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Wyrd Bid Ful Araed

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Everything posted by Wyrd Bid Ful Araed

  1. Sorry for the delay. Got stuck in a house in Wales for a few weeks where the internet went down if it snowed...or was cloudy...or was the wrong kind of sunny...or if a sheep looked at it funny. But anyway, Wither is approved
  2. IC: Indeed. The door to the Headmaster's office opened, and the beams of light that flew into the dark office stung at Illusive's eyes until he adjusted to them. I will not expect reports too frequently, I realise regular updates would compromise the undercover aspects of your task. But do not leave me too long in the lurch. You may leave.
  3. Taken from Relentless Link 2 See I took this to mean that we're on Bara Magna while Makutatron is also on Bara Magna. Because how else would we have species like Toa and Skakdi around? They don't exist anywhere outside of the MU. Not wanting to spoil things is one thing, but doing things in the way you're doing is making it tricky if not downright impossible to provide feedback. Because how can I know if its something that needs improving or if its something you've deliberately left out? How can I tell if you've not explained something, or if you did and its just five pages back in a different link? You're just not doing yourself any favours by posting things piecemeal
  4. Timeageness, I'm honestly not sure what the story to your RPG is. Maybe it just doesn't come across because you've linked to links which link to links, and posting your RPG piecemeal like that murders its clarity, but for the life of me I couldn't tell you what the RPG is actually about. Something about a Makuta controlled Spherus Magna I think, only one where none of the locations are the same, a lot of the history is different and there's somewhere called Caelum Insula and I'm not sure if thats a new region on Spherus Magna or a name for Spherus Magna itself... I would suggest putting everything you have in one post, so I'm not following links that have outdated information because you have updated them at another point while also trying to piece together all the bits you've scattered across the topic like some weird treasure map jigsaw thing. I also think that adding some long list of available hybridisations is making things massively overcomplicated. I think you're over-prioritising the technical intricacies while seemingly ignoring the actual story, the thing thats going to be attracting players in the first place. Its not that I'm against all lists and rules, its just that this game looks to be getting bogged down in bureaucracy straight out of Brazil (the film, not the country) and its gong to detract from the experience. If you were determined on having the hybridisation as a game feature, to suggest aeons have passed for example (like I said, I'm not really clear on what the story is), then might I offer some advice? Instead of trying to list every species and every species those species are compatible with, just have a shorter list of genetic traits, some of which can be applied across multiple species, and let players pick and choose a certain number of them. That way if they want to be a third-generation Toa they can just select things like Kanohi Usage and Elemental Powers to keep things simple, but if they wanted they could throw in something like Superior Strength or Psychic. It allows for a decent range of customisation, which is I think what you were aiming for, while also meaning players could give their characters a bit of mystique. Where are they getting extra powers from? Was their grandpappy a Skrall or Skakdi? Gives them some skeletons to have in their closet. Like I said, I'm not against lists or systems, I just think there's a better way of doing them other than regurgitating pages of information at the reader
  5. IC: Then I suggest you start by finding out what you can about those groups, the Makuta suggested, If they have delusions of equality about the Matoran then they may have decided to eliminate Xara as some token gesture. A slender lead, I accept, but a place to start IC: No arrows chased Caoutchouc from the forest below. Nor any errant and aggressive weather patterns. Fletch was apparently allowing him to leave in peace. For all Johmak had bigged the Hand up as sociopaths, they apparently had some limits
  6. Approved. The name thing doesn't bother me, its not like we don't have repeats in the real world
  7. IC: One of the most prominent missing is a chain lightning variant named Xara, said Icarax, According to Tridax's notes she was an extremely competent fighter, a promising warrior for the Brotherhood's ranks. And yet there seems to be no trace of her. I would know what has become of her. To find her? Watch and listen amongst crowds. Make people come to you by offering rewards for information. If the trail leads off-campus use infected Matoran as your agents. I will help you where I can but the task is yours. OOC: I'll get something for Hoto and Johmak up for you, Click, once I actually figure out something to do with them
  8. Wouldn't that hole in his casing be rather painful? You say its letting in light, and kraata aren't especially fond of that stuff. Description of his powers is also going to have to change. While the "creating small holes" thing isn't too far off what Molecular Disruption could do at that stage, manipulating density is its own power completely separate. If she was going to imitate others, wouldn't Chameleon be a better choice of power? I suppose you could do it with Adaption, but it just seems easier to use a power designed for changing your appearance Nothing wrong with this one, Approved Who's she actually hiring herself out as an assassin/thief/spy to? If his intelligence is that low, why is he even at Corpus Rahkshi? Going to have to bring up the power levels again, because level 2 laser vision can only create blinding beams by focusing light
  9. Since you say there's only around 24 Matoran in the village, and that seems to include some NPCs, what does that mean for character limits? I'm guessing it just going to be one character per player, but do you think its going to restrict the number of players you can have?
  10. IC: The sensation of having Icarax reform his armour felt curiously like taking a warm bath to Illusive, assuming he had ever experienced a warm bath. The metal was heating up as it was put under the stresses of twisting and warping, but the Makuta seemed true to his word and it never rose to levels that would, say, sear or char. Once the process was over, and Illusive began to quickly cool, the changes became apparent. Minimal though they had been, it created a definite change in how he stood, making him more hunched and curled. Smaller, in other words, and less noticeable. A little something to make him more suited to creeping about with no-one paying him any mind. Pigmentation alterations will have to be your doing, though I understand paints and inks are not hard for your students to acquire
  11. Being trapped in the Fifth Circle o Dante's Inferno for a month gave me some thinking time, and there's a concept I've been mulling over: It'd be set just as the Zakaz Civil War is kicking off, but rather than play as the warriors characters would be refugees fleeing the destruction. Except no-one else wants to have them (Skakdi already having developed a bad reputation around the world) so they're all stuck in a camp with nowhere to go, kind of inspired by what's currently the hot topic in Calais. I have a broad idea for the story in mind, where I'd want it to go and how I'd want it to end, but since I'm looking for at least one other person to run and largely host the game more planning would be done with them
  12. Corpses are generally taken by the Porters to the memorial grounds near the causeway. You'd need to get one that was fairly recently made
  13. IC: The entire school did not realise the potential behind infecting Matoran. Your efforts singled you out as resourceful and intelligent. I have already been through this, are your efforts to continue circling this discussion an attempt at dissuading me. Are you trying to lead me round in circles to distract me, or hoping that I will confuse your stubbornness for stupidly? I assure you, neither will work. The air around Illusive seemed to congeal and stiffen, tell-tale signs of magnetism being used to hold him in place. Let me make this simple. Being sapient does not prevent you being subservient. I issue the orders. You follow them. Otherwise things become very unpleasant for you. I strive to be patient but my tolerance for insubordination only goes so far. Now, if you co-operate I can endeavour to make alterations that will be relatively painless for you. If you do not…well a limp would be most realistic if I actually broke one of your legs IC: Caoutchouc had the right idea…but the wrong choice of target. Flashes of lightning, reptilian tongues of brilliance, spat out from the murk below as fog cloud was changed to thundercloud. But none of these striking whips went anywhere near the Rahkshi in the sky, instead rending at the trees themselves. The lightning was joined by lesser light; wildfires started by the attack. Black and boiling smoke started climbing up to Caoutchouc as Fletch sought to blind him once again…and this time destroying any tracks he might have been following into the bargain, as the wildfires started spreading
  14. Hmm, much as I want to re-use Djashell and Syaa (they never really got their fair dues in either of the other Star Wars RPGS I used them in), really not sure how I could fit them in. Might have to think for a while on, shock horror, actual new characters
  15. You make a lot of these kind of character Ghidora, where all they have is some kind of visual quirk. And none of them feel distinct from each other at all. They're all kind of samey, to say the least. So no, I'm not approving another "so wacky!" character from you. Work with the ones you have This one has more promise, but I've still got issues. How exactly does he hear last moments using magnetism? Even with high-powered levels of that ability I'm struggling to think how that could work. Also not liking that mystery element you've worked into the bio. You've not exactly got a great track record with trying to gloss over character details with that excuse. At the very least explain how a character who supposedly avoids fighting ends up being a great fighter
  16. Slyer is approved. I swear you guys I am actually working on getting posts done. I've not been consumed by the mud, no matter how much it looks that way
  17. I'm assuming the tentacles you mention are just the regular mouthparts of a Rahkshi, or does he have actual tentacles poking out his face? I'm referring to the spine-esque thingies that protrude from the head plate on the sets. Since his are less sleek and more erratic, I decided to refer to them as tentacles. If its just an appearance thing then Mist is approved
  18. I'm assuming the tentacles you mention are just the regular mouthparts of a Rahkshi, or does he have actual tentacles poking out his face? Common sense. If everyone gets approval first then you don't get any ridiculously overpowered or continuity-breaking running around. In the BZPRPG this is impractical though (or was in its heyday, not so sure these days) as you;d get so many new characters, some of them being edited into existing profile posts making them harder to spot, that it would be tricky for the staff to actually get to them all. Sorry for the delays in posting IC btw guys. Work has been exhausting lately and has royally screwed up my sleeping patterns, and the Christmas break wasn't nearly as relaxing as I'd hoped it would be
  19. IC: The things I could do to them would be needlessly complicated and time consuming. I would find it far more efficient to do things to you. I could alter the way you look beyond mere paint or accessories. I could give you a new identity, a fresh start of sorts. What Icarax was saying was true enough. Magnetism alone would let him warp and twist Illusive's body, and he'd doubtless have a use for others amongst his other myriad powers. I am sure it would hurt. But less so, I imagine, than the self-righteous vengeance of an angry mob. IC: Caoutchouc was moving fast through the forest, but something else was moving faster. The arrow whisked by his right cheek before thudding into the nearest tree, vibrating slightly from impact. Before it had even stopped shuddering, great gouts of thick white fog were pouring from it, a dense cloud forming in moments. The Hand were professionals, of course they'd have someone watching their backs especially when they already suspected they were being observed and hunted. Arrows and manipulating the local climate, this could only be Fletch. He'd no doubt have moved from where he'd already fired, and with the fog smothering their surroundings in monochrome whites...the archer could be anywhere...
  20. I raised this issue in the Planning topic and I'm going to raise it again here: I really worry that the Introduced Agents (or at least the ones you hint at) are not enough to actually keep the RPG running. I think you need more than just throwing a tornado at the players and seeing how the react. Having the simulated enemies Heremus suggests would be something, or just a greater emphasis on exploration since at the moment the environments are a bit...sterile. They're all very safe and hazard free, except for the fluxy part...but there's no actual motivation to go to that part. I get that you're trying something a bit different, and I respect that, but the different thing needs to work. If you were wanting to maintain the "high sandbox" idea then maybe let the players have a bigger influence on the outer limits, being able to create little personal demesnes that they can inhabit. Gives them a reason to actually start moving because they're essentially grabbing territory for that
  21. Sure, go ahead Hmm, I'm going to approve None Yet here since their unusual origin doesn't seem to have gifted them with any unusual powers. Though I will point out you repeat yourself in Personality, mentioning the body language thing twice Aw, darn. I was hoping to base my character off a MoC I made a while back. Ah well. What about Zamor launchers? The kind the Piraka used, not the Inika version. Zamor launchers would be fine, though you'll want to consider what kin of ammo you're launching with them
  22. Just to let you know in advance that I'd be okay with that
  23. You know, rather than have some vague thing that cancels powers, how about just not having Ninjago as one of the worlds? It means you avoid having to explain why the powers of the Golden Dragon somehow still work (and possibly The Book of Monsters from Nexo, no idea what that actually does and why). Al the other worlds rely more on tech and thats easier to find balances for. Alternatively, if the plan is to add more worlds and things like superheroes, sorcerers or Sith get introduced in the mix along with Spinjitzu, just say powers only work in the dimension they originated. Being a Kryptonian might be great in the Lego DC world, but outside of that you're a squishy mortal like the rest of us. It would give the Adventurer world a bit of a boost too; Alpha World and Nexo World might be able to outgun them with tech, but with things like the Golden Dragon and a living mummy walking around, there's clearly scope for magic to work there, giving them an edge
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