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Nescent

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Blog Entries posted by Nescent

  1. Nescent
    I built Slicer's chain-grappler thing today to see how it works. This gif about sums it up.
     
    The only thing that's gonna grapple is his bony shins. It's a neat idea, but I think it'll be too frustrating to play with. It does look cool though, and it can hold Lewa's mask alright.
  2. Nescent
    The Summer wave is firing up and I'm really hyped. As of right now I won't be able to afford the Skull baddies, but I'll definitely buy Basher as soon as he hits the shelves, and hopefully the others before too long. I want to do a "Wildlife of the Ancient City" project, like a "Wildlife of Okoto 2.0:" Combiners for the Skull villains. Probably a lot of skeletal, undead Rahi to fit the wave's theme. Who knows what creepy wildlife has been developing in the spooky, abandoned city?
     
    I also made a complete set of mask racks: One for the Protectors' masks, one for the gold masks, one for the corrupted masks & the gold Skull Spider mask & the MoCr (hopefully the MoCr will fit), and a small one for the Hero Pack's MoF and the Comic Con MoF (which I still don't own ). I'll probably share all that in BBC when I have some of the corrupted masks to display.
     
    I wonder when the new sets will be available in the US...time to start selling some G1 sets to afford the G2 sets. Out with the old, in with the new.
  3. Nescent
    Just thought I'd give an update to the 3D Okoto project I shared the other day! I'll link the images in here to high-res versions.
     
    The camera will start by looking down at the island, the way it appears in the Okoto map from bionicle.com:
     

     
    In the animation, those clouds are drifting toward the north-west.
     
    Then, it will swoop down, past the clouds:
     

     
    The difference between those two images is subtle, but it looks really cool to actually see the clouds spread apart as they fly by. They also have varying heights, which adds a lot of depth in the animation.
     
    Then the camera evens out by the Region of Fire/Region of Earth, and starts panning around the side of the island:
     

     
    That's also where the title starts to fade in. These are frames directly from the animation, so they're not really glory shots...
     
    The camera moves north, passed the Region of Stone toward the Region of Ice:
     

     
    That's my least favorite angle of the island. Hopefully some mist in the snowy mountains makes it more interesting. You can also see the sun I painted; hopefully I can add a little lens flare effect as the volcano passes over the sun.
     
    Then, the camera loops around and rises up to look at the Region of Water:
     

     
    That's my favorite angle, despite the almost vertical rivers and huge white traces of a cloud.
     
    Finally the camera comes to a stop in front of the Region of Jungle, and zooms in - and that's where the Region of Jungle segment of the project will begin.
     
    I'll also have animations of the island between segments. So, after I've gone over all the wildlife combiners for the Region of Jungle, it'll zoom out of that region, and pan over to the next.
     
    At this point I just want to touch up the colors and lighting, but I might add a few things, like smoke emitting from the volcano, mist in some of the mountains, and maybe specularity in the ocean.
     
    All of the animations for the individual regions are completely finished. I really hope the new sets start appearing soon so I can start making some Creatures!
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