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Wyrd Bid Ful Araed

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Posts posted by Wyrd Bid Ful Araed

  1. Okay so maybe I'll just start with one character:

     

    Name: Wither

     

    Variation: Brown armor, tan kraata, power of fragmentation

     

    Level: 2 (currently).

     

    Gender: female

     

    Gear: Sharpened teeth; a chain (contained within her back just under her kraata’s tail) to strangle opponents if needed; a tan cloak, with hidden pockets which are filled with a total of 60 little throwing knifes. Note: these knifes are not lethal, unless the target is a kraata, due to it being small and soft; a little flask in another pocket, filled with a temporarily paralizing poison to tip her knifes in; a simple sword.

     

    Appearance: She wears a tan cloak to hide her personal belongings in. She has sharpened her teeth to hunt as a true rahi predator if needed. She has customized her armor with dark brown paint so that her armor looks like it’s covered with cracks

     

    Personality: Competative, sinister, bossy, ambitious.

     

    Bio: Wither started out life just as pretty much any other rahk. But when she got her weapons of choice, she soon started performing random ambushes on her brethren, just for the sake of practicing assassinations, though she often left her victims with just a few cuts and bruises.

     

     

    Nowadays she is looking for people to start alliances with, to use in future assignments, maybe even to really befriend

    Sorry for the delay. Got stuck in a house in Wales for a few weeks where the internet went down if it snowed...or was cloudy...or was the wrong kind of sunny...or if a sheep looked at it funny. 

    But anyway, Wither is approved

    • Upvote 1
  2. IC: Indeed.

     

    The door to the Headmaster's office opened, and the beams of light that flew into the dark office stung at Illusive's eyes until he adjusted to them.

     

    I will not expect reports too frequently, I realise regular updates would compromise the undercover aspects of your task. But do not leave me too long in the lurch. You may leave.

  3. even if the plot did have something to do with Spherus Magna being ruled by the Makuta (which it doesn't, as the GSR hasn't arrived on Bara Magna yet, and thus hasn't had a chance to reform the planet, or even deposit said Makuta onto its surface)

     

    Taken from Relentless Link 2

     

    More specifically, the game takes place somewhere on an alternate Bara Magna while a certain Makuta is still in control of the GSR

     

    See I took this to mean that we're on Bara Magna while Makutatron is also on Bara Magna. Because how else would we have species like Toa and Skakdi around? They don't exist anywhere outside of the MU. 

    Not wanting to spoil things is one thing, but doing things in the way you're doing is making it tricky if not downright impossible to provide feedback. Because how can I know if its something that needs improving or if its something you've deliberately left out? How can I tell if you've not explained something, or if you did and its just five pages back in a different link? You're just not doing yourself any favours by posting things piecemeal

    • Upvote 1
  4. Timeageness, I'm honestly not sure what the story to your RPG is. Maybe it just doesn't come across because you've linked to links which link to links, and posting your RPG piecemeal like that murders its clarity, but for the life of me I couldn't tell you what the RPG is actually about. Something about a Makuta controlled Spherus Magna I think, only one where none of the locations are the same, a lot of the history is different and there's somewhere called Caelum Insula and I'm not sure if thats a new region on Spherus Magna or a name for Spherus Magna itself...

     

    I would suggest putting everything you have in one post, so I'm not following links that have outdated information because you have updated them at another point while also trying to piece together all the bits you've scattered across the topic like some weird treasure map jigsaw thing. 

    I also think that adding some long list of available hybridisations is making things massively overcomplicated. I think you're over-prioritising the technical intricacies while seemingly ignoring the actual story, the thing thats going to be attracting players in the first place. Its not that I'm against all lists and rules, its just that this game looks to be getting bogged down in bureaucracy straight out of Brazil (the film, not the country) and its gong to detract from the experience.

     

    If you were determined on having the hybridisation as a game feature, to suggest aeons have passed for example (like I said, I'm not really clear on what the story is), then might I offer some advice? Instead of trying to list every species and every species those species are compatible with, just have a shorter list of genetic traits, some of which can be applied across multiple species, and let players pick and choose a certain number of them. That way if they want to be a third-generation Toa they can just select things like Kanohi Usage and Elemental Powers to keep things simple, but if they wanted they could throw in something like Superior Strength or Psychic. It allows for a decent range of customisation, which is I think what you were aiming for, while also meaning players could give their characters a bit of mystique. Where are they getting extra powers from? Was their grandpappy a Skrall or Skakdi? Gives them some skeletons to have in their closet. Like I said, I'm not against lists or systems, I just think there's a better way of doing them other than regurgitating pages of information at the reader

    • Upvote 5
  5. IC: Then I suggest you start by finding out what you can about those groups, the Makuta suggested, If they have delusions of equality about the Matoran then they may have decided to eliminate Xara as some token gesture. A slender lead, I accept, but a place to start

     

     

    IC: No arrows chased Caoutchouc from the forest below. Nor any errant and aggressive weather patterns. Fletch was apparently allowing him to leave in peace. For all Johmak had bigged the Hand up as sociopaths, they apparently had some limits

  6. Name: Blue

     

    Variation: Shapeshifting

     

    Level: 2

     

    Gender: Male

     

    Gear: Blue carries around a large sword almost as big as himself. 

     

    Appearance: Blue's name comes from the color of his armor, though he also has large golden pauldrons over his shoulders and flecks of gold spread throughout his armor.

     

    Personality: Blue is a dreamer, often found staring into the deep blue sky, another reason for his name.

    Blue's personality is kind, gentle, loving, and best of all, he loves hugs. Blue is also a great healer, using his shapeshifting powers to adapt his hands for delicate operations. He is also good at shapeshifting his body out of the way of attacks, a technique he learned from a Dodge Rahkshi he met on the way.

     

    Bio: After Blue was hatched, he spent much of his time helping injured or sick Rahkshi in his home. As he left to journey to Corpus Rahkshi, he often found himself taking detours to help Rahkshi and Matoran in need of his skills. On one of these detours he encountered a lost Rahkshi of Dodge who had been severely injured in a Rahi attack. He nursed her back to health and soon found out she was abandoned by her fellow Rahkshi because she was blind. This Rahkshi often returned to this thoughts long after he left her, and when he finally arrived at Corpus Rahkshi, he hoped to meet her there and see if she had arrived safely.

     

    Approved. The name thing doesn't bother me, its not like we don't have repeats in the real world

    • Upvote 1
  7. IC: One of the most prominent missing is a chain lightning variant named Xara, said Icarax, According to Tridax's notes she was an extremely competent fighter, a promising warrior for the Brotherhood's ranks. And yet there seems to be no trace of her. I would know what has become of her. To find her? Watch and listen amongst crowds. Make people come to you by offering rewards for information. If the trail leads off-campus use infected Matoran as your agents. I will help you where I can but the task is yours.

     

    OOC: I'll get something for Hoto and Johmak up for you, Click, once I actually figure out something to do with them  :notsure:

  8. Name: Claw

     

    Variation: Light blue armor, gold reddish kraata, power of inorganic Molecular Disruption

     

    Level: 2 (currently). So far, he’s able to create small holes and manipulate the density of weak materials so he can pass through them (the original density of the material can’t be any thicker than wood for Claw to be able to use this ability)

     

    Gender: Male

     

    Gear: A spade shaped staff/ spear, with two little pockets tied to it; a small hip bag, to collect seeds, books and other things in; a set of pencils; a plush

     

    Appearance: Light blue armor, with a gash across his left arm, and a hole in the kraata containment part of his armor, which sometimes lets light shine through. Another distinctive aspect are his claws and feet: They’re way sharper than usual rahkshi feet and clwas (hence his name). He is also a bit smaller than your average rahkshi

     

    Personality: Slightly depressed, lonesome, righteous, creative, tactful unless angry, cropping up bad feelings, bad at being social, curious

     

    Bio: Claw didn’t experience his first time in his armor as others did. He got attacked by another rahkshi in his room, from who he received a huge gash across most of his lower left arm, and a hole the size of a decent apple in his containment chamber on his back. Because of this being his first experience with another rahkshi, Claw became untrusting towards others of his kind.

     

     

     Soon he started to use as much of his time reading books as he could, and used several spots on Chirox Causeway to read them. He also became fascinated by the Porters, because of their peaceful nature and affection for flowers. And so one of his habits became collecting flowers for the Fohrok.

     

     

    After experiencing the makuta saving him from several attacks by his other rahkshi brethren, who had the bad habit to pick on the weaklings, Claw became convinced that the Makuta were the forces of good. Still, that didn’t mean he trusted all of the brotherhood members. In fact, he was scared of them, but the fact that they were forces of shadow and also his creators made him stay in school.

     

     

    Because the rahkshi bullies often chased him down and picked a fight with him, he developed the habit to sharpen his claws on rock, to scare off his opponents by scratching them and then quickly running (or flying) away.

     

     

    At the day he chose his name, Claw, he met with a female rahkshi named “Glow”, from whom he knew she was also a victim of the bullies, but often fought back. A few days later they became friends.

     

     

    Wouldn't that hole in his casing be rather painful? You say its letting in light, and kraata aren't especially fond of that stuff. Description of his powers is also going to have to change. While the "creating small holes" thing isn't too far off what Molecular Disruption could do at that stage, manipulating density is its own power completely separate.

     

     

     

    Name: Glow

     

    Variation: Black and purple armor, bright yellow kraata, power of adaption

     

    Level: 2 (currently). In this level she’s able to immitate other rahk’s voices and change eyecolor

     

    Gender: Female

     

    Gear: A pair of extended claw-gloves; a pair of arm guards; a set of daggers; a cloak, and a piece of cloth hanging from her waist, both colored dark purple.

     

    Appearance: Although her natural colorscheme is black with purple, she has painted her shoulder armor in white. Her eyes glow brighter than with usual rahkshi. The spikes on her back are short and thick, and branch off into several smaller spikes. A white stripe painted over her forehead

     

    Personality: Righteous, fierce, friendly and moral.

     

    Bio: Her origin went just as with many other Corpus Rahkshi, but later she got bullied for her glowing eyes.

     

     

    Most bullying parties quickly regretted that though, because as soon as she had picked her weapons, a set of daggers, she went on a rampage of paybacks, leaving almost every bully injured.

     

     

    She later met up with Claw and became friends with the lonesome rahkshi.

     

     

    If she was going to imitate others, wouldn't Chameleon be a better choice of power? I suppose you could do it with Adaption, but it just seems easier to use a power designed for changing your appearance

     

     

     

    Name: Edgewalker

     

    Variation: Silver armor, lemon metallic kraata, power of Chain Lightning

     

    Level: 2 (currently). Currently able to use his power to deal little shocks. Used to control his grapple chains

     

    Gender: genderless (though referred to as male)

     

    Gear: Grapple chains hidden in tubes within his arms.

     

    Appearance: He has painted most of his armor black. He engineered a tube in both of his lower arms to contain his grapple chains in. He shortenend the spikes on his back. He’s also way more muscular than most rahk

     

    Personality: Agressive, competitive, strong, fierce, treacherous and mischievious, quiet when necessary

     

    Bio: Simply put, Edgewalker got his name from his sneaky habit and his ability to maintain balance on surfaces as wide as the edge of a sheet of paper. He quickly turned out to be a skilled and competitive hunter, making him a threat  to whoever his target is.

     

     

    He quickly became popular under the newer Corpus Rahkshi, and formed his group of bullies, who picked on the lonelier and weaker rahkshi. But later he disbanded from the group and dedicated as much of his time to training. Still, he has kept his vile nature.

     

     

    Nothing wrong with this one, Approved

     

     

     

    Name: Wither

     

    Variation: Brown armor, tan kraata, power of fragmentation

     

    Level: 2 (currently). For now wither is only able to create holes not bigger than a rahk’s head.

     

    Gender: female

     

    Gear: Sharpened teeth; a chain (contained within her back just under her kraata’s tail) to strangle opponents if needed; a tan cloak, with hidden pockets which are filled with a total of 60 little throwing knifes. Note: these knifes are not lethal, unless the target is a kraata, due to it being small and soft; a little flask in another pocket, filled with a temporarily paralizing poison to tip her knifes in; a simple sword.

     

    Appearance: She wears a tan cloak to hide her personal belongings in. She has sharpened her teeth to hunt as a true rahi predator if needed. She has customized her armor with dark brown paint so that her armor looks like it’s covered with cracks

     

    Personality: Competative, quiet, loyal, ambitious.

     

    Bio: Wither started out life just as pretty much any other rahk. But when she got her weapons of choice, she soon started performing random ambushes on her brethren, just for the sake of practicing assassinations, though she often left her victims with just a few cuts and bruises.

     

     

    After a month she made herself available as an assassin, thief and spy for hire, taking every bid as long as it was high enough and the target interesting enough.

     

     

    She is always loyal to the makuta, and will do anything they ask from her without asking for a payment

     

    Who's she actually hiring herself out as an assassin/thief/spy to?

     

     

     

    Name: Predator

     

    Variation: Blue and green armor, bright red kraata, power of teleportation

     

    Level: 2 (currently). He isn’t able to teleport any distance that is farther than 5 metres (5 yards) from his original position. His teleportation ability also costs him twice as much energy as a flying trip of 20 minutes.

     

    Gender: Male

     

    Gear: A light axe that is good for both throwing and close-up combat

     

    Appearance: His spikes are very shortened, to give him more manouvrability. he also has a huge bleached mark on his head, because of an accident that made some accid drop on his head

     

    Personality: Brutal, agressive, loyal. Predator is what you would call a true trained hellhound. Though certainly not competative, he does whatever task that others demand of him, as long as it has been given by a person of higher rank (higher level don’t count for him) or level of respect, and involves hunting and killing.

     

    Bio: Once again a normal origin. But because of a malfunctioning part in his brain, he remained more like a normal rahkshi in terms of personality, and intelligence, than the other Corpus Rahkshi. This led to him not being able to speak, and being just a bit smarter than a loyal dog. Both Wither and Edgewalker got a liking for him, but after the latter quit his bullying habit, he became almost befriended with Wither, and sometimes joined her on her missions. His name was chosen by the makuta themselves.

     

     

    If his intelligence is that low, why is he even at Corpus Rahkshi?

     

     

     

    Name: Floor

     

    Variation: Red and orange armor, lemon metallic kraata, power of laser vision

     

    Level: 2 (currently). At the moment they are only capable of beaming rays not further than 6 metres (6 yards) with a maximum heat of 85 degrees celsius (358 degrees kelvin, or 185 degrees fahrenheit)

     

    Gender: Genderless, is whatever they feel like

     

    Gear: A quite big rectangular shield, and a double edged sword

     

    Appearance: Floor has nothing modified about their armor, simply because almost every Corpus Rahkshi has modified something about themselves, and they want to stand out by not doing anything like that

     

    Personality: Lighthearted, teasing, friendly, caring and moral. They have the habit of teasing other rahkshi by posing as their opposite gender and flirt with them (they won’t go any further than that, it’s just a weird habit that is pretty awkward to humans XD). They don’t have faith in the Makuta, and despise their cruel and violent ways.

     

    Bio: Floor is really just a simple rahkshi, nothing special has happened in their life. Although they have befriended Glow at some point, who has thaught them to fight if they’d need to. They plan to either escape the school, or rebel against it. For some kind of reason they made a promise that only then they will choose a definitive gender.

     

     

    Going to have to bring up the power levels again, because level 2 laser vision can only create blinding beams by focusing light

  9. Since you say there's only around 24 Matoran in the village, and that seems to include some NPCs, what does that mean for character limits? I'm guessing it just going to be one character per player, but do you think its going to restrict the number of players you can have?

  10. IC: The sensation of having Icarax reform his armour felt curiously like taking a warm bath to Illusive, assuming he had ever experienced a warm bath. The metal was heating up as it was put under the stresses of twisting and warping, but the Makuta seemed true to his word and it never rose to levels that would, say, sear or char. 

    Once the process was over, and Illusive began to quickly cool, the changes became apparent. Minimal though they had been, it created a definite change in how he stood, making him more hunched and curled. Smaller, in other words, and less noticeable. A little something to make him more suited to creeping about with no-one paying him any mind.

     

    Pigmentation alterations will have to be your doing, though I understand paints and inks are not hard for your students to acquire

  11. Being trapped in the Fifth Circle o Dante's Inferno for a month gave me some thinking time, and there's a concept I've been mulling over:

    It'd be set just as the Zakaz Civil War is kicking off, but rather than play as the warriors characters would be refugees fleeing the destruction. Except no-one else wants to have them (Skakdi already having developed a bad reputation around the world) so they're all stuck in a camp with nowhere to go, kind of inspired by what's currently the hot topic in Calais.

    I have a broad idea for the story in mind, where I'd want it to go and how I'd want it to end, but since I'm looking for at least one other person to run and largely host the game more planning would be done with them

  12. IC: The entire school did not realise the potential behind infecting Matoran. Your efforts singled you out as resourceful and intelligent. I have already been through this, are your efforts to continue circling this discussion an attempt at dissuading me. Are you trying to lead me round in circles to distract me, or hoping that I will confuse your stubbornness for stupidly? I assure you, neither will work.

     

    The air around Illusive seemed to congeal and stiffen, tell-tale signs of magnetism being used to hold him in place. 

     

    Let me make this simple. Being sapient does not prevent you being subservient. I issue the orders. You follow them. Otherwise things become very unpleasant for you. I strive to be patient but my tolerance for insubordination only goes so far. Now, if you co-operate I can endeavour to make alterations that will be relatively painless for you. If you do not…well a limp would be most realistic if I actually broke one of your legs

     

     

     

    IC: Caoutchouc had the right idea…but the wrong choice of target. Flashes of lightning, reptilian tongues of brilliance, spat out from the murk below as fog cloud was changed to thundercloud. But none of these striking whips went anywhere near the Rahkshi in the sky, instead rending at the trees themselves. The lightning was joined by lesser light; wildfires started by the attack. Black and boiling smoke started climbing up to Caoutchouc as Fletch sought to blind him once again…and this time destroying any tracks he might have been following into the bargain, as the wildfires started spreading

  13. Name: Lobster

     

    Variation: Chameleon

     

    Level: 2

     

    Gender: Male

     

    Gear: Lobster's modified lower arms have large, hard-metal shells that snap shut over the hands with impressive speed. They are pointed and silver, and are large enough to surpass the length of Lobster's fingers. He also wears another similarly styled trap over his head, this one with small slits to allow vision, also big enough to avoid snapping on his head. He has an extra layer of consistent-coloured armour.

     

    Appearance: Lobster is average Rahkshi height. His eyes glow yellow. His head, back casing, and torso are red, while the rest of his body is gold and silver. He shaved off his fins to allow the snapping helmet to slide backwards.

     

    Personality: Lobster looks like a subtle, easygoing Rahkshi despite his mechanical add-ons. He aspires to be an assassin, although he lacks the brains for it. He won't mind a fight, as long as it gives him a level up. He is a solemn follower of Icarax.

     

    Bio: Lobster was obsessed with modifying things. He toyed around with the corpses of Matoran before he eventually modified himself, going through several variations of mechanisms with the temporary loss of a finger or two as a hindrance. After completing his armour, he beat the daylights out of his opponents and got to level 2 very quickly. Sick of him, his Makuta shipped him off to Corpus, where he would find much bigger problems than level 2s waiting for him.

    You make a lot of these kind of character Ghidora, where all they have is some kind of visual quirk. And none of them feel distinct from each other at all. They're all kind of samey, to say the least. So no, I'm not approving another "so wacky!" character from you. Work with the ones you have

     

    Name: Tombstone

     

    Variation: Magnetism

     

    Level: 2

     

    Gender: Male

     

    Gear: Tombstone wields a massive sword with jagged edges, painted to look like stone. His body is slightly covered in moss.

     

    Appearance: Tombstone's limbs have mostly worn away the brilliant gold that once covered them. His head is also gold, and has been painted more recently. His spines are dull and crusted with rust. Odd, ancient text is engraved on his hands, which have also been painted.

     

    Personality: Tombstone is quiet. He finds wandering fields of corpses rather calming, especially Matoran his maker has killed. Not willing to fight, he prefers to help people in distress, even if they are already dead. That being said, Tombstone is a brilliant fighter despite this, hoping to meet another Rahkshi of his kind to duel. His magnetic powers sometimes enable him to hear the last few moments of one who died, although they are always very foggy and sudden.

     

    Bio: Tombstone lived his life in decay with no idea of the existence of any other Rahkshi in the world. How he got to level 2 is a mystery. He eventually came across the remains of a convoy to the cauldron, finding the paint and refurbishing himself before his arrival.

     

    This one has more promise, but I've still got issues. How exactly does he hear last moments using magnetism? Even with high-powered levels of that ability I'm struggling to think how that could work. 

    Also not liking that mystery element you've worked into the bio. You've not exactly got a great track record with trying to gloss over character details with that excuse. At the very least explain how a character who supposedly avoids fighting ends up being a great fighter

    • Upvote 2
  14.  

     

    Name: Liquid

     

    Variation: Shapeshifting

     

    Level: 2

     

    Gender: Neither (will use male pronouns.)

     

    Gear: Protosteel chain (length of two Rahkshi).

     

    Appearance: Standard blue armor with a dull golden trim. He also seems to have a deformity in his spine(?), giving it an unusual amount of flexibility, allowing him to move it as he pleases. His spine also seemed to split at the very tip, though this was more prominent on his frontal...tentacles.

     

    Personality: There's not much to be said about Liquid's personality. He seems to prefer quick, often unfair combat employing deception and trickery with his inherent Kraata power. He also seems to prefer hand-to-hand combat rather than weapons. Additionally, he seems to have difficulty understanding other's viewpoints if he disagrees with them (but might go along with it nonetheless).

     

    Bio: Once again, there was little to be said about Liquid. After running various tests to determine that he was a 'special' type of Kraata and asking him if he would like a name, he decided on the name Liquid after a few moments for no apparent reason (perhaps because of his specific power, it was unclear though). When asked to choose a weapon, he simply picked up a chain that he had noticed lying on the ground, insisting that he would be able to use it "In a lot of ways". Seemingly unshakable in his decision, he was taken over to the Academy for further training.

     

    I'm assuming the tentacles you mention are just the regular mouthparts of a Rahkshi, or does he have actual tentacles poking out his face?

     

    I'm referring to the spine-esque thingies that protrude from the head plate on the sets. Since his are less sleek and more erratic, I decided to refer to them as tentacles.

     

    If its just an appearance thing then Mist is approved

  15. Name: Liquid

     

    Variation: Shapeshifting

     

    Level: 2

     

    Gender: Neither (will use male pronouns.)

     

    Gear: Protosteel chain (length of two Rahkshi).

     

    Appearance: Standard blue armor with a dull golden trim. He also seems to have a deformity in his spine(?), giving it an unusual amount of flexibility, allowing him to move it as he pleases. His spine also seemed to split at the very tip, though this was more prominent on his frontal...tentacles.

     

    Personality: There's not much to be said about Liquid's personality. He seems to prefer quick, often unfair combat employing deception and trickery with his inherent Kraata power. He also seems to prefer hand-to-hand combat rather than weapons. Additionally, he seems to have difficulty understanding other's viewpoints if he disagrees with them (but might go along with it nonetheless).

     

    Bio: Once again, there was little to be said about Liquid. After running various tests to determine that he was a 'special' type of Kraata and asking him if he would like a name, he decided on the name Liquid after a few moments for no apparent reason (perhaps because of his specific power, it was unclear though). When asked to choose a weapon, he simply picked up a chain that he had noticed lying on the ground, insisting that he would be able to use it "In a lot of ways". Seemingly unshakable in his decision, he was taken over to the Academy for further training.

     

    I'm assuming the tentacles you mention are just the regular mouthparts of a Rahkshi, or does he have actual tentacles poking out his face?

     

     

    Out of the five other RPGs I've played in here since I first joined, so far all of them have stuck with the approval process. I have no idea whether it's a requirement or simply a common practice when sitting down to create your own, but it usually happens frequently enough for one to expect it when another eventually pops into existence.

    Common sense. If everyone gets approval first then you don't get any ridiculously overpowered or continuity-breaking running around. In the BZPRPG this is impractical though (or was in its heyday, not so sure these days) as you;d get so many new characters, some of them being edited into existing profile posts making them harder to spot, that it would be tricky for the staff to actually get to them all.

     

    Sorry for the delays in posting IC btw guys. Work has been exhausting lately and has royally screwed up my sleeping patterns, and the Christmas break wasn't nearly as relaxing as I'd hoped it would be

  16. IC: The things I could do to them would be needlessly complicated and time consuming. I would find it far more efficient to do things to you. I could alter the way you look beyond mere paint or accessories. I could give you a new identity, a fresh start of sorts.

     

    What Icarax was saying was true enough. Magnetism alone would let him warp and twist Illusive's body, and he'd doubtless have a use for others amongst his other myriad powers.

     

    I am sure it would hurt. But less so, I imagine, than the self-righteous vengeance of an angry mob.

     

     

    IC: Caoutchouc was moving fast through the forest, but something else was moving faster. The arrow whisked by his right cheek before thudding into the nearest tree, vibrating slightly from impact. Before it had even stopped shuddering, great gouts of thick white fog were pouring from it, a dense cloud forming in moments.

    The Hand were professionals, of course they'd have someone watching their backs especially when they already suspected they were being observed and hunted. Arrows and manipulating the local climate, this could only be Fletch. He'd no doubt have moved from where he'd already fired, and with the fog smothering their surroundings in monochrome whites...the archer could be anywhere...

  17. I raised this issue in the Planning topic and I'm going to raise it again here: I really worry that the Introduced Agents (or at least the ones you hint at) are not enough to actually keep the RPG running. I think you need more than just throwing a tornado at the players and seeing how the react. Having the simulated enemies Heremus suggests would be something, or just a greater emphasis on exploration since at the moment the environments are a bit...sterile. They're all very safe and hazard free, except for the fluxy part...but there's no actual motivation to go to that part.

    I get that you're trying something a bit different, and I respect that, but the different thing needs to work. If you were wanting to maintain the "high sandbox" idea then maybe let the players have a bigger influence on the outer limits, being able to create little personal demesnes that they can inhabit. Gives them a reason to actually start moving because they're essentially grabbing territory for that

  18. Probably about time I get to this:

     

    Wyrd, I'd like to request whatever official permission necessary to have Gaever construct on the mainland, from materials scavenged from the village ruins, Cauldron, and wilderness, a simple residence/workshop/forge.

    Sure, go ahead

     

    Name: None yet.

     

    Variation: Weather Control

     

    Level: 2

     

    Gender: None yet.

     

    Gear: Simple protodermis staff. Has notches in the ends for attachments or additions(of which they have none), has button for releasing catches in notches for easy removal of additions.

     

    Appearance: Standard Rahkshi build, though the face is unique. Eye's are unusually large and forwardly placed. They are white, and glow lightly. No markings, no colors, dark gray and white are all that their armor consists of. Always produces small wisps of fog tracing their body, floating around him.

     

    Personality: Curious. Very observant, has few words, possibly because of a limited vocabulary. Speaks more through body language and motions than anything else. Apparently very skilled with his staff. Speaks more through body language and motions than anything else.

     

    Bio: “They had woken in a barren part of the island. There was grass underneath them, albeit dried and yellowed. There was smoke in the distance, so they went forward. They didn't understand why, but the smoke meant something to them. After days of traveling with no rest, nor food, they reached the place of smoke, but there was nothing but ashes and ruins. This was where they were meant to go, now they were here. Now what?”

     

    The as-of-yet-unnamed Rahkshi that is now conscious is another of the Ghosts of Nynrah’s ongoing security projects. After “obtaining” a next gen kraata, they performed numberless tests, purging any memory it may have had, and creating a void for obedience. They packed the “Nynrahk” away, hoping to keep it stored and ready for any future disasters. Unfortunately for it, and in consequence, the Nynrah, too many of the populace grew uncomfortable having Rahkshi as their personal enforcers. The project as a whole was scrapped, and the lone Nynrahk was cast aside, only barely escaping destruction because of the project lead’s intention to keep it for themselves. Before it could be relocated, it was left alone on the far side of the island in the hopes of finding a safe hiding place. But sadly, when Phantom on the Water was destroyed, the Nynrahk did not wake until the following morning, either due to physical obstruction or the unusual amount of fog that had developed. It is where it is supposed to be, but there is nothing left for it to do. So what will it choose to do?

    Hmm, I'm going to approve None Yet here since their unusual origin doesn't seem to have gifted them with any unusual powers. 

    Though I will point out you repeat yourself in Personality, mentioning the body language thing twice

     

     

    Yeah, we should warn you - we know from experience that Cordak Blasters aren't going to be approved. They're too overpowered.

     Aw, darn. I was hoping to base my character off a MoC I made a while back. Ah well. What about Zamor launchers? The kind the Piraka used, not the Inika version.

     

     

    Zamor launchers would be fine, though you'll want to consider what kin of ammo you're launching with them

  19. Well, Taltrun's player hasn't been online since the 25th, and still hasn't edited the problem post or removed the extra ones. If I don't hear from him in the next week or so, I was planning to ask permission from Wyrd to pull a brief timeskip and have Exxan deposit Taltrun's unconscious body in the infirmary or something, just to get the issue over with.

    Just to let you know in advance that I'd be okay with that
    • Upvote 2
  20. You know, rather than have some vague thing that cancels powers, how about just not having Ninjago as one of the worlds? It means you avoid having to explain why the powers of the Golden Dragon somehow still work (and possibly The Book of Monsters from Nexo, no idea what that actually does and why). Al the other worlds rely more on tech and thats easier to find balances for.

     

    Alternatively, if the plan is to add more worlds and things like superheroes, sorcerers or Sith get introduced in the mix along with Spinjitzu, just say powers only work in the dimension they originated. Being a Kryptonian might be great in the Lego DC world, but outside of that you're a squishy mortal like the rest of us. It would give the Adventurer world a bit of a boost too; Alpha World and Nexo World might be able to outgun them with tech, but with things like the Golden Dragon and a living mummy walking around, there's clearly scope for magic to work there, giving them an edge

    • Upvote 1
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