenant! I did not tell you to go running off!"
Rekku, still running, gave no reply to the enraged Captain.
The team, at the direction of the Captain, stepped into the flash teleporter's beam and dissapeared.
Rekku had now reached Kothra, and started pulling him back towards the teleporter's light.
"You do know that you are going to be severly punished for this, right" asked Kothra, weakly.
"Yes. I know. I know," replied Rekku.
Then the next auxilary fusion reactor exploded with the strength of several fusion bombs. This shock wave sent the pair tumbling forward-- straight into the teleporter's beam. Kothra and Rekku were immeadiately flashed up into the Phasmatis' teleporter hall, where they promptly collapsed to the deck, exhausted.
~~~~~~~~~~~~~~~~~~~
The city's Resident Commander abruptly sat upright. He wasn't dead. He eased back into his chair, thinking about this.
If the Spirits havenot allowed me to die here...
He turned to the computer interface terminal and began recording the events of the past few days to be reviewed by whoever would come rescue him, before it all escaped his aging mind. He began with the standard Avii Royal Armed Forces documentation intro.
I am Resident Commander Molspen of the city of Candlesna, on the planet Foithon II of the Foithon System in the Luminescent Region. I serve the Avii Crown, and the Royal Armed Forces. The following report begins at Avis 4.42.2711, at Defence Station Bastion IV...
------------------------------------------
This is the whole of chapter 1.
The second chapter is to be what the RC (Resident Commander) is recording.
So I suppose I will. How far this will go, I know not. I don't even hav a title yet.
-----------------------------------------
The room was dark. Very dark. But no completely: a small, but high-powered light was working its way across the wall, illuminating everything in it's path. This light was attached to the end of a rifle.
The rifle was in the hands of a large being, its dark blue armour nearly impossible to see in the darkness. It swept the rifle across the room one last time, and then stood still. If you were standing there, next to it, you would hear nothing, but if you were scanning the correct communications frequencies, and had the correct decoding equipment, you would hear a flood of chatter.
"This is Surveyor four, building 071 is completely intact and unoccupied," said the being.
"Copy that four. The whole place is deserted. They must have fled before the bombardment," said a voice, over the comm waves.
"I assume we'll be heading out soon, then?" asked the being.
"Yes. Get out to the main plaza, and we'll get the Phasmatis to flash us back up there," said the other voice.
The being walked out the front entrance to the building, and started jogging down the empty city's main highway towards the Central Plaza. Up in the night sky, flashes of light could be seen: the KFS Phasmatis must of attracted the attention of a security task force after burning the city to slag. The being quickened his pace, and took off his helmet, eager to free himself of the overwhelming flood of HUD data.
The creature beneath the helmet, as tall and brown-furred, looking in every way like an anthromorphic otter.
"Hurry up Lieutenant Streamdiver. They're not going to wait forever," could be heard coming from the helmet's internal speakers. Kothra Streamdiver pulled it close to his head. "Yes Captain. I'm on my way."
Kothra scowled. These people were so impatient. He clipped the helmet to his belt, and set off running down the highway towards the main plaza. He could have activated his jet pack, and gotten there quicker, but the glow would give away his position, and he wasn't about to give the presence of the squad away to any enemies just so he could move faster.
~~~~~~~~~~~~~~~~~~~~
TEN MINUTES EARLIER
Below the city, in a partially collapsed subterranean bunker, the city's Resident Commander, sat at his chair, looking at the fuzzy feeds from the few remaining cameras throughout the city.
So the Kalarii had struck after all, just like he had told the council. though the Commander.
at least I had the city evacuated a day ago. The casualties would have been enormous...
It was now time to rid the of the invaders. The Commander turned to one of the command consoles, and pulled up the command interface for all of the stilll functioning auxilary reactors. He tapped rapidly at the screen wiht his feathered fingers, sliding icons around, starting and stopping reaction sequences, and ultimately, setting the reactors to produce more power than they physically could.
The Commander set back in his chair, estimating about ten minutes of time before the reactors overloaded. He set the databoard's chronometer for ten minutes, and laid back in his chair, thinking of his family, and his friends, which he knew he would never see again.
Five minutes passed. He looked at the clock.
0:04:58...
0:04:57...
0:04:56...
-----------------------------------------
Yeah. Tell me what you think so far.
NOTE: The following entry is information that accompianies a (hopefully) future CoT RPG
This will be updated, and currently needs to be fixed.
-IMAGE GALLERY ADDED
Federation of Kalarii States
Measurement Notice
All measurements of time, size, and distance in this text are those of the Human civilization on Terra.
Note that some things covered in this guide are from the Star Wars film series. The entire "Technology" section was inspired by some Star Wars book.
Gallery, when public.
The Kalarii Race
The Kalarii are a race of anthromorphic (humanoid) otter-like alien beings from the planet Kalaras. The Kalarii are a resourceful people, which may account for their extreme advances in technology, among other things.
A normal Kalarii stands at about seven feet tall, with a tail about 4 and a half feet long.
Kalarii have larger brains than humans, allowing them to process information quicker, which partially means that they have faster reflexes.
The Kalarii may be seen by some as fearsome warriors (think Mongols, but with laser rifles), but this is far from the truth. Though the Kalarii are a largely militaristic civilization, they prefer to stay at peace with nations unless:
1) the other nation is seen as a threat to the preservation of the Kalarii Federation
2) the other nation has attacked any Kalarii vessel (military, economic, or civilian)
3) there has been a formal declaration of war from the other nation
or
4) the other nation has assisted another nation in making war against the Kalarii Federation, even if the said nation has not actively fought against the Kalarii Federation.
Kalaras
Kalaras is a planet, similar to Terra (Earth), and has a surface that is about 60%-70% water.
The planet is closer to it's sun than Earth, giving it a slightly warmer temperature (Kalarii room temperature is equivalent to 76 degrees Fahrenheit), and giving it a shorter year (Kepler's Laws of Planetary Motion ).
Kalaras is slightly smaller than Earth, and spins faster, with a whole day-night cycle lasting about 21 hours.
Kalaras has two major continents (no names yet), and many large islands. Most landmasses mountain ranges, or isolated volcanic peaks
Kalaras has a slight axial tilt giving it subdued seasons: only a fraction of one of the polar regions is frozen at any given time, it almost never snows south (or north, if you're in the southern hemisphere) of the 70th parallel. Because of this tilt, Kalaras maintains a nearly global tropical climate.
Kalarii Federation Military Ranking System
The Kalarii Federation Military (KFM) is headed by the Imperator, one of the two leaders of the Federation.
The Military Council consists of the highest ranking Generals and Admirals.
KFM:SO Ranks
- Director
- Colonel
- High Commander
- Commander
- Major
- Captain
- 1st Lieutenant
- 2nd Lieutenant
- Private
KFN Ranks - Fleet Command
- High Admiral
- Admiral
- High Commander
- Commander
- Major
- Captain
- 1st Lieutenant
- 2nd Lieutenant
- Ensign
KFN - Starfighter Command
(Commanders in Starfighter command report to Fleet Admirals)
- High Commander
- Commander
-Major
- Captain
- 1st Lieutenant
- 2nd Lieutenant
- Flight Officer
Uniform Colours and Rank Badges
Each rank has a badge that is located beneath the KF Emblem on the right side of the uniform.
Uniform Colours
Army Personnel - Black
Navy Personnel - Sky Blue and Black
Pilots - Dark Green and Black
Sepcial Ops. Personnel - Navy Blue
Military Technicians - Yellow
Praetorians - Red and Black
Homeworld Security - Brown
Armour Colours
Special Operations Personnel have unique armour colours. The Arcani armour is their uniform.
Arcani - Black
Auxilia - Mustard Yellow
Legionnaire - Navy Blue and Orange
Shrike - Dark Green and White
Gladiator - Black and Red
Praetorian - Red and Black
Starship Names
Names of Kalarii starships are in Terran Latin, and are most often nouns (something that would make sense, though).
Examples (with Basic translation)
KFS Venator (Hunter)
KFS Preliator (Warrior)
KFS Phasmatis (Wraith/Ghost)
KFS Incendia (Fire)
KFS Curator (Guardian)
Kalarii Technology
This section includes all/most Kalarii Military technology, weapons, armours, vehicles and so forth.
Common Attributes
Name
Equipment: equipment attached to the armour or vehicle
Weapon Class: (Power/Body armour only) the weapon types compatible with the armour type
Coverage: (Body armour only) how much of the body is covered by the armour
Armour Class: (Power/Body armour) the type of armour it is
Armament: (Vehicles only) the weapons attached to a vehicle
Crew: (Vehicles only) the normal number of people needed to run the vehicle
Passengers: (Vehicles only) the maximum number of non-crewmembers that can fit in a vehicle
Powerplant: (Vehicles only) the engine/reactor used by the vehicle,
Max Groundspeed: (Ground vehicles only) how fast a vehicle can move on a flat surface
Max Airspeed: (Air/Aerospace vehicles only) how fast a vehicle can move in a normal Nitrogen/Oxygen atmosphere
Acceleration: (Space/Aerospace vehicles only) how fast a vehicle can travel in a straight line in open space
Storage Area: (Vehicles only) the space in a vehicle set aside for any extra materials or equipment; in cubic feet
Complement (Fighter/Land Vehicle/Troop): (Large space vehicles) the normal number of military troops, vehicles, and starfighters a ship carries
Warp Drive: (Space/Aerospace vehicles) class is the speed the ship travels in warp space, range is how far a ship's warp drive can carry a ship. Carrier
based fighters do not have warp drives
Class: (Weapons only) the weapon class a weapon belongs to
Type: (Weapons only) what kind of weapon the said weapon is
Ammunition: (Weapons only) the ammunition type the weapon carries
Range: (Weapons only) how far a weapon can shoot, or in the case of a blade, the length of a blade
Nicknames/Common Designations: need I explain this one? =P
Weapon Classes
Class I - sidearms, blades
Class II - infantry energy weapons
Class III - sniper weapons, projectile weapons
Class IV - heavy energy weapons (light energy cannons), missile/rocket launcher weapons
Class V - light projectile cannons
Class VI - vehicular/turret weapons (heavy energy cannons, turbolasers)
Armour Classes
Class I - resistant fabric
Class II - plated body armour
Class III - light power armour
Class IV - medium power armour
Class V - heavy power armour
Part I - Power Armour
Power armour is the heavy stuff, what the commandos wear. Unfortunately, it cannot be mass-produced enough to be issued to all of the troops. Power armour provides full body coverage, as well as a HUD and integrated equipment. N/CD's go to the troops that wear the armour.
Legionnaire-class Power Armour
Equipment: KT-41 jet pack, Commando-class HUD
Armour Class: IV
Weapon class: I - IV
Environmental Resistance: vacuum (30 min. air), radiation., water
N/CD: Legionnaire, Elite
Legionnaire-class Power Armour, Praetorian Variant
Equipment: KT-41 jet pack, Commander-class HUD, K-64 Energy tower-shield
Armour Class: IV
Weapon Class: I-IV
Environmental Resistance: vacuum (1 hr. air), radiation. Water
N/CD: Praetorian
NOTES: Praetorian armour is issued to bodyguards of high ranking officers, command squads, and elite commando squads.
Auxilia-class Power Armour
Equipment: Trooper-class HUD
Armour Class: III
Weapon Class: I-III
Environmental Resistance: radiation. water
N/CD: Auxilia, Auxie
Gladiator-class Power Armour
Equipment: FF44 heavy personal shield generator, KW-88 wrist mounted energy blade, Commando-class HUD
Armour Class: V
Weapon Class: I-V
Environmental Resistance: vacuum (3 hr. air), radiation, water
N/CD: Gladiator, Heavy
NOTE: for size, it' is about as big as a Phase 2 Dark Trooper, if not bigger
Shrike-class Power Armour
Equipment: KT-43 jump pack, 2 KW-44 wrist mounted energy blades, Commando-class HUD
Armour Class: IV
Weapon Class: I-III
Environmental Resistance: vacuum (30 min. air), radiation, water
N/CD: Shrike, Hawk, Raptor
Part II - Body Armour
Body armour is what the frontline troopers wear. It's the lightweight, but durable plating or even fabric suits that allow for minimal protection, but maximum mobility. N/CD's go to the troops that wear the armour.
Arcani-class Stealthsuit
Equipment: SS-27 stealth field generator, Scouter-class eyepiece, Commando-class techpad
Coverage: full body minus helmet
Armour Class: I
N/CD: Arcani, Spy
NOTE: For appearance, think of a Shinra SOLDIER uniform (with differences)
Hoplite-class infantry armour
Equipment: Scouter-class eyepiece, Trooper-class techpad
Coverage: full body minus helmet
Armour Class: I
N/CD: Hoplite, Trooper, Grunt
Part III - Land Vehicles
That's right. These are the vehicles: the backbone of any good ground force. Without them, you're toast (YES, LITERALLY). (NOTE: THE VEHICLE WEAPONS ARE UNAMED SO FAR. I WILL GET TOI THAT LATER)
Bastion-class Armoured Assault Craft
Armament: 1 heavy laser turret, 5 anti-personnel lasers
Crew: 9 (1 pilot, 1 co-pilot/sighter, 6 gunners, 1 technician)
Equipment: ML-16 energy field generator
Passengers: 20 (15 in Class IV armour, 6 in Class V armour)
Storage Area:
Powerplant: Class II Csithyon engine
Max Groundspeed: 50 mph
N/CD: Bastion, AAC, BAAC, Bastion AAC
Part V - Starfighters/Aerospace Fighters
Like the atmospheric fighters, but in space. =D
Koro-class Interceptor/Air Superiority Fighter, Mark I
Armament: twin forward KL28 medium laser cannons, twin rear KL-16 light laser cannons
Crew: 1 (1 pilot)
Equipment: ML-44 light shield generator
Storage Area:
Powerplant: Class II Csithyon-B engine
Acceleration: 5,000G
Max Airspeed: 20,000 mph
Warp Drive: N/A
N/CD: Koro-1, Koro-1 Interceptor, Mk. I Fighter
Koro-class Interceptor/Air Superiority Fighter, Mark II
Armament: twin forward KL28 medium laser cannons, twin rear KL-16 light laser cannons, 18 Quasar-class concussion missiles
Crew: 1 (1 pilot)
Equipment: ML-44 light shield generator
Storage Area:
Powerplant: Class II Csithyon-B engine
Acceleration: 4,800G
Max Airspeed: 19,300 mph
Warp Drive: class 1, 5,100 light year range
N/CD: Koro-2, Koro-2 Interceptor, Mk. II Fighter
Aquila-class Heavy Attack Fighter
Armament: 4 forward light laser cannons, 2 forward heavy laser cannons, 2 rear medium laser cannons, 36 Quasar-class concussion missiles
Crew: 4 (1 pilot, 1 co-pilot/technician/gunner, 2 gunners [all in Legionnaire power armour])
Equipment: ML-24 energy shield generator, ME-26 particle shield generator
Storage Area:
Powerplant: Class IV Csithyon-B engine
Acceleration: 4,200G
Max Airspeed: 16,200 mph
Warp Drive: class 1.8, 6,000 light year range
N/CD: Aquila, Aquila HAF, AHAF, HAF
Torch-class Heavy Bomber
Armament: 2 heavy lasers, 2 swivel-mounted light lasers, 48 Quasar-class conc. Missiles, 24 Pulsar-class proton bombs
Crew: 2 (1 pilot, 1 gunner/targeter)
Equipment: ML-24 energy shield generator, ME-36 particle shield generator
Storage Area:
Powerplant: Class III Csithyon-B engine
Acceleration: 4,100G
Max Airspeed: 16,800 mph
Warp Drive: N/A
N/CD: Torch, Torch Bomber, THB
Mestinae-class Dropship
Armament: 4 turbolaser turrets
Crew: 80
Equipment: ML-63 heavy shield generator
Storage Area:
Powerplant: Class VIII Csithyon-B engine
Acceleration: 2,800G
Max Airspeed: 5,800 mph
Warp Drive: N/A
N/CD: Mestinae, Mestinae Dropship, Mestin, MD
Part VI - Ships of the Line
These are the big ones. Like those Star Destroyers and stuff (capital ships and frigates).
Nexus-class A-6 Battlecruiser
Armament: 4 broadside heavy turbolaser cannons (2 on each side), 2 prow heavy turbolaser cannons (1 on each side), 2 aft heavy turbolaser cannons (1 on each side =P), 8 medim turbolaser turrets, 60 point-defence laser cannons
Crew: 9,000
Fighter Complement: 300 Koro-1 fighters, 180 Koro-2 fighters, 96 Torch bombers, 60 Aquila fighters, 24 Mestinae dropships
LV Complement: 160 Resilient APCs, 80 Bastion AACs,60 Valkyrie Fighters, 20 QX-2s
Troop Complement: 8000
Pilot Complement: 5836
Other complement: 160 single-use drop pods (20 class IV troops per pod, 10 pods launched per battle is often the limit, to prevent waste)
Equipment: Class X shield generator, 2 drop pod launch bays
Powerplant: Class VII fusion reactor
Acceleration: 3,200G
Warp Drive: class 2, 80,000 light year range
N/CD: Nexus Cruiser, A-9 Cruiser
Tetra-class Heavy Frigate
Armament: 4 heavy turbolaser turrets,2 Quasar missile tubes, 20 point-defence laser cannons
Crew: 3000
Equipment: Class VIII shield generator
Powerplant: Class VI fusion reactor
Acceleration: 3,600G
Warp Drive: class 2.1, 72,000 light year range
N/CD: Tetra Frigate
Part VII - Corvettes and Cruisers
Those smaller ships.
Griffon-class Corvette
Armament: 1 light turbolaser turret, 2 medium laser cannons, 4 point-defence laser cannons
Crew: 350
Fighter complement: 4 Aquila fighters
Pilot Complement: 20
Equipment: Class III shield generator
Powerplant: Class II fusion reactor
Acceleration: 4,000G
Warp Drive: class 2.6, 50,000 light year range
N/CD: Griffon Correvette