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Taka-kun

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About Taka-kun

  • Birthday 05/28/1992

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  • Gender
    Male
  • Location
    On Earth... ok ok, Sweden, happy?
  • Interests
    Bionicle<br />Legend of Zelda<br />Megaman<br />Yu-Gi-Oh 5Ds<br />Mario<br />Swedish soccer team<br />Peanut butter jelly time

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    ariaka1

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  1. So you did adress the issues I said, great. I just didn't notice it. However, the light thing is still a problem. EDIT: Oh I see you did that too. Great.
  2. Thank you for doing that. I need this to be the best it can be for RPG13. That way it can blow the competition out of the water. I'll address your concerns. Feel free to review the rest of it if you like. You're welcome. I also hope for this RPG to make it, as I'm a Matoran-lover. I will review the rest when I have time.
  3. Mind if I do little review of this, EXFT? Just of the factions and Matoran tribes since that is what I love about this RPG Ko-Koro: The very fact that Ko-Koro rules technology is not surprising, seeing they are the smartest guys. But the neutrality am I a little, well, sceptical about. It is kinda hard to be neutral in war, especially if you supply the sides with what they desire. I don't think any side would want their enemies get Enchaners and one effective method is taking over Ko-Koro. But then they would shut off the electricity, I know. I actually have to think about this one. But know this, if you're going to let player characters that are on the Ko-Koro side do whatever they want and maybe threatening the other side, that wouldn't be very "neutral". The same if there are Ko-Matoran on other sides. Ko-Matoran: Enchaner number one, smart and can do telekinesis and good tacticans I suppose. Weak in other aspects, perfect. I myself is going to try to weasel out of the last mentioned Po-Koro: Nationalistic? I guess it is because of their loyalty, which stone is famed for. Least intelligence seems to follow that, matching. However, the same issue as the Ko-Matoran, the Po-Koro withdrew all of their Po-Matoran slaves, not allowing them to fight for other sides in the war. But if you're going to let Po-Matoran on other sides, that somehow contradicts it, doesn't it? Po-Matoran: All brawn, no brain. Enduring, which is counted by the fact that they can only use on Enchacer. You didn't mention of they are slow though. Ta-Koro: The strong, proud Guard as always. Like that. The code is also unique, which could be a way of communicating between Ta-Matoran players. However, all Ta-Matoran understands the code, even those of other sides. This destroys the secrecy of the code. Moreover, if there are other Matoran types of the Ta-Koro, would they understand the code? How are Ko-Matoran going to survive with Ta-Koro? Ta-Matoran: Thick skin (I didn't even know BIONICLEs had skin) makes them enduring in battle, though not when it is about food and water like the Po-Matoran I guess. Nothing to complain here. Ga-Koro: Religion is a good reason to make other Matoran types joining Ga-Koro. However, you state that the Ga-Matoran believes that they will be blessed if they exterminate all the other Matoran. What about those on their own side? Ga-Matoran: Water suiting, land not-so-suiting. Enchancer number two. Is there alot of passages of water in the Undercity? Because the Ga-Matoran are going to need it to attack their enemies. Le-Koro: Now I didn't know that the Le-Matoran are so cunning and vicious, I have always pictured them as worry-free and fun-loving. I find no reason of why the other Matoran types can't join here, so it's fine. Le-Matoran: Agile, fast, climbing. What more is there to say? Onu-Koro: When you say angry hermits, I hope you mean all in Onu-Koro, not just Onu-Matoran. Some Matoran types just can't work in the Mines, so I guess they have other jobs. No reason to see why other types can't join. Onu-Matoran: Blind and hunched. Worst nightmare ever. Hunched so that they could fit in the tunnels I guess. Expert players may be able to wield them. I find it quite hard. One last thing about the Enchancer: Heat doesn't seem me to be a very great Enchancer, unless you can control fire and ice, which both are manifistation of heat. Correct me if I am wrong. Puuuuhhh....
  4. Oops, I must have missed that. I got it now There was something else... Oh yeah, right. The Undercity is lit by millions of Lightstones and yet all tribes of Matoran (except for Ta-) seems to be nocturnal. Even the point in which light is painful to the extreme.
  5. You should be prepared by the fact that somehow players will always weasel out of your rules, EXFT. That's a tradition in RPG One thing am I puzzled over (for now), can Matoran of other tribes join other sides? Like a mercenary or something. And yeah, I have a character ready
  6. Matroanz r booring!1 they haze noe powarz! Oh no, au contraire, I LUV MATORANZ!!! Actually I do, and even if they didn't have powers, I would still join. This RPG really fills all the RPG requirement I wanted: -Matoran only, but still with something "more" -Distinctive features for each side, which attracts one tp a particular side just for those features (I'm pretty bored by RPGs in which all sides have access to the same thing). -War between the tribes on Mata Nui (always wanted to see one) -Freedom. -An interactive plot (I hope there is more of it). You can count on my vote.
  7. To spare you the trouble of too much backstory questions, here it is (from the RPG entry): Backstory One thousand years ago, the Toa Nuva fought their final battle against the Brotherhood of Makuta in Karda Nui, the Universe Core, the World That Feeds Worlds. While there they battled Makuta, Shadow Matoran, and found the secret of waking Mata-Nui. Takanuva, partially drained of light, and the Kanohi Ignika, spawning itself a body, joined the battle. The battles were long, epic, and inconclusive, but, that was about to change. The Toa Hagah located Makuta Teridax and attempted to destroy him. He had one final trick though. His plans had failed, he hadn't expected the Order of Mata Nui to rise up, and with his Brotherhood being destroyed by the Order, and his Karda Nui team wiped out and dying, thanks greatly to the Ignika, he made one last move. Using all of the power he could, drawing on the power of the legendary location, he vanished. As the Nuva once more entered the Codrex, but Artakha had spirited away Takanuva who seemed to want the freedom of the Av-Matoran more than anyone. Artakha knew of Vican's findings, and used a Klakk to cure Takanuva, just to test it out, and was about to send more to Karda-Nui, or bring the Av-Matoran to his realm for healing, but, everything changed the moment the Toa of Light was gone. The Ignika was blindsided by power. Chirox's body had risen up and fired plasma at the Toa of Life, and rendered him unconscious. Before the Nuva knew what was happening the body fell and the essence of a Makuta left. Screeching to the Nuva's minds, it yelled "I am Teridax!". The Nuva recognized the voice and immediately readied for a strike. Before they could act, Teridax struck. He tore their minds apart with all the energy he could muster, leaving only fragments and strips of the Nuva's minds intact. He then set about his new plan. He used the last of his energy to heal their minds. But this wasn't a good thing. The Nuva's minds were healed by Teridax, and he wanted only one thing, vengeance. The Nuva were now under the influence of their new states of mind, the darkness Teridax had implanted drove the Nuva away from Karda-Nui as the Klakk arrived to heal the Av-Matoran, and they didn't look back. Instead they went out, conquering lands, and became rulers, just as Teridax had wanted. Takanuva was still in Artakha when he learned, but due to this, and the extra affects of his Klakk's attack since his barrier wasn't a full one, he changed. He developed a strictly black and white sense of justice and went out as a wanderer, persecuting and executing anyone he viewed as "black". The Destiny War was coming to an end with the Order winning. Almost every member and servant, everyone on the Orders side, was nearly dead. Only Brutaka, Umbra, Krakua, Mazeka, Helryx, Axonn, Trinuma a few other agents and some Mana-Ko and Maxilos survived. The Dark Hunters, though allied with the Order, saw their chance, and struck, blindsiding the remains of the Order. The end result was mutual destruction of both sides, the survivors include Brutaka, Umbra, Krakua, Mazeka, Helryx, Mana-Ko, and Maxilos robots while the only surviving Dark Hunters are Lariska, The Shadowed One, Lurker, Gladiator, Firedracax and few others. Current Story One thousand years later, once the Nuva have nearly succeeded in conquering the world, with the exception of Metru-Nui due to its importance, there is little left for anyone to live for. The Dark Hunters were nearly slaughtered again by Kopaka's army who they attacked. They were outmatched by his tactical brilliance and now only Lariska, The Shadowed One and Lurker remain. Helryx now, on Metru-Nui, which is led by Turaga Dume and Vahki, use the city as a refuge for those who have nowhere else to go. This includes Skakdi, Toa, Matoran and Turaga of other elements (ie. Sonics, Plantlife, Gravity, Iron, etc.) and various other species. Helryx, along with the Dark Hunter survivors and Order survivors along with other Toa, Skakdi, Turaga and more now make up a secret underground resistance. They gather allies on Metru-Nui who haven't lost their will to fight, along with Bohrok which they repair, Maxilos which can be repaired, Exo-Toa which they can repair, Toa on the city like Tamaru and Kopeke and other elemental types, and are preparing to liberate the world. Helryx hadn't lost faith in the Nuva However, and went to see Gali in her Kingdom. Outraged, Gali, in perfect Adaptive Armor suited to her watery kingdom, easily slew Helryx who managed to send a message back to base saying "They are too strong in their own kingdoms. Our powers are beneath theirs there.", referring to the Adaptive Armor. Now, Krakua leads the Resistance as they prepare to launch an attack on the Kingdoms, starting with Lewa on what was formerly Xia. Though each Toa has an army of their own elemental type Toa, along with Matoran and Turaga living in their Kingdoms, the Resistance has decided to strike, even though there is also the threat of Takanuva around, who still wanders, killing anyone "black". You chose your side and try to wage war on the other while fulfilling your mission. The Empires want Metru-Nui, but can't risk an attack in case its destroyed, while the Resistance wants the destroy the Empires. And by the way, who is this great artisan you refered to in the latest chapter.
  8. Poll 1: Number 3. The Takadox is charming Poll 2: Number 4. I just love Ausar's MOCs,.
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