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Multiverse

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Everything posted by Multiverse

  1. That´s a pretty neat solution, IMO. The player can´t see his own character, but if you get to close to a rahi, or if you start using any attacks or suchlike, the rahi will spot you, and attack you. No time limit. That´s not too overpowered, is it? ~MOSM~
  2. We´d have to make sure how much a defense point is, how much a speed point is, etc., but I like the idea. Also, we´d have to make similar statistics for the rahi/bosses. ~MOSM~
  3. I´d say either that, or hide all the powerful masks really, really well. ~MOSM~
  4. I actually think I´d prefer the other option, then. It would be nice if it was all strictly canon. =\ I know, I´m very demanding. Sorry. ~MOSM~
  5. In my opinion, we´re overpowering the toa with all these masks. There´s no alternate solution, though, so what could we do? Just make the levels very difficult? And I don´t really know about this idea. It´s okay, it just doesn´t seem really perfect for the Huna. Not that I´ve got any better ideas myself. ~MOSM~
  6. No matter how wonderful it is that one of my two favourite Bionicle artists are on BZP, it is a bit regretful that he´s inactive.

  7. I PM'd four. Cool. Who - and have any of them replied? ~MOSM~
  8. I did you a favor and searched GA for the word 'Blender'. Here´s a couple of topics with 3D art. You might want to contact some of those artists about this project? Topic Topic Topic Topic Topic Topic Topic Topic Topic Try PM'ing some of them? =] ~MOSM~
  9. You need to add a category for voice actors. ~MOSM~
  10. On another note, Kopaka has to fight a Muaka - as a boss, perhaps? Because as we all know, he did that in MNOLG (when he saves Takua and Kopeke). So can we agree to make that Kopaka´s boss?Just a suggestion, of course. =J ~MOSM~
  11. Indeed... but let´s make sure the levels, since they are what people can be a 'part' of, does cover the more interesting parts of the story. That means a lot of the dialog is cut out, and we can focus on that after the levels are made. Also, more in regards of the voice acting: Will this be only for the cutscenes, or also for the gameplay? Will there be lines such as 'Ungh!' for when a character is falling from a high place and hitting the ground? Will there be lines for Tahu to yell while you´re actually playing as him, such as 'Ouch' or 'I hate Lava lizards'. ~MOSM~
  12. Cool. But if we´re gonna do it, we´ll definitely also need german and french translations. Or how about having a Voya-Nuian option, that simply changs the runes to Voya Nui style? ~MOSM~
  13. Since I´m not doing the coding, I still hope it´ll make it to the game. ~MOSM~
  14. Indeed! Seriously, since we´re almost all from entirely different countries, we could each translate it into our own languages. I´m willing to make a danish translation. ~MOSM~
  15. Thanks. I might also be helpful as a Script Writer... but actually, I´d say we should make the levels first, based off the books/comics/MNOLG/QftM-cards, and then glue them together with cutscenes. ~MOSM~
  16. Much like comic effect, Easter Eggs are also a very popular phenomena, and will help people recognize the games. I see the spider webs and bohrok are too obvious, but there wouldn´t be any problem placing a large, evil plant somewhere in the background of Le-Wahi. I don´t see why it´d be better to mutate the Makuta in -07. It´d make sense for a statue to drop down into the Pit at some point, but none of the Karda Nui Makuta ever were there, so that´s even less canon than my suggestion. Besides, if it´s mutated, there´s a risk that nobody´ll recognize it. And we won´t be able to reuse the model in -08. ~MOSM~
  17. I can´t audition right now, but please, oh please hold Tahu´s (first- and favourite set) and Jaller´s roles open for me. =J I might aso be interested in Pohatu, Kongu or Matoro. EDIT: Before you ask, my laptop has a working microphone. I´m just in rather noisy surroundings right now (TV+family), so I can´t record anything. ~MOSM~
  18. The slidepanel-thing sounds perfect. Are you certain you can make such awesome things, if I may ask? =D And I love the idea of the Friend Control Sillyness. I can just imagine Matau doing some kind of juggling-dance. Again, too complicated - the avarage player wouldn´t realize why a Mask of Translation can slow down raging beasts, and if we stuffed a cutscene in to explain it, the game would quickly be filled with boring dialouge that nobody´d care about. What I suggest is another On/Off-option. It doesn´t help the game, but with all those other mask- and elemental powers, we´ve already overpowered our characters enough. Now, how about: When it´s turned On, the Matoran Runes in the level looks like English Letters. When it´s turned Off, they´re back to runes. I´d probably keep it turned off all the time. XD That sounds great. And if not, we could make it the same power as the Mysterious Toa has in the NDS version of Bionicle Heroes; A kind of telekinesis. It enables him to move, assemble or destroy certain objects in the landscape. ~MOSM~
  19. IMO, there could be one or two achievements named after BZP ranks. But we have to keep in mind that this is a Bionicle game, not a BZP game. With Hapori Tohu and all, it must not be too obvious. ~MOSM~
  20. Multiverse

    I'm Brickeens

    ´ Then I´m Santa Claus! Ho-Ho-HAI! ~Hohoho~
  21. But then again, it does have sonic powers, so that might explain why everyone in Austria are suddenly becoming deaf? EDIT: I spend twenty seconds writing a humorous post, and of course somebody uses my point during that time. =/ ~MOSM~ MU-AHAHAHAHAAH ... no wait im sorry If I had said it first, I would´ve taken it from you, and that wouldn´t have been any better. The important thing is that it was said. ~MOSM~
  22. But then again, it does have sonic powers, so that might explain why everyone in Austria are suddenly becoming deaf? EDIT: I spend twenty seconds writing a humorous post, and of course somebody uses my point during that time. =/ ~MOSM~
  23. If you´ve got Kohrak-kal over there, I assume the elemental lord of Ice is what´s going on here... ~MOSM~
  24. As you can see in my sig, I´m now advertising the project. Not using any banners, though. Even though all these are very pleasing to the eye. ~MOSM~
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