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hatok

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About hatok

  • Birthday 02/14/1994

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  • Gender
    Male
  • Location
    Canadian BZ-Metru Outskirts apparently
  • Interests
    Playing/Making/Observing Games<br />Reading Books<br />Watching/Making animations<br />Listening to Video Game Music<br />To Be Coninued...<br />...<br /> !

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  1. No. A fan character has never been ntegrated into the games.And never will.
  2. Remember Knuckles' theme from Sonic 3?Yes. It was a short loop. This can be excused because it only plays a couple of times in the game, for a very short time.Sonic 4's music last for an entire level.
  3. A song looping, and a loop are not the same thing. Basically, Sonic 4 uses very short, repetitive tracks, which are commonly found in music making programs and the like.
  4. The music is good and all, but I wish they'd stop having such short loops. Most songs weigh in at less than half a minute.
  5. Speaking of the leaked episode, the last levels are pretty amazing.And I love the first boss troll in Sylvania Castle :PGotta say, episode 2 is a game where I can actually say 'Yeah, they did this after Sonic 3...'
  6. Basically this. I'm pretty sure it's easy mode by default :PDo you dare try the original difficulty?
  7. Are you playing the game as it was when it was released, or using the new easy mode for the 3D Classics release?
  8. I used to really like the series, but I jsut don't have the time for it these days. I haven't had money to buy a new book since the middle of the Power of Three.Also, this forum has seen like a dozen of these topics... I wonder how long this one will last?
  9. Well, to be fair, they ARE stickers. Textures. What I mean is that the eyes are animated properly, when I say sticker eyes, I mean eyes whose entire animation is just changing to another texture. These characters have proper eye lids, and their faces crease and whatnot.
  10. Sandopolis and Oil Ocean had a baby.Hopefully there aren't any oil ghosts...
  11. I don't think you understand. There is a limit to the number of polygons that can appear in a given area. That's why the grass is 2D, and that's why the models are blocky. Final Fantasy and Devil May Cry have much smaller areas to explore, so they can use more polygons to smooth out the characters models.Have you played Super Mario 64? At the start of the game, you can play around with Mario's face, and it's fairly detailed (Looks like early gamecube). Mario's face doesn't look like that ingame though, because ingame there are environments that need rendering, enemies whose AI needs planning.That said, there is a fairly simple trick that could have been used to dramatically improve cutscene graphical quality. Basically, instead of just rendering the cutscene in the massive world, they could make a smaller version of the part of the world they are using, and only render that. Then, using the extra processing power, they could have swapped the models for fairly high res ones. However, given the number of cutscenes, I'm not sure that this would have worked.But honestly, I think the face models just look a bit weird. Especially Dunban and Mumkhar in the opening scene. I got used to after a while, but it's certainly a shock at first..But yeah, between cutsomizable equipment and large worlds, there simply isn't enough power left over for better character models. that said, the character models DO look better than a lot of other Wii games, since many developers seem to be under the impression they are developing for the Nintendo 64, not a current gen console :/You know what impressed me though? How expressive the yes are. They have a lot of movement, which surprised me. I was expecting 'sticker eyes' (Where eyes are basically just pictures that change, it's used in a lot of games, Zelda, Kingdom Hearts, etc.)
  12. Sonic music isn't very simple compared to most other music of the time. That stuff had layers!It's just the masterful melodies that stick in your mind. And never leave.
  13. I'm sorry, I could go along with saying that you disliked Xenoblades graphical style, or something to that effect, but saying FFXII has 'better' graphics is quite simply not a fact.First of all, each given area in XII is DRAMATICALLY smaller than the ones in Xenoblade. This is a big deal. The fact that Xenoblade looks as good as it does, with short and few loading times, with such large environments, on the WII is what makes the gaphics inexpressive. You need to understand how much worse Xenoblade could, and by all means SHOULD look before you can appreciate it. With something to the scale of Xenoblade, you should expect bad draw distance, and bland environments, but Xenoblade goes in the reverse, looking nicer than most Wii games, but having a much larger environment than... well... any Wii game. Ever.And even taking the environments, the character models still have plenty of articulation, and the textures are still fairly detailed and large. There is a consistent lighting effect, weather, which affects the characters. And the special effects can be lathered right on top.And through all of this? No lag.That is why Xenoblade is a great looking game.
  14. No durr. But it'll be nice playing as Metal from his own perspective as Eggman's robot. Wonder if this leads into the story of Heroes... Nope. Sonic 4 takes place after Sonic 3, and Sonic Adventure 1 and 2 happen before Heroes, but after Sonic 3. Um, it takes place sometime after Sonic and Knuckles, which could mean after Sonic 3D or directly before Sonic Adventure.Sorry, I think of the games as one whole. But anyways, the point is that the game doesn't lead into Heroes, not that it could take place before or after other games
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