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Katuko

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Posts posted by Katuko

  1. Very nice composition and crisp images -- good use of lighting and nature motifs. I particularly like the recreations of old promo images, like Kopaka meeting Pohatu, and I'm impressed by how dynamic you made Lewa's tree-swinging pose look. Great work! :)

    • Upvote 1
  2. the makuta boss fight is the BEST!!

    I'm quite fond of that one myself. ^_^

     

    You should have visorak and it'd be cool if they could fire webs at you and you'd turn into a hordika until you die.

    I'm planning to include Visorak as enemies in a future update, though I doubt they will mutate you. Once I get the shapeshifting Rahkshi power figured out, however, I imagine a variant of that could be used for other purposes as well.

     

    Now I know that there's a bug fix. How come I never noticed that?!

    Well, it doesn't fully work as it's supposed to. :P

     

    does bionicle fighter work on windows 10?

    I'm not certain, but I know the majority of crashes on Windows 8 comes from the sound system being outdated. The new engine (demo posted above) should work fine at least up to 8.1, and probably 10 as well.
  3. "Bionicle Fighter has stopped working"

     

    Would you happen to be playing on Windows 8? Apart from all the bugs and glitches that have built up over the past few years, the export engine I'm using does not play nice with Windows 8. Mostly it's the sound system that hiccups and kills the program, but there could be other issues as well. :/

  4. So,

     

    this weekend

    didn't work out because

     

    I'll try

    turned out to be a blatant lie. Luroka just pushed me to link all of you to a preview I've got, so here it is.

     

    Download BrokenVirtues_WIP_forum1.zip from Dropbox (9.83 MB)

    Contains a single Windows executable file. Extract before running.

     

    This is not (yet) BIONICLE Fighter "new and improved". This is nothing but test room gameplay. It has a Toa who can use a melee attack, fire a basic elemental attack, use his shield, and fly (mask power). It has its share of small bugs ATM.

    Press Tab to view controls. You get a random weapon and shield sprite when you spawn, but all of them behave the same way ATM. Your "elemental attack" is currently just a reused Laser Crossbow projectile.

    • Upvote 1
  5. Sooo.... anything happenin' lately?

    I've finished my education and gotten a full-time job as programmer/software developer, so I haven't had the mindset to do as much hobby-level programming as I might want to. I guess I owe you guys some previews, though, so I'll try to touch up what I have of the new engine and post it this weekend. I haven't done it yet because it's unpolished and has lots of bugs.

      

    Thanks for reviving the topic, Brickobot, now it's gotta be shut down. :(

    Topic revival in Fan-Created Media is 60 days, actually, so he's inside the limit. If it does go past 60, then note that the rules also state that the topic creator may still revive it in order to post an update. Regardless, if it gets shut down I can make a new topic later once I do have something new to show.

    • Upvote 1
  6. Alright, I made another weapon!  I used the blade from the Staff of Light to make this crab claw.

    Also, here's a replica of a sword from one of the 2006 playsets!

    That claw ain't bad. I can use that I think. :) A small suggestion, though: When it opens fully on the third frame, it looks like it has to bend awkwardly in comparison to the wrist, as the wrist piece stays rigid. Making that piece rotate slightly as well would make it look more natural.

     

    on another note, has anyone made Rayg versions of the 2015 masks?

    I don't think Rayg versions of the 2015 masks exist and wouldn't they look incredibly garbled since Rayg Kanohi are tiny?

    I haven't seen any sprites from G2, but even if there were I don't think I would be using them. I am sticking with G1 for this game, and even then I'm barely touching anything that came after Karda Nui.
  7. You could add a few kanohi that aren't really well known like the kanohi of adaption, which could add 1 point to each stat for a limited amount of time or the mask of emulation, which copies a random elemental power to use. Additionally, why not sprite your own and give them a power and name? For example, you could make up a kanohi with bug eyes, antennae, mandibles and call it the kanohi Etemo, the mask of insect control. Those insects could deal damage, leech health or even be used as a shield. 

    At this point the list of features I haven't programmed yet is so long that I'm very wary of adding anything more to it, especially things that don't appear in canon. Every sprite takes a time to draw, and the amount of code I will have to write for elements, mask powers, weapons, and other abilities is going to keep me busy for a long, long time. I'm trying to invent half of those abilities based on my interpretation of how canon mixes with this game's mechanics, so I don't really need to make new Kanohi as well when I'm having trouble adapting some canon ones already. ;)

     

    The Mask of Emulation lacks a sprite, and is therefore hard to add when the only reference image is a single side-view panel of a background character in one of the comics. It still takes priority over entirely fan-made concepts, however.

     

    The banners and other images aren't displaying. Is there a problem?

    I turned off signatures at some point (which hides my own banner too), but I turned them on again recently and did notice then that it was gone. Majhost is still down, apparently, and I have barely been on this site lately to see the front page of my own topic. It looks like I will have to move the images to a new host.

  8. So I'm gonna be the one to break the 2-month silence.  I recently saw Despicaple Me with my little sisters, and Gru's fart gun inspired me to make this.  it's a Sonic pulse gun!

    Gee, it's been two months already. I'm sorry that I haven't done much on this game lately. Real life writes the plot, as they say.

     

    That's sprite is not bad. It looks kinda like a Skadki weapon, and I can probably use it as such. :)

     

     

    If and when you continue work on the game: ADD A FART GUN.

    ...you know you want to...

    No. x)

     

     

    Only add a fart gun when Matoran become playable. Just imagine the amazing jokes you could do with a Kapura character...

    Warp-speed Matoran are more feasible as a power than farts. ;)

     

    EDIT:

     

    Updated November 29th, 2014

    Oh my.

  9.  

    Does anyone beside me think they could have upped Teridax' fear factor considerably simply by having him have no face when he removed Turaga Duke's mask in LOMN? The Mask of Shadows would have then materialised out of the empty yawning pit where his face should have been.

    Uh, the movie was supposed to be for kids. That would probably be a no-no even by the hissing Rahkshi standards of MoL.

     

    Makuta appeared as floating red eyes in both films, so I don't think anyone would have been too scared to see a black smoke face behind Dume's mask; especially not compared to the more horrific worms, spiders, green gas/fog, and darkness they used in MoL and Web of Shadows.
    • Upvote 2
  10. Hey, the old generation is dead after all, and it was quite a messy death. Since Greg (how and when, I don't know, nor why) canonized two of those powers, to me it would be just right to canonize all the others. Some sort of par condicio, you may say. It may not make much sense, but it's not like it's going to change something. It just seems right.

    You mean we should just keep piling onto the mess, driving G1 into the ground as hard as we can? :)
    • Upvote 6
  11. The powers are getting vaguer and vaguer, aren't they? I think that having "purity" and "prosperity" as powers is at best a novelty idea and at worst grasping after straws. Make it "cleanse poison", like the Kanoka disk, and maybe that could work.

     

    And what the heck would "faith" even do as a power? I think there is a reason why these things were called "virtues" and "principles" and not "powers", and why the opposing powers where mostly symbolic and only mentioned in a few poetic lines by Makuta.

    • Upvote 7
  12. I don't remember if I mentioned this before but The calix technically makes you perform at your physical peak. So why not make it boost your points for a short time?

    You did, last year.

     

    Boosting points could arguably be seen as pushing you past your normal limits, though, so I dunno what to make of it. Minor stat boosts plus a lite edition of the soon-to-be Dodge ability is what I had planned for it. It would be a mask that gives you lots of little pluses, but that would be unable to beat any other mask's specialized effect.

     

    I just had a fun Idea. Once you finish the new engine, what if you made some fun little minigames?

    I suspect that by the end of this project I'll be ready for making games about something other than BIONICLE. x)

     

    Speaking of the Calix boosting points and Matoran weapons… Dalu's weapons! How bout when the weapon strikes you you suddenly can jump higher or am forced to run faster (dangerous around cliffs and lava. Or, make an AI enemy stronger (aka make an Exo Toa or a Rahi suddenly a lot stronger for a short time and can kill off the other players for you. Thoughts, criticisms? :)

     

    As far as the others go, Piruks claws could be like Onuas but maybe stronger and less quick? Or have the armor ripping effect that Zaktans weapon or the Toa of iron has?

    Kazi's weapons would be a since since we already have sonic in the game, we just let it be Matoran accessible! :D

    I dunno if Dalu's weapons will work, but adding armor shredding and a sonic projectile to the others should work out fine.
  13. I had an idea for a weapon; do you guys remember Balta's repulser swords? When he crosses them, they strike the attacker with the same force that they were hit with, resulting in the attacker suddenly being attacked. I was thinking that might be a cool weapon to have (for a matoran or something like that) so that they can use them against the big ppl. It would basically take any blow or attack made on them, and apply it to the attacker instead, including staggering and such.

     

    While we're at it, if we're making Matoran playable, might as well include the other Voya Nui weapons as well hahaha :P But that's just an idea, I have no idea if it's a realistic one or not.

    Wouldn't be all that hard to code, so we'll see if that can't be a weapon power. I was actually considering something very similar for Magnetism's "charge weapon" elemental trait, so sticking the same effect on a specific pair of weapons would be trivial once the script is made.

     

    I had actually forgotten about the Voyatoran weapons, mostly because they're re-purposed Toa tool pieces. If added, should I make any effort to distinguish their sprites in-game? Potentially I could just add repulsion as an option for Matoran weapon powers, but I don't know how to balance this.

  14. Screenshots to prove that I have a few things in the works.

     

    Broken_V_WIP_Screen001.png

    There are three types of flight available: Levitation, which allows you to jump much higher, slow your falls, and stay in the air for a period of time; gliding, which gives you slightly increased horizontal movement speed as well as the ability to float up and down; and full-speed flight, which makes you travel quickly in any direction, but which also has wide turns and forces you to stay in motion.

     

    Broken_V_WIP_Screen003.png

    Deflecting a test projectile with a Rhotuka shield. And yes, your character looks in the direction they aim the shield. :)

    • Upvote 4
  15. Gamemaker source file

    I ended up removing it from the web, since it got outdated and is also very much a mess to look at. I am currently working on a new engine, though it takes a while. I'd prefer not to use the old engine for new stuff any more, because it's slowly gotten more and more bloated and prone to errors, especially after the switch to Windows 8.

     

    The maps are set up in a very simple manner, though. After making a full in Photoshop, I divide it into slices of 512x512 pixels (anything larger runs the risk of glitching on older computers) which are then exported in bulk via the option for Web & Devices. This export option also lets you save the coordinates of each slice in a CSS file, making it easy to port over into an array in GameMaker.

     

    Each map script consists of an array holding the wall pieces and their coordinates, which is looped through and placed when the map is entered in-game. Each wall piece is marked with a terrain type, which is (primarily) used to produce footstep noises. Some maps use graphics for things which are not made of solid material. One example would be the grass on Kini-Nui. Here, I save two slices - one with the background image, and one black silhouette with the actual collision mask. The collision mask is loaded into the map's wall array, and the graphics into its background array. Water and other such things are placed much the same way. Single items such as lifts or teleport pads are placed manually in this script, using only a call to instance_create().

     

    I was thinking of making map files external, so they are perhaps easier to add and test, but I haven't gotten there with the old engine.

     

    If you wish to test-run something, I'd advice you to do what I do nowadays, and just stuff everything into a blank project with the bare minimum of resources. The main game project file takes so long to load and test run (old GM version, large size) that I've grown exceptionally tired of it. :P

     

     

    Ah, and if you did look at my years-old source, you'd cringe at how bad it is. ;)

  16. So you mentioned something about a "paid project" can we get some insight on that? (it's not Half-life 3 is it.)

    Me and someone I know is being paid by a small local business to make the prototype of what is best described as an accounting program interface on the web. I can't really divulge any details beyond that, as we've signed a contract forbidding us from doing so. It's not a super project, but it's one that I hope will work as a springboard into future projects and possibly employment. :)
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