OOC: Hey, mind if I restart, join back in? I had a character idea I'd been writing for a long while, and was planning to start back up sooner, but then I saw the forum was down. I have a whole (tiiiiiiiny) story bible for him written up. I know he seems overpower, but I'm confident that his physical, mental, and metaphysical disadvantages balance him. Real Name: Ori
Alias:
None, as of yet. Appearance: A tall young man, with a handsome face, very lean, to the point of seeming malnourished at times. His shirt is a tattered old white tee, with faded letters on it. The only letters that are legible are ORI, before they fade out. His pants are the same way, white and tattered. He has no shoes. His hair and eyes are brown, and he appears to be growing a light stubble. The most abnormal feature about Ori is his gloves, if they can be called that. Massive, and composed of an unknown metal (It’s obviously not a conventional metal, but Ori won’t let anyone touch them out of fear), they are giant gauntlets inscribed with black lines that are sunken into the metal, and they appear to be bonded to his wrist, more like shackles than proper gloves. When Ori activates his power, the lines and his eyes glow teal. Power:
Ori is one of the most powerful psychics ever encountered, period. His abilities manifest in his hands, and align themselves most with altering memory and perception, but he is able to form psychokinetic limbs to push and throw things, and an upper limit to their strength has not been observed, though this is because Ori refuses to test this, mostly out of fear. When his full power is activated, one of two things happens. The first thing is that Ori releases a psychic field of varying size, enveloping all living things within that field. All things in this field have their perceptions and senses completely under the control of the field. However, this can only be used when Ori’s mind is in sync with another; i.e.: telepathically connected. A more simple way of explaining this is that Ori can be considered a tool when this power is used, or a vehicle. The other person in the connection is the pilot, controlling the field’s properties, and what the beings within it experience. There is no limit to the number of people that can be connected; in fact, the more people that are connected to Ori’s mind, the greater the range. This does unfortunately occasionally cause conflicts between “pilots” about what the field will project, and can weaken it. However, when Ori attempts this when no one is connected, the second thing happens, something truly horrible: The Mental Bomb. This effect only occurs when Ori's gloves are off. The field expands as it would with a pilot, but its effect causes people to experience absolute nothingness. Everything in the field dies due to believing that they tooare nothing, and therefore never lived. Psychics have resistance to this, but they too fall unless someone can connect to Ori’s mind. For Ori, this is always at least near-fatal, and severely damages his body. The psychic powers also activate when Ori’s gloves fall off. When using the powers “non-gloved,” Ori has far less control over his abilities. This dependance on others for Ori's full powers renders him incredibly succeptible to psychic control and possession as well. Allegiance: Solo Neutral at introduction. Area: It is unknown where Ori is actually from, but he was discovered in a “Dead zone” caused by the mind-bomb ability in Hungary. In the area, what appears to be a superhuman holding area and testing zone was discovered, and it is believed that Ori escaped from there. Bio: A newsflash, of the “Dead Zone,” a small area in Hungary where all living things within just died all at once. A team of heroes was dispatched to study the zone, but began dying the second they entered the field. The psychic of the group managed to warn others about what was happening before dying himself. A second group soon came, armed with the knowledge of the nature of the zone, to hear a young man screaming in pain, the only sound in an otherwise entirely silent area. The group’s psychic discovered the boy, but had to enter the zone to reach him, subjecting herself to the field’s effects. Recognizing the power of the gloves by the boy, both of which had fallen off, she used the last of her strength to telekinetically put the gloves on the boy, stopping the field at the cost of her life. The young man also fell, blood pouring from his nose. The remaining heroes, not wanting their compatriots’ sacrifices to be in vain, took the young man, bringing him to the League’s headquarters in New York after a long trip. His story starts as he is brought there, and begins to wake up…